Text
DEFLATING HYACINTHS 3/9

Pinterest Source
𝚝𝚞𝚎𝚜𝚍𝚊𝚢 𝚖𝚘𝚛𝚗𝚒𝚗𝚐 𝚠𝚊𝚝𝚎𝚛𝚒𝚗𝚐 𝚝𝚑𝚎 𝚜𝚞𝚋𝚜𝚝𝚒𝚝𝚞𝚝𝚎 𝙸 𝚑𝚊𝚟𝚎 𝚘𝚏 𝚢𝚘𝚞
𝚋𝚊𝚜𝚔𝚒𝚗𝚐 𝚒𝚗 𝚜𝚞𝚗𝚕𝚒𝚐𝚑𝚝 𝚑𝚎𝚊𝚛𝚒𝚗𝚐 𝚟𝚘𝚒𝚌𝚎𝚜 𝙸'𝚖 𝚗𝚘𝚝 𝚖𝚎𝚊𝚗𝚝 𝚝𝚘
𝙸 𝚜𝚑𝚞𝚝 𝚖𝚢 𝚎𝚢𝚎𝚜 𝚏𝚛𝚘𝚖 𝚒𝚛𝚘𝚗 𝚋𝚊𝚛𝚜 𝚊𝚗𝚍 𝚌𝚛𝚊𝚗𝚔𝚢 𝚗𝚞𝚛𝚜𝚎𝚜 𝚞𝚙 𝚖𝚢 𝚊𝚟𝚎𝚗𝚞𝚎
𝚝𝚑𝚎 𝚠𝚊𝚕𝚕𝚜 𝚊𝚛𝚎 𝚜𝚝𝚒𝚕𝚕 𝚙𝚊𝚒𝚗𝚝𝚎𝚍 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚜𝚊𝚖𝚎 𝚑𝚊𝚛𝚙𝚢 𝚕𝚊𝚗𝚐𝚞𝚊𝚐𝚎
𝙰𝚑, 𝙸 𝚛𝚊𝚗 𝚘𝚞𝚝 𝚘𝚏 𝚝𝚒𝚜𝚜𝚞𝚎
𝚠𝚊𝚕𝚔𝚒𝚗𝚐 𝚝𝚑𝚎 𝚑𝚊𝚕𝚕𝚠𝚊𝚢𝚜, 𝚘𝚝𝚑𝚎𝚛 𝚒𝚗𝚖𝚊𝚝𝚎𝚜 𝚢𝚎𝚕𝚕𝚒𝚗𝚐 "𝚠𝚑𝚢 𝚊𝚛𝚎 𝚠𝚎 𝚗𝚘𝚝 𝚊𝚕𝚜𝚘 𝚏𝚛𝚎𝚎?! "
𝚝𝚑𝚎𝚢 𝚌𝚊𝚗𝚗𝚘𝚝 𝚜𝚎𝚎 𝚝𝚑𝚎 𝚜𝚝𝚘𝚕𝚎𝚗 𝚗𝚊𝚖𝚎𝚝𝚊𝚐𝚜 𝚞𝚗𝚍𝚎𝚛 𝚝𝚑𝚎 𝚞𝚗𝚍𝚎𝚛𝚠𝚎𝚊𝚛 𝚢𝚘𝚞 𝚠𝚊𝚜𝚑𝚎𝚍 𝚏𝚘𝚛 𝚖𝚎
𝚙𝚊𝚜𝚜𝚒𝚗𝚐 𝚋𝚢 𝚜𝚝𝚛𝚊𝚗𝚐𝚎𝚛𝚜 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎𝚒𝚛 𝚢𝚎𝚕𝚕𝚘𝚠 𝚒𝚍 𝚌𝚊𝚛𝚍𝚜 𝚝𝚊𝚙𝚎𝚍 𝚘𝚗 𝚝𝚑𝚎𝚒𝚛 𝚜𝚞𝚒𝚝𝚜 𝚊𝚗𝚍 𝚝𝚒𝚎𝚜
𝙸 𝚏𝚎𝚒𝚐𝚗 𝚝𝚑𝚎 𝚏𝚎𝚎𝚕𝚒𝚗𝚐 𝚘𝚏 𝚚𝚞𝚒𝚌𝚔 𝚎𝚗𝚝𝚎𝚛𝚝𝚊𝚒𝚗𝚖𝚎𝚗𝚝, 𝚜𝚎𝚎𝚖𝚒𝚗𝚐𝚕𝚢 𝙸 𝚕𝚘𝚘𝚔 𝚜𝚞𝚛𝚙𝚛𝚒𝚜𝚎𝚍
𝚖𝚢 𝚞𝚗𝚒𝚟𝚎𝚛𝚜𝚎 𝚛𝚎𝚟𝚘𝚕𝚟𝚎𝚍 𝚘𝚟𝚎𝚛 𝚜𝚘𝚖𝚎𝚝𝚑𝚒𝚗𝚐 𝚜𝚒𝚐𝚗𝚒𝚏𝚒𝚌𝚊𝚗𝚝𝚕𝚢 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝
𝙸 𝚌𝚊𝚗𝚗𝚘𝚝 𝚝𝚎𝚕𝚕 𝚝𝚑𝚎𝚒𝚛 𝚏𝚊𝚌𝚎𝚜 𝚊𝚙𝚊𝚛𝚝
𝚋𝚊𝚌𝚔, 𝚝𝚘, 𝚊𝚗𝚍 𝚏𝚛𝚘 𝚏𝚛𝚘𝚖 𝚌𝚊𝚕𝚒𝚕𝚒𝚗𝚒 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝚛𝚎𝚊𝚕𝚖 𝚘𝚏 𝚁𝙴𝙼
𝚜𝚘𝚖𝚎𝚝𝚒𝚖𝚎𝚜 𝙸'𝚖 𝚝𝚒𝚛𝚎𝚍 𝚘𝚏 𝚏𝚎𝚊𝚛𝚒𝚗𝚐 𝚙𝚎𝚘𝚙𝚕𝚎 𝚕𝚒𝚟𝚒𝚗𝚐 𝚒𝚗 𝚖𝚢 𝚋𝚛𝚊𝚒𝚗
𝚊 𝚋𝚒𝚝 𝚘𝚏 𝚜𝚎𝚕𝚏𝚒𝚜𝚑𝚗𝚎𝚜𝚜 𝚘𝚗𝚕𝚢 𝚑𝚞𝚛𝚝 𝚊 𝚋𝚒𝚝 𝚘𝚏 𝚙𝚎𝚘𝚙𝚕𝚎 𝚠𝚑𝚘 𝚑𝚎𝚊𝚕 𝚎𝚟𝚎𝚗𝚝𝚞𝚊𝚕𝚕𝚢
𝚊𝚛𝚎𝚗'𝚝 𝙸 𝚓𝚞𝚜𝚝 𝚞𝚝𝚒𝚕𝚒𝚣𝚒𝚗𝚐 𝚖𝚢 𝚛𝚒𝚐𝚑𝚝 𝚝𝚘 𝚋𝚎 𝚑𝚊𝚙𝚙𝚢?
𝚢𝚘𝚞 𝚊𝚛𝚎 𝚖𝚢 𝚎𝚟𝚎𝚛𝚢𝚝𝚑𝚒𝚗𝚐, 𝚖𝚢 𝚒𝚖𝚙𝚘𝚜𝚜𝚒𝚋𝚕𝚎 𝚋𝚛𝚘𝚞𝚐𝚑𝚝 𝚝𝚘 𝚛𝚎𝚊𝚕𝚒𝚝𝚢
𝚢𝚘𝚞 𝚊𝚛𝚎 𝚖𝚢 𝚖𝚊𝚗𝚒𝚏𝚎𝚜𝚝𝚊𝚝𝚒𝚘𝚗
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... 𝚠𝚒𝚕𝚕 𝚢𝚘𝚞 𝚖𝚊𝚛𝚛𝚢 𝚖𝚎?
