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From Idea to iOS/Android App 💡📱
Have an app idea? We turn it into reality with pixel-perfect UI, fast backend, and smooth deployment. Start building today!
#AppDevelopment#AppStartup#TechFounder#MobileApps#AppCreation#MobileInnovation#iOSAndroidBuild#CodeAndDesign#StartupJourney
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📱 Empower Your Digital Identity – YouApp.com!
A dynamic and versatile domain perfect for mobile apps, tech startups, lifestyle platforms, or social networking projects. YouApp.com is all about personalization, innovation, and connection!
✨ Short, catchy, and brandable ✨ Perfect for app developers, tech brands, or lifestyle services ✨ Instantly memorable for a global audience
#YouApp#MobileApps#AppStartup#TechInnovation#LifestyleApp#SocialNetworking#BrandableDomain#PremiumDomain#TechEntrepreneurs#AppDevelopment
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How App Startups are Shaping the Future of Technology

In the dynamic world of technology, app startups are at the forefront of innovation, transforming the way we live, work, and connect. If you're curious about how these startups are disrupting industries and creating new opportunities, you won't want to miss this in-depth article: 👉 The Rise of App Startups: Revolutionizing the Tech World
🔍 What You'll Learn:
Why App Startups Are Thriving: Understand the key factors driving the popularity of mobile app businesses in today's digital age.
Secrets to Startup Success: Discover proven strategies that help app startups grow, scale, and succeed in competitive markets.
Real-World Success Stories: Get inspired by examples of leading app startups that have disrupted industries and achieved global recognition.
Common Challenges & Solutions: Learn about the hurdles new app businesses face and how they overcome them to ensure long-term success.
🌟 Why Read This?
This article is packed with valuable insights for: ✅ Entrepreneurs looking to launch their own app startup. ✅ Tech enthusiasts eager to stay updated on the latest trends. ✅ Investors seeking to understand the potential of app-based businesses.
If startup success is your goal, or you simply want to explore how mobile apps are revolutionizing industries, this is a must-read!
👉 Read the Full Article Here
📣 Share Your Thoughts
Have insights or experiences with app startups? Drop a comment or share the article with others interested in the future of technology.
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#appstartup #startups #plants #iphone #android #nature (at Daytradereport.com) https://www.instagram.com/p/CCGwXreDejc/?igshid=1in7ea7qdw21g
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Car Wash Mobile App Development Cost Estimation with Key Features. One of the best ways to prepare your car for winter is to give it a proper wash!! Tools - #adobephotoshop Would like to design your website or app? Get in touch with us [email protected] #carwash #carapp #caewashapp #iOSApp #AndroidApp #AppStartup #startup #AppDev #ui #ux #uxdesign #uidesign #MobileApp #CMARIX #AppDesign #developer #AppDesigner #designer #AppDevelopmentCompany #UIDesigners #AppDevelopment #MobileAppDevelopment #AppDeveloper #iPhoneApp @dribbble @ux_store @uxdesigner.world @dribbble @ux_store @uxdesigner.world @dailyuix @uidesignpatterns @ui.designs @ux_trends @uitrends @ui_gradient @uibucket @welovewebdesign @uxdesignmemes @ultimateuiux @uxbrainy @theuiuxcollective @ui.world @ui.dose @uxbites @uxdesigner.world @uxgoodies (at Sydney, Australia) https://www.instagram.com/p/B4gyfyPA4rW/?igshid=t1ixgag57xpu
#adobephotoshop#carwash#carapp#caewashapp#iosapp#androidapp#appstartup#startup#appdev#ui#ux#uxdesign#uidesign#mobileapp#cmarix#appdesign#developer#appdesigner#designer#appdevelopmentcompany#uidesigners#appdevelopment#mobileappdevelopment#appdeveloper#iphoneapp
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Smartphone users in India are projected to reach over 760 million in 2021, and worldwide the users will exceed 3.8 billion. The number of mobile users in India is equal to the entire population of the USA which makes it one of the most popular destinations for smartphone companies.
But, the question is, what do they use in their phones? And the answer is quite simple: a variety of apps!
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While launching a mobile startup can seem like a great idea, actually implementing it can be a harrowing experience for a beginner. Finding a reliable mentor is not easy for every entrepreneur and unscrupulous people may misguide a new entrepreneur. Finding reliable advice is a challenge for people looking to launch. Here is a compilation of advice that entrepreneurs looking to launch mobile start-ups will find helpful:
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Good #ideas are essential for a successful #app startup. Face the competition with full confidence with #InnoticalSolutions #appideas #appstartups #apps #appinnovation #appdevelopment #appdevelopers #appdesigns #Innotical
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11 Weeks of Android: That’s a wrap
This is the final blog post for #11WeeksOfAndroid. Thank you for joining us over the past 11 weeks as we dove into key areas of Android development. In case you missed it, here’s a recap of everything we talked about during each week:
Week 1 - People and identity
Discover how to implement the conversation shortcut and bubbles with ‘conversation notifications’. Also, learn more about conversation additions and other System UI news, and discover the people and conversations developer documentation here. Finally, you can also listen to the Android Backstage podcast where the System UI team is interviewed on people and bubbles.
To tackle user and developer complexity that makes identity a challenge for developers, we’ve been working on One Tap and Block Store, part of our new Google Identity Services Library.
If you’re interested in learning more about Identity, we published the video “in Identity on Android: what’s new in sign-in,” where Vishal explains the new libraries in the Google Identity System.
Two teams that worked very early with us are the Facebook Messenger team and the direct messaging team from Twitter. Read the story from Twitter here and find out how we worked with Facebook on the implementation here.
Find out more with the People and Identity learning path, playlist, and the week’s wrap-up blog post.
Week 2 - Machine learning
We kicked off the week by announcing the winners of the #AndroidDevChallenge! Check out all the winning apps and see how they used ML Kit and TensorFlow Lite, all focused on demonstrating how machine learning can come to life in a powerful way to help users get things done, like an app to help visually impaired navigate crowded spaces or another to help students learn sign language.
We recently made ML Kit a standalone SDK and it no longer requires a Firebase account. Just one line in your build.gradle file and you can start bringing ML functionality into your app.
