#Useful for artists creating bad guys. See Star war's storm troopers for example.
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To have a face is to have personhood. So by making Bell wear a balaclava, Bell's personhood and identity is denied.
Bell's balaclava therefore serves two purposes. In universe it serves both as a tool to sever the connection between Bell and their former identity and to dehumanize them to the rest of the safe house crew. Getting attached to Bell is dangerous and it's easy to get attached to something with a face. By removing Bell's face from the equation with the Balaclava it becomes easier for Park and Adler to avoid becoming attached to Bell.
Out of universe it allows the player to imagine however they want Bell to look like without having to add actual character model customization to the game.
#The connection between the face and personhood is already well established in society I don't think I have to explain it#There is a reason why the “faceless monster” is a trope in media#For example consider the mannequins from Silent Hill.#Or the innumerable faceless goons from different movies or shows#A face is the first thing most people look too when meeting someone.#It's how we relate to people#By obscuring the face you can make something that is purposely hard for people to relate to#Useful for artists creating bad guys. See Star war's storm troopers for example.#Out of universe it allows the player to imagine however they want Bell to look like#without having to add actual character model customization to the game#bell cod#bocw#cod#cod cw#cod cold war#black ops cold war#black ops cw#call of duty black ops cold war
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