#and twist it beyond recognition in the name of “accuracy”
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Original skull of a Mycenaean woman around her 30's (note most of the front face and jaw missing and thus the highly speculative nature of any reconstruction)
Original reconstruction (1995), based on the skull and on the woman's relatives to fill in the missing gaps. (Original article: https://www.jstor.org/stable/30104516)
Digital "reconstruction" (AI) based on the 1995 reconstruction. The woman in her 30's now looks 14, has lost all semblance of the skull shape (one of the only things we can know for sure) and in general looks nothing like it.
The historian who comissioned this had this to say: "Meanwhile artwork that gives us depictions of women in the ancient world is by men & for the male gaze, depicting stereotyped (and almost always fantasy) women."
And what is this if not a fantasy and unrealistic depiction of a woman? There's literally no facial features to work with and yet the end result satisfies the beauty standards in the bias present in genAI. This is a "reconstruction" that feels synthetic and fake (because it is), and it spits in the face of art, the scientific discipline of facial reconstruction and serves only as a way to show the author and "artist"'s biases
#if you're going to create an AI image and pretend to pass it off as a scientific achievement at least don't take from actual scientific work#and twist it beyond recognition in the name of “accuracy”#and maybe try harder to avoid a result that falls into the false image of ancient women you're trying to work against#which. by the way. you could've done by simply having an artist (preferably one versed in forensic reconstruction) be able to make decision#instead of having a machine spout out images until one seems acceptable#ancient greece#mycenaean
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I don’t know if I every share this to you but but do it anyway.
I think (one of) the problem with the adaptations about Greek Mythology is that it is more often than not made by a culture that has little to no tie with it (the USA and UK) hence not understand it fully, not the accuracy itself.
Looking at the now highest grossing animation of all time Nezha 2, which is a very loose adaptation of a pretty famous myth. I say this lightly, truth be told it little resemblance with the original but the names and characters and some of the events.
But it was made by the Chinese and for the Chinese first and foremost: the scenery, the traditional outfit, the manners that are exclusively Chinese,etc. It feels like part of the culture that it is born in. Same with many other myths adaptation like Journey To The West, Three Kingdoms and Mulan. They can never be 100% correct but the cultural ties are strong.
Now back to the Greek myth gazillion adaptations, most of the famous ones (which also include retelling books and even the musicals) are made by the US (Hollywood) and UK (many UK writers). They definitely can master the English language to write a heartfelt story, but with the lack of Greek cultural core, the works will feel like whatever the writers' culture is.
Just one way to look at things ig
It does play its part of course but as I said before is not like they make effort for it. I have seen some that are not there and yet they made effort like the movie "Ulysses" of 1950s. The thing was crazy inaccurate in many things but it made an effort. Was the movie perfect? No. Was Douglas the perfect Odysseus? Hell no. But at least they made an effort to follow the story. So was the 1997 one. It was made by a Russian guy and it had a gazillion problems but the dude made some effort to show that he cared for his story etc
1968 version was made by an Italian dude in a co-peoduction of Italy, Germany and France and arguably Irene Papas being the one who was greek in the cast and yet that thing was the greatest adaptation of the Odyssey of all time. It had problems too, sure. But the dude cared! He fucking cared. And accuracy is the very least one can do like it is the fucking easy part
Like Micel Ocelot is a Frenchman and created some of the best stories and cartoons for Africa I have ever seen! When DreamWorks released the first Kung Fu Panda movie China complained at how it was possible an American company to create a movie so good for the Chinese culture before China did.
So of course I do not deny that a production made by Greeks would have been great (see Cacoyannis or Tzavellas for example with Iphigenia or Antigone etc) and absolutely spectacular exactly because they are close to the culture but I wouldn't care if the creator is Greek Italian or from freaking Papua New Guinea if the result was a good and respectful result with accuracy. True that we do not need perfect accuracy to have a good result but as I said before there is a big difference between that and whatever the hell we get now
Because these are not "inaccurate" that would be offense to the term. These are "Fuck your stories I am gonna use them and twist them beyond recognition because I am too lazy and too scared to invest in original characters for my stories so I'll use the popularity of yours"
Being of that said ethnicity or culture of the films you create is the final touch to make the result even more spectacular. What we get now ain't even trying! On the contrary they are trying to ruin it, to make it unrecognizable and re-shape it to whatever "modern mentality" they have.