Another much anticipated addition is the support for swapping Google models with your own for both Image Labeling as well as Object Detection and Tracking.
Find out about the importance of finding the unique intersection of user problems and ML strengths and how the People + AI Guidebook can help you make ML product decisions. Check out the interview with the Read Along team for more inspiration.
This week we also highlighted how adding a custom model to your Android app has never been easier.
Finally, try out our codelabs:
ML Kit Codelab - Recognize, identify language and translate text with ML Kit and CameraX.
Custom Model Codelab - Build an Android app to recognize flowers with TensorFlow Lite Model Maker and Android Studio ML model binding
Find out more with the Machine Learning pathway, playlist, and the week’s wrap-up blog post.
Week 3 - Privacy and security
As shared in the “Privacy and Security” blog post, we’re giving users even more control and transparency over user data access.
In Android 11, we introduced various privacy improvements such as one time permissions that let users give an app access to the device microphone, camera, or location, just that one time. Learn more about building privacy-friendly apps with these new changes. You can also learn about various Android security updates in this video.
Other notable updates include:
Permissions auto-reset: If users haven’t used an app that targets Android 11 for an extended period of time, the system will “auto-reset” all of the granted runtime permissions associated with the app and notify the user.
Data access auditing APIs: In Android 11, developers will have access to new APIs that will give them more transparency into their app’s usage of private and protected data. Learn more about new tools in Android 11 to make your apps more private and stable.
Scoped Storage: In Android 11, scoped storage will be mandatory for all apps that target API level 30. Learn more and check out the storage FAQ.
Google Play system updates: Google Play system updates were introduced with Android 10 as part of Project Mainline, making it easier to bring core OS component updates to users.
Jetpack Biometric library:The library has been updated to include new BiometricPrompt features in Android 11 in order to allow for backward compatibility.
Find out more with the ‘privacy, trust and security’ learning pathway, playlist, and documentation on privacy and security best practices.
Week 4 - Android 11 compatibility
We shipped the second Beta of Android 11 and added a new release milestone called Platform Stability to clearly signal to developers that all APIs and system behaviors are complete. Find out more about Beta 2 and platform stability, including what this milestone means for developers, and the Android 11 timeline. Note: since week #4, we shipped the third and final beta and are getting close to releasing Android 11 to AOSP and the ecosystem. Be sure to check that your apps are working!
To get your apps ready for Android 11, check out some of these helpful resources:
Guide: Migrating your apps to Android 11
Guide: Behavior changes that could affect your apps.
Blog: New tools for testing app compatibility in Android 11
Video: Testing app compatibility with Android Studio
Video: Testing platform changes in Android 11
Video: Platform stability and the Android release timeline
In our “Accelerating Android updates” blog post, we looked at how we’re continuing to get the latest OS to reach critical mass by expanding Android’s updatability architecture.
We also highlighted Excelliance Tech, who recently moved their LeBian SDK away from non-SDK interfaces, toward stable, official APIs so they can stay more compatible with the Android OS over time. Check out the Excelliance Tech story.
Find out more with the Android 11 Compatibility learning pathway, playlist, and the week’s wrap-up blog post.
Week 5 - Languages
With the Android 11 beta, we further improved the developer experience for Kotlin on Android by officially recommending coroutines for asynchronous work. If you’re new to coroutines, check out:
Android ❤️ Coroutines: How to manage async tasks in Kotlin.
Coroutines learning pathway.
New coroutines developer guide.
Also, check out our new Kotlin case studies page for the latest case studies and data, including the new Google Home case study, and our state of Kotlin on Android video. For beginners, we announced the launch of our new Android basics in Kotlin course.
If you’re a Java language developer, watch support for newer Java APIs on how we’ve made newer OpenJDK libraries available across versions of Android. With Android 11, we also updated the Android runtime to make app startup even faster with I/O prefetching.
Android 11 included updates across the native toolchain, including better tools for profile-guided optimization (PGO) and improvements to native dependency management in Android Studio 4.0.
Finally, we continue to focus on improvements to the D8 and R8 compilers in Android Studio with better support for Kotlin in the R8 shrinker. Learn more.
Find out more with the languages learning pathway, playlist, and the week’s wrap-up blog post.
Week 6 - Android Jetpack
Interested in what’s new in Jetpack? Check out the #Android11 Beta launch with a quick fly-by introducing many of the updates to our libraries, with tips on how to get started.
Dive deeper into major releases like Hilt, with cheat sheets to help you get started, and learn how we migrated our own samples to use Hilt for dependency injection. Less boilerplate = more fun.
Discover more about Paging 3.0, a complete rewrite of the library using Kotlin coroutines and adding features like improved error handling, better transformations, and much more.
Get to know CameraX Beta, and learn how it helps developers manage edge cases across different devices and OS versions, so that you don’t have to.
This year, we’ve made several major improvements with the release of Navigation 2.3, which allows you to navigate between different screens of your app with ease while also allowing you to follow Android UI principles.
In Android 11, we continued our work to give users even more control over sensitive permissions. Now there are type-safe contracts for common intents and more via new ActivityResult APIs. These changes simplify how you request permissions, and we’ll continue to work on making permissions easier in the future.
Also learn about our recent releases of the AppStartup library as well as what’s new in WorkManager.
Find out more with the Jetpack learning pathway, playlist, and the week’s wrap-up blog post.
Week 7 - Android developer tools
We have brought together an overview of what is new in Android Developer tools.
Check out the latest updates in design tools, and go even deeper:
Design Tools Suite UX enhancements in Android Studio 4.1.
Introducing the Motion Editor.
Also, find out about debugging your layouts, with updates to the layout inspector.Discover the latest developments for Jetpack Compose Design tools, and also how to use the new database inspector in Android Studio.
Discover the latest development tools we have in place for Jetpack Hilt in Android Studio.
Learn about the build system in Android developer tools:
New APIs in the Android Gradle Plugin
Understanding your build with the build analyzer
Configuration Caching deep dive
Shrinking your app with R8
To learn about the latest updates on virtual testing, read this blog on the Android Emulator. Lastly, to see the latest changes for performance tools, watch performance profilers content about System Trace. Additionally, check out more about C++ memory profiling with Android Studio 4.1.
