#@determinist
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On autonomy, and what it means to be Obliged to Help.
Bonus:
#a homestuck walks into an antechamber and asks#hey is anybody going to make this dynamic wholly deterministic and thus dubiously consensual by its very nature#ANYWAY bigger ramble below. scroll down like usual#isat spoilers#isat#isat fanart#isat siffrin#isat loop#sifloop#THATS RIGHT WE'RE STILL SHIP TAGGING IT BABYYYY#in stars and time#in stars and time fanart#lucabyteart#RAMBLE START: anyway i think loop is wrong here. they have it backwards. as-- in my opinion--#the main reason they could be called back into existence postcanon is because *their* wish for help is still not complete#they still need help. siffrin still needs help. neither of them will ever stop needing help.#they will thus uphold the wish until the end of siffrin's natural lifespan.#that said. what does it mean that loop can be so wholly forced to abide by siffrin's wants?#(assuming the dagger cutscene posession is them being forced to uphold the 'help siffrin' wish via harsh universe logic)#[as opposed to something capricious and cruel the change god did. which feels out of character for the change god to me?]#much like how the island wish and duplicate objects are neutered by simply sliding off people's brains...#is loop subtly ushered toward their wish? obviously it's not a full override (see: the bossfight). but is there any interference?#and if so. so what? does it matter? if they don't notice? is it even real if they don't notice?#and even if they do notice. the universe leads we follow. how much do either of them value their free will in a belief system like that?#the whole game is dedicated to siffrin habitually NOT excersizing his free will. doing things the same Every Time.#Loop ESPECIALLY does this. predetermined predetermined predetermined even in the FACE OF CHANGE. REFUSING. ANY CHOICE.#Maybe they'd even be comforted by having a universe-ordained purpose even if it is subservient. even if its to Him.#(though. i can't see siffrin enjoying the idea that someone is subservient TO them... then all their suffering is his fault...)#loop got into this mess via WANTING too much. no more free will. can't be trusted with it. take it away from them.#but yeah. gets my greasy detective pony hands all over this. and everyone please do remember i like to make characters Outright Wrong A Lot
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Has this game rotted my brain and made me absolutely insane or does Seam’s smile look uncannily similar to the inverted Deltarune???
I hate that I’m even asking this question but they didn’t NEED to have three teeth arranged like THAT and the edges of their smile didn’t need to look that much like WINGS so here we are.
If it were any character OTHER than Seam I would have just accepted that I’m experiencing Deltarune onset hallucinations but unfortunately it is, in fact, Seam.
Has ANYONE else noticed this? Help.
#deltarune#seam#deltarune seam#seam deltarune#deltarune theory#deltarune analysis#pianpian posts#pianpian ananlysis#or something#please I noticed this ages ago and no one else is talking about it#Flowey eye shop stitched into the darkness only eyes blinded by darkness can see the way#view of the world has grown dark yet darker cat puppet element 6 determination in his shop theme#lantern in rude buster#delta rune in their smile#deterministic nihilistic little guy making me loose my entire mind
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Knowing that Lu Guang can normally foresee EVERYTHING that could possibly happen in a photograph based on the photographer's limits, not Cheng Xiaoshi's, makes his absolute and utter shock here that much priceless.
He literally couldn't see it coming and it fucking blew him away.
#link click#shiguang dailiren#link click memes#lu guang#his shock is priceless#bro was flabbergasted#casual reminder that CXS has the power to usurp the expected and deterministic threads of fate (as perceived by the “”all knowing“” LG)
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i know we all hate tritter but if we think about him as a metaphor instead of a person i think the arc is pretty interesting. especially when we look back at euphoria and note the themes about cops and power there.
the difference between house and a cop (or house and his father or house and god) is that no matter what kind of moralistic view house has (whether it be the deeply flawed one from his dad or his own) house is /always/ up against something taking his agency.
house, especially in the earlier seasons, conflates power with agency. i assume, because that was the case for him growing up: his dad had the power, so he made the decisions about what happens to house's body.
we also see it in the fact society has outcast him, his leg crippled him, his addiction controls him. and perhaps even how his own belief system prevents him from being happy
so when the tritter arc happens and we see this almost comedically evil villain actually able to punish house (unlike the sick cop from euphoria who just like, dies) its not only a representation of the outside forces that conspire against house, but a reflection of the mans own policing system.