𝚝𝚑𝚎 𝚋𝚞𝚍 𝚍𝚘𝚎𝚜𝚗'𝚝 𝚋𝚕𝚘𝚘𝚖 𝚏𝚕𝚘𝚠𝚎𝚛𝚜
𝚝𝚑𝚎 𝚖𝚘𝚘𝚗𝚕𝚒𝚐𝚑t 𝚏𝚊𝚕𝚕𝚜 𝚊𝚜𝚕𝚎𝚎𝚙
𝚝𝚑𝚎 𝚒𝚗𝚖𝚊𝚝𝚎𝚜 𝚌𝚑𝚊𝚝𝚝𝚎𝚛 𝚒𝚗 𝚠𝚑𝚒𝚝𝚎 𝚛𝚘𝚘𝚖𝚜 𝚠𝚑𝚒𝚕𝚎 𝚝𝚑𝚎 𝚎𝚛𝚞𝚍𝚒𝚝𝚎s 𝚕𝚊𝚞𝚐𝚑 𝚖𝚘𝚌𝚔𝚒𝚗𝚐𝚕𝚢
𝚢𝚘𝚞 𝚑𝚊𝚍 𝚊 𝚙𝚘𝚛𝚝𝚛𝚊𝚒𝚝 𝚒𝚗 𝚊 𝚕𝚊𝚗𝚍𝚜𝚌𝚊𝚙𝚎 𝚏𝚞��𝚕 𝚘𝚏 𝚖𝚒𝚗𝚒𝚖𝚊𝚕𝚒𝚜𝚝𝚒𝚌 𝚜𝚌𝚎𝚗𝚎𝚛𝚢
𝚢𝚎𝚝 𝚝𝚑𝚎𝚛𝚎 𝙸 𝚕𝚎𝚊𝚛𝚗𝚎𝚍 𝚝𝚘 𝚜𝚎𝚎 𝚝𝚑𝚎 𝚌𝚘𝚗𝚝𝚛𝚊𝚜𝚝 𝚋𝚎𝚝𝚠𝚎𝚎𝚗 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝 𝚜𝚑𝚊𝚍𝚎𝚜 𝚘𝚏 𝚙𝚒𝚗𝚔
𝚝𝚑𝚎 𝚋𝚊𝚗𝚗𝚎𝚛𝚜 𝚛𝚒𝚜𝚎 𝚞𝚙 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝚏𝚘𝚛𝚝𝚛𝚎𝚜𝚜𝚎𝚜 𝚏𝚛𝚘𝚖 𝚛𝚘𝚕𝚎𝚙𝚕𝚊𝚢𝚜 𝚖𝚎𝚊𝚗𝚝 𝚝𝚘 𝚖𝚎𝚊𝚜𝚞𝚛𝚎 𝚖𝚒𝚗𝚍𝚜
𝙸 𝚙𝚕𝚊𝚢𝚎𝚍 𝚊𝚜 𝚊 𝚙𝚎𝚛𝚏𝚎𝚌𝚝, 𝚌𝚛𝚊𝚣𝚢 𝚊𝚌𝚝𝚛𝚎𝚜𝚜 𝚝𝚑𝚘𝚞𝚐𝚑 𝚖𝚢 𝚟𝚘𝚒𝚌𝚎 𝚠𝚊𝚜 𝚘𝚏 𝚊 𝚐𝚊𝚕𝚕𝚊𝚗𝚝 𝚔𝚗𝚒𝚐𝚑𝚝
𝚒𝚝 𝚠𝚊𝚜 𝚊 𝚌𝚑𝚎𝚜𝚜𝚋𝚘𝚊𝚛𝚍 𝚏𝚞𝚕𝚕 𝚘𝚏 𝚙𝚕𝚊𝚢𝚎𝚛𝚜 𝚝𝚑𝚊𝚝 𝚍𝚒𝚍 𝚗𝚘𝚝 𝚔𝚗𝚘𝚠 𝚑𝚘𝚠 𝚝𝚘 𝚜𝚊𝚌𝚛𝚒𝚏𝚒𝚌𝚎
𝚋𝚞𝚝 𝚊𝚏𝚝𝚎𝚛 𝚘𝚗𝚎 𝚑𝚞𝚗𝚍𝚛𝚎𝚍 𝚖𝚘𝚟𝚎𝚜 𝚗𝚘𝚋𝚘𝚍𝚢 𝚌𝚑𝚘𝚜𝚎 𝚝𝚘 𝚝𝚛𝚢 𝚊 𝚜𝚞𝚒𝚌𝚒𝚍𝚎
𝙹𝚊𝚌𝚔 𝚒𝚗 𝚊 𝚋𝚘𝚡, 𝚒𝚗𝚌𝚛𝚎𝚊𝚜𝚎 𝚖𝚎
𝙶𝚛𝚘𝚠 𝚖𝚎 𝚝𝚒𝚕𝚕 𝚙𝚎𝚝𝚊𝚕𝚜 𝚏𝚒𝚕𝚕 𝚖𝚢 𝚏𝚎𝚎𝚝
𝚁𝚒𝚐𝚑𝚝 𝚝𝚑𝚎𝚛𝚎, 𝚝𝚑𝚒𝚜 𝚜𝚙𝚊𝚌𝚎 𝚒𝚜 𝚎𝚖𝚙𝚝𝚢,
𝚆𝚑𝚎𝚛𝚎 𝚠𝚘𝚞𝚕𝚍 𝚢𝚘𝚞 𝚐𝚘 𝚒𝚏 𝚗𝚘𝚝 𝚠𝚑𝚎𝚛𝚎 𝚝𝚑𝚎 𝚓𝚊𝚌𝚔 𝚒𝚗 𝚝𝚑𝚎 𝚋𝚘𝚡 𝚒𝚜 𝚎𝚖𝚙𝚝𝚢,
𝚆𝚑𝚎𝚛𝚎 𝚠𝚘𝚞𝚕𝚍 𝚢𝚘𝚞 𝚐𝚘 𝚒𝚏 𝚗𝚘𝚝 𝚝𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚘𝚗𝚎 𝚢𝚘𝚞 𝚜𝚊𝚒𝚍 𝚢𝚘𝚞 𝚕𝚒𝚔𝚎𝚍,
𝚆𝚑𝚎𝚛𝚎 𝚎𝚕𝚜𝚎 𝚠𝚘𝚞𝚕𝚍 𝚢𝚘𝚞 𝚙𝚕𝚊𝚌𝚎 𝚢𝚘𝚞𝚛 𝚏𝚊𝚒𝚝𝚑
𝚆𝚑𝚎𝚗 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚙𝚕𝚊𝚌𝚎, 𝚊𝚕𝚕 𝚊𝚕𝚝𝚊𝚛𝚜 𝚊𝚛𝚎 𝚋𝚕𝚎𝚊𝚌𝚑𝚎𝚍 𝚠𝚑𝚒𝚝𝚎
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Text
DEFLATING HYACINTHS 2/9

Pinterest Source
𝚁𝚎𝚜𝚘𝚗𝚊𝚗𝚌𝚎 𝚊𝚜 𝚊 𝙳𝚢𝚒𝚗𝚐 𝚆𝚒𝚕𝚕
𝙸 𝚏𝚎𝚕𝚝 𝚊 𝚑𝚊𝚗𝚍 𝚘𝚗 𝚖𝚢 𝚋𝚊𝚌𝚔.
𝚃𝚑𝚎 𝚛𝚎𝚜𝚞𝚕𝚝 𝚘𝚏 𝚊 𝚑𝚞𝚗𝚍𝚛𝚎𝚍 𝚖𝚊𝚗𝚒𝚏𝚎𝚜𝚝𝚊𝚝𝚒𝚘𝚗𝚜 𝚏𝚒𝚗𝚊𝚕𝚕𝚢 𝚋𝚎𝚢𝚘𝚗𝚍 𝚍𝚛𝚎𝚊𝚕𝚜 𝚊𝚗𝚍 𝚍𝚎𝚕𝚞𝚜𝚒𝚘𝚗𝚊𝚕 𝚜𝚒𝚐𝚗𝚜.
𝚃𝚑𝚎 𝚍𝚘𝚌𝚝𝚘𝚛 𝚕𝚘𝚘𝚔𝚜 𝚊𝚝 𝚖𝚎 𝚠𝚒𝚝𝚑 𝚙𝚒𝚝𝚢, 𝚊𝚗𝚍 𝙸 𝚕𝚘𝚘𝚔 𝚊𝚝 𝚑𝚒𝚖 𝚠𝚒𝚝𝚑 𝚕𝚞𝚜𝚝.
𝙸 𝚙𝚛𝚊𝚢𝚎𝚍 𝚏𝚘𝚛 𝚊 𝚖𝚎𝚍𝚒𝚌𝚒𝚗𝚎 𝚝𝚑𝚊𝚝 𝚠𝚘𝚞𝚕𝚍 𝚋𝚒𝚗𝚍 𝚖𝚎 𝚝𝚘 𝚑𝚒𝚜 𝚜𝚒𝚍𝚎.
𝚆𝚎 𝚛𝚎𝚝𝚞𝚛𝚗 𝚝𝚘 𝚝𝚑𝚎 𝚐𝚛𝚎𝚎𝚗𝚑𝚘𝚞𝚜𝚎, 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚊𝚛𝚘𝚖𝚊𝚜 𝚍𝚛𝚘𝚠𝚗𝚎𝚍 𝚖𝚎 𝚊𝚐𝚊𝚒𝚗
𝙸 𝚠𝚊𝚜 𝚖𝚎𝚜𝚖𝚎𝚛𝚒𝚣𝚎𝚍 𝚋𝚢 𝚝𝚑𝚎 𝚌𝚛𝚊𝚠𝚕𝚒𝚗𝚐 𝚟𝚒𝚗𝚎𝚜 𝚝𝚑𝚊𝚝 𝚕𝚘𝚗𝚐𝚎𝚛 𝚝𝚑𝚊𝚗 𝚖𝚢 𝚒𝚗𝚝𝚎𝚜𝚝𝚒𝚗𝚎𝚜.
𝙸 𝚊𝚜𝚔𝚎𝚍 𝚝𝚑𝚎 𝚍𝚘𝚌𝚝𝚘𝚛 𝚝𝚘 𝚝𝚊𝚔𝚎 𝚖𝚎 𝚊𝚠𝚊𝚢.
𝙷𝚎 𝚝𝚘𝚘𝚔 𝚖𝚎 𝚝𝚘𝚠𝚊𝚛𝚍𝚜 𝚑𝚒𝚖.
[ꋬ꒒ꌦꇙꇙꋬ] 𝙳𝚘𝚗'𝚝 𝚋𝚞𝚛𝚍𝚎𝚗 𝚖𝚎 𝚠𝚒𝚝𝚑 𝚢𝚘𝚞𝚛 𝚙𝚊𝚝𝚒𝚎𝚗𝚝𝚜. 𝙸 𝚑𝚊𝚟𝚎 𝚠𝚊𝚟𝚎𝚜 𝚝𝚘 𝚌𝚊𝚛𝚛𝚢, 𝚠𝚘𝚛𝚕𝚍𝚜 𝚝𝚘 𝚛𝚎𝚋𝚞𝚒𝚕𝚝, 𝚊𝚗𝚍 𝚙𝚘𝚜𝚜𝚎𝚜𝚜𝚒𝚘𝚗𝚜 𝚝𝚘 𝚛𝚎𝚑𝚊𝚋𝚒𝚕𝚒𝚝𝚊𝚝𝚎.