Find out more with the Android developer tools learning pathway, playlist, and the week’s wrap-up blog post.
Week 8 - App distribution and monetization
Check out our webinars about the new Google Play Console beta if you weren’t able to tune in live.
We shared recent improvements we’ve made to app bundles, as well as our intention to require new apps and games to publish with this format in the second half of 2021. The new in-app review API means developers can now ask for ratings and reviews from within your app!
Don’t forget about our policy around more transparent subscriptions to help increase user trust in Google Play Billing. We also expanded our feature set to help you better reach and retain buyers, and launched Play Billing Library 3, which will be required by mid-2021.
Google Play Pass launched in nine new markets last month. Developers using both Google Play Pass and direct billing on Google Play have earned an average of 2.5 times US revenue with Google Play Pass, without diminishing Google Play store earnings. Learn more and express interest in joining.
Find out more with the app distribution and monetization learning pathway, playlist, and the week’s wrap-up blog post.
Week 9 - Android beyond phones
Check out some of the highlights from this week, including;
Android TV: We highlighted what’s new on Android TV and shared 6 upcoming launches. Find new resources to help developers build their first Android TV app, or even go deep on new integrations like Cast Connect and frictionless subscriptions.
Android for cars: Discover ways to reach more drivers on Android for cars and more about the launch of the first car powered by Android Automotive OS with Google apps and services built in — the Polestar 2. As more manufacturers ship cars with this embedded functionality, we’re making it even easier for developers to build media apps on Android Automotive OS with updated documentation and emulators.
Large screens: We launched ChromeOS.dev — a dedicated resource for technical developers, designers, product managers, and business leaders. Find best practices for expanding your app beyond the phone and Android development on Chrome OS.
Wear OS: Learn about improvements coming to the platform in the upcoming release, scheduled for this fall.
Find out more with the learning pathways for Android TV and Large Screens, Beyond phones playlist, and the week’s wrap-up blog post.
Week 10 - Games and media
We shared several games updates and presented a special “11 Weeks” episode of The Android Game Developer Show.
Starting with Android tools for mobile game development, we have included an enhanced System Trace view of the CPU Profiler and added a Native Memory Profiler in Android Studio 4.1. Sign up for developer previews of the Android Game Development Extension and Android GPU Inspector.
Discover tools to reach more devices and users, including a deep dive into the Android Performance Tuner that explains annotations, quality levels, and fidelity parameters, along with some best practices on how to use them.
Google Play Asset Delivery also brings the benefits of app bundles to games; find out more. Try a new Codelab to help you integrate Android Performance Tuner and Google Play Asset Delivery into your Unity or native C/C++ game.
To support your go-to-market, we launched the open beta of Play Games Services - Friends that allows you to bootstrap and enhance your in-game friend networks and provides the opportunity to have your games surfaced in new clusters in the Google Play Games app.
The Google Play Console beta demonstrates the new release management experience and updates for day one auto-installs, a new Google Play feature that allows users to request the automatic installation of your game during pre-registration. Learn how to optimize your store listing page to take advantage of the greatly improved games visual experience on Google Play and how the new in-app review API lets you choose when to prompt users to write reviews from within your game, without heading back to the app details page.
You can also take advantage of Android 11’s new media controls by making sure your app is using MediaStyle with a valid MediaSession token. Learn how to support media resumption by making your app discoverable with a MediaBrowserServiceCompat, using the EXTRA_RECENT hint to help with resuming content, and handling the onPlay and onGetRoot callbacks. Then check out how to leverage the MediaRouter jetpack library and check out the updated version of the UAMP sample.
Finally, we covered some of the primary ways apps can benefit from 5G. Android 11 adds new APIs and updates existing APIs to help ensure you have all the tools you need to leverage the capabilities of 5G, such as an enhanced bandwidth estimation API, 5G detection capabilities, and a new meteredness flag from cellular carriers. The Android emulator now enables you to develop and test these APIs without needing a 5G device or network connection. All of this and more is available from our dedicated 5G page.
Find out more with the ‘games and media’ learning pathway, playlist, and the wrap-up blog post,and visit d.android.com/gamesto stay up to date on all of our tools and resources for game developers.
Week 11 - UI
In our final week, we released 4 new codelabs, 9 new samples, new documentation and a podcast from the Compose team. If you prefer videos; we’ve got you covered:
Thinking in Compose
Compose by Example
Compose for Existing
New in Android 11 is the ability for apps to create seamless transitions between the on screen keyboard being opened and closed. To find out how to add this to your app, slide on over to the video, blog posts and sample app
We recommend following the Material Design guidelines to ensure that apps operate consistently, enabling patterns learned in one app to be used in another. Find out more about Material Theming (color, type and shape), dark theme and Material’s motion system using the Material Design Components (MDC) library. If you haven’t already migrated to MDC, then check out our migration guide.
It even becomes possible to ease your migration with libraries like the new MDC-Android Compose Theme Adapter which converts an MDC XML theme into a Compose `MaterialTheme`.
Find out more with the Compose learning pathway, the Modern UI learning pathway, playlist, and the week’s wrap-up blog post.
Resources
You can find the entire playlist of #11WeeksOfAndroid video content here. Follow us on Twitter and YouTube, and subscribe to our email list to receive all the latest news and resources. Thanks so much for letting us be a part of this experience with you!
11 Weeks of Android: That’s a wrap published first on https://phonetracking.tumblr.com/ 11 Weeks of Android: That’s a wrap published first on https://leolarsonblog.tumblr.com/
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11 Weeks of Android: That’s a wrap
This is the final blog post for #11WeeksOfAndroid. Thank you for joining us over the past 11 weeks as we dove into key areas of Android development. In case you missed it, here’s a recap of everything we talked about during each week:
Week 1 - People and identity
Discover how to implement the conversation shortcut and bubbles with ‘conversation notifications’. Also, learn more about conversation additions and other System UI news, and discover the people and conversations developer documentation here. Finally, you can also listen to the Android Backstage podcast where the System UI team is interviewed on people and bubbles.
To tackle user and developer complexity that makes identity a challenge for developers, we've been working on One Tap and Block Store, part of our new Google Identity Services Library.
