#UX/UI Basics
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How do digital marketing skills give students an edge in the job market?
1. Intro: Get Ahead in the Job Hunt
Want a leg up in the job market? Digital marketing skills are the way to go. Online branding and getting people interested online are super important now, and it's only getting bigger. If you know this stuff, you're way more likely to land a good job that pays well. A Digital Marketing Course in Coimbatore is going to teach you how to use the same tools and tricks the big brands do. You’ll be ready to hit the ground running after the training because you'll learn everything from how to improve search engine results to running ads, making content, and checking how well things are working. Knowing this stuff can also help you build your own brand or work for yourself. Companies want people who can change and adapt quickly so being good with digital stuff is not just a plus anymore, it's a total must-have.
2. Digital Marketing: Your Career Fast Pass
If companies want people who can do digital marketing, you need the skills to get hired faster. They're hunting for talent who know their way around things like Google Ads, Meta Business Suite, and how to make websites show up higher in search results. So, how do digital marketing skills give students an edge in the job market? It's easy! You can actually show them real results from campaigns you've worked on. With Digital Marketing Training in Coimbatore, you'll get to play around with real projects, get confident, and build up a portfolio that really shines. By getting your hands dirty with email marketing, social media, and getting others to sell for you you'll become really rounded. Because of all this, you'll probably get interviews faster and get offered more money.
3. Tools You Can Use Right Away = Job Ready
Another big reason digital marketing skills give students an edge in the job market is getting to operate the tools. Companies like people who already know how to use Google Analytics, SEMrush, Canva, and other platforms. A good Digital Marketing Course in Coimbatore will make sure you get that hands-on experience. Knowing how to see how people are using websites, figure out why they're leaving, and make landing pages better. It’ll make you a better thinker. Knowing the other skills is useful which is why people get a Python course in Coimbatore too. It's useful!
4. Jobs in All Sorts of Places
People wonder: How do digital marketing skills give students an edge in the job market, even if I'm not in marketing!? Well, it works anyplace. Hospitals, schools, banks, stores… they all need people who know digital marketing. In Digital Marketing Training in Coimbatore, you'll figure out how to reach all sorts of different people. Being able to switch gears like this means you'll have good job prospects, even if the market changes. LSI keywords like search engine marketing, brand strategy, and performance marketing are the things that will help widen the skills you've got. Digital marketing isn't just one job—it's a backstagepass pass to tons of different fields
5. Everyone Wants Data Smart People
These days, it’s all about data for businesses to grow. Digital marketing students learn how to read that data, guess what's coming, and make things better. So how do digital marketing skills give students an edge in the job market, you ask? They get the idea of things like KPIs, CTR, how to turn views into sales, and how valuable a customer will be in the future. The Digital Marketing Course in Coimbatore mixes creative stuff with clear logical thinking. If you mix in some data skills with Python—you become someone companies really want. You can get hired as a Data-Driven Marketer or Marketing Analyst easy.
6. Show What You Can Do with Real Projects
Gotta learn by doing. If you go to Digital Marketing Training in Coimbatore, you can work on live campaigns and projects, and that becomes proof that you know what you're doing. It looks great when companies are going to interview you! I can tell you that digital marketing skills give students an edge in the job market! A solid portfolio shows you're ready to take steps, use your imagination, and get things done. It shows you know how to create content, know your way around blogs and ads. You can do it! Tools like WordPress, Mailchimp, and Hootsuite can help make your portfolio shine.
7. Certifications = Trust
Something else: digital marketing skills give students an edge in the job market because of certifications. Lots of courses offer Google, Meta, and HubSpot certifications. These make your resume look better and make you seem more trustworthy. The Digital Marketing Course in Coimbatore from good places will give you those globally known certifications. That proves someone tested you and said, Yeah, this person knows what they're doing. So companies love to hire these people. It's a big help when recruiters see you have the skills and know how to use them.
8. Work for Yourself, Work from Anywhere
Digital marketing lets you work freelance, for agencies, or just from home. You're not stuck in one spot, and now it is your superpower.After Digital Marketing Training in Coimbatore, you can start snagging freelance clients or open your own little digital shop. How do digital marketing skills give students an edge in the job market? It means you can start earning money even before you graduate. Stuff like content creation, running ad campaigns, working with influencers, and finding new customers are skills everyone wants. And with how many people are doing freelance work these days, this independence is a major advantage.
9. Grow as a Person, Not Just a Marketer
Besides all the technical stuff, It builds confidence and helps you speak and write better, and get creative to boot. How do digital marketing skills give students an edge in the job market? Because it forces you to think, come up with ideas, plan, and solve problems. A Digital Marketing Course in Coimbatore that requires group projects gets you ready to work on a team in the real world. Getting good at talking to clients, telling stories, and writing to get people interested will give you an edge when you're applying for jobs and at interviews.
10. The End: Xplore IT Corp Gets You Ready for Work
So, how do digital marketing skills give students an edge in the job market? It means having real, useful skills and knowledge that get your foot in the door to different jobs across all sorts of fields. From looking at data to running whole campaigns, you'll get a really solid skillset. Whether you're just starting out or want to change careers, taking a Digital Marketing Course in Coimbatore or Digital Marketing Training in Coimbatore can change where you're headed. Throw in a Python course in Coimbatore, and you'll be super strong in marketing analytics. Go with Xplore IT Corp, they're known for quality digital education and will set you up right with support, internships, and smart advisors.
Top 5 FAQs
1. How long does it take to learn digital marketing if I train in Coimbatore?
Usually, courses take 3 to 6 months. You’ll work on real projects, learn to use the tools, and get certified.
2. Can I get a job right after the marketing course?
Yup! Lots of people get jobs as SEO analysts, social media people, and doing PPC right after training.
3. Do I need to be a tech geek to learn digital marketing?
Nope! Anyone can learn it. It helps if you kinda know how the internet works.
4. What tools will I learn in a marketing course?
You’ll learn Google Ads, Google Analytics, SEMrush, Meta Business Suite, Mailchimp, Canva, and more.
5. Should I learn Python for marketing?
Yes, Python helps with data stuff, automation, which makes you way more useful.