[υℓуѕѕєѕ] 𝙽𝚘𝚝 𝚎𝚟𝚎𝚗 𝚏𝚘𝚛 𝚊 𝚏𝚛𝚒𝚎𝚗𝚍? 𝚃𝚑𝚒𝚜 𝚘𝚗𝚎 𝚒𝚜 𝚜𝚙𝚎𝚌𝚒𝚊𝚕.
[ꋬ꒒ꌦꇙꇙꋬ] Indeed, 𝚢𝚘𝚞 𝚜𝚊𝚒𝚍 𝚝𝚑𝚒𝚜 𝚘𝚗𝚎 𝚒𝚜 𝚜𝚙𝚎𝚌𝚒𝚊𝚕. 𝙰𝚜 𝚜𝚙𝚎𝚌𝚒𝚊𝚕 𝚊𝚜 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚕𝚎𝚊𝚟𝚎𝚜 𝚝𝚑𝚊𝚝 𝚐𝚛𝚘𝚠 𝚏𝚛𝚘𝚖 𝚘𝚗𝚕𝚢 𝚘𝚗𝚎 𝚝𝚛𝚎𝚎. 𝚃𝚑𝚎𝚢 𝚑𝚊𝚟𝚎 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝 𝚙𝚊𝚝𝚝𝚎𝚛𝚗𝚜, 𝚊𝚕𝚋𝚎𝚒𝚝 𝚒𝚍𝚎𝚗𝚝𝚒𝚌𝚊𝚕 𝚏𝚛𝚘𝚖 𝚊 𝚍𝚒𝚜𝚝𝚊𝚗𝚌𝚎. 𝚃𝚑𝚎𝚢 𝚑𝚊𝚟𝚎 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝 𝚜𝚑𝚊𝚍𝚎𝚜 𝚘𝚏 𝚐𝚛𝚎𝚎𝚗 𝚊𝚗𝚍 𝚢𝚎𝚕𝚕𝚘𝚠 𝚋𝚢 𝚝𝚑𝚎 𝚑𝚎𝚡 𝚌𝚘𝚍𝚎, 𝚊𝚕𝚋𝚎𝚒𝚝 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚜𝚊𝚖𝚎 𝚏𝚛𝚘𝚖 𝚊 𝚍𝚒𝚜𝚝𝚊𝚗𝚌𝚎. 𝙸, 𝚝𝚘𝚘, 𝚜𝚎𝚎 𝚝𝚑𝚎 𝚍𝚒𝚜𝚝𝚞𝚛𝚋𝚎𝚍 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚌𝚘𝚖𝚖𝚘𝚗 𝚙𝚎𝚘𝚙𝚕𝚎 𝚞𝚗𝚍𝚎𝚛 𝚝𝚑𝚎 𝚒𝚍𝚎𝚘𝚕𝚘𝚐𝚢 𝚝𝚑𝚊𝚝 𝚎𝚟𝚎𝚛𝚢𝚘𝚗𝚎 𝚍𝚒𝚏𝚏𝚎𝚛𝚜 𝚋𝚞𝚝 𝚞𝚕𝚝𝚒𝚖𝚊𝚝𝚎𝚕𝚢 𝚎𝚚𝚞𝚊𝚕. 𝙱𝚞𝚝 𝚗𝚘, 𝚍𝚘𝚌𝚝𝚘𝚛, 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝 𝚍𝚘𝚎𝚜 𝚗𝚘𝚝 𝚖𝚎𝚊𝚗 𝚜𝚙𝚎𝚌𝚒𝚊𝚕.
[υℓуѕѕєѕ] 𝚈𝚘𝚞 𝚠𝚒𝚕𝚕 𝚗𝚘𝚝 𝚑𝚎𝚕𝚙 𝚖𝚎, 𝚝𝚑𝚎𝚗?
[ꋬ꒒ꌦꇙꇙꋬ] 𝙸 𝚍𝚒𝚍 𝚗𝚘𝚝 𝚜𝚊𝚢 𝚝𝚑𝚊𝚝. 𝚃𝚛𝚞𝚕𝚢, 𝙸 𝚘𝚗𝚕𝚢 𝚠𝚒𝚜𝚑 𝚏𝚘𝚛 𝚢𝚘𝚞 𝚝𝚘 𝚜𝚝𝚘𝚙 𝚛𝚎𝚕𝚢𝚒𝚗𝚐 𝚘𝚗 𝚖𝚢 𝚝𝚑𝚎𝚛𝚊𝚙𝚢, 𝚊𝚗𝚍 𝚙𝚎𝚛𝚏𝚘𝚛𝚖 𝚢𝚘𝚞𝚛 𝚍𝚞𝚝𝚢 𝚒𝚗 𝚊𝚙𝚙𝚕𝚢𝚒𝚗𝚐 𝚝𝚑𝚎 𝚌𝚘𝚛𝚛𝚎𝚌𝚝 𝚖𝚎𝚍𝚒𝚌𝚒𝚗𝚎 𝚝𝚘 𝚢𝚘𝚞𝚛 𝚝𝚠𝚒𝚜𝚝𝚎𝚍 𝚍𝚊𝚛𝚕𝚒𝚗𝚐𝚜. 𝚃𝚑𝚒𝚜 𝚘𝚗𝚎 𝚗𝚘 𝚕𝚘𝚗𝚐𝚎𝚛 𝚗𝚎𝚎𝚍𝚜 𝚝𝚘 𝚌𝚘𝚖𝚎 𝚑𝚎𝚛𝚎, 𝚗𝚘𝚝 𝚝𝚘𝚍𝚊𝚢 𝚗𝚘𝚛 𝚝𝚘𝚖𝚘𝚛𝚛𝚒𝚠 𝚠𝚑𝚎𝚗 𝚖𝚘𝚛𝚎 𝚙𝚎𝚘𝚙𝚕𝚎 𝚏𝚛𝚘𝚖 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝 𝚍𝚒𝚖𝚎𝚗𝚜𝚒𝚘𝚗𝚜 𝚠𝚘𝚞𝚕𝚍 𝚏𝚕𝚘𝚌𝚔 𝚝𝚘 𝚖𝚎 𝚝𝚘 𝚜𝚎𝚎 𝚊 𝚖𝚞𝚜𝚎𝚞𝚖 𝚘𝚏 𝚋𝚒𝚘𝚕𝚘𝚐𝚢. 𝙸 𝚍𝚘 𝚖𝚒𝚗𝚍 𝚝𝚑𝚎 𝚌𝚘𝚖𝚙𝚊𝚗𝚢.
"𝚃𝚑𝚎𝚗 𝚝𝚘 𝚢𝚘𝚞, 𝙸 𝚑𝚊𝚟𝚎 𝚜𝚘𝚖𝚎𝚝𝚑𝚒𝚗𝚐.
𝙷𝚎𝚛𝚎, 𝚊 𝚙𝚘𝚝 𝚘𝚏 𝚑𝚢𝚊𝚌𝚒𝚗𝚝𝚑.
𝙰 𝚙𝚘𝚝 𝚊𝚕𝚘𝚗𝚎 𝚒𝚜 𝚊 𝚜𝚞𝚛𝚐𝚎 𝚘𝚏 𝚠𝚒𝚗𝚍 𝚝𝚘 𝚊 𝚜𝚝𝚘𝚛𝚖, 𝚋𝚞𝚝 𝚍𝚘 𝚗𝚘𝚝 𝚕𝚎𝚝 𝚑𝚒𝚖 𝚕𝚘𝚜𝚎 𝚒𝚝.