If you’re interested in learning more about Identity, we published the video “in Identity on Android: what’s new in sign-in,” where Vishal explains the new libraries in the Google Identity System.
Two teams that worked very early with us are the Facebook Messenger team and the direct messaging team from Twitter. Read the story from Twitter here and find out how we worked with Facebook on the implementation here.
Find out more with the People and Identity learning path, playlist, and the week’s wrap-up blog post.
Week 2 - Machine learning
We kicked off the week by announcing the winners of the #AndroidDevChallenge! Check out all the winning apps and see how they used ML Kit and TensorFlow Lite, all focused on demonstrating how machine learning can come to life in a powerful way to help users get things done, like an app to help visually impaired navigate crowded spaces or another to help students learn sign language.
We recently made ML Kit a standalone SDK and it no longer requires a Firebase account. Just one line in your build.gradle file and you can start bringing ML functionality into your app.
Another much anticipated addition is the support for swapping Google models with your own for both Image Labeling as well as Object Detection and Tracking.
Find out about the importance of finding the unique intersection of user problems and ML strengths and how the People + AI Guidebook can help you make ML product decisions. Check out the interview with the Read Along team for more inspiration.
This week we also highlighted how adding a custom model to your Android app has never been easier.
Finally, try out our codelabs:
ML Kit Codelab - Recognize, identify language and translate text with ML Kit and CameraX.
Custom Model Codelab - Build an Android app to recognize flowers with TensorFlow Lite Model Maker and Android Studio ML model binding
Find out more with the Machine Learning pathway, playlist, and the week’s wrap-up blog post.
Week 3 - Privacy and security
As shared in the “Privacy and Security” blog post, we’re giving users even more control and transparency over user data access.
In Android 11, we introduced various privacy improvements such as one time permissions that let users give an app access to the device microphone, camera, or location, just that one time. Learn more about building privacy-friendly apps with these new changes. You can also learn about various Android security updates in this video.
Other notable updates include:
Permissions auto-reset: If users haven’t used an app that targets Android 11 for an extended period of time, the system will “auto-reset” all of the granted runtime permissions associated with the app and notify the user.
Data access auditing APIs: In Android 11, developers will have access to new APIs that will give them more transparency into their app’s usage of private and protected data. Learn more about new tools in Android 11 to make your apps more private and stable.
Scoped Storage: In Android 11, scoped storage will be mandatory for all apps that target API level 30. Learn more and check out the storage FAQ.
Google Play system updates: Google Play system updates were introduced with Android 10 as part of Project Mainline, making it easier to bring core OS component updates to users.
Jetpack Biometric library:The library has been updated to include new BiometricPrompt features in Android 11 in order to allow for backward compatibility.
Find out more with the ‘privacy, trust and security’ learning pathway, playlist, and documentation on privacy and security best practices.
Week 4 - Android 11 compatibility
We shipped the second Beta of Android 11 and added a new release milestone called Platform Stability to clearly signal to developers that all APIs and system behaviors are complete. Find out more about Beta 2 and platform stability, including what this milestone means for developers, and the Android 11 timeline. Note: since week #4, we shipped the third and final beta and are getting close to releasing Android 11 to AOSP and the ecosystem. Be sure to check that your apps are working!
To get your apps ready for Android 11, check out some of these helpful resources:
Guide: Migrating your apps to Android 11
Guide: Behavior changes that could affect your apps.
Blog: New tools for testing app compatibility in Android 11
Video: Testing app compatibility with Android Studio
Video: Testing platform changes in Android 11
Video: Platform stability and the Android release timeline
In our “Accelerating Android updates” blog post, we looked at how we’re continuing to get the latest OS to reach critical mass by expanding Android’s updatability architecture.
We also highlighted Excelliance Tech, who recently moved their LeBian SDK away from non-SDK interfaces, toward stable, official APIs so they can stay more compatible with the Android OS over time. Check out the Excelliance Tech story.
Find out more with the Android 11 Compatibility learning pathway, playlist, and the week’s wrap-up blog post.
Week 5 - Languages
With the Android 11 beta, we further improved the developer experience for Kotlin on Android by officially recommending coroutines for asynchronous work. If you’re new to coroutines, check out:
Android ❤️ Coroutines: How to manage async tasks in Kotlin.
Coroutines learning pathway.
New coroutines developer guide.
Also, check out our new Kotlin case studies page for the latest case studies and data, including the new Google Home case study, and our state of Kotlin on Android video. For beginners, we announced the launch of our new Android basics in Kotlin course.
If you’re a Java language developer, watch support for newer Java APIs on how we’ve made newer OpenJDK libraries available across versions of Android. With Android 11, we also updated the Android runtime to make app startup even faster with I/O prefetching.
Android 11 included updates across the native toolchain, including better tools for profile-guided optimization (PGO) and improvements to native dependency management in Android Studio 4.0.
Finally, we continue to focus on improvements to the D8 and R8 compilers in Android Studio with better support for Kotlin in the R8 shrinker. Learn more.
Find out more with the languages learning pathway, playlist, and the week’s wrap-up blog post.
Week 6 - Android Jetpack
Interested in what’s new in Jetpack? Check out the #Android11 Beta launch with a quick fly-by introducing many of the updates to our libraries, with tips on how to get started.
Dive deeper into major releases like Hilt, with cheat sheets to help you get started, and learn how we migrated our own samples to use Hilt for dependency injection. Less boilerplate = more fun.
Discover more about Paging 3.0, a complete rewrite of the library using Kotlin coroutines and adding features like improved error handling, better transformations, and much more.
Get to know CameraX Beta, and learn how it helps developers manage edge cases across different devices and OS versions, so that you don’t have to.
This year, we've made several major improvements with the release of Navigation 2.3, which allows you to navigate between different screens of your app with ease while also allowing you to follow Android UI principles.
In Android 11, we continued our work to give users even more control over sensitive permissions. Now there are type-safe contracts for common intents and more via new ActivityResult APIs. These changes simplify how you request permissions, and we’ll continue to work on making permissions easier in the future.
Also learn about our recent releases of the AppStartup library as well as what’s new in WorkManager.
Find out more with the Jetpack learning pathway, playlist, and the week’s wrap-up blog post.