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warnings: demon hunter au, monsterification (?), blood, gore, fighting (physical), death word count: 2028
Through the sounds of one man’s grunting and the clash of metal meeting hardened flesh, the ground of the forest shakes. Whatever birds had remained in the wake of the battlefield signal to one another (warning not just their own, but also the other inhabitants) that the current fight taking place could have devastating repercussions. More devastating than the smell of iron continuing to linger in the area.
As the earth shifts, flashes of bright light mingle with green smoke, creating a pool of fog that, were it privy to the eyes of outsiders, would hint at sorcery being afoot.
Magic holds its weight here in these lands. Depending on where your loyalties lie, you are either the hunter or the hunted. The former is normally trained in combat and taught to wield their powers as well as their swords. The latter, on the other hand, is feared, for the reasons that they are hunted are rooted deep in their very nature.
They go by many names – creatures of the dark, harbingers of evil, infernal bearers of sin. The list continues. And the stories grow. Generation after generation, children are taught to fear them. They are…demons. Children too in fact, of the King of Hell.
A royalty shrouded in mystery. The legend says that those who look upon his face never again see the light of day. And, since, no one has been able to confirm nor deny the numerous depictions of him, littering the books of those whose teeth chatter at the very mention of his title and covering the walls of the temples erected in honor of those who fight against him, he is better thought of as the very embodiment of your worst fears.
The soldiers are easier to motivate that way, more willing to be shaped into obedience. Whether that is seen as the mangled bodies of their loved ones or heard as the cries of the innocent, they are to never show mercy to the beings that do his bidding.
However, there are those who (baring the markings of a heretic), believe that these monsters were once human. That they sold their souls and gave into the darkness. That they were swayed by sweet words of promises unkept and in the end only saw suffering.
There are also those who, in the same manner, believe that these monsters take on the forms of humans. Either the humans they’ve converted or humans that they are to ravage, soon-to-be victims of a plague that cannot be cured or forgotten.
Dangerous thoughts like these are what make the difference between a good soldier and an immovable hunter. If there is doubt or a shadow of sympathy when facing these beasts, you may very well find your head removed from your body, and then, shortly after, consumed in its entirety.
(Yes...they feed on humans.)
Blood mars the surrounding trees and smothers the leaves, painting them an ugly copper. Where the dirt turns black, Simeon knows a struggle took place. How valiantly his brothers and sisters must have fought, he thinks. And how unsavory a death they must have met.
With this in mind, he steels his resolve and focuses all his energy into the magic materializing in his hands, imbuing it into his sword. He’d perfected his techniques. Trained until they’d become an extension of him and his will.
“Why”, the creature says, “they didn’t tell me they were saving the best ‘til last.”
Simeon neither flinches at nor acknowledges its voice. A voice that would otherwise send humans fleeing, pushes him to carry on, to increase his speed and thrust forwards with accuracy.
“But I suppose I should’ve known. The ones before you were far too weak to stand against me.”
He lunges, twisting half-way when he’s met with a swipe of a giant arm and a lash of a bright-green tail. Green. The color of evil. Green. The color of sin.
“They never had a chance.”
“Quit your blithering, monster. I have no intentions of hearing you speak.”
The creature smiles. Though its features are ghastly and covered with remains, Simeon can make out the ends of its mouth and how they curl upwards.
“You’ll have to cut out my tongue then, hunter.”
With each instance that their magics meet, the world around them becomes all the more obsolete. The serene landscape is instead transformed into an arena, of which only the strongest contender will leave from unscathed.
Simeon has hunted many of these puppets in his time. Cutting their strings and burning their shells, he’d gotten used to the smell of them. Except their appearance is another matter entirely. This creature that stands before him is a testament to that.