𝙶𝚒𝚟𝚎 𝚒𝚝 𝚊 𝚖𝚎𝚊𝚗𝚒𝚗𝚐, 𝚐𝚒𝚟𝚎 𝚒𝚝 𝚊 𝚗𝚊𝚖𝚎
𝙶𝚒𝚟𝚎 𝚒𝚝 𝚒𝚖𝚙𝚘𝚛𝚝𝚊𝚗𝚌𝚎, 𝚖𝚊𝚔𝚎 𝚒𝚝 𝚊 𝚛𝚎𝚊𝚜𝚘𝚗 𝚝𝚘 𝚕𝚒𝚟𝚎
𝙸𝚏 𝚝𝚑𝚎 𝚑𝚢𝚊𝚌𝚒𝚗𝚝𝚑 𝚍𝚒𝚎𝚜 𝚘𝚞𝚝 𝚘𝚏 𝚕𝚊𝚌𝚔 𝚘𝚏 𝚌𝚊𝚛𝚎, 𝚐𝚒𝚟𝚎 𝚑𝚒𝚖 𝚊𝚗𝚘𝚝𝚑𝚎𝚛, 𝚌𝚊𝚕𝚕 𝚒𝚝 𝚝𝚑𝚎 𝚕𝚊𝚜𝚝 𝚘𝚗𝚎'𝚜 𝚍𝚊𝚞𝚐𝚑𝚝𝚎𝚛
𝙸𝚏 𝚝𝚑𝚎 𝚑𝚢𝚊𝚌𝚒𝚗𝚝𝚑 𝚍𝚒𝚎𝚜 𝚘𝚞𝚝 𝚘𝚏 𝚊𝚗 𝚊𝚌𝚌𝚒𝚍𝚎𝚗𝚝, 𝚕𝚎𝚝 𝚑𝚒𝚖 𝚐𝚛𝚒𝚎𝚟𝚎, 𝚊𝚗𝚍 𝚝𝚑𝚎𝚗 𝚐𝚒𝚟𝚎 𝚑𝚒𝚖 𝚊𝚗𝚘𝚝𝚑𝚎𝚛
𝙱𝚞𝚝 𝚒𝚏 𝚝𝚑𝚎 𝚑𝚢𝚊𝚌𝚒𝚗𝚝𝚑, 𝚝𝚑𝚒𝚜 𝚠𝚑𝚒𝚌𝚑 𝙸 𝚗𝚘𝚠 𝚐𝚒𝚟𝚎 𝚝𝚘 𝚢𝚘𝚞, 𝚊𝚗𝚍 𝚢𝚘𝚞 𝚝𝚘 𝚑𝚒𝚖,
𝙳𝚒𝚎𝚜 𝚘𝚞𝚝 𝚘𝚏 𝚋𝚎𝚒𝚗𝚐 𝚙𝚕𝚞𝚌𝚔𝚎𝚍 𝚜𝚘 𝚜𝚘𝚖𝚎𝚘𝚗𝚎 𝚎𝚕𝚜𝚎 𝚖𝚊𝚢 𝚑𝚊𝚟𝚎 𝚒𝚝
𝙵𝚛𝚎𝚝 𝚝𝚑𝚎𝚗, 𝚒𝚝 𝚍𝚘𝚎𝚜𝚗'𝚝 𝚖𝚎𝚊𝚗 𝚑𝚎 𝚑𝚊𝚜 𝚏𝚘𝚞𝚗𝚍 𝚕𝚘𝚟𝚎 𝚘𝚛 𝚑𝚎 𝚒𝚜 𝚌𝚞𝚛𝚎𝚍
𝙵𝚛𝚎𝚝 𝚝𝚑𝚎𝚗, 𝚏𝚘𝚛 𝚘𝚗𝚕𝚢 𝚝𝚑𝚎 𝚕𝚘𝚟𝚎𝚕𝚎𝚜𝚜 𝚠𝚘𝚞𝚕𝚍 𝚐𝚒𝚟𝚎 𝚐𝚒𝚏𝚝𝚜 𝚝𝚑𝚊𝚝 𝚊𝚛𝚎 𝚙𝚕𝚞𝚌𝚔𝚎𝚍 𝚋𝚢 𝚝𝚑𝚎 𝚛𝚘𝚘𝚝𝚜. "
𝚝𝚑𝚎 𝚍𝚘𝚌𝚝𝚘𝚛 𝚐𝚒𝚟𝚎𝚜 𝚖𝚎 𝚝𝚑𝚎 𝚙𝚘𝚝 𝚝𝚑𝚎 𝚘𝚝𝚑𝚎𝚛 𝚖𝚊𝚗 𝚐𝚊𝚟𝚎
𝚑𝚎 𝚝𝚘𝚕𝚍 𝚖𝚎 𝚝𝚘 𝚗𝚊𝚖𝚎 𝚒𝚝, 𝚊𝚗𝚍 𝙸 𝚗𝚊𝚖𝚎𝚍 𝚒𝚝 𝚑𝚒𝚜 𝚜𝚎𝚌𝚛𝚎𝚝 𝚗𝚊𝚖𝚎
𝙸 𝚙𝚛𝚘𝚖𝚒𝚜𝚎𝚍 𝚑𝚒𝚖 𝚕𝚒𝚏𝚎, 𝚊𝚗𝚍 𝚜𝚖𝚒𝚕𝚎𝚍 𝚊𝚜 𝙸 𝚠𝚎𝚗𝚝 𝚋𝚊𝚌𝚔 𝚝𝚘 𝚝𝚑𝚎 𝚠𝚊𝚛𝚍𝚜
𝚃𝚘𝚗𝚒𝚐𝚑𝚝 𝙸 𝚔𝚒𝚜𝚜 𝚝𝚘 𝚜𝚕𝚎𝚎𝚙 𝚜𝚘𝚖𝚎𝚝𝚑𝚒𝚗𝚐 𝚘𝚝𝚑𝚎𝚛 𝚝𝚑𝚊𝚗 𝚖𝚢 𝚍𝚎𝚜𝚙𝚘𝚗𝚍𝚎𝚗𝚌𝚎
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DEFLATING HYACINTHS 1/9

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𝙸 𝚠𝚒𝚜𝚑 𝙸 𝚕𝚎𝚊𝚛𝚗𝚎𝚍 𝚑𝚘𝚠 𝚝𝚘 𝚕𝚘𝚟𝚎 𝚋𝚎𝚏𝚘𝚛𝚎 𝙸 𝚕𝚎𝚊𝚛𝚗𝚎𝚍 𝚑𝚘𝚠 𝚝𝚘 𝚜𝚑𝚘𝚘𝚝 𝚊 𝚐𝚞𝚗
𝙰𝚗𝚍 𝙸 𝚠𝚒𝚜𝚑 𝙸 𝚑𝚊𝚍 𝚊 𝚝𝚘𝚢 𝚝𝚘 𝚌𝚞𝚍𝚍𝚕𝚎 𝚠𝚒𝚝𝚑 𝚋𝚎𝚏𝚘𝚛𝚎 𝙸 𝚕𝚎𝚊𝚛𝚗𝚎𝚍 𝚑𝚘𝚠 𝚝𝚘 𝚖𝚊𝚗𝚒𝚙𝚞𝚕𝚊𝚝𝚎 𝚘𝚝𝚑𝚎𝚛𝚜 𝚝𝚘 𝚎𝚖𝚋𝚛𝚊𝚌𝚎 𝚖𝚎
𝙾𝚗 𝟷𝟼:𝟻𝟹 𝙸 𝚠𝚊𝚜 𝚕𝚎𝚍 𝚋𝚢 𝚝𝚑𝚎 𝚍𝚘𝚌𝚝𝚘𝚛 𝚝𝚘 𝚝𝚑𝚎 𝚐𝚛𝚎𝚎𝚗𝚑𝚘𝚞𝚜𝚎.
𝙰 𝚕𝚘𝚗𝚐 𝚑𝚊𝚒𝚛𝚎𝚍 𝚖𝚊𝚗 𝚜𝚙𝚘𝚔𝚎 𝚒𝚗 𝚝𝚑𝚎 𝚜𝚑𝚊𝚛𝚙𝚎𝚜𝚝 𝚊𝚌𝚌𝚎𝚗𝚝 𝙸 𝚎𝚟𝚎𝚛 𝚑𝚎𝚊𝚛𝚍.
𝙷𝚎 𝚝𝚘𝚘𝚔 𝚖𝚢 𝚑𝚊𝚗𝚍 𝚊𝚗𝚍 𝚙𝚕𝚊𝚗𝚝𝚎𝚍 𝚊 𝚜𝚎𝚎𝚍 𝚒𝚗 𝚖𝚢 𝚋𝚛𝚊𝚒𝚗.
𝙷𝚒𝚜 𝚙𝚛𝚎𝚜𝚎𝚗𝚌𝚎 𝚖𝚊𝚍𝚎 𝚖𝚎 𝚋𝚕𝚘𝚘𝚖.
𝚃𝚑𝚊𝚝 𝚗𝚒𝚐𝚑𝚝, 𝙸 𝚝𝚑𝚘𝚞𝚐𝚑𝚝 𝚘𝚏 𝚝𝚑𝚎 𝚠𝚘𝚛𝚍𝚜 𝚝𝚑𝚊𝚝 𝚖𝚊𝚍𝚎 𝚖𝚎 𝚕𝚘𝚜𝚎 𝚌𝚘𝚗𝚝𝚛𝚘𝚕 𝚊 𝚝𝚑𝚘𝚞𝚜𝚊𝚗𝚍 𝚝𝚒𝚖𝚎𝚜 𝚋𝚎𝚏𝚘𝚛𝚎.
𝙸 𝚠𝚊𝚜 𝚗𝚘𝚝 𝚜𝚞𝚙𝚙𝚘𝚜𝚎𝚍 𝚝𝚘 𝚍𝚛𝚒𝚗𝚔 𝚕𝚒𝚚𝚞𝚘𝚛 𝚋𝚎𝚌𝚊𝚞𝚜𝚎 𝙸 𝚠𝚘𝚞𝚕𝚍 𝚕𝚘𝚜𝚎 𝚌𝚘𝚗𝚝𝚛𝚘𝚕.
𝙸 𝚠𝚊𝚜 𝚗𝚘𝚝 𝚜𝚞𝚙𝚙𝚘𝚜𝚎𝚍 𝚝𝚘 𝚜𝚖𝚘𝚔𝚎 𝚋𝚎𝚌𝚊𝚞𝚜𝚎 𝙸 𝚠𝚊𝚜 𝚔𝚒𝚕𝚕𝚒𝚗𝚐 𝚖𝚢 𝚕𝚞𝚗𝚐𝚜.
𝙸 𝚠𝚊𝚜 𝚗𝚘𝚝 𝚜𝚞𝚙𝚙𝚘𝚜𝚎𝚍 𝚝𝚘 𝚐𝚊𝚖𝚋𝚕𝚎 𝚋𝚎𝚌𝚊𝚞𝚜𝚎 𝙸 𝚠𝚒𝚕𝚕 𝚋𝚎 𝚒𝚗𝚝𝚘𝚡𝚒𝚌𝚊𝚝𝚎𝚍.
𝙸 𝚑𝚞𝚐𝚐𝚎𝚍 𝚝𝚑𝚎 𝚋𝚕𝚊𝚗𝚔𝚎𝚝, 𝚔𝚒𝚜𝚜𝚒𝚗𝚐 𝚖𝚢 𝚊𝚐𝚘𝚗𝚢 𝚝𝚘 𝚜𝚕𝚎𝚎𝚙.
𝙵𝚘𝚛 𝚝𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚝𝚒𝚖𝚎 𝚒𝚗 𝚖𝚢 𝚕𝚒𝚏𝚎, 𝙸 𝚑𝚊𝚍 𝚊𝚗 𝚎𝚙𝚒𝚙𝚑𝚊𝚗𝚢.
𝙸 𝚠𝚊𝚗𝚝 𝚝𝚘 𝚋𝚎 𝚒𝚗𝚝𝚘𝚡𝚒𝚌𝚊𝚝𝚎𝚍.
