#and in a story so preoccupied with appearance vs reality - how they differ and how they're functionally the same -
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cuddlytogas · 11 months ago
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#wait #Jeremy Brett plays basil in a Dorian gray film??? (via)
yes! and he's very good!! in fact, I highly recommend the 1976 film for everyone (it's all on youtube!), and not just because of Brett! iirc it's a fairly faithful adaptation, which thankfully precedes the era of gritty remakes, and has an actually blond and sort of cherubic Dorian.
but most importantly, you need to watch it for this specific shot:
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it's right near the end of the movie, after Basil's disappearance (read: murder by Dorian). Lord Henry sits in Basil's studio, the same place it all began, now emptied out. the camera pans slowly inward for a full 25 seconds, while Harry just sits there, completely motionless. it's this extraordinary moment of grief and stillness that he otherwise never displays.
the rest of the scene is all about highlighting Harry's folly: after all this time and change, he still talks in aesthetic riddles, still genuinely desires Dorian's beauty and youth, and all his wit has done nothing but alienate him. his wife is divorcing him, his best friend has disappeared, and this boy he once treated as a protege or experiment rejects him too. all that cruel wit, and in the end, he's just alone.
but in hindsight, it also puts so much perspective on his relationship with Basil! because he does care that he's gone! they were friends! and though the film doesn't lean into that angle, my god, just the prospect of it is so interesting!! (and was a huge inspiration when I wrote my own stage adaptation years ago lmao)
it just humanises Harry so much! all his flippancy and philosophy never prepared him for grief, but even he couldn't avoid it forever! and there's nothing to dissaude from treating his unlikely friendship with Basil as genuine - there are fairly obvious touches of it in the novel in Harry and Basil's interactions:
"You are an extraordinary fellow. You never say a moral thing, and you never do a wrong thing. Your cynicism is simply a pose."
"Conscience and cowardice are really the same things, Basil. Conscience is the trade-name of the firm. That is all." / "I don’t believe that, Harry, and I don’t believe you do either."
"You should have gone away when I asked you." / "I stayed when you asked me."
like, yes, you can treat those as just Basil being naive, or Harry flippant, but I think it's far more interesting to treat them as genuine. and that's there in that shot in the '76 version! those 25 seconds add so much to Harry's character, right at the close of the movie, and it's such a fantastic touch!
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JEREMY BRETT as BASIL HALLWARD in THE PICTURE OF DORIAN GRAY (1976)
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lycaran · 4 years ago
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Meet Lonnie
So uh...May have made a Hardenshipping fankid.
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His name's Lonnie, an orphan street kid that Archie and Maxie adopted who counts as a fankid in my eyes, god damn it.
I can’t draw muscles or children to save my life.
Originally @cryptidanaphafsi​ did this I with their fankid I believe? 
Info under the cut because I really started to ramble about details...A lot. 
Bad Quality picture, but his adult versions both have a keystone in the middle of their mask that they use for Mega Evolution.
Notes:
RSE canon is Emerald, which leads in Alpha Sapphire in the future, though in this canon way, RSE events get resolved Without a protagonist. Hypothetical game futures for the SM and USUM games.
RSE Version -
-Still living on the streets at this point, 8-10 in age.
-Met a few times over the course of the story, usually found hiding around a corner after an encounter with Maxie or Archie(outside of hideout encounters), seems mostly in awe of how cool the plans seem.
-Selectively mute, if talked to he'll make gestures towards the player but since the player is about ten, all you really get from talking to him is "...."
-Jumpy, running off as soon as the player is done talking
-Vitiligo
-In the Sapphire & Emerald versions of the game, post game, he's absolutely Terrified of Kyogre, developing Aquaphobia as he grows older.
-Sometime post game, Archie and Maxie pick him up bc he still seems to tag along just behind one of them, and hey, the kid needs a home. And when they’ve patched things up, they’re really good dad’s.
ORAS Version, constants-
- Adopted pre-game and raised by Maxie and Archie before they split bc of differing ideals...again.
- Mid-twenties.
- Team Magma Admin.
- Aquaphobia from past trauma, selectively mute.
- I can't draw muscles but he's definitely the strongest person there, thanks to Archie and a bit of Matt.
- As an adult, Vitiligo patches have spread and caused part of his hair to grow in white.
- Personality wise, he's a rather nice man, only really being a sore loser. And takes after Maxie alot in the brains department, including dumbassery. 