Its scales shine in the sunlight, like jewels beneath clear waters. Its limbs are strong and impressive. Its horns, like the antlers of a magnificent stag, demand his attention. Disregarding the loathing he feels; the creature is almost beautiful.
Almost.
He creates some distance between them, reconfiguring his stance and propelling himself off the scarped face of a mound of rocks piled atop one another just so.
The creature is quick to respond and close in on him, running on all fours at him head-first, like a raging bull. Its strides are far and wide, causing Simeon to abandon future attempts at discouraging close combat.
There is a menacing, contained kind of anger that permeates from the creature. He senses it every time its magic brushes against him be it the patches of exposed skin or his armor. There’s a heat to it too. A hot measure of lethality that reminds him to be careful.
Demons are after all, tricky beings with a history of dabbling in the dark arts (necromancy was nothing to them). These are experienced fighters, unhinged and free to do as they please without their need for self-preservation or the need to maintain their dignity getting in the way.
The sheer force of their clash resounds, akin to a clap of thunder and the sparks that fly as its talons scrape against Simeon’s metal gives ode to the lightning that would normally accompany it.
When they part, following a further exchange of blows, Simeon is panting, and the creature seems excited by the notion.
“You are a creature of the dark. You take solace in the shadows, so you may attempt to flee from your sins but make no mistake, beast”, he hisses, jutting his chin out defiantly with a type of pride that the creature knew all too well, “I will have your head.”
The creature laughs and bares its fangs. Only…the hunter in front of him pictures how they’d glint on his neck, to serve both as a reminder and as a medal for his efforts.
Taking this monster down and fashioning his remains into something wearable? It was the least he could do for his companions who had sacrificed themselves and died fighting. Hell itself would have to freeze over before he’d admit defeat in any sense of the word so that their deaths would not have been in vain.
Suddenly, something splits in the air, the fractures dissipating in a myriad of pieces that could pass for shattered glass and Simeon is temporarily rendered immobile. His eyes widen, and he feels the creature within him. It was invading his mind.
Sentiments of nights spent practicing on his own and memories of harsh winters spent in front of crackling fires cause his shoulders to shake. There, amidst the confusion and horror, his friend’s cheerful visage startles him back into reality.
“Didn’t your mother ever tell you?”, the creature chides. “It’s dangerous to go looking for the dead.”
So, the creature knew his intentions. To find his friend and give him a proper burial. His friend, who was probably now disfigured beyond recognition, was waiting for Simeon to find him. He could feel it. His friend, the one who had been there to see him through the hardest times of his life, was calling to him.
“Silence”, Simeon spits, venom coating his demand as he hurtles daggers and magic alike at the looming silhouette shrouded in mist. Each one ricochets off of its hide, and he clenches his jaw. He wasn’t focusing hard enough.
“I’ll give you two seconds to prepare yourself”, it says.
The creature then comes to a standstill and Simeon feels the first inklings of dread. A sentence like that meant that he was either going to be met with a resistance he had no hopes of fathoming or it had a trump card up its sleeve – another nasty trick it could use to its advantage.
“One.”
Wind rustles the foliage above and carries his scent towards it. He tightens his grip on his trusty weapon and tilts his head to the side to crack his neck.
“Two.”
With inhuman speed, it leaps, first into the thickets, disappearing from view, then to his side, grabbing him by the scruff as he’s rendered helpless.
Simeon squirms, his sword doing little to better the situation, and he kicks at the creature’s torso. The dull sounds of his foot colliding with its build send a rush of panic through him. And then-
And then he is falling. And the creature is smiling, eyes narrowing in satisfaction as he looks down at the devastation tainting his features. The creature stands at the edge of the cliff, watching him descend into the abyss.
“What a shame”, it says. “You put up such a good fight, little hunter.”
As the creature turns his back, its ears twitch and it swivels around in disbelief. Was there a humming noise? A buzzing? A ringing in its ears?