#Search Engine Optimization#Social Media Marketing#Content Strategy#Google Analytics#Google Ads#SEM tools#Email Campaigns#Brand Awareness#Influencer Marketing#Conversion Rate Optimization#PPC Advertising#Affiliate Marketing#Performance Marketing#Customer Engagement#CRM Tools#Web Traffic#Blogging#Mobile Marketing#UX/UI Basics#Campaign ROI
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I have this inconcrete (and perhaps poorly based) vision of early music synthesizers, where someone could grab a handful of basic waveforms and route them through different processors/functions to slowly transform them into music.
And, more specifically, I envision doing that, but with images.
#i've used software that *could* accomplish that before#but the poor ui/ux basically betrays the whole concept#i could also *make* software that does that#but that's another battle altogether#text
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ppl complaining about the new legally blonde prequel coming out didn't seem to get the movie cause elle WAS interesting and smart from the get go????
"i have a 4.0...." "but in fashion merchandising"
girlie's got a business related degree from the beginning, even if it's a "frivolous" thing
i think u rlly missed the main idea?
#personal#omg no i want the FIT MPS in global fashion manageneny#management*** im rlly grumpy cuz like 3 yrs ago it was an MBA but now its an MPS ;^;#which i wanna try to shmooze my way into having my company pay for#(or hop to someone else who WILL pay cuz at work i built basically the same automation system VS has lmao#like my coworker who used to be at VS was like 'u made this....huh this is what VS contracted out')#BUUUUUUUUUUUUT like i was one of the top students in my class for my art school and ran a student org#and when i told ppl i wanted to do either animation or apparel with my graphic design degree ppl were sooo nasty#i mean like PROFESSORS and advisors /#:/#so i feel for the character lmao?????? cuz i know for a fact i earn more than my archi and a couple of my ui/ux friends who#like...arent at faangs so.........and im happier than them :)#like ive been on a product development design team as one of two artists for 2.5 years now#and like i have to be in the FASHION MERCHANDISING meetings#and....theyre business meetings about sourcing and costing and meeting minimums to make profits#its not cutesy clothing its....spreadsheets#and my art automation system is also based off of a spreadsheet :)
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Discover top 5 web design tips for beginners to create user-friendly, mobile-responsive websites. Learn essential design principles today!
#Web Design Basics#UI/UX Design#Web Development#Beginner Web Design#Responsive Design#TCCI Computer Coaching
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In today’s digital-first world, visual communication is more than just an art form—it’s a critical skill that bridges design, technology, and storytelling. The field is evolving rapidly, driven by innovations in media, advertising, UI/UX, and branding. If you're considering a bachelor of visual communication, 2025 is the perfect time to enter this dynamic industry. This guide will explore the latest trends, career opportunities, and top colleges offering this program.
#visual communication#ui ux design course#graphic design basics#bachelor of visual communication#graphic designing course in delhi
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Top Colleges and Career Prospects for a Bachelor of Visual Communication
In today’s digital-first world, visual communication is more than just an art form—it’s a critical skill that bridges design, technology, and storytelling. The field is evolving rapidly, driven by innovations in media, advertising, UI/UX, and branding. If you're considering a bachelor of visual communication, 2025 is the perfect time to enter this dynamic industry. This guide will explore the latest trends, career opportunities, and top colleges offering this program.
Trends in Visual Communication for 2025
As technology advances, the demand for creative and strategic design solutions is growing. Here are some key trends shaping the industry:
1. AI-Driven Design
Artificial Intelligence (AI) is revolutionizing visual communication, automating repetitive tasks, and enhancing creativity. AI-powered tools assist designers in generating layouts, editing visuals, and predicting user preferences in branding and marketing.
2. AR and VR Integration
Augmented Reality (AR) and Virtual Reality (VR) are becoming crucial in gaming, e-commerce, education, and healthcare. Designers with expertise in AR/VR applications will be highly sought after in industries that prioritize immersive experiences.
3. UI/UX-Centric Visual Storytelling
As businesses emphasize seamless digital experiences, UI/UX principles are deeply integrated into design processes. Pursuing a UI UX design course equips students with skills to create user-friendly websites, apps, and interfaces.
4. Motion Graphics and Interactive Design
Static visuals are giving way to engaging animations and interactive elements. Brands leverage motion graphics to captivate audiences, making it a critical skill for modern designers.
5. Sustainable and Inclusive Design
With increased awareness of environmental and social issues, designers focus on sustainable packaging, ethical branding, and accessibility in digital platforms. This shift highlights the importance of user-centric and socially responsible design.
How Visual Communication Impacts Various Industries
A degree in visual communication opens doors beyond traditional design careers. Many industries rely on visual storytelling for effective communication.
Marketing and Advertising: Brands use compelling visuals to enhance engagement and conversion rates in campaigns.
Film and Animation: Storyboarding, visual effects, and motion graphics play crucial roles in the entertainment industry.
UI/UX Design: Designing intuitive digital interfaces for websites, mobile apps, and software.
E-learning and Publishing: Interactive infographics and engaging content improve user experience in education and digital publishing.
Corporate and Branding: Businesses use strategic design for corporate identity, presentations, and promotional materials.
Career Opportunities After a Bachelor of Visual Communication
A bachelor of visual communication offers diverse career paths. Some promising roles include:
Graphic Designer – Creating brand identities, advertisements, and print/digital media.
UI/UX Designer – Specializing in web/app interface design and user experience enhancement.
Motion Graphic Designer – Designing animations for social media, advertisements, and entertainment.
Art Director – Leading creative teams in branding, advertising, and media agencies.
Illustrator – Crafting visuals for books, digital platforms, and merchandise.
Brand Strategist – Developing marketing strategies using compelling design and storytelling.
With the rise of digital platforms, professionals can also explore freelancing, entrepreneurship, and social media-based design careers.
Top Colleges Offering a Bachelor of Visual Communication
If you're considering a bachelor of visual communication, choosing the right college is crucial. Here are some of the best institutions in India offering this course:
1. The Design Village (TDV), Noida
TDV is a top-tier design school that provides an interdisciplinary approach to design education. The program integrates graphic design basics, UI/UX, motion graphics, and branding, ensuring students are industry-ready.
2. National Institute of Design (NID), Ahmedabad
NID offers a comprehensive design curriculum with a strong focus on research, innovation, and industry collaboration.