Week 7 - Android developer tools
We have brought together an overview of what is new in Android Developer tools.
Check out the latest updates in design tools, and go even deeper:
Design Tools Suite UX enhancements in Android Studio 4.1.
Introducing the Motion Editor.
Also, find out about debugging your layouts, with updates to the layout inspector. Discover the latest developments for Jetpack Compose Design tools, and also how to use the new database inspector in Android Studio.
Discover the latest development tools we have in place for Jetpack Hilt in Android Studio.
Learn about the build system in Android developer tools:
New APIs in the Android Gradle Plugin
Understanding your build with the build analyzer
Configuration Caching deep dive
Shrinking your app with R8
To learn about the latest updates on virtual testing, read this blog on the Android Emulator. Lastly, to see the latest changes for performance tools, watch performance profilers content about System Trace. Additionally, check out more about C++ memory profiling with Android Studio 4.1.
Find out more with the Android developer tools learning pathway, playlist, and the week’s wrap-up blog post.
Week 8 - App distribution and monetization
Check out our webinars about the new Google Play Console beta if you weren’t able to tune in live.
We shared recent improvements we’ve made to app bundles, as well as our intention to require new apps and games to publish with this format in the second half of 2021. The new in-app review API means developers can now ask for ratings and reviews from within your app!
Don’t forget about our policy around more transparent subscriptions to help increase user trust in Google Play Billing. We also expanded our feature set to help you better reach and retain buyers, and launched Play Billing Library 3, which will be required by mid-2021.
Google Play Pass launched in nine new markets last month. Developers using both Google Play Pass and direct billing on Google Play have earned an average of 2.5 times US revenue with Google Play Pass, without diminishing Google Play store earnings. Learn more and express interest in joining.
Find out more with the app distribution and monetization learning pathway, playlist, and the week’s wrap-up blog post.
Week 9 - Android beyond phones
Check out some of the highlights from this week, including;
Android TV: We highlighted what’s new on Android TV and shared 6 upcoming launches. Find new resources to help developers build their first Android TV app, or even go deep on new integrations like Cast Connect and frictionless subscriptions.
Android for cars: Discover ways to reach more drivers on Android for cars and more about the launch of the first car powered by Android Automotive OS with Google apps and services built in — the Polestar 2. As more manufacturers ship cars with this embedded functionality, we’re making it even easier for developers to build media apps on Android Automotive OS with updated documentation and emulators.
Large screens: We launched ChromeOS.dev — a dedicated resource for technical developers, designers, product managers, and business leaders. Find best practices for expanding your app beyond the phone and Android development on Chrome OS.
Wear OS: Learn about improvements coming to the platform in the upcoming release, scheduled for this fall.
Find out more with the learning pathways for Android TV and Large Screens, Beyond phones playlist, and the week’s wrap-up blog post.
Week 10 - Games and media
We shared several games updates and presented a special "11 Weeks" episode of The Android Game Developer Show.
Starting with Android tools for mobile game development, we have included an enhanced System Trace view of the CPU Profiler and added a Native Memory Profiler in Android Studio 4.1. Sign up for developer previews of the Android Game Development Extension and Android GPU Inspector.
Discover tools to reach more devices and users, including a deep dive into the Android Performance Tuner that explains annotations, quality levels, and fidelity parameters, along with some best practices on how to use them.
Google Play Asset Delivery also brings the benefits of app bundles to games; find out more. Try a new Codelab to help you integrate Android Performance Tuner and Google Play Asset Delivery into your Unity or native C/C++ game.
To support your go-to-market, we launched the open beta of Play Games Services - Friends that allows you to bootstrap and enhance your in-game friend networks and provides the opportunity to have your games surfaced in new clusters in the Google Play Games app.
The Google Play Console beta demonstrates the new release management experience and updates for day one auto-installs, a new Google Play feature that allows users to request the automatic installation of your game during pre-registration. Learn how to optimize your store listing page to take advantage of the greatly improved games visual experience on Google Play and how the new in-app review API lets you choose when to prompt users to write reviews from within your game, without heading back to the app details page.
You can also take advantage of Android 11's new media controls by making sure your app is using MediaStyle with a valid MediaSession token. Learn how to support media resumption by making your app discoverable with a MediaBrowserServiceCompat, using the EXTRA_RECENT hint to help with resuming content, and handling the onPlay and onGetRoot callbacks. Then check out how to leverage the MediaRouter jetpack library and check out the updated version of the UAMP sample.
Finally, we covered some of the primary ways apps can benefit from 5G. Android 11 adds new APIs and updates existing APIs to help ensure you have all the tools you need to leverage the capabilities of 5G, such as an enhanced bandwidth estimation API, 5G detection capabilities, and a new meteredness flag from cellular carriers. The Android emulator now enables you to develop and test these APIs without needing a 5G device or network connection. All of this and more is available from our dedicated 5G page.
Find out more with the ‘games and media’ learning pathway, playlist, and the wrap-up blog post, and visit d.android.com/games to stay up to date on all of our tools and resources for game developers.
Week 11 - UI
In our final week, we released 4 new codelabs, 9 new samples, new documentation and a podcast from the Compose team. If you prefer videos; we’ve got you covered:
Thinking in Compose
Compose by Example
Compose for Existing
New in Android 11 is the ability for apps to create seamless transitions between the on screen keyboard being opened and closed. To find out how to add this to your app, slide on over to the video, blog posts and sample app
We recommend following the Material Design guidelines to ensure that apps operate consistently, enabling patterns learned in one app to be used in another. Find out more about Material Theming (color, type and shape), dark theme and Material’s motion system using the Material Design Components (MDC) library. If you haven’t already migrated to MDC, then check out our migration guide.
It even becomes possible to ease your migration with libraries like the new MDC-Android Compose Theme Adapter which converts an MDC XML theme into a Compose `MaterialTheme`.
Find out more with the Compose learning pathway, the Modern UI learning pathway, playlist, and the week’s wrap-up blog post.
Resources
You can find the entire playlist of #11WeeksOfAndroid video content here. Follow us on Twitter and YouTube, and subscribe to our email list to receive all the latest news and resources. Thanks so much for letting us be a part of this experience with you!
