#Modiphius Star Trek Adventures
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rpgcovers · 3 months ago
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Star Trek Adventures: Lower Decks Campaign Guide ~ Modiphius Entertainment (2023)
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krinsbez · 7 months ago
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A Star Trek TTRPG Poll, 12/12/24
OK folks voted for me to read Star Trek Adventures 1E by Modiphius Entertianment next, I got nine different sourcebooks and various collections of character sheets for the protags of TOS, TNG, DS9, VOY, plus "Iconic Villains", which should I do?
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haaaaaaaaaaaave-you-met-ted · 5 months ago
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Star Trek: Adventures 2d20 Starter Set Illustration by Andrew Clark
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pierwsza-dyrektywa-fluora · 16 days ago
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Tajemniczy dodatek do STA
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U nas - przygotowania do polskiej wersji podręcznika głównego, a tymczasem za wielką wodą trwają przygotowania do ogłoszenia kolejnego (drugiego) suplementu do drugiej edycji.
Na discordzie Modiphiusa Jim Johnson unika konkretów, ale znów rzuca pewnymi hasłami i skojarzeniami, które mają pomóc dookreślić niecierpliwym fanom jaki będzie temat dodatku.
W poprzedniej wersji mieliśmy obrazki z różnych seriali, które pokazywały różne elementy ekwipunku/technologii, co zapowiadało Technical Manual. Tym razem nie dostajemy obrazków, a jedynie konkretne filmy i odcinki:
Star Trek: Generations
TAS: Yesteryear
DS9: Heart of Stone
DIS: Vulcan Hello
W komentarza dyskusje - a to suplement poświęcony podróżom temporalnym, budowaniu relacji pomiędzy postaciami, czy almanach różnych gatunków do grania.
Patrząc na tempo pojawiania się kolejnych wskazówek, to za kilka dni (być może w najbliższą środę) będziemy wiedzieć więcej.
ilustracja: screen z ST:Generations
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thefandomentals · 4 months ago
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From PADDS and Tricorders to Starship cloaking, learn the ins and outs of Starfleet tech in the Star Trek Adventures Technical Manual ,coming this June from @modiphius.
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tearablemonsters · 2 years ago
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I miss running Star Trek Adventures.
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hishgraphics · 1 year ago
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Last week, in a one-shot Star Trek Adventures tabletop RPG session, my niece Anya plays Commander Jewel Mochizuki, XO of the Walker-class USS Bangkok. It is July 2260. Captain Adilia Morales is sent by Starfleet to investigate the SOS from the Saladin-class USS Neptune in the Anansi Aleph system.
Captain Morales assigns Cmdr Mochizuki to the rescue ops. Upon dropping out of warp, Science Officer Lt Amanda Heisenberg scans nearby gas giant Anansi Aleph III detecting a ship in its upper atmosphere. Helmsman Lt. Cmdr. Simone Tsang plots a course there.
An electrical storm under the Neptune disables scanning, comms and prevents beaming. Cmdr Mochizuki orders Tsang to launch a probe. Despite the atmo disturbance, Mochizuki succeeds [using Control+Conn] in remote flying the drone. The Neptune seems fine, and there is no sign of activity.
Then, Mochizuki leads a landing party with Tsang & Heisenberg in a Type-7 shuttle. They pass the probe on its way back. The winds and ionisation disruption buffet the shuttle, but Tsang skillfully lands them in the Neptune's hangar bay, beside another Type-7 shuttle.
They disembark and are jumped by a creature out in the corridor. Mochizuki stuns the creature with her phaser. The creature is a dog-sized leathery ball of muscle with a huge maw and sharp teeth.
Heisenberg reports that there are multiple lifesigns on the Engineering Deck - but no reply on comms. Tsang informs the XO that the ship is sinking into the storm clouds below which would destroy the ship.
With 15 minutes left, they split up. Heisenberg proceeds to the Science Department to learn more about the creatures. Mochizuki orders Tsang to find and destroy the creatures while she heads for the Engineering Deck. The XO fails to break the lock on the Engineering Room, where the Neptune survivors are trapped. Another creature jumps her but is disintegrated by her phaser.
Then Heisenberg calls. She is under attack by more creature before her signal cuts off.