3. MIT Institute of Design, Pune
MIT Pune provides a well-rounded graphic designing course in Delhi with a focus on digital and interactive media.
4. Pearl Academy, Delhi & Mumbai
Known for its modern design approach, Pearl Academy offers a mix of creative and technical skills in visual communication.
5. Srishti Institute of Art, Design and Technology, Bangalore
Srishti encourages experimental and research-based design learning for students who want to push creative boundaries.
Why a Graphic Designing Course in Delhi is a Smart Choice
Delhi is home to some of India’s best design institutions and offers numerous opportunities for aspiring designers. Studying a graphic designing course in Delhi gives students access to a thriving creative industry, networking opportunities, and exposure to real-world projects.
Graphic Design Basics: What Every Student Should Know
If you're starting in visual communication, mastering graphic design basics is essential. Here are some key principles:
Typography: Choosing the right fonts for readability and brand identity.
Color Theory: Understanding how colors evoke emotions and create contrast.
Composition & Layout: Arranging elements for aesthetic appeal and clarity.
Branding & Identity Design: Creating logos, packaging, and promotional material for businesses.
Software Proficiency: Learning Adobe Photoshop, Illustrator, and Figma for digital design.
Conclusion
A bachelor of visual communication is a gateway to diverse and lucrative careers in design, marketing, technology, and entertainment. With 2025 bringing advancements in AI, UI/UX, and AR/VR, skilled designers will be in high demand. Institutions like The Design Village, NID, and Pearl Academy offer programs that equip students with future-ready skills. Whether you're passionate about branding, UI/UX, or motion graphics, this field provides endless opportunities to innovate and create impactful visual experiences.
#visual communication#ui ux design course#graphic design basics#bachelor of visual communication#graphic designing course in delhi
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Graphic design is at the core of visual communication, shaping how we perceive brands, products, and digital experiences. As we move into 2025, the demand for skilled designers continues to grow across industries, from advertising to tech. Whether you're exploring graphic design basics or considering a specialized UI UX design course, understanding the evolving trends and opportunities in the field is essential.
#graphic design colleges#graphic design basics#best graphic design courses in delhi#ui ux design course
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KDE and pretty in the same sentence???
Stop talking shit about Linux Desktop Environments!
KDE is Pretty! XFCE is Efficient! Gnome... Mate is Traditional!
#really i don’t find any of them pretty#same for post 10 windows and post big sur macos#macos before big sur had good ui but macos ux has always been garbage#windows before aero was fine. not great but fine#aero for anything that wasn’t a basic win32 app was a mess#i also actually liked both the funny win8 aero and metro itself#win10 is sometimes good in concept but all over the place in practice#win11 is the actual worst
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HI HELLO EVERYONE. this is my first text post ever and basically the firsssst time I get to actually talk to people on here. SO…
A couple months or so passed since I joined Tumblr (tho I remember using it in 2014 to search for gifs of the series Skins… yikes), and I still don't really get how to use it properly and interact with this community.
The thing is, I've been using IG for years and years to share my illustrations and I've built a nice portfolio and a good network of colleagues and clients, but.. but. Lately (aside from recent developments with regards to Meta's shitty politics) that environment has become pretty damaging for my mental health: it's always a race to the top to achieve the most the fastest (don't get me wrong, I love seeing friends and colleagues doing cool stuff, I'm really proud of them!! but still), plus hate speech is popping up more and more and I find myself doom scrolling much more often because of it. And the algorithm is, weeeeeeell, a bit of a bitch. But the most mostly I CAN'T STAND THE NEW 4:5 GRID LAYOUT (IT'S NOT EVEN 4:5!!!) (WHO THE HELL IS THE UI/UX DIRECTOR AT META!!!!!!!)
Anyway, I've been looking for a better way to share my art (just for the joy of sharing it) and I hope I found it. It is so heartwarming to see you all interact with my posts and read all the kind words you go out of your way to write me. it's nice, really. 💕 I WANT TO THANK EVERYONE FROM THE BOTTOM OF MY HEART BUT IDK HOW SINCE I DON'T WANNA REPLY TO ALL INDIVIDUAL REBLOGS ASGDASDFSDHAJ I HOPE THIS MESSAGE REACHES U 💕
(if u have any advice on how to interact with others and how to properly use this site/tips on general tumblr etiquette I'd be glad to hear it) (also… didn't blogs use to have background music??? I'm not saying it's 99% of the reasons why I joined…… but it is, 99% of the reasons why I joined.)
ps. I'm pretty sure most of u are here for the TLT fanarts…. 👀 ok this is not a TLT themed blog BUT it's good to brainrot together thanks for passing by hehe (I have a lot more in store so stay tuned!!)
xx
-Diletta
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ESO Housing Wishlist - Master Post
My top wishes for Housing features. Many of these are also popular items repeatedly requested by the community: on the forums, reddit, in-game, discords, etc.
See also: #eso housing wishlist
Improve TAB-TAB-TAB-TAB-TAB to Select
My biggest frustration with the housing UI/UX. Explained, video + potential solutions:
https://moonpile.tumblr.com/post/774590743855644672/tab-tab-tab-tab-tab-eso-housing-uiux
https://forums.elderscrollsonline.com/en/discussion/671574/housing-ui-please-add-an-easy-way-to-switch-btwn-mouse-vs-keyboard-precision-positioning
Option to add slots to homes < the 700 cap
We all know "more slots!" is the most popular request, and we know it can't currently be done. But could smaller homes be upgraded? E.g. +100 to Bismuth Steam Baths or Sleek Creek. AND/OR: Option to switch item slot type: Exchange a few Collectible slots for Traditional as needed.
Toggle to hide NPC paths in Edit Mode
(Eye strain when building and visiting. I rarely use paths because it becomes a neon mess in Edit mode.)