11 Weeks of Android: That’s a wrap published first on https://phonetracking.tumblr.com/
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11 Weeks of Android: That’s a wrap
This is the final blog post for #11WeeksOfAndroid. Thank you for joining us over the past 11 weeks as we dove into key areas of Android development. In case you missed it, here’s a recap of everything we talked about during each week:
Week 1 - People and identity
Discover how to implement the conversation shortcut and bubbles with ‘conversation notifications’. Also, learn more about conversation additions and other System UI news, and discover the people and conversations developer documentation here. Finally, you can also listen to the Android Backstage podcast where the System UI team is interviewed on people and bubbles.
To tackle user and developer complexity that makes identity a challenge for developers, we've been working on One Tap and Block Store, part of our new Google Identity Services Library.
If you’re interested in learning more about Identity, we published the video “in Identity on Android: what’s new in sign-in,” where Vishal explains the new libraries in the Google Identity System.
Two teams that worked very early with us are the Facebook Messenger team and the direct messaging team from Twitter. Read the story from Twitter here and find out how we worked with Facebook on the implementation here.
Find out more with the People and Identity learning path, playlist, and the week’s wrap-up blog post.
Week 2 - Machine learning
We kicked off the week by announcing the winners of the #AndroidDevChallenge! Check out all the winning apps and see how they used ML Kit and TensorFlow Lite, all focused on demonstrating how machine learning can come to life in a powerful way to help users get things done, like an app to help visually impaired navigate crowded spaces or another to help students learn sign language.
We recently made ML Kit a standalone SDK and it no longer requires a Firebase account. Just one line in your build.gradle file and you can start bringing ML functionality into your app.
Another much anticipated addition is the support for swapping Google models with your own for both Image Labeling as well as Object Detection and Tracking.
Find out about the importance of finding the unique intersection of user problems and ML strengths and how the People + AI Guidebook can help you make ML product decisions. Check out the interview with the Read Along team for more inspiration.
This week we also highlighted how adding a custom model to your Android app has never been easier.
Finally, try out our codelabs:
ML Kit Codelab - Recognize, identify language and translate text with ML Kit and CameraX.
Custom Model Codelab - Build an Android app to recognize flowers with TensorFlow Lite Model Maker and Android Studio ML model binding
Find out more with the Machine Learning pathway, playlist, and the week’s wrap-up blog post.
Week 3 - Privacy and security
As shared in the “Privacy and Security” blog post, we’re giving users even more control and transparency over user data access.
In Android 11, we introduced various privacy improvements such as one time permissions that let users give an app access to the device microphone, camera, or location, just that one time. Learn more about building privacy-friendly apps with these new changes. You can also learn about various Android security updates in this video.
Other notable updates include:
Permissions auto-reset: If users haven’t used an app that targets Android 11 for an extended period of time, the system will “auto-reset” all of the granted runtime permissions associated with the app and notify the user.
Data access auditing APIs: In Android 11, developers will have access to new APIs that will give them more transparency into their app’s usage of private and protected data. Learn more about new tools in Android 11 to make your apps more private and stable.
Scoped Storage: In Android 11, scoped storage will be mandatory for all apps that target API level 30. Learn more and check out the storage FAQ.
Google Play system updates: Google Play system updates were introduced with Android 10 as part of Project Mainline, making it easier to bring core OS component updates to users.
Jetpack Biometric library:The library has been updated to include new BiometricPrompt features in Android 11 in order to allow for backward compatibility.
Find out more with the ‘privacy, trust and security’ learning pathway, playlist, and documentation on privacy and security best practices.
Week 4 - Android 11 compatibility
We shipped the second Beta of Android 11 and added a new release milestone called Platform Stability to clearly signal to developers that all APIs and system behaviors are complete. Find out more about Beta 2 and platform stability, including what this milestone means for developers, and the Android 11 timeline. Note: since week #4, we shipped the third and final beta and are getting close to releasing Android 11 to AOSP and the ecosystem. Be sure to check that your apps are working!
To get your apps ready for Android 11, check out some of these helpful resources:
Guide: Migrating your apps to Android 11
Guide: Behavior changes that could affect your apps.
Blog: New tools for testing app compatibility in Android 11
Video: Testing app compatibility with Android Studio
Video: Testing platform changes in Android 11
Video: Platform stability and the Android release timeline
In our “Accelerating Android updates” blog post, we looked at how we’re continuing to get the latest OS to reach critical mass by expanding Android’s updatability architecture.
We also highlighted Excelliance Tech, who recently moved their LeBian SDK away from non-SDK interfaces, toward stable, official APIs so they can stay more compatible with the Android OS over time. Check out the Excelliance Tech story.
Find out more with the Android 11 Compatibility learning pathway, playlist, and the week’s wrap-up blog post.
Week 5 - Languages
With the Android 11 beta, we further improved the developer experience for Kotlin on Android by officially recommending coroutines for asynchronous work. If you’re new to coroutines, check out:
Android ❤️ Coroutines: How to manage async tasks in Kotlin.
Coroutines learning pathway.
New coroutines developer guide.
Also, check out our new Kotlin case studies page for the latest case studies and data, including the new Google Home case study, and our state of Kotlin on Android video. For beginners, we announced the launch of our new Android basics in Kotlin course.
If you’re a Java language developer, watch support for newer Java APIs on how we’ve made newer OpenJDK libraries available across versions of Android. With Android 11, we also updated the Android runtime to make app startup even faster with I/O prefetching.
Android 11 included updates across the native toolchain, including better tools for profile-guided optimization (PGO) and improvements to native dependency management in Android Studio 4.0.
Finally, we continue to focus on improvements to the D8 and R8 compilers in Android Studio with better support for Kotlin in the R8 shrinker. Learn more.
Find out more with the languages learning pathway, playlist, and the week’s wrap-up blog post.
Week 6 - Android Jetpack
Interested in what’s new in Jetpack? Check out the #Android11 Beta launch with a quick fly-by introducing many of the updates to our libraries, with tips on how to get started.
Dive deeper into major releases like Hilt, with cheat sheets to help you get started, and learn how we migrated our own samples to use Hilt for dependency injection. Less boilerplate = more fun.