a lot of the tritter arc is made for house to confront his own power and how he wields it over others. he outwardly denies any hipocracy or self-destructive behavior, because he believes that his loss of power is loss of agency (because that has been true his whole life). tritter is a bad cop thru and thru but at the end of the day, house does give in, he does apologize to wilson despite having mixed feelings about the whole thing.
in reality we see house reflect a lot of what tritter is saying. in the rehab scene he says nothing matters, that rehab is all fake and cant fix anything. then tritter comes and house gets mad bc tritter wont give him a chance. but tritter says the same thing house does: you cant change, you wont change. house's anger at this could be interpreted as he's pissed hes not getting off, but i think it shows that house really /wishes/ that rehab could work, that people can change. he wishes that his actions to be better made any difference. that he had the power/agency to control his fate
and at the end of court, tritter says the same thing: i hope im wrong about you.
#house md#i think this theme is through a lot of the show#house is quite fatalistic/deterministic at the end of the day#unfortunately its also kind of a self fulfilling prophesy#but even the tritter arc here admits that tritter is wrong#that houses misguided beliefs about power and control are not helpful or justified#again house knows that tritter his father the world is wrong in a lot of ways#but he also feels inherently wrong and does a lot of shitty stuff so he almost believes that those people are justified in their abuse#and if he cant change those people he might as well as be as bad as they think he is bc then he can pretend he deserves it#but deep down he wants to be loved and valued and to change#even if he cant or doesnt think he can#and i wish that we saw more of that from him in a way that wasnt immediately crushed after#season six finale im literally looking at you
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I rarely enjoy randomized critical hit systems in games very much.
There are a couple genuinely-useful ways in which they're implemented across a variety of games. They can increase variance, adding the potential for a lucky upset into some encounters which would otherwise insurmountably favor one party over another. Crit-fishing builds can serve as interesting alternatives to more traditional low-variance DPS builds, in games which offer the right sorts of character-building affordances. Perhaps others exist which I have yet to notice. But these implementations, although useful from the game designer's standpoint, are rarely particularly enjoyable for me; when I play most games, I tend to enjoy reproducibility-of-outcomes, minimizing the influence of luck and maximizing the influence of skill on any given encounter.
Recently, however, I encountered a game which, to my surprise, did randomized critical hits in a manner that I found actively fun and one of the core appeals of the gameplay! Namely: Quarta Amethyst, my latest favorite porn game.
Traditional implementations of critical hits have them as a rare thing, perhaps tipping up to low double-digit percent frequencies if one runs a build with an unusually-high crit rate. In Quarta Amethyst, however, the player character Amethyst's baseline stat-line—not dependent on any temporary buffs or suchlike—includes a near-100% crit rate: almost every attack she launches will be a critical hit, and landing a single critical hit is sufficient to defeat most non-boss enemies. Her attacks' non-critical rate, when she's at her baseline capabilities, is about as low as more traditional games' starting player characters' attacks' critical rates.
This sets up a baseline in which Amethyst is extremely overpowered in combat. However, crucially, her maintaining this level of power is dependent on her being fully mentally focused: it doesn't take very much distraction for her to start slipping up. And so, as soon as her enemies manage to wear her down a bit—to land a few lewd attacks increasing her arousal, and perhaps to stack a status effect or two on her for good measure—her critical hit rate starts dropping sharply. Which leaves her harder-pressed to beat her enemies before they can land more attacks on her, which drops her crit rate even further, et cetera; and it doesn't take all that many iterations of this before her crit rate drops to the traditional RPG-protagonist near-0% crit rate.
In Quarta Amethyst, then, instead of being used for their traditional purpose—as a source of variance and/or build-specialization—critical hits function centrally in three roles. First, as a form of characterization and worldbuilding: showing exactly how powerful Amethyst can be when she's in top condition, relative to the enemies she fights, and thus driving home exactly why they lean into the ambush- and debuff-centric tactics they lean into when fighting her. Second, as a way to let unimportant fights pass by quickly: many RPG Maker games have some problems with overly-drawn-out combat, but Quarta Amethyst's crit system ensures that any combat where Amethyst isn't under meaningful threat—where she's at her full strength against ordinary non-notable enemies—will end quickly, thus helping the game's combat's pacing. And, third: as a site for the implementation of a death-spiral mechanic, with reductions in crit rates begetting further reductions in crit rates as one of the first steps in the war of attrition that Amethyst's enemies wage against her.
