#Like... a dedicated kitsitter. It's better and more interesting for the parents to ask their friends or allies to do that
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It's a shame Tree is so poorly used because playing Clangen made me think about how much drama a mediator could cause even if they have good intentions. Like trying to get two cats to get along but only making their relationship worse or committing a big political faux pass with a rival clan when they need their support at the brink of war. Conflict through diplomacy can be fun if you commit to building tension and consequences with it.
Do you think mediators will eventually become a thing in all the BB!Clans?
Mediators are a great game mechanic in Clangen. Absolutely fantastic design choice, giving you better influence over the relationships between cats in a game all about managing relationships between cats. The people who came up with that one should be kissed on the mouths.
I'm not sure how much I'd get out of them as a storytelling element for BB, though.
It's not a complete no-- Clangen's mediators are pretty close to that "Therapy" rework I floated. Making their role more about interpersonal conflict, giving advice, helping individual cats work through their issues.
At the same time though, I find that the sense of community is so much stronger when that isn't someone's "job," but just something someone in the Clan can relate to.
Jaypaw could have had some sessions with a hypothetical therapist to confront his internalized ableism-- but isn't it more interesting for him to realize that by calling himself worthless for his disability, he's directly insulting his mentor Longtail too? And that Longtail will invoke his Battle Cat right to FIGHT for his honor?
They could consult elders, find a surprising connection in a Clanmate they'd never paid attention to, reignite an old friendship they thought they lost forever. There already feels like so many possibilities, and all of them feel more intriguing than "goes to the designated therapy guy."
If there's anyone like a political diplomat in BB though, it feels like it should evolve from Merchants. Ive got some stuff about trading and bartering in the works, and I think there's more space for interesting ideas there.
#I guess at its core it's like....#One of the strengths of the Small Population limitation (arguably its BEST strength)#Is that it discourages strict 'specialization'#Having characters with diverse hobbies and strengths is a great thing!#There's more roles than canon with the new Patrol Heads plus the Educator + Chaperone too#But all of them end up with other strengths too#That's *good.*#Making a 'role' for things often ends up discouraging you from just considering multiple options#Like... a dedicated kitsitter. It's better and more interesting for the parents to ask their friends or allies to do that#Because right there you have to ask who their friends and family *are.* Who they trust with this.#If Daisy just automatically watches all kits then you've decided the question is answered.#That's not always bad; Re: Patrol Heads#But in my head they pose even more interesting questions that make up for the one they answer#What makes this one a GOOD Head of Hunting? Why did their leader choose them for this role? Who are their rivals? Who else could qualify?
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