Discover more about Paging 3.0, a complete rewrite of the library using Kotlin coroutines and adding features like improved error handling, better transformations, and much more.
Get to know CameraX Beta, and learn how it helps developers manage edge cases across different devices and OS versions, so that you don’t have to.
This year, we've made several major improvements with the release of Navigation 2.3, which allows you to navigate between different screens of your app with ease while also allowing you to follow Android UI principles.
In Android 11, we continued our work to give users even more control over sensitive permissions. Now there are type-safe contracts for common intents and more via new ActivityResult APIs. These changes simplify how you request permissions, and we’ll continue to work on making permissions easier in the future.
Also learn about our recent releases of the AppStartup library as well as what’s new in WorkManager.
Find out more with the Jetpack learning pathway, playlist, and the week’s wrap-up blog post.
Week 7 - Android developer tools
We have brought together an overview of what is new in Android Developer tools.
Check out the latest updates in design tools, and go even deeper:
Design Tools Suite UX enhancements in Android Studio 4.1.
Introducing the Motion Editor.
Also, find out about debugging your layouts, with updates to the layout inspector. Discover the latest developments for Jetpack Compose Design tools, and also how to use the new database inspector in Android Studio.
Discover the latest development tools we have in place for Jetpack Hilt in Android Studio.
Learn about the build system in Android developer tools:
New APIs in the Android Gradle Plugin
Understanding your build with the build analyzer
Configuration Caching deep dive
Shrinking your app with R8
To learn about the latest updates on virtual testing, read this blog on the Android Emulator. Lastly, to see the latest changes for performance tools, watch performance profilers content about System Trace. Additionally, check out more about C++ memory profiling with Android Studio 4.1.
Find out more with the Android developer tools learning pathway, playlist, and the week’s wrap-up blog post.
Week 8 - App distribution and monetization
Check out our webinars about the new Google Play Console beta if you weren’t able to tune in live.
We shared recent improvements we’ve made to app bundles, as well as our intention to require new apps and games to publish with this format in the second half of 2021. The new in-app review API means developers can now ask for ratings and reviews from within your app!
Don’t forget about our policy around more transparent subscriptions to help increase user trust in Google Play Billing. We also expanded our feature set to help you better reach and retain buyers, and launched Play Billing Library 3, which will be required by mid-2021.
Google Play Pass launched in nine new markets last month. Developers using both Google Play Pass and direct billing on Google Play have earned an average of 2.5 times US revenue with Google Play Pass, without diminishing Google Play store earnings. Learn more and express interest in joining.
Find out more with the app distribution and monetization learning pathway, playlist, and the week’s wrap-up blog post.
Week 9 - Android beyond phones
Check out some of the highlights from this week, including;
Android TV: We highlighted what’s new on Android TV and shared 6 upcoming launches. Find new resources to help developers build their first Android TV app, or even go deep on new integrations like Cast Connect and frictionless subscriptions.
Android for cars: Discover ways to reach more drivers on Android for cars and more about the launch of the first car powered by Android Automotive OS with Google apps and services built in — the Polestar 2. As more manufacturers ship cars with this embedded functionality, we’re making it even easier for developers to build media apps on Android Automotive OS with updated documentation and emulators.
Large screens: We launched ChromeOS.dev — a dedicated resource for technical developers, designers, product managers, and business leaders. Find best practices for expanding your app beyond the phone and Android development on Chrome OS.
Wear OS: Learn about improvements coming to the platform in the upcoming release, scheduled for this fall.
Find out more with the learning pathways for Android TV and Large Screens, Beyond phones playlist, and the week’s wrap-up blog post.
Week 10 - Games and media
We shared several games updates and presented a special "11 Weeks" episode of The Android Game Developer Show.
Starting with Android tools for mobile game development, we have included an enhanced System Trace view of the CPU Profiler and added a Native Memory Profiler in Android Studio 4.1. Sign up for developer previews of the Android Game Development Extension and Android GPU Inspector.
Discover tools to reach more devices and users, including a deep dive into the Android Performance Tuner that explains annotations, quality levels, and fidelity parameters, along with some best practices on how to use them.
Google Play Asset Delivery also brings the benefits of app bundles to games; find out more. Try a new Codelab to help you integrate Android Performance Tuner and Google Play Asset Delivery into your Unity or native C/C++ game.
To support your go-to-market, we launched the open beta of Play Games Services - Friends that allows you to bootstrap and enhance your in-game friend networks and provides the opportunity to have your games surfaced in new clusters in the Google Play Games app.
The Google Play Console beta demonstrates the new release management experience and updates for day one auto-installs, a new Google Play feature that allows users to request the automatic installation of your game during pre-registration. Learn how to optimize your store listing page to take advantage of the greatly improved games visual experience on Google Play and how the new in-app review API lets you choose when to prompt users to write reviews from within your game, without heading back to the app details page.
You can also take advantage of Android 11's new media controls by making sure your app is using MediaStyle with a valid MediaSession token. Learn how to support media resumption by making your app discoverable with a MediaBrowserServiceCompat, using the EXTRA_RECENT hint to help with resuming content, and handling the onPlay and onGetRoot callbacks. Then check out how to leverage the MediaRouter jetpack library and check out the updated version of the UAMP sample.
Finally, we covered some of the primary ways apps can benefit from 5G. Android 11 adds new APIs and updates existing APIs to help ensure you have all the tools you need to leverage the capabilities of 5G, such as an enhanced bandwidth estimation API, 5G detection capabilities, and a new meteredness flag from cellular carriers. The Android emulator now enables you to develop and test these APIs without needing a 5G device or network connection. All of this and more is available from our dedicated 5G page.
Find out more with the ‘games and media’ learning pathway, playlist, and the wrap-up blog post, and visit d.android.com/games to stay up to date on all of our tools and resources for game developers.
Week 11 - UI
In our final week, we released 4 new codelabs, 9 new samples, new documentation and a podcast from the Compose team. If you prefer videos; we’ve got you covered:
Thinking in Compose
Compose by Example
Compose for Existing
New in Android 11 is the ability for apps to create seamless transitions between the on screen keyboard being opened and closed. To find out how to add this to your app, slide on over to the video, blog posts and sample app
We recommend following the Material Design guidelines to ensure that apps operate consistently, enabling patterns learned in one app to be used in another. Find out more about Material Theming (color, type and shape), dark theme and Material’s motion system using the Material Design Components (MDC) library. If you haven’t already migrated to MDC, then check out our migration guide.