- He’s dating both an Aqua Grunt and a Magma Grunt, don’t tell his dads though. A grunt in the Magma hideout asks you if you want to place a bet on that happens when the bosses find out, then realizes you are Not one of the grunts, and runs off.
- Aqua Grunt is named Dew
- Magma Grunt is named Ashe
- I will draw them eventually, they will be mentioned elsewhere.
Omega Ruby -
-he appears somewhat sporadically, usually around Maxie. Fought once at Mossdeep city when the player beats the gym, viewing the player as a threat to Maxie's goal...and wanting to make use of himself, aquaphobia keeping him from following the rest of the team down to the Seafloor Cavern. Team: Crobat, Camerupt, Mightyena, Sealeo.
-A Grunt, Ashe, follows him around and acts as an interpreter. Talking directly to Lonnie is always "..." before the grunt buts in to explain what he's trying to say.
-When defeated by the player, he'll turn to the grunt, signing furiously, only for the grunt to exclaim "I can't say that to a child!" before Lonnie leaves in a huff.
- During the Delta Episode he's fought at the Magma Hideout, without Ashe, absolutely Livid about what Zinnia did to Maxie, and fighting the player as soon as they enter, seeing them as just something else that'll upset his dad. Team: Crobat, Camerupt, Mightyena, Walrein.
- Post Delta Episode, you'll actually find him alone in a house on the Battle Resort. When talked to, he still won't talk, but after interacting with him Maxie walks in to explain that he and his son were there, trying to lay low, relax a bit, and they're waiting on "a certain someone" to show up for a talk.
Alpha Sapphire Version, aka the Canon Version-
- Not very active story wise, always seen rather ominously popping up mere seconds after an interaction with Team Aqua. He doesn't have an interpreter this time, so all the player really gets is "...." then a yes/no text box before he leaves.
- Appears on Mt. Chimney with Maxie to try and stop Team Aqua's little attempt. Maxie will actually translate some of what Lonnie's trying to say, and while it would be nice, he doesn't exactly explain Why Lonnie tends to be tailing Team Aqua, Archie most specifically
-And ho boy. When Kyogre gets awoken, this poor man is having the Worst day.
- In Sootopolis, he's seen quite visibly shaking, signing Something at Archie, who might be having a "Oh shit." moment and a half because his Son is VERY MUCH AFRAID OF WATER, AND VERY MUCH CAN. NOT. SWIM.
- So yeah. Not a fun time.
- Half of what he's signing is ruined by how shaky his hands are. Ashe looks ready to strangle Archie, and Dew is reeling from the reality and Actually starts cursing Archie out as soon as the player leaves to handle Kyogre.
- Tbh if the two boys didn’t start trying to murder Archie first, Maxie might’ve.
- When Kyogre is captured, when the player leaves and all is said and done, he gives the player a piece of Cameruptite with a small little Thank You note.
- Battle Resort/Battle Maison, he is once again found in a house, but this time Maxie is already there. And once the player talks to the two, Archie walks in, but when that happens, the player is asked to leave so they can have a Family chat.
Sun & Moon Games-
- Okay this is just me being self indulgent and including him in my favorite games of the series, plus it’s just neat.
- Basically, he’s there on a honeymoon with Ashe and Dew.
- Even after the teams disbanded, he’s very partial to his Magma outfit. Only real change coming coming from the removal of the Magma symbols on his vest. Still keeping the combined symbols on his mask.
- More or less appears as a cameo. The only reason they’re even having a Honeymoon in Alola is because it has both Water and Volcanos near eachother.
- Shows up in post game, investigating the Altar of the Sunne/Moone as the idea of other worlds really peaked his interest.
- Funny Images: 6′0″ string bean and a 5′7″ man with average muscle trying to carry a 6′5″ man with muscle from hell because the waves touched him and he freaked out.
Ultra Sun & Moon Games - 
- Mostly the same.
- With the addition of the player actually getting his help against Rainbow Rocket
- When reaching the mansion, Lonnie will be there. Along with Ashe and Dew.
- He’ll then “ask” which side the player wants to take on, fighting either Archie or Maxie depending on choice. Vs. Archie, he takes Ashe with him, Vs. Maxie, he takes Dew. The other of his husbands goes with the player to help handle the other boss.
- After this, you can find Lonnie, Dew, and Ashe at the battle tree.
- Funny Images: Trying to get Lonnie onto Aether, a man made island in the middle of the ocean.