Custom-placed portals / entrance
(NOT more load screens please; the 1-second black screen like base game doors have are fine. + Option to choose a custom entrance / spawn point (within reason, not death traps).) This could be a 2-way portal, similar to the ones in dungeons. It might be 2 different features: custom placed portals & custom spawn point. Allowing players and visitors to port directly to a build site would save on dozens / hundreds of slots that get wasted on reskinning (Example: https://moonpile.tumblr.com/post/787718413012369408/the-boat-house-hundings-palatial-hall-eso). Or curb confusion in houses like Potentate's Retreat – many great builds leave the house completely empty and build in the back; a new-to-housing visitor would not know this and might think there's nothing to see (especially without descriptions in Home Tours). We could make better builds and maybe even complain a little less about the slot limits! Setting a custom entrance would bypass extra load screens in houses like Hall of the Lunar Champion. (E.g., instead of having to go through the main hall, you'd port directly into the set wing.
Lock / unlock interactibles individually
Ideally: 1. Lock all items (as currently implemented by Limited Visitor) then 2. manually unlock specific items that would be OK for guests to use. In some builds we'd like visitors to use certain doors or other toggle items, without the thread of it being "vandalized" (by trolls who change all the lights, etc.)
Add more EHT functionalities to Editor, like right-click-to-place:
https://forums.elderscrollsonline.com/en/discussion/666092/please-add-ehts-right-click-to-place-put-away-to-base-game
Home Tours: Descriptions, custom books, screenshots
This one needs its own post:
Brightness and Hue/Saturation sliders for lights
Let flying pets sit!
At least in homes :( and Houseguests too. https://forums.elderscrollsonline.com/en/discussion/656851/feedback-u42-u-flying-pets-please-let-them-sit
A collectible, 1-slot "Crafting Rotunda"
I'm more likely to revisit my old builds when they have crafting stations. I either blend them into the build, or make my own "Rotunda" with a simple floor and the basic stations, grouped with a Collectible furnishing I can easily search for and summon to my location:
But this takes a lot of slots. EHT has a similar option, but again not everyone has EHT (I don't use this because it has a chance to mess up placement of things & undo/redo history, since grouping can be buggy even in base game). It would be amazing to have a 1-slot Collectible version: a nicely-designed floor or pergola with the 7+ basic stations (optionally with Outfit, Transmute, etc.) So players could include this as part of the build if they wanted, or easily summon it from F5 / underground / whatever.
Make ALL furnishings available in the Crown store or stacks in tester boxes on the PTS
Many are missing from the PTS altogether (e.g. Murkmire throne, plants, etc.) or can only be accessed one at a time, requiring a create/delete-alt-toon parade. https://forums.elderscrollsonline.com/en/discussion/675965/with-dev-schedule-changing-can-pts-na-eu-schedule-please-be-more-balanced
Make it impossible to copy/paste builds unless the builder allows it:
Extendable chain and rope:
Simple chain and rope furnishings with 2-3 interaction states: long, longer, short. Because it's not always possible to clip entire chandeliers through a floor to hang something. And a nuisance to spend slots hiding the candle part of Druidic Gourd Candle, Hanging and similar just to use the rope, or spend slots using multiple Daedric chains, etc.
Refresh Home Goods vendors
Add new items (old assets) to vendors in old zones! E.g. some in #eso plant wishlist, #eso furniture wishlist
Scaling items
Within limits, not to stretch textures. We already see item scaling in the world, and some scaling options would help reduce the need for more furnishings. Like the above example of Plants, Dense Underbrush.
VFX / memento player
Some gizmo that can be "attuned" to store and play visual effects like Mementos, which otherwise sit forgotten in our Collections menu. Similar to the Constellation Projection Apparatus, but customizable. (E.g. I could make it project Soul Crystals of the Returned.
More interaction for homes like harvesting, fishing, bed rest bonus, etc.
Even if very limited like once daily, like the Dragonguard crate. Reason to revisit our own homes.
Armor & weapon racks, mannequins, musical instruments
To show off our collected weapons and armors! It would be fun for unique quest items too, things that normally get vendored. Musical instruments included here too because it's crazy seeing all of these assets out in the world everywhere, but unable to use them!
Change house zone music
Choose from soundtracks from other houses / zones, including quiet ones, like the entrance hall of Hakkvild's. Music boxes are 1. attached to Effects volume rather than Music volume, 2. usually high-pitched. So I can barely hear them (have Effects turned down because some can also be too disruptive), and when I can, they become grating quickly.
Bards as Houseguests
Especially Daahin from Rimmen!
Place our alts as Houseguests
Some homes belong to specific characters; it'd be nice to see them there and give homes more life. It would be really fun if they could wear polymorphs!
A lot of specific items, existing assets:
Like this plant: https://moonpile.tumblr.com/post/757549546985373696/eso-housing-wishlist-plant-wishlist-p1
Birds, tiny frogs and giant glyptodons! And other "Environmental" creatures. (preferably not as pet slots; regular Collectible or Special furnishing would be great)
Simple glass windows! Like 1 side of the Display Case, Large from Alinor.
#eso furniture wishlist
#eso plant wishlist
On/Off toggle for luminous windows
We're happy they no longer change with weather / TOD as of the last update! But it would help to have an on/off toggle for any "enchanted" windows that project light.
Fill containers with dirt or water
Would be cool if possible!
More granular time-control
Bottom of the list because the time control we got is already a great help. But more time options would be wonderful. Explained: https://forums.elderscrollsonline.com/en/discussion/633586/a-little-disappointed-in-the-chronometer-suggestion
Fulfilled:
Weather Control! ✔
This was a big one; vastly improved building and visiting. Thank you!
More storage, furniture storage and/or deconstruction ✔
(If decon, it must return all mats. Else it's not worth it and not a suitable replacement for storage. Furniture is too expensive.) This was helped greatly by the Furnishing Vault, thank you! Most heavy housers say it did not empty our storage houses, and wish it held more 200-stacks instead of 500 1000-stacks;it's rare that we stack any single item over 200. But it's a great addition, and since adding more slots to this one wasn't possible, could we hope for more Vaults in the future?
Large landscaping pieces, water
Partly fulfilled! ✔
Related: Scaling items
#eso plant wishlist
Everyone uses the overgrown hedges for green cover. Something like Plants, Dense Underbrush but MUCH larger would be so helpful. Really happy that a lot more items like this were added since Gold Road!! The Dawnwood trees and structures are incredible (shame about the plan drop rates though) and the new Sandstone Boulders and Water Chestnut trees from Solstice are fantastic for cover-up. Thanks also for giving Tree, Gentle Weeping Willow as a login reward! More like this please :) There's also a great-looking water feature pack datamined. I hope it won't be too expensive, and that the new waterfalls will not have frustrating rocks jutting out in front like the Summerset one. We also got some big new bushes and grass clusters! But no green. I'd love more dense, green options that can convincingly cover bare, brown ground and floors. The Dawnwood platforms and ramps have helped.