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ᴄᴀᴛᴇɴᴀ sɪᴅ ✦ 4 out of 8
A cozy slice-of-life kinda game where you spend your days cleaning, filtering and selling the blood of your eldritch pets (5 types) in exchange for chocolates. Chocolates are used for upgrades, food for you and your eldritch pets, and love, maybe.
Bittersweet - Dark Choco
- likes stuff plain and unending. Gives Choco w/nuts in exchange for eldritch blood.
- antique hoarder, no actual job, but trades every now and then to support living needs
- loves clingyness
- violet eyes, male
Hazelnut Assortment - Choco w/Nuts
- likes pets and people in general. Gives White Choco in exchange for Eldritch blood
- senior cultist, uses blood of rituals and healing other eldritch pets. Dog.
- loves rarity
- black eyes, female
Anti-Spicy, White Chcoo
- gourmet vampire with a sweet tooth, gives Dark Choco in exchange of eldritch blood
- busy with financial problems, quite serious until you get to know him
- loves being doted on
- red eyes, non-binary
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ᴄᴀᴛᴇɴᴀ sɪᴅ ✦ 3 out of 8
Pre-association to continuation.
[ Code 9010 ]
You play as a water girl in the middle of the desert. Your mission is to send water to four towns and return home. No fights, maybe puzzles, and then yeah. There are four endings -- 1 bad end, 1 good end, 1 secret end, another secret end only if you saw every other ending.
Town 1: Water for survival - hints to not get game overs
before freeing the dog, duplicate the key by giving it to the red girl
do not step on the X mark twice
to unlock the painting, smash the gem on the bust and place the shards in the pot
maze directions: up, up, left, up, down, left, right
when you reach the dam, pull down the lever thrice then run the hell out of there
to escape Lachica, you need the acetone from the second floor of the saloon, and then spray it on her sculpture
!! save when you reach the room with the jewelry box-- ending split.
Town 2: The drowned city - hints to not get game overs
everytime you go into a room, make sure to lock the doors
moon = left, earth = right in the terrace.
to add more time to the timer when you get chased by Lachica, use the good luck charm in the staircase between the 3rd and 4th floor in the left building
answers in dinner scene: "oolong tea", "I came from a faraway place", "oasis"
to get through the 4th floor in the right building, make a fire. to make a fire, use the note you found on the furnace (check it twice)
before pouring water on the fountain, close the entrance door in the first floor
Town 3: the above lands - hints to not get game overs
town 3 is straighforward. you will probably only get a gameover if you get caught by Lachica in either of the two chase scenes. In the first chase scene, turn off the light (and traverse through the maze in the dark).
!! ending split when you arrive at the courtyard. save. not meeting either requirement results in a game over
During the second chase scene, going to the middle path will let you get the flute. it's not required for any ending but very useful in the last town. using it any time before you reach the 4th town will lead to a game over.
Town 4: the walled oasis - hints to avoid game overs
don't touch anything that's burning. if you need light, get one of the mirrors from either the clocks room or give Argus the flute (if you have it).
do not input the code in the floating door. combine the red dye and the metal scrap and write it there to open the door.
you can start running the moment you hear the flute in the ritual grave.
before drinking the water in the oasis, leave the flute with Argus
!! you know that you're on your way to the secret end if the sanctuary's doors are open but you can't enter. backtrack to the ritual grave.
there is an invisible timer (about 5 minutes) after you give Lachica rain water. if you let it run out you'll get a game over and a hint on how to get the secret end
HOW TO GET ENDINGS
You are a rainmaker, someone who is capable of calling down the rain by draining the oasis and weakening the Angel of the Sun, aka Argus. Lachica was the previous rainmaker before you, but she was the most devoted worshipper of Argus and refused to let it rain. Because of this, people from the first three towns decided to kill her and then mold and raise the next rainmaker as to hate Argus. You have been doing your job and bringing down the rain until the ghost of Lachica struck you down.
Bad End Town 1 - when you get to the jewelry box, pick "This isn't mine." This will make Lachica trust you. Town 3 - Make sure to call the rain in the courtyard. Since Lachica trusts you, not doing so will make her suspicious and kill you on sight. Bad End: The Drought
in this end, Lachica sees you as a trustworthy person and welcomes you in her sanctuary. There is no final chase scene in this route. You agree to abandon the people with Lachica and let them die of dehydration.
Good End Town 1- when you get to the jewelry box, pick "Hide it in the oasis". In the last town, you will automatically give this to Argus. Town 3 - Run: left, down, down - when you reach the courtyard. Don't call the rain. Calling the rain alerts Lachica where you are, and since she doesn't trust you, she'll kill you on sight. Good End - The Flood
in this end, you destroy Lachica's sanctuary (what makes her ghost still exist) and come face to face with Argus. Argus sacrifices the last of his strength to create the longest rain. A new angel of the sun is born, to suffer in his place.
Secret End (Rain End) Town 1 - choose "Hide it in the Oasis". Everytime you can check or talk to Lachica without her chasing you, try to offer it to her (3 times). In the dining scene in Town 2, there will be a new option in the third choice: "the angel of the sun". Choose it Town 4 - Backtrack and try to give the jewelry box to Lachica again. Rain End - Lachica takes Argus's place as the Angel of the Sun.
Secret End (Angel of the Sun End) Town 1 - choose "Hide it in the oasis" when you reach the jewelry box. Town 2 - now you can get the hammer. Use it on the jewelry box. When given a choice whether you should keep the wax wings, choosing no will lead to the bad end. Choose yes, and then check it again in your inventory to eat it. Town 4 - when you meet Argus for the first time, there will be a yes or no choice without a question. Choose yes to kill Argus and replace him. Angel of the Sun End: you replace Argus as the Angel of the Sun. Now you are the one who will suffer for the rain to come.
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I wish to make a love others would fall in love with. Yet, such things need years, centuries.
It takes the concept of eternity itself, a century of pain, a century of devotion, all for a heartfelt reunion to take place. It would take several lifetimes, accompanied by the endless suffering of choosing not to move on.
But when it stays, it's worth it.
And when somehow along the middle of it all, one of them chooses to let go, it hurts even worse.
Pain is not beautiful, but eternity is.
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Sometimes mistakes are made, and then you accept them, proud of your own shit.
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There will be people in the city that may seem familiar to you. Don't be fooled. You've never met them before.
The city is full of war deserters, political refugees, and other types of people who went AWOL from where they were supposed to be. In the city you see before you can only reach those who live outside the vaults but away from the safe spaces.
Recently, I heard that a friend's former professor went to the small enclosure at the end of the edges. The lost Apeirophilia, upon killing almost all of its passengers in a failed cryostasis, kept going forth to the destination which turned out to be destroyed, engulfed in the same soundless fire, the one reported by numerous citizens in the pier where the ship was before leaving and exploded from a box. The fire itself is the destination. The purpose was to keep it contained. But then, all those who knew about how to put this fire out, not knowing whether it was truly dangerous or not, are gone. The one left was kept in the shadows by the other crew, and so he did the stupidest thing imaginable for someone who actually knew.
He brought the fire back to the vaults. Fortunately, this person died along the way. This left the ship on autopilot until it had to manually land. The Apeirophilia crashed into an inhabited mountain, injuring three trekkers and killing one. What's left of him is an encrypted message attached to the cryostasis room-- removing it via software or hardware methods will destroy it. After the message is played, the cryostasis room is set alight with green fire, and the entire room becomes an airlock.