Pokespe Version -
- His age is more me throwing darts at a board trying to guess when shit happens.
- He’s alot more playful and joking in this version.
Ruby Sapphire Chapter -
- 16
-Actually adopted prior to the Ruby&Sapphire Chapter, but in a surprising twist, stays mainly with Archie.
- Interacts with Ruby and Sapphire once, maybe twice through the whole Manga.
- Hard for Archie to be intimidating with a giant of a teen in a life jacket clinging to him everytime they get near water, but he makes it work
- He stays with Arche and team Aqua for two reasons and two reasons only
- One, he lacks past trauma with Kyogre in pokespe, thus doesn’t fear water as much and can stand to be around it more. Two, alchoholics scare him more than water ever could.
-Along with that, Archie also has the safer public persona, so win win on his part
- Lonnie, being a teen, does tend to wander though. Barely seen for most of the chapters. When Archie and Maxie have their fight, he's there for a split second, before letting out his Crobat and fleeing.
-I don't have it all ironed out, but basically, the whole battles between Magma and Aqua through the whole arc have slowly built up this fear in Lonnie's brain when it comes to his dad's, and this is the tipping point.
- Sadly, both leaders are a bit preoccupied to notice at first that he's gone, and it's a fullblown panic after the fact.
-Sadly tho, this doesn't slow down their plans. But Blaise and Amber are put in charge of trying to track him down and find him.(Not in a bad way, more in a Extremely worried parents with a missing son way)
- Cue end of arc.
Emerald Arc
-still 16
-Makes brief cameos, he tends to linger around the back.
- Actually, screw it, I'll make this pretty later but he and Emerald do become friends.
- Has a small interaction with Emerald, writing about how he finds his equipment cool, and is in awe of how he calms pokemon.
-And boy oh does this lead to some Fun
- Cut the confrontation with Guile in the cave, the first Jirachi attempt
- Alot changes here.
- First of all, while Jirachi still escapes, Guile lingers for a moment. Looking at Lonnie for a long moment. And while he does 'reflect' back the attacks with his sword, he sends the attack flying off into a wall instead of at Emerald and Lonnie.
- Later, Guile actually snatches the poor kid, pulling off somewhere just to have a few moments to make sure he's okay
- If you know the manga, you know it's gonna be revealed to Lonnie at this point that Guile is, in fact, Archie. And while he tries to avoid the details, he does tell Lonnie he needs Jirachi to fix things
- Lonnie assumes, sadly naive, that this has to do with Maxie and their family. Even asking Archie where his other dad is, only to be met with silence.
- That doesn't settle well with him, actually demanding to know what happens, atleast as much as you can demand when you can’t talk. The last he heard about them was nearly destroying Hoenn so what happened?
- Archie doesn’t tell him, straight up Refuses to tell him what happened.
- This does not go well. Leading to Lonnie once more running off.
- Lonnie keeps in touch with Emerald after the arc is over, basically adopted him as a little brother because they’re both weird looking kids, Emerald being unusually short, and Lonnie having Vitiligo.
- He runs into Amber after this and kind of just, vibes there, treats Amber like an uncle, and that’s who looks after him for the next few years.
ORAS Arc -
- 20
-Lives with Amber, mostly helping the man with fishing and all around, just trying to have someone around he can 'talk' to without needing an interpreter or to write down every word he says.
-Team Aqua....2!
-He does end up joining the New Team Aqua, since he feels more safe with them in Pokespe. Along with this, he’s curious about where they came from and what’s going on here.
-Looks most like my concept sketch for him in this version.
- Eventually just, disepears in the midst of fighting. He's learned enough and doesn't want to face that all.
- Listen when I tell you. When he sees Maxie and Archie, he's pissed.
-And when The Dustening happens...
- He actually does cry. Hell, it's probably the only time he speaks, begging in a hoarse voice he never uses for his dad's to stay there. Just for once. Let them be a family just for Once.
- It doesn't work.
- Funny Images: Emerald, looking up at Lonnie who is like 3-4 times their height: “I AM GOING TO STEAL YOUR KNEECAPS!!!!” Lonnie, amused, signing: “You-can-try.”
-Pokemon Seen: Crobat, Sharpedo, Sandslash.
Sun and Moon Arc -
- 22
-He actually appears here.
- Listen, he's a smart man, and he knows a lot.
-Appears after that small time skip after Sun and Moon disepear through the portals, ultimately he's here investigating the portals.
