#Mod note: Looks like there was a bit of a queue error on this batch- it'll be fixed in the next posts
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MONTY NAVARRO, SIBELLA HALLWARD, and PHEOBE D'YSQUITH from A GENTLEMAN'S GUIDE TO LOVE & MURDER


Justification:
"Not only is Monty ALONE not good for either of them because all he can think about is the other woman, but also they work splendidly together when getting him out of prison. They have a great dynamic going on as well." - Anonymous
#could polyamory have saved them#polls#a gentleman's guide to love and murder#monty navarro#sibella hallward#pheobe d'ysquith#polyamory#polyamorous#nonmonogamy#anonymous submission#Mod note: Looks like there was a bit of a queue error on this batch- it'll be fixed in the next posts
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What mods do you recommend for someone who's just getting their Morrowind modding feet wet?
The first thing I recommend to people is to try Morrowind with a bare minimum of mods first to experience the world and gameplay in its original form - this way you have a sense of how various mods come in and shake things up and can make an informed decision if you like it or not. I will purposely steer away from most graphics and content mods here since they are each a whole ‘nother ball of wax for another time, but if you’re ready to look at adding mods to the game, the starter pack which I recommend would include:
Essential Utilities
Wrye Mash Standalone - if you’re planning on installing a bunch of mods or want to swap out different graphical replacers, then Mash is a must. It’s the best mod manager for TES3. The Morrowind Modding Wiki has a fairly comprehensive article on using Mash and it may seem daunting, so I would say the two most important features for players are Installers (you can put mod packages into a folder to install/uninstall using Mash rather than cluttering your Data Files folder if you then decide to try removing a mod) and Repairing a Save Game.
mlox - this program should be used in tandem with Mash to organize your mods. This program uses an extensive database of mods to set a load order with the best chance of eliminating conflicts and errors.
Morrowind Code Patch - still actively being supported by our resident wizard, Hrnchamd, MCP was just updated to 2.3. The effect the patches included in the MCP have on the quality of life when playing cannot be overstated.
4GB Patch and Exe Optimizer - these two programs combined significantly reduce the number of CTDs you will experience while playing. Even if you don’t want to use mods, use these. Install MCP first, then 4GB Patch, then EXE Optimizer - the order is important.
Morrowind Graphics Extender XE - major graphical enhancement to the game without even updating any models or textures. I would recommend limiting your distant land to under 7 cells. Removing the artificial “veil” by being able to look across the entire island is great for screenshots, but removes some of the mystery which lends to this old game’s charm. I personally use the beta version from Hrnchamd which can be found here and have found it to be relatively stable.
tes3cmd (<– warning, direct download to latest version as of this post!) - To get to the download page yourself, follow the MW Modding Wiki instructions. I recommend this insanely powerful program to players for one primary reason: Multipatch. tes3cmd can create a patch from your entire load order to fix a number of common issues. The MW Modding Wiki has instructions for creating a batch file to help make the multipatch creation easier since tes3cmd is a command line program with no GUI.
Plugins
Morrowind Acoustic Overhaul - this mod overhauls the environmental, music, and effect sounds in the game. Even having the option to have a player voice. This mod is an impressive technical feat which will truly help immerse you in the world of Morrowind.
Morrowind Patch Project - like the unofficial patches you may be familiar with from later Bethesda titles, the MPP is an extensive bug squasher. Version 1.6.6 is the latest, but you will need to install 1.6.5b first.
Landscape and Object Fixes (assorted) - complementing the MPP, this series of fixes address a lot of visual errors such as floating objects, bad texture mapping, and visible seams.
Boats and Silt Striders - makes the “fast travel” services of boats and silt striders have a “scenic” option where you can actually ride the ship or giant flea. Excellent, must have mods. If you’re wanting another excellent transportation mod by abot, check out Guars.
Fatigue and Magicka Overhaul - managing fatigue and magicka burn in TES3 is fairly challenging. Not that it’s wrong, but this mod - along with other alternatives like it - make the systems function a bit more like TES4 and TES5 while still remaining balanced for TES3. Note: if you’re playing a magic character, you might be interested in Mastering Magicka which is a gameplay mod focused on magic users. You’ll just want to turn off its magicka regen feature if using it with this mod.
Go To Jail - instead of just getting warped outside of an Imperial Fort, you will actually serve your time if you commit a crime. This mod may be geared more towards thievish players, but it’s still a great addition to the game.
Graphic Herbalism - geared more towards magic characters, this mod makes it so if you pick from a plant, it will change visually as a helpful queue not to bother with it.
Morrowind Containers Animated - this mod makes containers open when you activate them like in the later Bethesda titles. A relatively simple mod, but to great effect.
There are so, so many more amazing mods out there. I myself keep a very full mod list when I am actually playing and not modding. Get in there on MMH and Nexus and find your own diamonds in the gold! Or feel free to ask me if you’re looking for something in particular. if you think I missed some crucial mods, feel free to let me know.
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