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ᴄᴀᴛᴇɴᴀ sɪᴅ ✦
ᴵᵗ ʷᵃˢ ᵃ ᶠˡᵃᵐᵉ ᵗʰᵃᵗ ˢᶦᶻᶻˡᵉˢ ᵒᵘᵗ
ᴬ ˢᵉⁿᵗ ˡᵉᵗᵗᵉʳ ᶜᵘʳᵃᵗᵉᵈ
ᵀʰᵉʸ ʷᵉʳᵉ ʷᵒʳᵈˢ ᵗʰᵃᵗ ᵇʳᵒᵏe ᵒᵖᵉⁿ ᵃⁿ ᶦˡˡ ʰᵉᵃʳᵗ,
ᴮˡᵃᵗᵃⁿᵗˡʸ ᵈᵉˢᵉᶜʳᵃᵗᵉᵈ
ᵀʰᵉʸ ʷᵉʳᵉ ʷᵒʳᵈˢ ʷʳᶦᵗᵗᵉⁿ ᵒⁿ ᵖᵃᵖᵉʳ, ᵗʳᵃⁿˢᶠᵒʳᵐᵉᵈ ᶦⁿᵗᵒ ˢᵗᵒʳᶦᵉˢ ᵗʰᵃᵗ ᵃᶜᶜᵘᵐᵘˡᵃᵗᵉᵈ ᵗʰʳᵒᵘᵍʰᵒᵘᵗ ᵗʰᵉ ʸᵉᵃʳˢ
ᵀʰᵃᵗ ᴵ ᵘⁿᵏⁿᵒʷᶦⁿᵍˡʸ ˢᵗᵃᶦⁿᵉᵈ ʷᶦᵗʰ ʸᵒᵘʳ ᵛᵉⁿᵒᵐᵒᵘˢ ᵃᵈᵛᶦᶜᵉˢ ᵗʰᵃᵗ ᵏᵉᵖᵗ ˢᶜᵒˡᵈᶦⁿᵍ ᶦⁿ ᵐʸ ᵉᵃʳˢ
ᴵ ʷᵃˢ ᵃ ᶠᶦʳᵉ ᵇᵘʳⁿᶦⁿᵍ ᵐʸˢᵉˡᶠ ᵃˡᶦᵛᵉ ᵗᵒ ᵉˢᶜᵃᵖᵉ ʸᵒᵘ
ᴵ ʷᵃˢ ᵐʸ ᵗᵉᵃʳˢ ᵗʰᵃᵗ ᵉᵛᵃᵖᵒʳᵃᵗᵉᵈ ᵗᵒ ᵠᵘᶦᶜᵏˡʸ ᵗᵒ ᶜᵒⁿᵈᵉᵐⁿ ʸᵒᵘ
ᴵ ʷᵃˢ ᵗʰᵉ ˢˡᵘʳˢ ᵗʰᵉ ᵘᵗᶦˡᶦᵗᵃʳᶦᵃⁿ ᶜᵒᵘˡᵈ ⁿᵒᵗ ᵗᵒˡᵉʳᵃᵗᵉ
ᴵ ʷᵃˢ ᵗʰᵉ ᵇᵒᵒᵏᵏᵉᵉᵖᵉʳ ʷʰᵒ ˢᵗᵒᵖᵖᵉᵈ ʳᵉᵃᵈᶦⁿᵍ ʷʰᵃᵗ ᴵ ᶜʳᵉᵃᵗᵉᵈ
ᴵ ᶜᵒᵘˡᵈⁿ'ᵗ ˢᵖᵉᵃᵏ ˢᶦⁿᶜᵉ ᴵ ᶠᵉᵃʳᵉᵈ ᵗʰᵉʸ ʷᵒᵘˡᵈ ᵍᶦᵛᵉ ᵐᵉ ᵃᵈᵛᶦᶜᵉ
ᴬⁿᵈ ᵃᵈᵛᶦᶜᵉ ʷᵃˢ ʷʰᵃᵗ ʸᵒᵘʳ ᴮᵒⁿᵉ'ˢ ᵃˢʰᵉˢ ʷᵉʳᵉ ᵐᵃᵈᵉ ᵒᶠ
ᴵ ᵃʷᵃᶦᵗᵉᵈ ᵐʸ ᵉⁿᵗᶦʳᵉ ˡᶦᶠᵉ ᵗᵒ ᶜᵒᵐᵉ ᵗᵒ ʸᵒᵘʳ ᵍʳᵃᵛᵉʸᵃʳᵈ
ᴮᵘᵗ ᴵ ʰᵉᵃʳ ʸᵒᵘ
ᴵ ʰᵉᵃʳ ʸᵒᵘ ᶦⁿ ᵉᵛᵉʳʸ ᵍᵘᶦᵈᵃⁿᶜᵉ ᶜᵒᵘⁿˢᵉˡᵒʳ ᵗʰᵃᵗ ʳᵉᵐᶦⁿᵈˢ ᵘˢ ˡᶦᶠᵉ ᶦˢ ʷᵒʳᵗʰ ˡᶦᵛᶦⁿᵍ
ᴵ ʰᵉᵃʳ ʸᵒᵘ ᶦⁿ ᵉᵛᵉʳʸ ᵐᵒᵗᶦᵛᵃᵗᶦᵒⁿᵃˡ ˢᵖᵉᵃᵏᵉʳ ᵗʰᵃᵗ ˢᵃʸˢ ᵗᵒᵐᵒʳʳᵒʷ ᶦˢ ʷᵒʳᵗʰ ᵍᵃᵐᵇˡᶦⁿᵍ
ᴵ ʰᵉᵃʳ ʸᵒᵘ ᶦⁿ ᵉᵛᵉʳ ˢᵉˡᶠ ʰᵉˡᵖ ᵇᵒᵒᵏ, ᵛᶦᵈᵉᵒ ᵒʳ ᵖᵒˢᵗ ᵗʰᵃᵗ ᵗᵉˡˡ ᵐᵉ ᴵ ᵐᵘˢᵗ ᵇᵉ ᵇᵉᵗᵗᵉʳ ᵇᵉᶜᵃᵘˢᵉ ᴵ'ᵐ ⁿᵒᵗ ᵍᵒᵒᵈ ᵉⁿᵒᵘᵍʰ
ᴵ ᵗʳʸ ᵗᵒ ᵉˢᶜᵃᵖᵉ ʸᵒᵘ ᵇᵘᵗ ᴵ ᵐᵘˢᵗ ᶠᵃᶜᵉ ʸᵒᵘ ᵇᵉᶠᵒʳᵉ ᴵ ᵍᶦᵛᵉ ᵘᵖ
ᴵ ᶠᵃᶜᵉ ʸᵒᵘ ᶦⁿ ᵐʸ ⁿᶦᵍʰᵗᵐᵃʳᵉˢ ᵃⁿᵈ ᵈᵒ ᵐʸ ⁿᶦᵍʰᵗᵐᵃʳᵉˢ ᵈᶦˢᵃᵖᵖᵉᵃʳ?
ʸᵒᵘ ᵉᵐᵉʳᵍᵉ ᶦⁿ ᵗʰᵉ ʷʳᶦᵗᶦⁿᵍˢ ᴵ ᵗʰᵒᵘᵍʰᵗ ᵒⁿˡʸ ᵗʰᵉ ᶠᵘᵗᵘʳᵉ ᵐᵉ ᶜᵒᵘˡᵈ ᵇᵉᵃʳ
ᴵ ᶠᵒʳᵍᵉᵈ ʸᵒᵘʳ ʷᵒʳᵈˢ ᵃˢ ᵐʸ ʷᵉᵃᵖᵒⁿ ᵗʰᵃᵗ ʰᵘʳᵗˢ ᵐᵉ ʷʰᵉⁿ ᴵ ˢᵗʳᶦᵏᵉ
ʸᵒᵘ ʷᵉʳᵉ ᵃ ˢᶜᵃʳ ᵗʰᵃᵗ ᵏᵉᵖᵗ ᵒⁿ ᵇˡᵉᵉᵈᶦⁿᵍ ᵃˢ ˡᵒⁿᵍ ᵃˢ ᴵ'ᵐ ᵃˡᶦᵛᵉ
ᴵ ʷᵃⁿᵗ ᵗᵒ ᵈᵉˢᵗʳᵒʸ ʸᵒᵘʳ ᶜᵃʳᵛᶦⁿᵍˢ ᶦⁿ ᵐʸ ʰᵉᵃᵈ
ᴵ ʷᵃⁿᵗ ᵗᵒ ᵇᵉ ᶜᵘʳᵉᵈ ʷᶦᵗʰᵒᵘᵗ ᵇᵉᶜᵒᵐᶦⁿᵍ ᵃ ᵖᵃᵗᶦᵉⁿᵗ
ᴵ ᵗᵒˡᵈ ʸᵒᵘ ᴵ ʷᵃˢ ᵃ ˢᵃᵈᶦˢᵗ ᵃⁿᵈ ʸᵒᵘ ᵗᵒˡᵈ ᵐᵉ ᵐʸ ᵈᵉˡᵘˢᶦᵒⁿˢ ˢʰᵒᵘˡᵈ ᵇᵉ ˢᵗᵒᵖᵖᵉᵈ
ᴬⁿᵈ ⁿᵒʷ ᴵ ᵐᵃˢᵒᶜʰᶦˢᵗᶦᶜᵃˡˡʸ ᵈᶦˢᶜᵒⁿⁿᵉᶜᵗ ᵐʸˢᵉˡᶠ ᶠʳᵒᵐ ˡᵒᵛᵉ
ᴵ ᵈᶦᵈⁿ'ᵗ ʷᵃⁿᵗ ᵗʰᶦˢ
— The First Was a Creature Afraid to be Scorned
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· • —– ٠ ✤ ٠ —– • ·
ᒍ𐌵ᚻᛟ Fleet 1st Cycle
· • —– ٠ ✤ ٠ —– • ·
0.25 : [ Some Strokes of Luck ]
➣ The first years of the cult are the best ones. People are yet to be affected by the pains of indoctrination, and the newness of something would always attract some who want to get on with change. Your people grew to hundreds, and then a little past a thousand. Your cult leader is doing a pretty good job as a spokesperson, effective at convincing people to join to have their wishes granted. They really should change that slogan-purpose of theirs. Soon people will have conflicting wishes and they'll realize that it's impossible to grant them all at once. But eh, changes can wait until the first cult leader dies. You subtly remind him that he's just a mortal (and no you won't make him immortal just so that he'll be a leader forever) and that he should find a suitable successor to lead the cult. Ah, it's time to ruin the lives of experimental chosen ones.
⪩〔 methinks it's time to walk the world 〕⪨
➣ Moving to other news, more cultists join yet again. Looks like the recent crusade's results is making them doubt the existence of their gods. Looking for a place of guidance, they find themselves persuaded and attracted to you and your followers. Though, you do not want the cult to grow too large it starts becoming an invasive religion that will end up fighting a crusade of your own. Sure, you wish for world domination, but it's more about controlling the world from the shadows—the subtle over forceful type of domination. Fun.
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· • —– ٠ ✤ ٠ —– • ·
ᒍ𐌵ᚻᛟ Fleet 1st cycle
· • —– ٠ ✤ ٠ —– • ·
First quarter : [ Beginning ]
➣ It started with just about ten people uncovering a relic in an underwater cavern. They didn't know that the relic was the only thing keeping the cave from collapsing, and so, only two of them survived the disaster. But with the death of their team mates, they had actually collected enough blood to awaken the deity sealed within the relic.
➣ You emerge before them, like a genie willing to fulfill their greatest fantasies and wishes in exchange of worship. The first one, the female one, wanted you to resurrect one of the eight lives lost in the cavern's collapse. She confessed that she held an unrequited love for this certain teammate, and she wished for nothing more than to see that person happy and safe. You, as the great and majestic deity you are, obliged and promised her the fulfillment of said revival. You told her to go wait inside one of the healing huts so that she can lie to this person, saying that he's been unconscious for days, yada yada yada. But you did her one better—you rewrote the guy's brain and made him fall in love with this woman. So, when the time came for him to wake up in a comfortable bed with injuries all over his body, the guy immediately confessed his love for her as soon as the pain receded. How happy that woman was. She has no idea you're puppeteering the guy she's now dating. Yes, he is still sentient and has free will most of the time, but he will obey any order you give him without resistance. It is imperative to make your servants submissive by nature to ensure no rebellion will happen anytime soon.