- He 'talks' with Kukui and Burnet to try and figure out what's going on.
-I don't know how it'd be incorporated, but basically, he's trying to figure out where the Hell his dad's are. And if these Wormholes can help him, by god is he going to use them
- Knows that, most likely, they’re dead and gone for good. But still holds out hope that somewhere out there, they’re still alive.
- He's still wearing the life jacket. Less for Aesthetic, more because he’s scared shitless about being on an island.
- Are this chapter is where he would have started dating Dew and Ashe, having met them when that whole, other Team Aqua & Magma were made in ORAS.
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emilyrosebass · 5 years ago
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‘Too Hot to Handle’ and the Illusion of Self-Improvement Reality TV
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We all know reality TV is messy—and that’s precisely why we love it. These shows scratch the most rewarding itch: Our carnal desire for drama. 
So why do so many reality television shows claim to have a bigger moral purpose? While the audience admits to watching for the meltdowns and blowouts, the shows still cling to aliases, often claiming to help their contestants achieve personal growth. 
Dozens of shows embrace the self-improvement format: Love Island and Are You the One invite sex-crazed commitment-phobes to find a person to seriously settle down with. The Bachelor (and, surprisingly, even its sensational spinoff Bachelor in Paradise) promises a tested path to true love, yet season after season, conflicts are touted more proudly than connections. The Circle aims to show that honest and humble people often gain more support IRL than influencers with the hottest profiles, while Love Is Blind proposes the most genuine romantic bonds are formed when physical appearances are left out of the picture. 
Yet, most of these shows actually aim to embarrass contestants for the very qualities they claim to eradicate. They frame entire seasons around contestants’ most undateable and unlikable moments—bursts of jealousy, impulsivity, ill-intention. 
This misalignment between motive and message is more obvious than ever in Netflix’s new dating show Too Hot to Handle, which challenged a notoriously debauched group of 20-somethings to abstain from all sex for a month for the opportunity to win a $100,000 cash prize. Breaches to the rules—kissing, heavy petting, and even masturbation—cost the whole group money. 
While claiming to help the one-night-stand-prone find a deep romantic connection, Too Hot to Handle actually mocks contestants for their promiscuity and lack of self-control. Every aspect of the show’s production sets contestants up to fail—not in an attempt to challenge them and help them grow, but because it’s more entertaining when they don’t. 
Despite its personal growth spiel, Too Hot to Handle openly favors the contestants who cause the most drama. The most screentime by far is awarded to Francesca—a siren seductress who loses the group the most money out of any individual player—and everyone she’s involved with. Unsurprisingly, the couples who make the most progress mentally and emotionally rarely appear on screen (Simply put, they’re less interesting.). And nothing cracks the show’s thinly-veiled self-improvement facade like the final award ceremony, when it’s announced [SPOILER ALERT!] Francesca would be allowed to share the cash prize despite showing no true signs of progress. Make it make sense!
But in the reality TV world, rewarding the villain makes perfect sense: Francesca’s antics made the show compelling, which was the outcome producers wanted all along. Rehabilitation never had anything to do with it. 
So why do networks so desperately cling to this mirage of self-help if the contestants aren’t actually expected to grow?  
The obvious disconnect between what we’re told vs. what we get with reality TV is designed to make the audience feel like they’re in the loop—like we’re privy to information the contestants aren’t. We know the self-improvement schtick is a ruse, but we’re led to believe the players are in the dark. 
Reality TV aficionado Sarah Willis reveals how this secretly functions, saying, “Self-awareness as a treat captures us even more than a wild story because it establishes trust. We feel comforted someone is calling attention to the ridiculousness of the characters’ behavior. By fixating on the individuals, we don’t question the system.”
By guiding us to focus on the individual contestants’ troubles, these shows avert our focus away from the messy details of their own construction. We’re directed to pay attention to the explosive meltdowns without looking too hard into the strategies producers used to coax these conflicts. 
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Take Champagne-Gate, the infamous blowout between Bachelor contestants Kelsey and Hannah Ann prompted by a champagne bottle mixup, which became a main arc of season 24. Fed clip after clip of the prolonged fight��which involved multiple confrontations, bouts of sobbing, and a moment of near-redemption for Kelsey soiled by a burst of champagne to the face—viewers were meant to be too preoccupied watching Kelsey unravel to realize the whole thing was a setup. The spectacle of Kelsey’s overreaction was intended to outshine the producers’ obvious involvement (Now, many theorize they intentionally mixed up the bottles, knowing Kelsey’s champagne was saved for a special occasion.).