In short, then, despite its superficial resemblance to traditional execution of randomized critical hits—attacks having some probability of doing substantially more damage than their ordinary baseline—Quarta Amethyst's critical hit system serves entirely different functions in the game's overall design and flow, compared with most games with critical hit systems, and said functions are ones that I find much more interesting and enjoyable.
For the most part, the lessons I learned from playing Quarta Amethyst were writing-centric; it's a good example of a well-written porn game, relative to my kinks. But its critical hit system is a substantial inspiration to me on the game-mechanics-design front as well, which I expected much less when first going into playing it; and I hope to see more games follow in its footsteps, either directly using critical hit systems to similar effect or more abstractly running similar experiments in use of critical hit systems for nonstandard game-design purposes. Because I find its crit system to be a lot more fun to play with, and a lot better-integrated into its broader narrative and thematic purposes, than that of any other game I recall encountering to date! And it would be nice to see that quality spread more broadly, both within and beyond the porn-game sphere.
#i specify 'randomized' critical hit systems because i actually often am pretty fine with more-straightforwardly-deterministic ones#guaranteed crits on sneak attacks as in bethesda's rpgs might have some balance issues but they're nonetheless fun for me#as are guaranteed crits via specific abilities such as the kritzkrieg in team fortress 2#it's specifically the traditional d&d-esque “low probability of big extra damage from attack” crits that i tend to find underwhelming
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been thinking about god and free will. their hand-in-hand existences. godswill like spacetime. distance as time. been reading about iterative bifurcation. things split in two over and over to fit pseudo-infinite distance into finite spaces. we have 48.000 miles of capillaries in our bodies. this takes up 3% of our body volume. tardis voice: so much bigger on the inside. the doctor was adam and the master was eve, but the master was the older (greater) so he was cain and the doctor was abel. who came first, god or time?
#this started out very focused and then lost it a little somewhere around splice#but thats whatever i had a fun couple of hours#i was writing and i had to look up prophecy for some reason and poof there went my afternoon fhgkjhgjh#couldve maybe tied the sagging second half together if i idk add smth abt chaos theory and how deterministic =/= predictable#been reading abt that too#anyway tis what it is im going back to writing#damn like. time of chaos. chaos theory#oh well#cant keep going forever
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Regarding Disco Wednesdayyy's last part, I feel like discussions regarding it cannot be divorced from JDC, which features a similar concept of humanity's bleak future, and a frankly terrifying degree of universal determinism is involved. It really feels like Maijo read Carnival Day and decided to iterate on it while also including his own version of the still unwritten last JDC book, Twin Disappearance Case.
Explaining the details again here would take stupidly long (the final explanations of JDC are like 100 pages of Seiryoin going absolutely off his rocker) so I'll just toss a link to the last part of my recaps of Carnival Day if you really wanna get through All That (MASSIVE SPOILERS OBVIOUSLY. Might be incomprehensible).
#tfw your universe is so deterministic that 'Billion Killer is innocent actually. the buildings just Did That' is a compelling fan theory#maijo and jdc stuff
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I keep thinking about the futility of Jon and Daisy’s efforts to resist their patrons and it makes me wonder….How terrifying must it be to be courted by the Web, especially if you’re aware of the fact that it’s happening? What do you do when the force of nature which seemingly controls everything in the entire world begins to draw you in? Does it even feel worth it to fight against what you are becoming when faced with the reality that the Mother of Puppets—who wants you—always gets what she wants?