➣ "What's the price? " asked the woman, now happily living with her soon to be husband. "Worship, " you said, "I already told you this the first time we met. "
"How do I do it? "
"Simple. You pray to me, you give me tribute, and you help me expand my influence on this dominion by convincing others to worship me. "
"So, you want me to start a cult? "
"Yes, but you need not worry on the management and such. The other one who was with you when I was awakened is practically built for leadership. "
"What if I don't want to pay? "
"You can say goodbye to the life of your love, and then yours. "
"... I understand. I really am grateful that you brought him back to life, so I'll do it. I'll recruit people for your cult. "
"Excellent choice, miss. "
➣ The other survivor, the male one, was quite a simple man. He was born and raised in poverty, so of course he would ask for fame and riches. There are many ways to get that, so you ask him what method he preferred. It seems that this guy has a deep rooted hatred for the nobility, so he said that he wanted to have all the money the nobility once had. Stupid boy, that will simply turn you into a noble, which you hate most of all. Still, you're a generous host, so you do him better. You tell him all of the dark and dirty secrets the nobles in his kingdom had, and manipulated the said Noble's sons and daughters into foolish, reckless decisions which may all seems small at first, but when accumulated might as well cause the nobility's downfall. You give him two options: either he blackmail every single noble in the land to give him all the money, or he pretends to be a merchant masquerading as a timely savior to the nobles' problems caused by their misled children, only to back stab them when they least expect it and then drain them of everything they have. Since the boy is so full of spite, he'd choose the back stabbing scenario. You posed as his assistant, doing all the work behind the scenes and managing all the business aspects of the work, while the boy enjoys his time as a prospective actor. As planned, he came to the nobles saying he can fix the problems such as a lack of an heir, and the as-low-as-hell reputation caused by gambling, brothels, and gluttony—your pick. The nobles bounce back so happily as if they made a deal with a devil! Their sons and daughters suddenly changed their ways, suddenly came back due to their lovers dying of mysterious causes (oh no mYsTeRiOuS cAuSeS), and somehow they became richer as ever. Of course, they tell their friends about this merchant that helped them, and the plan continues. The Royal Family is getting kind of suspicious, but it's nothing a mix of threats, bribes, and a dash of eldritch brainwashing can't solve! And as planned, just when these innocent nobles only abiding the rules of the kingdom, loving their family and taking advantage of the privileges they have as crazy rich bastards are at their golden days, back stabbing happens. Oh nooooo why did their products suddenly lose their value? Why did theirr sons and daughters suddenly die of MyStEriOuS cAuSeS? Why did the people of your territories suddenly rebelled and burned them to ashes? And most importantly, why did the Royal Family give all of their money and properties to a certain mysterious merchant? Oh, it's as if they've all been cursed or something.
➣ The merchant guy, now satiated with the delicious, Umami-flavored taste of revenge, got to work to try and do something about this kingdom's problem with poverty. He's quite a good leader, actually. He listens well and doesn't put anyone down. Even better, he treats them all with respect and has the confidence to back up all his achievements. Though, he has become clingy after all your time together as a merchant-assistant duo. He doesn't respond to any marriage requests and even refuses contractual marriages with shady women from shady households. He focuses on you, maybe a little too much. You get that he must be really grateful for everything you've helped him with, but promoting you as his number one advisor, giving you a land of your own to rule, making up a birthday for you (you're a great, majestic deity, you have no birthday) and then making a grandiose banquet, ball and bazaar all at once during that day, praising and attributing you every time someone asks him about his past, and most of all prohibiting you from getting married to another human in your human form? I don't know man, that's weird. But it would make the price easier to fulfill as he's practically worshipping you already. You didn't even brainwash him once.
➣ "You should think about the cost of everything you have right now. I do not ask much, I only want your worship."
"My dear advisor, I do worship you. I admire you so much. I swear I'll do anything you tell me to. I owe you everything I have now. "
"I know. You are quite obvious with your actions. "
"Oh, do you feel like it's too excessive? Well, what you've done for me is excessive in itself. I overthrew all the nobles and helped the people in the lower class; I have the Royal family in the palm of my hand; and now I'm rich beyond belief! I was already able to buy and experience all of the luxuries I wanted since I was a child because of you. "
"Well, all but the luxury of a wedding. "
"... What did you say? "
"It's okay if you don't want to have a wedding. "
"Yeah. I really am content with all of this. If you told me to die now, I think I would. "
"Don't forget, what you have now isn't all me. It's because of the hardwork and acting skills you put in, along with your perseverance to make it through the end. "
"Yeah, but it was mostly you. "
"Yes, it was mostly my work. " you smirked. "And your adoration and idolization is more than enough to show your devotion, but I do desire one more thing. "
"Anything."
"I want to expand my influence across this realm. "
"Aha. World domination. "
"Indeed." You say. "And for that I need a cult. "
"Oh you already have one. "
"What."
"Yeah, we meet up every second Friday of the month just to tell each other of the brainwashing, the genius business plans, and the other impossible stuff you've done and are still doing when you're bored. For example, we know that you transformed a bunch of dungeon prisoners into cats for fun last Sunday. "
"Oh wow, that uh, I'm very proud of you. "
"I'm also trying to make it more friendly for newcomers. I've got this Ponzi scheme set up for the newcomers who wanna get rich, a painting exhibition for those who have theories of your true form, and we also got scribes writing down their wishes they want you to fulfill. Of course, I take care of those wishes with the power of money, but I can't do resurrection like you did with Anarose, so I told them resurrection is a sin."
"Wow, you really taught this through... Very well, you have paid the price. If you want I shall protect you for the rest of your life. "
"Thank you, thank you! But maybe, you know, you can show yourself to the cult next month? I'll prepare the relic from years ago."
"I will."
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ᴠᴏʀᴛᴇx 12 ✦
Yet why does fire burn the brightest wings of the pitiable, powerless angel?
All that's beautiful was turned to ash due to impulse.
Why does the innocent become an ignorant the moment they choose to fight for kindness?
They die the same way to the soldiers who won the war without paying for the losses.
Yet even so, why do children spoiled beyond they're worth, not knowing of pain, are persecuted?
They face the flags of the activists wishing to change the world starting with their deaths.
Their voices meld in along the screams, all forgotten when the ends excuse the means,
And their murderers, which cannot be ignored nor fought against, force the fates, of the conquered newborn kings.
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· • —– ٠ ✤ ٠ —– • ·
Please, darling dearest, watch over me
With eyes between the walls peeking out of the curtains when you face my back
Watch me close, when I forget to pray for protection, closing my eyes without awareness of my surroundings
My neck feels warm deluding myself that you lay your head down by my feet every night
And my dreams are too insignificant to remember, for when I wake I must hastily look for the traces that you lingered
That the windows carry little fabrics of your obsession, that the doors are locked when I left them open for you to enter
Good job cleaning up for yourself, darling dearest
It seems I lost one of my belongings again. You should replace them soon, with yours
I await you.
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· • —– ٠ ✤ ٠ —– • ·
• check the door
(It's unlocked. Though, we can't be sure if there's someone inside or not.)
• review information
(We are currently at a forest full of fir. A few weeks ago, someone asked to rescue someone here in exchange for a lot of silver. Three people, including us went here to do that. We found the person who we had to rescue—the poor kid's already done for. We planned to take the corpse back to the requested but before that, something changed and we were forced to camp here for the night. We are currently outside a cottage that we can use as shelter.)
• enter
(do you think this place is safe and sturdy enough for camp? Maybe we should meet up with everyone else first before we enter.)
• still enter
(What if it turns out that someone's there? You'd be rudely barging in their home.)
• persist to enter
(... Alright. Let's go. )
. . .
• find something to use as light
(Let's just keep the door open. It's not dark yet. It looks there isn't anybody here, or at least, they're gone now.)
• check table
(The table looks dirty. Is that coffee? Not too sure about brown stains myself. Worst case scenario, that's dried blood. Dried blood is brown, yeah?
•examine walls
(Empty wood. Huh. I was expecting something like mounted deers, paintings or windows. Right, there are no windows. That's why it's so dark here.)
• go to room 1
(We should've brought a light.)
• examine room 1
(Dusty! And empty. I wonder if... )
...
...
(No secret passages. Not on the floor or the ceiling.)
•go to room 2
(Let's go.)
•examine room 2
(There's a chair here, and a dusty fireplace. I'm certain this place hasn't been used for a long time. I wonder why.)
• "We can definitely use this place, right?
(What? Oh, yeah. We can and we should. A roof above our heads is always better than without.)
· • —– ٠ ✤ ٠ —– • ·
It was a few months ago. He waited for a long time until he was finally able to step outside the door. Someone has opened it for him. A bunch of what he assumed as trekkers looking for a shelter. The scent of decay lingered with them. Were they recently exposed to a corpse? Or did they come here to dispose of a corpse?
He died here, waiting for rescue. A beloved, someone who stayed with him in the cottage, was there with him. He was not allowed to go out, but that person can. He must have faith that he will be rescued.
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· • —– ٠ ✤ ٠ —– • ·
They are between fourteen and forty, a group of women with rifles made of frozen mercury. They are activists who fight on two fronts, the aftermath and the dead hand. No one agrees with them except themselves, and no one tries to stop them.
Once, the roads were lined with red lights on the sides. Those who pass through those lines are prisoners sentenced to walk the world until their artificial legs stop working. It was designed to make sure the immortals suffer. Like Sisyphus, to keep on doing something meaningless without rest.