In Too Hot to Handle, we’re captivated by how vindictive Francesca is, how reckless Harry is, and how jealous Haley is, but never how orchestrated the show itself is. We aren’t given space to consider how forced abstinence impacts the contestants’ emotions to elicit unusually intense reactions (I’m not saying blue balls is real, but repeatedly revving up someone’s libido and then denying them physical contact is sure to affect a person’s hormones.). While some shows load contestants up with alcohol, Too Hot to Handle fires up their sex drives (and siphons them alcohol) to point and laugh at the results. 
While it’s clear there’s a disconnect between what reality television says it does and what it actually does, rectifying this misalignment wouldn’t necessarily make shows more enjoyable. Revealing every detail of production would actually be horrifying, as producers are notorious for insidious meddling—telling dating show leads how to act or who to pick, lying to contestants, using manipulative editing techniques, and likely much more than we’ll ever learn about. 
While the self-improvement mantra is obviously a front, it’s one we’re willing to ignore because we’d prefer to enjoy the plot. At the end of the day, nobody really wants to know the full reality of reality TV. That’s a whole different level of drama. 
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dennybelrose-blog · 6 years ago
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I’m 30 years old and the smell of spring still means one thing: it’s time to start making a hideous picture collage to paste into the lid of my camp trunk. (For those of you who didn’t go to camp, a camp trunk is where you stored all of your belongings for camp).
Photo courtesy of Pinterest
It’s an understatement to say that the summer program my parents found for me in 5th grade—and continued to send me to through high school—was anything less than a religious experience. I loved it there. I loved the friends I made, the awful food we ate, the breathless abandon with which we ran through sloped meadows wearing tutus, Viking helmets and whatever other bedazzled items we could dig out of the shed-sized costume closet. I lived and breathed Camp, yes, with a capital C. I spent the months leading up to summer compulsively checking an online countdown calendar calibrated to the second, and I spent the months following my time at camp in inconsolable tears.
In short, I was a nightmare. My mom would try to get me out of the house to see friends from school and I’d end up on the floor sobbing, “But they don’t understand Camp! The real world isn’t the same!”
Good grief. Mom, if you’re reading this, I’m really sorry about that.
Temper tantrums aside, it would seem my parents found the perfect summer experience for me. All-consuming. Safe. Wacky. An oasis so separate from the stressors and realities of middle and high school that the experience felt singularly affecting. It was also singularly devastating when, after a botched summer working in the kitchen at this particular camp, they didn’t hire me back as a counselor.
Suddenly, in the midst of my first year of college, dealing with anxieties and insecurities so pervasive I essentially stopped eating, I found myself without the only social safety net I’d ever been willing to rely on. More importantly, I found myself without the tools or coping mechanisms I needed in order to build a new net.
This story ultimately has a happy ending—that initial shock kicked off what turned into a full decade of discovery through outdoor education, travel and what I’ve come to think of as a love affair with the very same “real world” that I once felt compelled to dismiss.
Photo by Joel Reid
I still wouldn’t trade the summers I spent at camp even now, but with some distance I also recognize elements I would change if I could offer that experience to my teenage self again. The subject came up among a few of my Outward Bound colleagues the other day, and it turns out they had a lot they wanted to change about summer programs they attended as well, much of which overlapped. Here are a few things we talked about:
Distance
The general consensus here seemed to be further = better. I hesitate to say it’s absolutely a mistake to choose a program close to home, because I recognize the decision often has to do with affordability. The further a program, the more cost prohibitive it can be. However, it’s not just physical distance I’m talking about here. Sure, seeing another part of the country or even the world is valuable, but only insofar as it offers the opportunity to broaden one’s perspective. Two weeks up the road can be just as valuable as two weeks 1,000 miles away as long as the social sphere is something new. My friend and Outward Bound colleague, James, talked about how his summer programs always involved the same people he knew from school—the same relationships, the same cliques, the same disagreements. I felt similarly about mine; sure, the camp drew from different schools across the state, but ultimately we all looked the same: socioeconomically, ethnically and philosophically. There’s a lot to be said for taking the time to seek out a program designed to challenge and broaden a child’s point of view, as opposed to to solidify it.