#eso housing wishlist#elder scrolls#eso#elder scrolls online#eso housing#eso home tours#eso furnishing wishlist#eso plant wishlist#eso U46#eso U47
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End of October Update
There's got to be a less clunky way for me to title these things but maybe I'll figure it out after a few posts.
Anyway at the top of the order I want to say that uh... the Abacelsus zine is not happening by halloween unforch.. I just started school part-time and it being part-time is still kicking my ass! So tentative release date will be on 11th November unless something else happens....
On the plus side I'm done with the cover so all that's left is the back page and cramming all 24 pages full of drawings 👍
-> As I've said at the end of my previous post I want to make more blog style posts so here's me trying to do that, more under the cut
🔐Abacelsus Zine
I'm still deciding on whether i want to print it A5 or B5 but I'm leaning towards A5, though for the digital release it doesn't really matter lol
As mentioned, I'm done with the main cover so I just need to fill this entire thing with stuff, I said 24 pages but really the total page count is 30. I'm just not counting the cover and the blurb stuff.
I'm half taking a break with this at the risk of burning myself out and half paralysed with starting it. Plus I've kind of been more into Axl & I-no hilariously but I'll always love A.B.A. I think the lack of any real info really lends her well to interpretation which is always fun.
I've never really been one to engage in fandom so I'm probably going to be doing my own thing. That being said if anyone has any suggestions feel free to drop them in my strawpage or ask box :)
🥤 Strawpage & General Socials
The bugs make my pages so decorative, I gotta draw more bugstyle guys.
Speaking of strawpage, I made one of those! It was really fun, I have a short OC info tab with descriptions of some of my main guys. I'd love for you to check it out.
This kind of acts as my ask box for twitter since there's not one there and apparently it's basically my main social media site these days so I'm just mirroring my experience here over there too.
Hilarious timing considering that it's basically collapsing on itself once again, I'll probably still be on that damn site until it implodes but I also have a Bluesky account for those that care about it.
The sky follower bridge extension is really useful for bulk following people from twitter to bsky
I'd love to post there more but there's not a queue function and that's very important to me as someone who is not American and lazy to remember optimal timings.
Did you see? I also have a new pinned for this blog! Wanted to make a new one for a while now, always thought the old one was so freaking long. All the old info is still on my about and faq page though I don't know who actually looks at those.. a relic from years past..
☹ School
Sigh, like I mentioned earlier I'm doing school again! At my big age, but I'm having fun so far! It's part-time but it's still kicking my fucking ass! It's the main reason why I'm a little disoriented this month honestly.
Do you like it? I spent an entire Sunday making my class miro board look niceys and then proceeded to get nauseous from cybersickness afterwards LOL
I'm doing a UI/UX course and I have to say the funnest part about it is making personas, it's like making OCs. Don't particularly like writing though.. but also that's a lie considering the numerous amount of paragraphs in this blog post alone haha
🎁 Merch
I've also gotten confirmation that I'll be boothing again next year in Febuary! So I gotta start locking into making more stickers and general merch. I say this a lot but I do need to look into opening an online store because I just have tonnes of stickers and stuff lying around waiting till the next time I do a convention which is kind of a shame.
Oh, but I will say that if you are from Singapore and would like anything from my previous convention catalogue feel free to shoot me a DM on instagram and I can mail it to you locally, shipping's $2 SGD.
➰Closing Thoughts
All in all, been kind of busy this month with school and various loose threads from September but overall I think I'm doing better! I've also been cooking lately and truthfully that's my biggest achievement this month haha, been also getting really into canned fish. Yummy!
Oh and a last thing is that I've been itching to animate again so I'll end this post with a WIP of a gif I did last night/morning. I almost always never finish my animations but here's hoping this one actually makes it to the colouring stage haha
No prizes to anyone who can guess who these two because of course.
Thank you for reading! I know I can't expect everything to be done in a single month but I just wish I could do everything without getting tired or cybersick! If you'd like to support me, here's my ko-fi page and my itchi.io & gumroad as well.
If you have any questions or just generally want to talk to me, my DMs and askbox is always open! Any professional enquires can be sent towards my email as well: [email protected]
XOXO, Stay weird!
-Eliot :)
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Hi there, Love your work! I'm also doing stuff in Unreal and it feels like it's rarer to find other indie devs using it. I love how clean all your UI feels, and UI is something I seem to really struggle with.
Do you have any recommendations for workflows / tips / sources etc for getting better at UI?
Also I'd love to know more about the material / shader workflow for your latest post if you have more information anywhere.
Thanks :)
Hello there! Thank you!! I hope you don't mind me answering publicly as I feel like some people might be interested in the answer!
I really appreciate your UI (User Interface for those not knowing the acronym) compliment as it's something I've spent a long time working on and specializing in, in my career as a software engineer. UI/UX often goes completely unacknowledged or taken for granted even though it takes a lot of time and hard work to create and develop. In the engineering world I frequently had to advocate for and explain user experiences to those who didn't have as deep of an appreciation for UI or a very sophisticated understanding of why a good, visually appealing user experience makes, or on the flip side, can break everything. I think it's a very challenging, overwhelming topic to grasp and communicate, but just by being interested in it you're already way ahead!
There's a lot going on with UI. From visuals to knowing common design elements to successfully conveying a story to the user to implementation to testing to designing for accessibility to animation and I probably didn't cover everything with that run-on sentence. There's frontend engineers out there whose role is solely to maintain and improve UI component libraries for companies. And that's without throwing games, whose UIs are all uniquely visually tailored to their experiences, into the mix... I could keep going on about this honestly, but I'll get to what I think you can do personally! 1. Learn about common design patterns. What's a toast? What's pagination? What's a card? Little things like that. These apply to all software UI/UX, including video games- and knowing these off the top of your head will make it so much easier for you to invent your own UI designs and patterns.