The Neptune rocks violently as it descends into the topmost storm clouds. Tsang reports that an organic, egg-like object smashed through the hull & hatched some time ago. The hull breach is contained by emergency forcefields for now.
Mochizuki heads toward Tsang but en route a group of four creatures rush for her. They are pursued by a large 3-m long tentacled creature! Mochizuki and the small aliens flee together. But [by spending 2 Momentum] a lightning hit activates the corridor security forcefield and traps the creature. The smaller aliens are also happy at this development.
Then Heisenberg shows up with more of the smaller creatures in her arms. She discovered that the smaller gir-ligud are not hostile. The USS Neptune picked a group of them in space as they were being hunted by the larger sarab-bok. The predator travelled in an egg-like vessel that had smashed into the starship in search of its food.
Lt Cmdr Tsang reaches the bridge but helm power is off. The XO finds a power junction and [with Reason+Engineering] successfully diverts power to the bridge, allowing the helmsman to pilot the ship up and away from the electrical storm.
The Neptune out of danger, Mochizuki beams the trapped sarab-bok out to space and rescue the near-frozen crew in the Engineering Room – some of which had been devoured by the huge alien creature.
With the survivors safe and sound, the USS Bangkok and the USS Neptune then warp away from Anansi Aleph III.
THE END
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boardgametoday · 1 year ago
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Modiphius announces Star Trek Adventures: Second Edition!
Modiphius announces Star Trek Adventures: Second Edition! #ttrpg #startrek
Modiphius Entertainment will publish a second edition of its award-winning Star Trek roleplaying game, Star Trek Adventures, later this year with a new core rulebook and a series of game expansions to follow. Modiphius has added Star Trek: Strange New Worlds and Star Trek: Prodigy to the license, allowing it to produce game material for both series alongside the rest of the franchise. A new…
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jkcorellia · 10 months ago
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Newest TTRPG I'm excitedly learning about: Star Trek Adventures 2e
I've been a Star Trek fan for decades - never a superfan like with Star Wars, but a constant low simmer. So when I saw someone recommend Geek & Sundry's Shield of Tomorrow as "not just a great Star Trek RPG series, but a great Star Trek series," I checked it out almost immediately. It is a great series so far, it does feel like Star Trek, and the system seems great so far.
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twincitiesgeek · 1 year ago
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Star Trek Adventures Second Edition to Release at Gen Con
A new edition of Star Trek Adventures is coming, but don't worry—you won't have to abandon all your first-edition supplements.
Since its release in 2017, the Star Trek Adventures role-playing game by Modiphius Entertainment has introduced a bevy of supplemental products for its proprietary 2d20 system. The publisher recently announced it would be launching a second edition of the game at this year’s Gen Con, with preorders available now, but given this history, existing players may find themselves too financially…
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open-hearth-rpg · 2 years ago
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New STA Lifepath Options
Last week we finished the final, climactic battle in our five-year 13th Age campaign. As promised I ran the group from level one to level ten, the maximum. We began in September of 2018 with a Microscope session to establish the world, create Icons, and give me ideas for creating the map. The pandemic knocked up for a little bit of a loop, but during the lockdown (and a while after) we played online before returning to face-to-face.
That session also saw us deciding on our next campaign. I’d pitched them six concepts and I had them each rank them. We ended up with three at the top within a point of one another. In the end we went with Star Trek Adventures, primarily because of those top three, no one had ranked it as their lowest. I’ve run STA before and I’m excited to play it out face to face.
In particular I dig Star Trek Adventures’ lifepath-based character creation. It offers interesting choices and generates a unique backstory for players to work into their concept. Elaborate character creation processes are funny in that you really only go through them once and then move on to other systems for play. So sometimes it seems silly to do a bunch of work on those options— given how little time at the table they actually take up.
So of course over the weekend I built a set of new STA lifepath options as you’ve probably already guess for the title. There are some new options in the Klingon core rules and the Star Trek Adventures Player’s Guide, but for this I’ve focus on adding options to the core rules lifepaths. I’ve added four new Environments, four new options for Upbringing, and an entirely new table of twenty Career Events. For this last one, players can pick which table to roll on or randomly determine that.