But then people kept spreading that Sisyphus is happy, so the so-called punishment lost its use in due time. It didn't stop though, only that those forced into a death march for the rest of their lives got a few privileges, like being able to eat while walking, love while walking, and rest while walking.
Alone, in a dark opera house, a woman pours her heart out dancing ballet. Clones of her watch her, as these clones need to memorize her movements and expressions to be the best ballet dancers they need to be. This woman won't be going home poor tonight.
A red eye-shaped scanner is embedded where her irises are supposed to be. She was told that if she were to accept the deal of being the model ballet dancer for posterity, she may have an artificial dream world before death. Ten seconds will be one hundred years-- they will create for her an almost immortal-like simulation for her to live on once she dies in the real world. Her eye is what will let her access to that technology.
On the other hand, an organization known as the Bullet Sorority started forming around that time. They are radicals that believe no one will be able to change anything without drastic measures that will make them care about the world such as terrorism, death, and pestilence. The Bullet Sorority is currently recruiting members in preparation for the first phase, which is to free all the immortal criminals from their Death march. One of the people they let in is a man in a woman's body, wishing to be free since a long time ago. Yet today, only by disgustingly spitting out to these people "I am a woman too" can he, he thinks, create a change in the world.
He held a rifle for the first time, and he pointed it at a sister. Then, he pointed it at the people, yelling commands in exchange for their meager lives, supported by the machines inside their bodies. He followed the leader's commands. When the time came, he was one of those who pulled the plug that disabled the red lines on the sides of the roads.
The Sorority did not expect that these immortals would not want to be free from their chains. Even after the red lines were gone, they kept walking, as it was what they knew their entire lives. The immortals tried to explain themselves to the sorority, and of course, the women could beat them in any debate. The sorority then demanded that the immortals should help them, as they did help them although they can't see it yet. Of course, most of the immortals adamantly refused. The radicals did what they did best, and through a show of force and moral dilemmas they got the immortals to join their cause.
It is about this time wherein the ballet dancer was about to lose her life. Her back was open in the operating room. When the surgeons told her the situation is impossible, she told them to take her to an address-- where the machine was located. The machine makes the minutes before death feel like an eternity.
What she didn't know is that the surgeon is a part of the sorority, and investigated her for this exact purpose. For years they've been trying to create a replica of that before-death technology, wanting to configure it to be their hideout, and so that learning times would be shortened as years would become seconds. But no matter what they do, they couldn't access it. Now is the golden chance. This woman is leading them directly to technology.
Yeah, but let's be realistic here. Of course, it doesn't work. The sorority will be unable to replicate this technology and this woman will be able to enjoy her immortality until she begins to feel the existential dread. So let's go forth to the other ink blot in the timeline.
That's cute. Very cute. Yes, very much so. They are keeping secrets from each other now. Let's give him a name. Acacia. Aca. Good. On their backs they sprayed the hail of many countries, cultures. When history begins to write itself again with the fingers of tired, hardworking, sleep-derived scribes, they will be hated for erasing so much of what has happened, manipulating the plot to suit their morality. Acacia will take care of it.
Are they successful? It's a work in progress. It's a never ending WIP. They fight with frozen mercury, and they fight in the world as well in living simulations to strengthen their future power. The moon might as well implode in their hands. Still, the sorority stays as passionate and opinionated as ever. It's about time for them to be fragmented. Time causes generals to turn into specifics or rebels. Through time, Acacia himself becomes one of those who have a lot of people under his wing, waiting for the right opportunity to get out.
And he has a way out. it's the same before-death technology. Imperfect, yes, prototypal. Acacia jumped on it the first moment he got. Did he return? No, but that's good. He tried to convince others to join in an immortal world where they can complete their goals.
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So you're a receptionist in the adventure guild.
- And people really just treat you normally in your face, but compare you to the other receptionists when you're away. The way you talk to the adventurers is too straight too the point, the mission requests you post on the job board are too messy (clearly you're a novice at this), and your handwriting is terrible. You come home every night to the neigboring inn, with barely enough money to keep yourself alive everyday.
- Suddenly that guy comes in, with a menacing aura and a really big sword, or gun, or shield, or dick. You and everyone else in the guild knew immediately that this guy is not normal. Especially when he just beat up ten drunk people who ganged on him (give him a break, that guy can't speak this kingdom's language), and even more especially when the royal guards themselves came to the guildhouse to fetch him.
- And then there came the announcement that the kingdom is under attack, and not because the king or queen or regent is waging war on the neighboring countries again. This time, you're the ones being conquered, by some asshole probably chuunibyo who calls himself?herself?themselves? demon lord. Apparently, that big guy was supposed to defeat that delulu.
- But that doesn't matter to you. You're just a receptionist. So you keep doing your work. But the other people all around you are discussing evacuation. This town where you're at is almost at the danger zone. You only made your move and joined the panic caravan when the inn where you spend your nights closed down.
- You try to find yourself a job in the safe cities, namely the capital where capitalism rules over. By some sort of joke of faith, you find yourself as a receptionist in an adventurers' guild again. Well, at least you're safe for now. Until of course, something happened.
(What do you mean "Something happened"? Nothing happened!)
Okayyyyy. Surrrrreeee. Nothing happened, nuh uh, nada. Of course, you definitely did not indirectly murder the royal family by accidentally typing assassination instead of annunciation (why would anyone use that word nowadays + assassination job requests are too common, of course you think THEY'RE the ones who made the spelling mistake. Nah, of course, you didn't do that. Nothing happened!
Ah well, anyways, some people are now vying for the throne, forcefully steering noble daughters' lives into the agony of marriage with some rich guy they don't know. There's gonna be a lot of political issues coming. You better get out of the kingdom soon.
Oh right you can't do that! Because of the "demon lord! Right! Oh no, what do you do now? Well, I guess now you just have to keep living the life you always did: customer service.
Anyways, the hero turns out to be good for business. More and more people are wanting to be adventurers! This means more hours, which means less sleep, which means more money! Which probably doesn't matter. The economy is in shambles without a sovereign anyway. Why bother.
Good thing is that one day, one of your fellow receptionists comes up with a plan to escape the kingdom. They were talking about it with some rich noble guy who doesn't want to marry his fiancee. Of course, you could blackmail them for money (aka happiness in these trying times) but you decide to join in on the plan.
Your job is to lie to people so that nobody will go to the route you're going to take to get out of this wretched place. Tell the adventurers that there are no monsters there - based on experience the more dangerous you tell them a place is the more they want to go there. Some embezzlement to help you start anew in another country is good too, but you better be careful since there are even more people around here now that can see you.
One day then came the day of reckoning, to escape your receptionist lifestyle, and maybe, probably, become a receptionist in a foreign adventurer's guild. Oh, but you didn't even try to learn that country's language. There goes your hope.
Somehow your past catches up to you and an investigator approaches you just as when you're about to leave with your packed-up clothes in the same big bag you used to escape to the capital (you tell them it's a big fat cat). This person is investigating who murdered the royal family. You don't know. All you know is that it wasn't supposed to be an assassination. So that's what you tell them, you don't know. But this one's clingy. Long story short you miss your ride and now you're stuck being a receptionist.
Eh, but life's not all bad. The hero kills the demon lord and gets elected as the new king. He makes a bad king, but then he gets a wife which makes the situation a little more tolerable. The people that escaped to another country visit you every now and then until one day you are left to take care of one of their kids whose probably the true heir to the throne or something but eh, life's not bad.
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ᴠᴏʀᴛᴇx 12 ✦
Here we are, in the future that we hoped to remember with all trust. Here we are, where fiction grew from dreams to dogmas. As such, in exchange for their years of praise and poise, in exchange of will and soul We allow those who do not know what is know what will be.
Once upon a time, in the world where the living learned to make light travel as slow as sound, was a realm where numerous concepts collided. People called the structures dungeons as those who entered the other side became imprisoned there until they ended. People, however, are resilient and were able to escape back into their birth world. But there were some, who wanted to stay and invited people into the prisons.
Once upon a time, four cities stood tall where no one could infiltrate them, making them the perfect safe-havens. They named them based on cities lost or fictional from the real world, sending a message that this realm is where those secret cities existed all along. Atlantis, for the one surrounded by the self-cleaning freshwater ocean, was the city of beauty and history. Dys, the red, miasma-filled set of slums turned dens and brothels floating in the sky was to represent all the deadly sins people had to offer. Agartha, located underground, with its inhabitants only connected by tunnels all below a frozen surface, was the city of beginnings and trade. And Carcosa, the lands within the star, golden yet cursed, where no one seems to want to depart, became where all who have lost their minds to sickness and sanity gather to fall.
Once upon a time, a group of people from yet another world were able to enter the dungeons, yet this time they came prepared with blades, guns, and magic. They were no humanoid creatures, and so they saw the inhabitants of the dungeons as aliens or monsters to be slaughtered. Those who were lucky retreated to one of the four cities to protect themselves, and those who didn't have to compete with fellow humans for resources and safe places. Then, groups after groups came, from portals emerging on random walls of the dungeons. More and more their numbers receded, until the leader of the city of Agartha, came to the dungeons herself to fight against the beings. After she descended upon the dungeons, the dungeon delvers died group by group. Those delvers soon focused their vision on defeating the Lady of Agartha, which they called the Mistress of the Dungeon. One day, their plans finally bore fruit, as they sent a single swordsman, carrying with him a big bag of magical items, to kill the lady. Surprised that a human has somehow joined the forces of the dungeon delvers, she let her guard down and asked him about the delvers. He told him about the world where he was summoned, in exchange for information about the people of the dungeon. Somehow the conversation turns sour when the man does not seem to be familiar with the names of the cities when at least one of them is supposed to be well-known by the humans of the original world. One slice of the sword, and the lady knew he meant hostility. With the use of seemingly infinite magical medicine and modern instant weapons, he was able to weaken her enough to end her. And at her fall, so did the rest of the realm.
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