It doesn’t have the chance to come to a conclusion. Simeon surges upwards from within the depths, colliding with its giant frame, and crushes it to the ground, with the same foot he’d used to kick it just moments before firmly planted on its chest.
“You…you have wings”, the creature whispers.
Simeon resists the urge to shiver. He hadn’t known he’d had them. He hadn’t known he was even capable of conjuring such things.
In its moment of weakness, he plunges his sword into its chest, watching the expression in its eyes change from bewilderment to indifference. Perhaps this was its way of dealing with death. Upon realizing that it too, like him, is capable of it, perhaps it resigned itself to its inevitable fate.
“What is your name, hunter?”, the creature rasps.
He hesitates. It is said that once a demon utters your name, you are forever cursed. And yet, with the outcome of the battle decided, he’s willing to take his chances.
“My name is Simeon.”
The creature nods once and sighs, as if vaguely fatigued.
“And what do they call you? Do your kind even have names?”
It snickers, and Simeon removes his sword, the severe movement causing it to stiffen and clutch at the fresh wound, talons covered in its own sanguineous substance. He feels no remorse or contrition at the pitiful sight, and he digs his sword in once more, eliciting a grunt. The creature assesses his hands – vigorous and seemly, and baring a ring too.
“Satan. That is my name.”
.
.
.
As the sun sets on the horizon and bathes the scenery in twilight, a shadow emerges from the edge of the forest close to the border. His clothes are ripped, and his blonde hair is covered in mud.
He stands, taking a deep breath in, and closes his eyes. When next he opens them, they glow a vibrant chartreuse – its yellow and green hues mixing together to create an uncanny image. The dust has settled and so has the blood running through his veins.
A body lies beneath his feet. Its uniform indicates that the man was once a solider. And as he turns him over, a familiar-looking ring falls out of the soldier’s pocket. He stoops down to pick it up and admires it in the low light.
Yes, those seemly hands and those crystalline irises that’d shown unwavering tenacity.
He will return. If only to cradle that hunter’s pretty little head in his hands.
#when i first considered this pair#this concept was FAR from what i thought i'd write them in#also that lrb was too perfect not to have come before#might have to edit this when i wake up omg#obey me au#obey me writing#obey me angst#obey me simeon#obey me! simeon#obey me satan#obey me! satan#satan x simeon
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BIO
{This in particular can help to give an overview of this character for those unfamiliar with the Fable franchise, it's a very simplified list of facts about a fairly (in my opinion) complex character, both a mixture of direct facts and my own character headcanons.
Immortal ex-pirate and theif, as well as the Hero of Skill, Reaver is the leader of all industry in the Kingdom of Albion having founded Reaver Industries. Through using twisted business tactics in his factories such as child labour, severely low wages, and shooting workers who disobey, he has accumulated unfathomable wealth and became an invaluable asset to the Royal Family, even if they do not always agree with his principles. He is one of their closest advisers as although his suggestions may lack sentiment for the people, they always result in a growth in the Royal Treasury funds.
Narcissistic, egotistical, and displaying a near psychopathic disregard for life, this debauched elite should not be crossed. Although elegance drips from his youthful appearance, finely tailored suits and theatrical persona, Reaver will double cross and use anyone necessary if it benefits his power, financial status or generally entertains him. This can be seen through his 'selective member' parties thrown weekly in which guests observe an unwilling victim battle to their death against brutal creatures, all while dining on whiskey and submitting themselves to whatever lustful pleasures they or their host are in the mood for. Reaver is not immoral, but amoral, seeming to bear no concept of morality. And as the most skilled marksman in the land- the Hero of Skill shan't miss your pretty head if he deems you one fitting of aiming the trigger towards.
Time, loss and greed are a lethal combination. The mortal man that used to exist is long gone, long decayed beyond recognition. All that is left is a soul without a glimmer of light.
"What a weak, despicable man he is. But I am not he. I am Reaver. And I will sleep much better after this chalice of wine.’