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rpgcovers · 1 month ago
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Star Trek Adventures: Strange New Worlds - Mission Compendium Vol. 2 ~ Modiphius Entertainment (2019)
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theresattrpgforthat · 10 months ago
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How To Find Cool Games: On DriveThruRPG!
So disclaimer upfront: I don’t use the DriveThruRPG website nearly as much as Itch.io. Some of those reasons are practical (there’s no tagging system, the catalogue is rather D&D saturated,), while others are more… well, shallow (the website isn’t as pretty).
However, DriveThruRPG is a very good tool to have in your toolbox when it comes to finding cool ttrpgs, for a number of reasons, the primary one being that it’s for TTRPGS and only TTRPGs! Let’s get started.
The Search Bar / Categories.
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You can start by doing a basic search for a game that you already know about, or by searching for a keyword, like “pirates” or “zombies”. You’ll get titles sorted by “relevance”, so things that have the keyword in the name will show up first. One of the biggest downsides of this strategy is that everything kind of gets lumped in here: supplements, maps, expansions, adventures, character sheets… the list goes on. However, you can narrow down what you’re looking for by using the toggles at the top of the website. I personally usually narrow down search results by selecting “Product Type” and then “Core Rulebooks”.
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One nice thing DriveThru has compared to Itch.io is that you can combine categories, so if I wanted to brows say, Gothic Horror Core Rulebooks priced under $20, well I can do that! My favourite categories are for genre, but another set of categories that you may find very useful once you’ve familiarized yourself with some games is the Rule System category. There are categories for systems like the Year Zero Engine, Forged in the Dark, BRP (Basic Roleplaying), OSR, and so much more. There’s also “other systems” and “any system” categories if you want to find something that’s unique or that can be used across games.
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DriveThru also has a lot of games published in different languages, and you can narrow your results to see what’s been offered in your language. I think there are more options on this website than there are on Itch, although you might benefit by finding one or two publishers in your language on DriveThru, and then check the publisher’s website from there.
The Homepage
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Another reason to check out DriveThru regularly is the sales and promotions. The top banner of the homepage will typically advertise a few things: the Deal of the Day, current themed sales, and special offers that DriveThru RPG wants you to know about. Their homepage also has Bestselling Titles, Most Popular Games Under $5, Newest Games, Featured Titles, and, if you scroll down enough, Personalized suggestions. Unlike Itch.io, DriveThru does a lot of work to show you what’s new, what’s hot, and what’s a really good deal right now, which can all be really helpful things!
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When you land on a game, you’ll be able to see whether or not DriveThru sells physical copies, some basic information like book size, rule system, publisher & author, and a blurb describing the setting and other general information about the game. DriveThru has a side panel with “Customers also Bought”, which is great for showing you things that you might like, either because they surround the same theme, they work for the same game, or they are in a similar genre. (Another thing that Itch isn’t quite as good at.)
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You’ll also be able to see (and leave) reviews for game, including the ratings left by other people who have picked it up. Occasionally I’ll find really useful information in the reviews, as reviewers might talk about mechanics they love or loathe, or recommend styles of play that they feel the game matches.
Finally, like Itch, DriveThru will let you know if you’ve already bought the game, and provide you with a download shortcut.
Publishing House Pages
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Larger publishing houses typically have their ttrpg content sorted very nicely for you on their publisher pages, to help you find the things that you want. Modiphius is a great example, sorting Star Trek, Dune, Fallout, and their 2d20 games all in special categories.
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Many publishers also have a Community Content section, which is great if you’re looking for assets, new adventures, hacks of a game system and some very reasonably priced (or even cheap) game additions. Similar to Itch, DriveThru has a Pay-What-You-Want feature for many games, although, unlike Itch, most PWYW titles require that you pay a non-zero amount.
Newsletters
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When you create an account on DriveThruRPG, you can sign up for various different kinds of newsletters. Some come directly from DriveThru itself: this includes the Follow Your Favourites and Deal of the Day options, as well as weekly/monthly newsletters carrying information about new releases, special promotions, and (often) a free ttrpg product of the month.
However, on top of that, when you purchase a game or follow publishing pages, you can also get emails about new releases specific to those creators, as well as updates if a new version of a game you bought has been added. Often if it’s a game you already bought, this means you own the new version too - something that DriveThru has in common with Itch!