2. Study the UI in the everyday applications you interact with. Step through menus and think about how you got from point A to point B. Take a moment to think about the why someone put a button where they did. Study the UI in your favorite video games, too! Take a lot of notes on what you think works really well and what you think doesn't. And also there's online resources that are great for inspiration. I personally spend a lot of time on the Game UI Database. - https://dribbble.com/ - https://www.gameuidatabase.com/ 3. Don't be afraid to start with basic sketches or even just simply representing everything with grey boxes. All my UI starts out as really crappy sketches on paper, or tablet sketches on top of screenshots. Visualize your ideas and then keep iterating on them until you've got something. For example, I went from this:
To this. (And come to think of it I might actually still want to make those cooler looking buttons in my sketch) 4. Break everything out into pieces and individual components. A good UI is made up of building blocks that you can reuse all over the place. That's how it stays consistent and also saves you a lot of stress when you need to go in and update components. Instead of a million different looking UI pieces, you just have to update the one! These individual components will make up your very own UI Component Library, which will be the standardized design system and source of reusable components for your project. This also applies to your visual elements that don't do anything (like I personally have a whole mini library of diamond and star shapes that I reuse everywhere).
For reference, here's a breakdown I made of my Inventory UI. On the right, I've labeled most of the individual components, and you might be able to see how I'm reusing them over and over again in multiple places.
5. Spend some time listening to designers talk, maybe befriend some designers! Many of them have an unique, interesting view of the world and how we interact with it even beyond just software. Their perspectives will inform yours.
6. Test your UI on users whenever you can. Get feedback from others. This is the best way for you to see what works and what doesn't. As game devs we spend so much time with our games it's easy for us to lose sight of the full picture.
7. Be patient and don't give up. Continue to be open to expanding your knowledge. These UI skills take time to develop. I personally am still learning even after like 10 years of doing it. Coming up with the visual elements is very challenging for me and I spend a lot of time rearranging things in photoshop before I actually start coding anything at all in Unreal.
Whew, that was a lot, but I hope that gives you some thoughts and a place to start!
I don't have any posts out there about Blender/Unreal shader workflows right now, but I'll consider making another post sometime soonish. I appreciate you asking and you're welcome! :)
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Morimens English Localization Notes #1
Greetings, Keepers!
This is Ace, and I am currently working on Morimens' English localization.
First and foremost—thank you. Seriously. With a tiny but passionate team of devs, our localization journey hasn't been perfectly smooth, but your patience and encouragement have meant everything to us. We're so grateful you've stuck with us while we untangle typos, tweak tone, correct rich text tags, redesign interfaces, and try to make things feel right.
Moving forward, we'll be sharing these Localization Progress updates regularly. No fluff, just honest talk about where we are, what we're improving, and how we're working to continuously make things better.
Over the past 2 months, we've:
– Fixed over 26,000 lines of in-game text:
Our focus was on unifying combat-related terminology in character PVP/PVE skill descriptions and correcting technical issues like incorrect rich text tags, which caused color formatting errors or prevented number values from displaying properly. Normally, a task of this scale would take at least 5 localizers and LQA testers to complete in this timeframe. To speed things up, I taught myself Python (with our amazing QA team's help!) and wrote scripts to identify problematic tags. Thanks to these tools, we caught around 700 tag issues this round.
Some issues are still out there on the run. Some new issues arised from the introduction of new tools. We plan to keep improving the scripts, catch every punctuation/spelling issues, and dedicate more time to playtesting.
Currently, some terms remain inconsistent across areas such as Relic descriptions, Resonance descriptions, WoD descriptions, and Enlighten descriptions. We sincerely apologize for not being able to fix all of them in one go.
Thank you for your patience as we continue working on unifying these terms and resolving the remaining tag issues in upcoming updates. Issues like number values being incorrectly displayed as 'Arg1' will be addressed first.
Combat-Related Text Progress:
This month, we reviewed:
● 1,208 Skill Name terms (for both Awakeners and enemies)
● 62 Orison and State terms
● 156 Relic Name terms (about halfway; around 100 more to go!)
Based on your feedback from the last version, we learned that many of you prefer concise, clear translations. With that in mind, we left terms untouched unless they were mistranslated, overly long, or clearly awkward. We also checked with our amazing narrative designers to ensure that lore-specific terms were translated according to their original intent.
We've also carefully reviewed every player suggestion regarding term translations in the feedback channel. Your valuable input helps us continuously adjust our localization approach to better match your preferences!
Here are some examples for this time's term changes. We will release a full list of terms like last time as google sheet soon, starting with the Attributes. Some term might have been changed in skill descriptions but remain unchanged elsewhere—we will fix them in future updates.
Fixed over 100 UI issues:
These issues caused text in different languages to be cut off or improperly aligned. Fixing them often meant remaking interface layouts, rewriting text entries, and occasionally building things from scratch. I can't overstate how grateful I am to our diligent, talented UX designers! Despite tight schedules and many tasks already on their plates, they supported me every step of the way.There's still more work to be done. We'll continue tackling UI issues to ensure the multilingual experience is smooth and pleasant. Thank you, Keepers, for your patience and for reporting the problems you find!
Newly Proofread Content in the 1.5 Anniversary Update:
We've implemented human-proofread English text for:
● Liz's Psyche Deepdive story: Passion to Dust
● Lore Descriptions for the 4 new Basic Skins
● The 1.5 Anni Wheel of Destiny: Annihilated Rebirth
When our next Awakener, Castor (Ultra), is released, all of his Skill, Enlightenment, and Talent descriptions will also be human-translated.
As for the 1.5 Anniversary Event Story, Glimpse Beyond Sanctum—we originally planned to proofread it too. Unfortunately, due to our limited staff, the event script was finalized only one day before the version update, leaving no time for a human to translate it.We're aiming to release a quick-fix patch during one of the upcoming maintenance updates (schedule permitting) to correct several key errors—such as a mistranslated village name (it should be Celephais, in reference to Lovecraftian lore) and a few other inaccuracies.
During the initial release, another issue caused some English banner and event description texts to display incorrectly. This issue has been fixed through a hotfix update.
Previously, when we used GPT translation for all content, any changes to the Chinese text would automatically trigger an update to the translated text. However, now that we have introduced human translation, the translated text can fall out of sync if the Chinese source is updated after the translation is considered final.