-------------------------------- Full Name: Unknown (Goes by Reaver in present time)
Titles: Pirate King, Hero of Skill
Nicknames: Suppressor of the people’, ‘thief’, 'nobhead' and an array of other unpleasant nicknames amongst the peasantry
Age: Roughly 300 years old
Gender: Male
Sexuality: Pansexual aromantic
Birthplace: Oakvale
Residence: It changes regularly. For many years he travelled the seas on his ship ‘the reaver’, only to then settle into a mansion in Bloodstone which he abandons by the end of Fable 2 to travel to Samarkand. In Fable 3 he has returned to Albion to reside in a mansion in Millfields, which he then again abandons.
Financial Status: Upper Class (perhaps only beaten in wealth by royalty)
BODY & BASICS
Height: 6’2
Build: Slim yet toned, although hidden beneath extravagant clothing.
Hair Color: Black
Eye Colour: Brown Scent: Gunpower, expensive colognesTattoos: A small black heart on his left cheekboneScars: None
Alignment: Chaotic neutral/ lawful evil (depends on the circumstance)
FACTS AND HEADCANONS (1) Reaver gained his immortality through striking a deal with the Shadow court, but in doing so did not realise the price he would pay was the destruction of his family, fiance, and all other inhabitants of his home town Oakvale. (2) He must provide a yearly sacrifice to the court to maintain this youth. This is something he has quoted to be becoming an increasing 'burden' as time passes. However once he stops fulfilling this action the court's judges will come for him instead. (3) Reaver is not his real name, but a name taken to symbolise his separation from the weak mortal man he perceives himself to have been many years ago. To reave is, "to take away by or as by force; plunder; rob," common practices of a pirate; hence, his name, Reaver. Reave also means to rend, break, or tear; a reflection of Reaver's violent nature. (4) He was known as the 'King of Pirates' for a period in his life long ago due to killing the previous pirate leader in Albion Captain Dread; however this is a part of his past he now hides away. It wouldn't seem appropriate for a 'respectable' business man to be associated with such a thing now would it? The only calling of his past seems to be that most mansions owned by Reaver tend to be situated by the sea, or some form of lake. (5) Being born as the Hero of Skill gives Reaver inhuman powers of accuracy and speed in combat. His preferred weapon is a gun, this was how he captured ships in the past, it is said that he would capture them by shooting the captain from across the water no matter the distance or conditions. The more impossible the shot was, the faster the crew would surrender.' He never goes anywhere without a gun, and his seemingly graceful walking cane in fact sheaths a sharp blade to be pulled out when necessary. (6) Reaver was indeed once a normal man, but his with every passing century the humane aspect of this individual seems to lessen, as if his very emotions are becoming muted. This may account for his lack of remorse, or capability to stay calm in the face of enemies, instead seeming to find those who loathe him most humorous. He also seems genuinely unphased and unconcerned about turns of events, merely making sarcastic remarks or moving on when his plans do not succeed. (7) It is virtually impossible to get Reaver care for you. He only looks out for his own best interests and survival. This can be put down to years of a blackening heart, as well as the eternal burden he carries over destroying his village all those centuries ago. (8) Clothing Styles: Changes throughout the decades. Currently finely tailored suits of blacks, whites or deep purples, usually with real fur lapels. Leather gloves and boots and a holster beneath his jacket to keep his ‘dragonstonper 48’ pistol in. He brings a cane with him most places and he wear tops hats with a steampunk themed pair of goggles wrapped around the top, an accessory to emphasise his position as head of industry in the kingdom along with his style of bow ties/ cravats. Reaver takes great pride in his clothes, dare to dirty them and he’ll likely have you shot. (9) Reaver has severe struggle sleeping due to plaguing flashbacks to the night his home was destroyed. He has never told any other, but this is one large reason he has a deep craving for the 'night time' company of others, ranging from single people to large groups accompanying him in his bed chambers most nights. If this isn't possible, he tends to sit up and write or drink, or go for walks alone. (10) Reaver is known as the 'Hero of Will', but what does that mean you ask? In Fable, Heroes are extraordinary humans with knowledge and the power over the three heroic disciplines of strength (physically), skill (speed and accuracy with ranged weapons), and will (magic). Heroes are not all the same in talents, each one is usually only able to master one of the disciplines, although there are a rare few who can master all as they are descendants of an ancient bloodline of heroes known as the 'Archon's Bloodline'. Reaver is a hero born capable of mastering 'skill', and was needed along with the hero of will, strength and an Archon bloodline member to defeat Lord Lucien, a man who was threatening to destroy the world. Reaver, being Reaver, only agreed to help after several failed attempts to betray the other heroes for his own gain. Not to mention if the world came under the control of Lucien he'd have had difficulty finding sacrifices to keep his immortal youth. So begrudgingly he helped save the world. How nice. (11) Reaver holds no guilt over the killing of the citizens in Oakvale (except for his fiance, that he regrets deeply), he would do it again in a heartbeat. However, he is still only human, and therefore although experiencing no guilt, he is haunted by their deaths in his consciousness, making him experience a vulnerability that is very out of character for him. He can feel the weight of the sin. Unlike people he kills in the present who have wronged him or offended him, the people of Oakvale had done nothing to him personally. They were just people. And although Reaver kills without hesitation, he never kills without reason. Therefore although feeling no regrets over the event, it is something he would prefer to simply forget.
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Braith Eisen
Inspired by @carr-hayes-isms
Age: 18 (During the time of Vol.1-3)
Weapon: Kralle, Schere and Voltaic
Sexuality: Bi-sexual
Semblance: Emotion Manipulation.
Braith’s semblance manifests in the ability to subtly enflame or soothe the emotions of others around her, although she is unable to completely change someones emotional state rapidly she can make subtle alterations over time. However her semblance gets weaker very quickly if she tries to use it on more than one person at a time.
Naturally it does absolutely nothing to the Grimm.
Background: Braith was born in Mistral, but she spent most of her childhood in Atlas. Her father was Mistrals ambassador to Atlas, while her mother had been a wealthy businesswoman from Mantle. As a child Braith chose to carry her mother’s maiden name as her surname, in a strange twist of fate it became an even more fitting last name during her teens.
When Braith was 16 her family were attacked while travelling between Atlas and Mistral by the Grimm. Although Braith had been enrolled at Sanctum academy for several years by then, she wasn’t prepared for just how dangerous wild Grimm were and she was badly wounded in the fight, along with several of the guards assigned to protect her family.
The family rushed to Atlas, the closer of the two Kingdoms for medical attention. It wasn’t certain if Braith would survive as she had lost a lot of blood, and her arms had been mangled beyond recognition. Fortunately her fathers influence in Atlas secured her the best medical care and after she had been stabilised, she was put under and given a new pair of robotic arms crafted by the finest minds in Atlas.
Even so, the experience has left her mind and body scarred. She’s largely gotten over her fear of the Grimm by now, replacing it with a burning hatred, but her nights are still plagued by nightmares of the events that left her in a critical state.
It’s often been said that if Braith wasn’t so stubborn she would have died on that day.
While she claims it was her desire to taste Pumpkin Pete’s cereal one more time that got her through. (She’s a little addicted to them).
Weapons: Kralle and Schere are the names Braith gave to the dagger like retractable claws built into her robotic hands. The long blades slide in and out of her arms at will, and are nearly unnoticeable to anyone who doesn’t know they’re there. When Braith first installed them she had some difficulty keeping them under control, they were prone to emerging whenever she was stressed or angry (which resulted in unintentionally shredding her homework more than once). Voltaic on the other hand is a hand cannon Braith designed in her first year at Sanctum, it was designed as part of a pair of pistols, but Voltaic’s twin was lost in the fight which cost Braith her arms.
Voltaic is a powerful, dust powered gun that lacks accuracy, but delivers a mean punch up close with a nasty pulse of electrical energy.
Sometimes Voltaic gets magnetised to her arms, which is a problem Braith has tried and failed to fix numerous times.
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