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The Follow Your Favourites announcements will line up with whatever you’ve chosen to follow on the website. I’ve asked for updates about new Core Rulebooks, and I also get updates from the Onyx Path and a few other places where I found games I really liked. I also check the Deal of the Day offers fairly regularly; sometimes there are really really good deals offered and if it’s a game you know or like, then you don’t want to miss out on a sale!
Wishlists
DriveThru allows you to add games to wishlists to look at later, and even gives you the ability to sort your wishlists, although the process feels harder to look through than Itch does; I think it might be a UI issue.
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However, because it acts like a wishlist, you can move games from the wishlist into your cart and vice versa, as well as move the games to another list. One really nice thing about the wishlist section is that DriveThru will alway show you when something you want is on sale, and how much it is normally - Itch does this too, but in this case, DriveThru is much easier to read!
I mostly sort my wishlists into Core Rulebooks and Supplements, because I don’t have nearly as many games bookmarked on DriveThru. If it exists on Itch, I store it on Itch - but there are plenty of other, “someday’ games, that I want to be able to find again in the future.
Your Library
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DriveThruRPG has an app that you can download onto your computer or your phone, and it basically acts as a library that you can look through. In both the webpage and the app, you can sort your purchases alphabetically, from new to old, by publisher, by whether or not they were updated, and using similar categories as the search bar on the store front.
Free things can definitely be found here, even if they’re harder to look for. On DriveThru, most free products are things like character sheets, playtest games, or Quickstarts. However, some publishers do put up their stuff for free. Whenever I can get a Quickstart of something interesting, or if I find something being offered for free, I add it to my library. Free games are how I got started in ttrpgs, and QuickStarts are wonderful introductions to a system that usually give you a good idea of what the game is going to feel like.
Conclusion
Overall, DriveThruRPG is great for folks who like certain big publishing houses, and folks who like a good deal. I personally usually end up on the site because something in my emails caught my eye, which is the opposite of how I navigate Itch. DriveThru was my home base before I discovered Itch.io, so I still have a little fondness for the website, even if looking through it is a little bit of a slog.
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One thing that might be a bit of an annoyance is that if you own something from a certain company, they might be able to send you a lot of emails for every sale and new product. If this becomes too much, you can choose to opt out from those publishers.
If you don’t want to have to actively engage with the website as much as say, Itch, DriveThru’s email system is also a big help. You can customize your subscriptions to match what you’re interested in, and then just check your emails once in a while to see what’s on offer. After a while you’ll also learn about yearly events, like the Summer Sale, which often provides big discounts on a lot of different games.
DriveThru is also a great place to start if you’re looking for print versions of games: I don’t know what shipping is like to places outside Canada, but I definitely appreciate that it’s an option, and sometimes all you need to do is find a game or publisher - once you know that it exists, you can google that publisher, check out their website, and figure out the best place to order from there.
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haaaaaaaaaaaave-you-met-ted · 5 months ago
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Star Trek: Adventures 2d20 Starter Set Illustration by Andrew Clark
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pierwsza-dyrektywa-fluora · 6 days ago
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W końcu jest
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Po wielu przygodach z paczkomatami dojechał do mnie Technical Manual. Pierwsze zapowiedzi tego dodatku pojawiły się 12 marca, więc od tego czasu minęły ładne i okrągłe 4 miesiące.
Nie powiem za wiele o treści, ponieważ ledwie zdążyłem go przekartkować, ale widzę jak bardzo jest napakowany tabelkami i nowymi zasadami (talentami, zestawieniami etc) - dużo gęstego. Do tego jest czarna wstążka jako zakładka.
Paradoksalnie na moich sesjach technologia nie odgrywa aż takiej znaczącej roli. Owszem rozróżniam typ 2 i 3 fazera, i czasem lubię użyć jakiegoś terminu technicznego czy naukowego, ale kiedy moi gracze pójdą głębiej i zaczną dopytywać (a gdzie tu jest wpływ pola elektromagnetycznego, a jaka jest charakterystyka spalin w tym układzie zasilania), to szybko rozkładam ręcę i wymawiam się fizyką serialowo-filmową.
Być może ten dodatek pomoże mi dodać parę nowych sztuczek do mojego repertuaru.
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thefandomentals · 11 months ago
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