We've reviewed this problem and established a new workflow to prevent it from happening again. Thank you so much for your patience and understanding!
Story Translation Plans:
This month, we received many kind words and thoughtful suggestions about narrative localization. Storytelling is a core part of Morimens' identity, and we want to treat its translation with utmost care.
Due to time constraints, some story content remains machine-translated for now. However, we're actively improving consistency by refining the terminology database these translations draw from. During our human proofreading passes, we're currently prioritizing critical fixes like:
● Correcting major mistranslations (e.g., 'Lemuria' appearing as 'Negen Entropy')
● Resolving grammar issues, typos, and misinterpreted lines
While this means some nuanced polishing may take longer, please know we're committed to systematically revisiting and enhancing all story texts over time.
When the Prologue chapter is dubbed, we'll also revise and enhance its English translation so you can re-experience it in a better form.
As our team grows, we're confident we'll one day be able to release fully human-translated versions of all new story content on day one. We also hope to collaborate with player volunteers to proofread more languages and continue raising the overall quality.
Volunteer Translators:
Now that our tools are more stable, we will be able to start welcoming player volunteers into the translation process.
To those who've already volunteered: thank you so, so much. We'll be reaching out to discuss the next steps. This process may take some time, as we are still finalizing our plans to ensure every contribution is properly implemented and recognized.
For further inquiries about localization, please reach out to Goya or post in the localization feedback channel.
Sincerely,
Ace
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Hey everyone! The announcement was already sent in my discord server, but im going to post it here ( I totally forgot to) just so you know what's up!. Just wanted to give a quick update about False Grace. The IF isn’t canceled! in fact, I’m still super excited about it. but it will be going through some changes. I’ve been reevaluating parts of the story, the characters, and structure, and there’s a lot I want to improve before moving forward.
That said, progress is going to be slow for now because I’m currently focusing on a jam project! Once that wraps up, I’ll be turning more attention back to False Grace. but in the meantime, things will be a bit quiet.
Also, I’m starting to realize that I can’t do this alone. I’m currently looking for designers, artists, UI/UX folks, programmers, sound designers, composers. basically anyone who wants to help building the jam project.
If you are interested (or know someone who is), please DM and do not hesitate!
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Mastering Graphic Design Basics: Trends, Careers, and Top Colleges in 2025
Graphic design is at the core of visual communication, shaping how we perceive brands, products, and digital experiences. As we move into 2025, the demand for skilled designers continues to grow across industries, from advertising to tech. Whether you're exploring graphic design basics or considering a specialized UI UX design course, understanding the evolving trends and opportunities in the field is essential.
This article will explore the latest graphic design trends, career prospects, and some of the best graphic design colleges in India, including TDV (The Design Village), to help aspiring designers choose the right path.
Graphic Design Trends for 2025
The design landscape constantly evolves, with new trends emerging based on technology, user preferences, and cultural shifts. In 2025, some key trends in graphic design include:
1. AI-Powered Design Tools
Artificial Intelligence (AI) is transforming the design process. Tools like Adobe Sensei and Canva AI assist designers in automating repetitive tasks, generating layouts, and even suggesting color palettes.
2. Minimalism with a Bold Twist
While minimalism remains popular, 2025 is set to embrace bold typography, experimental layouts, and high-contrast color combinations to make designs stand out.
3. 3D and Motion Graphics
With increased computing power and software advancements, 3D illustrations and motion graphics are becoming essential for branding, advertisements, and web design.
4. Sustainable and Ethical Design
Eco-conscious design, emphasizing sustainable materials, ethical branding, and energy-efficient digital formats, is gaining traction among brands and designers.
5. Neomorphism and Glassmorphism in UI/UX
Neomorphism (soft shadows and gradients) and Glassmorphism (frosted glass effects) are reshaping UI trends, making digital experiences more immersive.
How Graphic Design Impacts Various Fields
Graphic design extends far beyond aesthetics—it influences multiple industries, including:
1. Advertising and Branding
Visual storytelling is crucial for brands to connect with audiences. From social media graphics to packaging design, a strong visual identity can boost recognition and customer trust.
2. Web and App Design
A seamless user experience depends on effective UI and UX design. A well-structured UI UX design course can help designers create intuitive digital interfaces.
3. Entertainment and Media
The film, gaming, and digital content industries rely heavily on graphic design for animation, special effects, and immersive experiences.
4. Education and E-Learning
E-learning platforms leverage interactive and visually appealing designs to improve engagement and knowledge retention.
5. Fashion and Product Design
Graphic design plays a role in textile patterns, branding, and packaging, helping fashion brands establish a unique identity.
Career Opportunities in Graphic Design
With the expansion of digital platforms, graphic designers have numerous career paths, including:
Brand Identity Designer – Focuses on creating logos, brand colors, and typography.
UI/UX Designer – Enhances digital experiences by working on app and website interfaces.
Motion Graphics Designer – Specializes in animations, explainer videos, and digital ads.
Product Designer – Works on user-friendly product packaging and digital products.
Creative Director – Oversees the visual direction of campaigns, branding, and media projects.
Freelancing and remote work opportunities have also increased, allowing designers to work with global clients from anywhere.
Top Graphic Design Colleges in India
Choosing the right college can shape your career by providing industry exposure, technical skills, and hands-on experience. Here are some of the top graphic design colleges in India:
1. The Design Village (TDV) – Noida
TDV offers interdisciplinary design programs, including one of the best graphic design courses in Delhi. The college focuses on experiential learning, collaboration with industry leaders, and a global curriculum that prepares students for dynamic careers.
2. National Institute of Design (NID) – Ahmedabad
A premier institute known for its innovative approach to design education, offering comprehensive programs in communication design and digital experience design.
3. Srishti Institute of Art, Design and Technology – Bangalore
Srishti is known for its experimental learning methods, focusing on visual communication, illustration, and digital media.
4. MIT Institute of Design – Pune
Offers a well-rounded graphic design program, emphasizing research-driven design solutions and practical applications.
5. Pearl Academy – Delhi, Mumbai, Bangalore
Pearl Academy offers specialized design programs, including graphic design and digital branding, with industry-focused training.