#the magnus archives#tma#the web#tma web#of course the extent to which the Web actually controls everything can be debated#personally I’m a bit of a determinist irl though so I see Web Avatars as having the same lack of agency as everyone else#while simply being more acutely aware of their lack of agency#I’m not here to discuss philosophy though. I’m here to be annoying as fuck about podcasts <2#I wrote this at 1 am btw
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not every story needs to be about generational trauma
#bolo speaks#this is about my creative writing workshop#I feel like for every story we review about a negative parent/child relationship#(and we get a lot of them. shoutout to being in your early twenties)#somebody wants to see a clearer line of connection between the childhood environment and the character's actions in the present#and that is suchhhhh a pet peeve for me.#I mean it can be done well but often the whole ''child + negative upbringing = these extremely deterministic character flaws'' thing#feels so boring and played out.#also a lot of the time once you foreground the toxic family aspect it becomes a Toxic Family Story and well#sometimes the stories want to be about things other than that.
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Underused in fanwork: Rudolf experiencing inner conflict re: his deep beliefs in scientific rationality and lack of faith in metaphysics vs. his [redacted] [redacted] bdsm imaginary friend existing, seemingly on a semi-physical level
#man said 'with time science will become the religion of the people because religion is largely quabbling that has outlived its usefulness'#like a rationalist determinist approach: science (and especially positivist natural sciences) will improve the world and humankind#^^ irl that is#and yeah yeah its not in the musical canon but its ok we can put it in as a treat#musicals#theatre#kronprinz rudolf#elisabeth
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Imagine a computer simulation that perfectly replicated our universe's laws of physics.
Would the people in said simulation be conscious? if yes, continue.
imagine some immortal (and infallible) mathematician, if given enough time they could do all the calculations the computer simulation. This is, in essence, no different from the computer simulation, and any person inside the equation would be conscious (given an answer of yes for the first question).
if a person in this equation is conscious, then the person is implicitly conscious even if it is not represented by the mathematician mentioned.
extending this idea, any person in any possible 'universe' (IE, a system of rules, that applies onto groups of objects), is conscious even if said universe doesn't materially exist.
#This is the best i got#wording this is hard#note:#this probably doesn't apply if our universe is neither deterministic nor random#but#that might not even exist
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Knotty's art of today [2023/08/07]
#knottys art#art#artsy#surrealism#knotty#surreal#surreal art#space#non-euclidean space#non-euclidean#wobbly#spirals#playing with 2d and 3d#clopen loops#recursion#feedback-loops#chaotic system#deterministic chaos#chaos theory#STEMmy art#STEM art#science art
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Expect something about moral implications of the Index and the implications behind predeterminism in the city and Yan Vismok in the next episode of “Literally doesn’t know what a healthy sleep schedule is”
im sure ill be just as surprised about what i end up writing as you are when/if im less delirious
#literally's ramblings#project moon#Yan Vismok#Blame Will Wood#I cant NOT do something with “the moral implications of a deterministic universe” when Yan’s essay has been on my revision list for so long
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i love it when demigods' names/surnames somewhat reflect their godly parentage.
aphrodite - silena beauregard (beauregard: "beautiful gaze")
apollo - lee fletcher (fletcher: "maker of arrows"), michael yew (yew: an evergreen tree with red berries, once used to make archery bows), will solace (solace: "comfort", sol: "sun")
ares/mars - frank zhang (zhang: "archer/drawing a bow"), sherman yang (sherman: after general william sherman [son of ares], or the m4 sherman tank)
demeter - katie gardner (gardner: "keeper of the garden"), miranda gardiner (gardiner: "garden/gardener")
hades - nico di angelo (di angelo: "angel/of the angels")
hephaestus - jake mason (mason: "one who works with stone")
nike - holly & laurel victor (victor: "conqueror/winner")
#pjo#pjo fandom#idk i just think its cool#my aphrodite oc is named august ANGEL and it wasnt intentional#heroes of olympus#greek demigods#demigods#camp half blood#its also interesting how names can be deterministic#but anyway
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the mercy of a friend who once loved me
#god. i really didnt think it could get gayer and YET#it was decided for me long ago..okay determinist queen#hotd spoilers
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I kinda wrote lyrics to a Laplace's Angel cover that turns the song into a trans metaphor
I might do this for other WW songs idk
#will wood#william woodiam#ww#wwatw#wwattw#wee woo#will wood and the tapeworms#the normal album#laplaces angel#the moral implications of a deterministic universe
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