#2D art
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theorat · 14 hours ago
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Dumb idea a friend gave me to doodle on a undertale/deltarune Magma art jam, which ended up becoming a full piece cause i just love it so much lmaooo
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endlesslogo · 2 days ago
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Nothing that interesting I was just playing with some new(for me) features
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seidzzzy · 1 day ago
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with the start of the new season Dandadan💥
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protokyuuu · 13 hours ago
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⚠️ This project contains flashing lights, colors, and terrifying imagery. Viewer discretion is advised! ⚠️ "𝑫𝒆𝒆𝒑 𝒘𝒊𝒕𝒉𝒊𝒏 𝒕𝒉𝒆 𝒄𝒐𝒏𝒇𝒊𝒏𝒆𝒔 𝒐𝒇 𝒕𝒉𝒆𝒓𝒂𝒑𝒓𝒊𝒔𝒎, 𝑩𝒊𝒍𝒍 𝒄𝒊𝒑𝒉𝒆𝒓 𝒇𝒊𝒏𝒅𝒔 𝒕𝒉𝒂𝒕 𝒉𝒆 𝒉𝒂𝒔 𝒏𝒐𝒕𝒉𝒊𝒏𝒈 𝒍𝒆𝒇𝒕 𝒕𝒐 𝒅𝒐 𝒃𝒖𝒕 𝒕𝒉𝒊𝒏𝒌..." -------------------- Hey there! Thanks for checking out my project! After about 9 months of work 2012 is finally done! Making this animation kinda just happened. The inspiration struck me like a lightning bolt. I blink, and suddenly here I am! Wowza! It's very surreal to be finally uploading this. I'm such a big fan of will wood's work, and gravity falls was such a perfect fit, so this naturally came to be. I hope you enjoy all the hard work I put into this!
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gavynwanim · 10 hours ago
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Pim’s big old eyes
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vadimvatari · 3 days ago
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Queen To be hero x
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littlebread0 · 2 days ago
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silly attacks ive made and are also more mr puzzles stuff , teehee the designs are from @the-masked-astro ! such bangers !! also an extra , some maryloo fit ideas for the drawing but got art block so..... i never done the idea and did another thing , but hey , the designs of maryloo are still there-
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auser293 · 3 days ago
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Ragatha And Jax Arguing 🪆🐇
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sarahboev · 21 hours ago
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Finished up my Kirby Redrawn scene! Its the Paint Roller boss battle. Ended up making the scene busy as hell but I like it that way hahah 🎨 Website - Bluesky - Inprnt
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ghw-archive · 8 months ago
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light of Aurora, Anastasia Trusova, acrylic, 2021
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akeussel · 9 months ago
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b3kstudios · 8 months ago
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“Midnight Blues”, a series of nightly landscape illustrations at the beach.
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bluebeads-art · 28 days ago
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2025 June 25th
Kris glancing back at you when you make them kill 8-bit Susie and Ralsei messed me up, dude. That's gotta be terrifying, not knowing the player's intentions. Like, they only killed them because this is just a game, right? ...right...?
Rambling and behind-the-scenes stuff under the cut
Especially terrifying if Kris has the meta-knowledge that they're in a game. Because if so, the previous cope doesn't work.
Originally, I planned to recreate a screenshot of the 8-bit game only so I could paint over it. However, I was going to slap the image into Blender 3D to warp it with a fisheye lens anyways, so I had the idea of making a CRT shader. Turns out I have shader skill issues and wasn't sure where to start! So I copied the homework of u/CalculatedBinary on Reddit. (Link in replies because I'm still paranoid of the days where external URLs blocked posts from showing up in tags / searches. Filter by oldest first if you don't see it right away.)
I did make some changes, though. CalculatedBinary's shader just makes a ray tube overlay that doesn't react to the texture underneath. But I had the idea to split the RGB channels of both the CRT overlay and image texture, darken each color of ray tube by the image texture's corresponding RGB value, then recombine all 3 channels. Might be easier just to show it.
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Note that the "CRT shader" input is JUST the CRT overlay. This node group slots into the stage where you mix it with the image texture. Speaking of, unless you're working with a high pixel resolution or are viewing it from far away, you'll need to blend this result with your image texture again afterwards, because uhh...! The effect's real strong, captain!
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There's cheater sub-pixels in there to mimic chromatic aberration, but otherwise this is an authentic representation of how CRT screens work! I made some other tweaks to the shader to get the CRT pixels to line up with the image texture pixels more precisely, but I won't get into that unless someone asks because it's nitty-gritty perfectionism stuff.
To circle back to an earlier point, this CRT shader sorta depends on well-defined pixels, so no paint-over for me. Given how long it took me to recreate a screenshot by hand based on nothing but blurry, compressed YouTube videos, I'm considering it fair usage, LMAO. Not like I'm making money off of this.
I love using Blender to solve my problems. Don't know how in the goddamn fisheye lenses work? Blender. Want to make or borrow image filters? Blender. Want that filter to follow the image's perspective? Yep, Blender.
I have minor beef with some of the anatomy and shading, but this piece was taking too long, it's Time to Stop. 😂 I friggin' cooked on the line art and their hair though, heck yea. A shame the dark shadows ate some of it.
Time taken was 33 hours and 38 minutes (at minimum. Forgot to time some of my Blender side-quests.)
July 11th edit: *teleports in like Rouxls Kaard* So CRTs actually don'th worke like that. There's a reblog chain [here] where I ramble even more about stuff I got wrong, I'll update the link when/if it continues.
The TL;DR: 1) I already knew but didn't mention the lack of CRT "pixel" grid staggering because it looked bad in the WIP, so the perfect grid actually looks more like an LCD screen. 2) I totally forgot that the low pixel resolution is a limitation of the game, not the screen. So there should be way more screen sub-pixels per pixel art pixel. 3) I used lots of incorrect terminology in the above description because I didn't know how CRTs worked on a mechanical level. Learn something new every day! 4) Blender renders are Real Quirky and an even more authentic render wouldn't have worked out either way.
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milobyte · 17 days ago
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my robot oc has a name and reference sheet now :D
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debbie-sketch · 1 month ago
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Hot take, but the werewolf design in Van Helsing is the best interpretation of a lycanthrope.
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