How to Choose the Right Graphic Design Course
When selecting a course, consider the following:
Curriculum – Ensure it covers graphic design basics, software proficiency (Adobe Suite, Figma, Blender), and emerging trends.
Industry Exposure – Look for institutions that offer internships, workshops, and live projects.
Specializations – If you're interested in UI/UX, branding, or motion graphics, choose a program that aligns with your goals.
Alumni Success – Research graduates' success stories and placements.
Final Thoughts
Graphic design is a constantly evolving field, with limitless opportunities for creative professionals. Whether you're interested in branding, web design, or motion graphics, mastering graphic design basics is the first step toward a rewarding career. By choosing the right college—such as TDV, NID, or Pearl Academy—and staying updated with industry trends, you can build a successful career in this dynamic industry.
If you're considering one of the best graphic design courses in Delhi, exploring a UI UX design course, or looking for colleges that provide hands-on experience, 2025 is the perfect time to start your journey in design.
#graphic design colleges#graphic design basics#best graphic design courses in delhi#ui ux design course
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Intro + Masterlist 📖🌱✒️
take two on my big intro post
Introduction
Hello! I'm sugarphoenix (you can call me sugar or phoenix) and I'm a writer and aspiring author from the US. Here's the basic rundown:
19 years old
she/her pronouns
aside from writing, I am an aspiring UX/UI designer. I hope to one day be a pioneer in the industry.
feel free to tag me in anything! I enjoy being tagged in tag games, even if I might not have the time to get around to all of them.
Genres I often write in:
fantasy/romantasy
animal elements i.e. at least one character is an animal shifter/has animalistic traits/characters are compared to animals metaphorically
finding oneself in the mess
dark fantasy/ethereal vibes
You can also find me on ao3 with the same name + here's my kofi if you ever want to tip me <3 taglist: @ashirisu
Current WIP(s)
The Blood That Bonds Us: A fantasy novel that can be succinctly summed up as Rapunzel with Red Riding Hood elements; where Rapunzel is also the Wolf, and the Prince is also Red Riding Hood.
Summary:
There is a prophecy in the kingdom of Venatoria that a Black Wolf will rise from the forest and bring destruction and a new reign to the kingdom. Because of this, generations of royals have hunted down and killed most of the Wolves that reside in the surrounding forest.
Prince Rhydian's father was no different, and he died in a hunt when Rhydian was only a child. But now Rhydian is no longer a child, and he's old enough to prove his worthiness to the crown and possibly take the kingdom back from the greedy crown regent, Alaric. Alaric, however, sets a heavy task for the prince: he must go and rescue a maiden that has been locked in a tower by a witch near a neighboring village. Many young men have tried and failed to rescue her, and the witch is ruthless. But Rhydian will do anything if it means he can reclaim his father's crown and throne.
Daciana has spent all her life in a tall tower. She is protected and held captive by the witch Dame Gothel, who found her in the forest and recognized her for what she is: the Black Wolf. Dame Gothel doesn't hold back on telling her this, and Daciana knows of her fate. She is a monster, a bringer of destruction, and one of the most hated enemies of Venatoria, who are blissfully unaware of her existence. Daciana doesn't feel like a monster, and perhaps life outside the tower isn't that bad, despite what she's been told. But although Dame Gothel has done all she can to keep Daciana within the tower, it's often ill-advised to try and fight destiny. And it will only be so long before the beast is freed from her prison.
CHARACTER TAGS: #♚ . rhydian / #✧ . daciana / #◦ . vincent
This is my main WIP, and the one I'm working the most on.
POSTED WRITING
Blood That Bonds Us Snippets -- screenshots taken directly from my scrivener that give you a little peek into the first draft
Chapter 1 snippet -- snippet of chapter 1 of the first draft
rhydian. -- short character exploration for Rhydian
mourning your captor, your only mother -- short snippet of Daciana's POV (spoilers)
Fanfictions
As of 6/22/2024, any further fanfiction will be posted on my fanfiction blog @sugarphoenixlovesfanfic !!
Fandoms that I'm in:
Honkai Star Rail
Wuthering Waves
My Hero Academia
Deponia
Honkai Star Rail Fics
the new barista -- a super short drabble about a college au in which Dan Heng is the cute barista at your college's cafe.
Death of a Cowboy -- in which I rewrite and expand upon Boothill's past.
𖥔 . overheating . 𖥔 -- Boothill overheats in your getaway vehicle.
cowboy, you have a hard time wrapping things up neatly. ✦ -- Boothill is loud and messy but he grows on you. One day he does something unexpected.
I think I'll take my noodles spicy -- You stop by Jiaoqiu's stall to try his noodles. They are very. Spicy.
My Hero Academia Fics
unfinished hawks x oc fanfic (ao3 link)
"there's this thing I want to say to you" -- short fluffy drabble about Hawks confessing his love to unnamed fem character
Deponia Fics
maudlin -- a short fluffy fic that expands a scene in Deponia Doomsday (spoilers)
All fanfiction can be found under the tag #✤.fanfics .
Short Stories / Miscellaneous
All my writing can be found under the tag #✎ . writings
drabbles in red
complete short stories in pink
Masterlist:
she was a monster (monster) -- short drabble that uses experimental writing
Flash Fiction Friday Prompt "On The Edge" -- short drabble that follows the prompt. it may or may not be somewhat connected to "she was a monster (monster)."
I wrote that one tumblr post -- i wrote a couple of one shots of that one tumblr post with a crow and a cat being familiars and trying to find their witches.
dagger queen -- exercise where I write a drabble using two prompts. dark fantasy/romantasy vibes.
un-satyr -- COMPLETE short story about a satyr who is different from the rest.
vampire x poisoned werewolf -- COMPLETE (?) short story about a vampire and a werewolf putting aside their differences (and perhaps getting a bit too close) in order to save one of them.
cherry red -- flash fiction about a girl and what she leaves behind.
my roommate is a vampire -- currently unfinished short story about a college roommate who is, well, a vampire.
Writing Challenges
2024 November 50k Words Challenge
dividers by cafekitsune!
#writeblr#writing#writing community#writing intro#writer intro#writers on tumblr#fantasy writer#aspiring writer#creative writing#novel writing#writerscommunity#introduction#intro post#pinned intro
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