Entertainment vs. Education
When considering summer programs, I think one of the greatest pitfalls and biggest seductions is to look at programs promising entertainment above all else. I don’t mean to say a summer program should be miserable or that it should sacrifice fun, because fun is important. Fun is powerful. Fun is fun. But it shouldn’t come at the expense of meaningful education.
I’m talking about space camps, science and nature programs, theater and arts retreats, and I’m also talking about programs designed to teach kids the kind of resilience I found myself woefully lacking as soon as I left camp (or, more accurately, as soon as camp left me). Of course we want to give our children a safe place, somewhere they can experience joy and acceptance, which is what my camp gave me, but it came at the expense of my own perspective. I could not apply the joy or confidence I felt at camp to the rest of my life and no one there ever asked me to.
Specialization
The camp I went to had all of the classic activities: horseback riding, archery, a ropes course, crafts, the pool (Colorado’s stand-in for the obligatory camp lake). At the top of the hour—every hour—each cabin of campers would make a pilgrimage from one activity to the next. Chop chop, everyone, set down your lanyards and glitter, pick up a bow and arrow! I never really had the chance, or the obligation, to stick with a particular skill set. Whether I liked a thing or not, it would change over in an hour.
I watch the kind of personal transformations that happen on something like an Outward Bound 22-day backpacking course, and can’t help but think how beneficial it is to get ample time with a certain activity. It allows for a deeper knowledge of skill, yes, but I think it also necessitates a more rigorous accounting for self. There’s not as much room to hide from your peers or yourself when you’re working within specific constraints, especially for an extended period of time.
Photo by Ben Goodman
Gender
I probably would have thrown a prodigious fit if my parents had tried to send me to an all-girls camp. In fact, I did throw a prodigious fit when one well-meaning high school counselor suggested I might do well at a women’s university. Something in me rejected the idea, I think in large part because I was so preoccupied with being able to compete with boys on their own stage. I’ve since thought a lot about that impulse and dedicated many conversations along many miles of trail with friends, colleagues and other outdoor educators to turning over the question of whether single-gender programming is more beneficial than co-ed.
One blurb in one blog will not answer that question, but I can say that for myself, if I could go back, I would not throw any more fits. I would jump at the opportunity to gift my adolescent self the space to explore without the kind of performance or preening that being in front of boys seemed to require of us all. Likewise, I think boys benefit from the same kind of space. I’ve seen incredible outcomes, especially when it comes to outdoor adventure programming like Outward Bound. I’m thinking specifically of a single-gender course that Outward Bound in Colorado ran last summer. I happened to be on airport duty the day the course ended, so I had the chance to spend a few hours with the girls on the drive and in the airport waiting for their flights home. It was incredible. Even in that limited amount of time, I could feel the power of their experience. One student called her mom on the drive and couldn’t keep from gushing, “I did it. I did it. But I never could have finished without all of the other girls.”
This is something that happens on many courses. Students learn how to rely on each other, to raise each other up—but it was particularly noticeable with this course. In the absence of boys, the physicality of the tasks at hand stopped mattering, and every one of those girls left saying how capable they knew themselves to be. I did my best not to start sobbing. Let me tell you, I didn’t do a great job.
Photo by Theo Theobald
Capability, Curiosity, Passion and Strength
Soon the first students of the season will start arriving at the Outward Bound basecamp in Leadville, CO, and I guarantee at least half of them will show up calling Outward Bound “summer camp.” That’s fine, but I hope they realize there’s a reason we call our expeditions courses, and the people on them students. It’s not a vacation; it’s an education. I worked with an Instructor last season who opened his course by telling the story of how Kurt Hahn, Outward Bound’s founder, wanted to train young sailors how to survive in rough seas. This Instructor congratulated his students on choosing to leave their homes—their safe harbors—in order to face the challenge of the open ocean. Then, on the final day of the course, he sat all the students down and told them that in fact Outward Bound was the safe harbor, and they needed to now go forward in their lives, into open water, using the skills they had learned. This is the kind of education I hope every kid receives out of their summer program: the education of capability, curiosity, passion and strength. I hope they discover the knowledge that they possess such qualities no matter the time or place or circumstance.
About the Author
Kate is a logistics coordinator for the Rocky Mountain Program at the Colorado Outward Bound School in Leadville, Colorado. She holds an MFA from the University of Montana and currently splits her time between working in the high country and relaxing in Denver, where she walks her sister’s dog and eats her parents’ food.
The post What to Look for in a Summer Program for Your Child appeared first on Outward Bound.
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