It even becomes possible to ease your migration with libraries like the new MDC-Android Compose Theme Adapter which converts an MDC XML theme into a Compose `MaterialTheme`.
Find out more with the Compose learning pathway, the Modern UI learning pathway, playlist, and the week’s wrap-up blog post.
Resources
You can find the entire playlist of #11WeeksOfAndroid video content here. Follow us on Twitter and YouTube, and subscribe to our email list to receive all the latest news and resources. Thanks so much for letting us be a part of this experience with you!
11 Weeks of Android: That’s a wrap published first on https://phonetracking.tumblr.com/
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ssssssssssssssssI rewrote this idea and formatted it betterCrowd Share VC Funding Website/AppStartups can use the App/Website to request funding from regular people. In return each start up will be agreeing to forfeit 50% of its equity and future net profits for 3 years. All investors on the platform will be silent investors and have no say in the running of the business. So even with giving up 50% equity you still maintain 100% control.In return for using the service EVERYONE agrees that 5% of all transactions will be taken as fee.That means 5% of what is raisedThat means 5% of all payments given back to investorsIn addition all start ups MUST AGREE to submit their financial statements to an independent accounting firm on a monthly basis.Payments will be done quarterly, however for the purpose of below examples I will do yearly.Situation 1You ask for $50k start up capital. You get your $50k start up capital. And one investor named Joe Smith invests $500 in your idea.This means Joe Smith now owns .5% of your company and 1% of all dividend payments.Your first year you make no money, Joe Smith gets NOTHINGYour second year you make a net profit of $500k. This means $250k will have to be paid out. Joe Smith gets 1% of that which is $2,500Half way through your 3rd year you make $500k, Joe smith is paid out $2,500 accordingly however you then decide to sell 100% of your business to another company for $2 million. Remember half of that has to be paid out to your investors, which means Joe gets $50k. Joe now OWNS NOTHING since you sold 100% of your company.In total Joe will have earned $55,000Situation 2You ask for $50k start up capital. You get your $50k start up capital. And one investor named Joe Smith invests $500 in your idea.This means Joe Smith now owns .5% of your company and 1% of all dividend payments.Your 1st year you make $50k in profit. Joe Smith gets paid out $25In your 2nd year you decide you need $250k in capital to grow your business and in return will be selling a 25% share of your company to a VC firm. It is decided you will dilute your crowd shares investors by 12.5%. So their share will go from 50% to 37.5%. As a result of this you will be required to take 12.5% of that $250k and pay out your crowd share investors. So $31,250 will be paid out, of which Joe will get $312.50 (since he owns 1% of the crowd share)Now in year 3 you make a net profit of 1.5 million. $562,500 will have to be paid out to crowd share investors. Joe will be paid $5,625.In total Joe earned $5,962.50 on his $500 investmentSituation 3Joe invests $500 into a $50k start up.A new govt regulation comes out destroying the entire start up business model and it goes out of business having never made a profit.Joe losses his $500Market Place For Stake HoldersAt any point after funding has been completed Joe may sell his share of the company on a market place to other investors. Lets use situation 1. Joe is half way through his investment term and still has 18 months left on his equity stake. Joe decides he wants to sell his investment. By this point the company will have made $250k in profit and Joe has been paid out $125. However the company is not profitable Joe may decide he wants $1,000 so he lists it as "Buy it now for $1,000 own .5% of Situation 1" if Tom comes along and sees it Tom has a choice, Tom can counter Joe and say offer $750 at this point Joe will get to reject, accept, counter, or ignore Toms offer.Or Tom could say "yes" and hit buy it now. Tom now owns .5% of situation 1 for the next 18 months and any future payments will go to Tom.Or say Joe doesn't know what he wants and wants to have an auction. Joe can list his percentage as an auction. Say you'd be bidding on .5% stake for 18 months Joe starts bidding at $50.Whatever the bid ends up Joe gets. Regardless if thats $50 or $5,000.In the market place it will list what the business is, their current pay outs, and what is remaining on the existing contract in terms of time/equity.What do you think?Would such an idea be legal?How practical would such an idea be?What challenges do you see?Would you use such a service? Either as an investor or start up?Am I crazy?Some ThoughtsI feel like making such an idea would require some extensive auditing. Which is why the business would need to have all investors agree to submit financial statements to an accounting firm of our choosing. In addition I feel like such a business would need to be prepared to legally enforce its agreement. I could see a situation where a start up raises capital and just kills it and trys to skirt around dividend payments.In addition I acknowledge most of the start ups would never work, some say 70% of start ups fail. It would need to be explained to investors its entirely possible whatever money they put into a company could completely disappear and they NEVER seem a dime back. Or if they see anything it could be less then what they invested.I understand that requiring a dilution payment in the event of getting additional investment from outsides sources could be a turn off. However I feel that's balanced out by putting a term limit on the crowd sources equity position. After 3 years the investors in the crowd sharing lose all equity and no more payouts. Also if your raise capital after using us you get to decide what percentage you want to dilute the crowd share by. Say your selling $20k for 10% equity position. If you only want to take say 2% away from the crowd share, you only pay out 2% of the $20k meaning $400 so...Joe would get $4 but in the future the crowd share would only take 48% of all future profits.Also i'm sure the system could be gamed by the start ups.However a counter point is to that if you could have invested say $1,000 into facebook and earned even .0001% and assuming facebook was worth what it is today they'd still be a pay out of 6.82 million and this platform would give the avg Joe a chance to be a part of the next facebook.
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The world and its functioning are increasingly becoming dependent upon mobile phone technology in various manners, with many businesses, corporations and institutions using them in some way or the other. The debate has moved from online vs. offline media to online vs. other online media. The raging debate, these days, is between mobile apps and mobile websites, with businesses wondering which is better to use: an app or the website? This question becomes even more confusing for app start-ups that are looking to save money while coming up with ways for generating it.
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