#can't put it up for download without preview pictures though!
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Just curious, do you have a guide on how to convert items to another body type? I want to convert a bunch of stuff to Consort but I have no clue where to start, and also, is there anything for Consort that works with the body type chooser? AFAIK only Lady Apple has auto conversions
Hi! I don't have a guide at the ready but I can show you how I do it ↓
I don't use WSOs. I assume they do make things quicker and less labor-intensive but I've spent too much time fixing up lumpy meshes and fat morphs to have a good opinion of WSOs (though of course I know you can always use a WSO and make changes manually afterwards, but evidently not everybody bothers). I assume the body type chooser and auto conversions that you mentioned have something to do with WSOs? I have no idea about that, sorry. I do everything manually and although it takes time, it's really simple.
Open Milkshape or your 3D software of choice (I assume you're familiar already).
Import a nude mesh of the body shape you want to convert to, with morphs.
(Let's use a full-body Melodie9 fat AF mesh as an example.)
I have all the nude meshes' GMDCs that I need in a folder, they're basically the meshes that I use either for swimwear & underwear in the case of full-body, or the ones I use for showerproof skins in the case of separates. I can't direct you to a nude mesh when it comes to Consort's fat male as I've never worked with it but I'd wager you know of some underwear or swimwear that's been made for it, you can use that.
3. Ctrl+A, ctrl+H to hide everything.
4. Import the mesh of the clothing you want to convert, without the morphs. It goes without saying that that mesh should be as perfect as can be (test it in game on a moving sim to make sure bone assignment is good all around, fix it before you start converting).
(This is Rented-Space's Shawl Apron Dress.)
5. You can now start working on the normal morph. Unhide the normal morph of the mesh you're using as reference.
And get going, section by section.
You'll be using the Scale and Move tools a lot. If you're gender-converting, don't forget to merge the neck vertices properly (and merge normals).
Your first time will take a while if you do it well. The higher poly the mesh you're converting is, the harder it will be and the longer it will take. Save a lot along the way and make backups.
Exit and reopen to be able to see flat-shaded, it helps see flaws especially towards the end.
Look at the mesh with its textures on as well, there may be mapping tweaks to make.
6. When you're done with the normal morph, export it, put it in a mesh file, make the recolors, get in game and test it. Exit, get back in Milkshape, make the tweaks necessary, test again, until you're happy.
7. Make the morphs: duplicate your normal morph then adjust them in the same way you did with the normal morph, this time using the morphs of your reference mesh as, well, reference. Don't forget to fix the comments.
8. Test the mesh with morphs in game. Exit, back to Milkshape, fix what needs to be fixed, retest, until you're perfectly happy and you can take the best preview pictures for your downloaders 😌 (If you intend to share that is.)
And that's pretty much it. Hopefully you already know how to make a mesh file, how to make recolor files, how to properly categorize, compressorize, tooltip and BSOK files, all that good stuff that isn't strictly "converting to another body shape".
It's just the way I do things and may not be best for everyone but I hope it helps get you started at least. Good luck!
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Curious brothers apartment part d.
#the sims 2#sims 2#ts2#curious brothers#3 cover up road#lot makover#strangetown#sorry for spamming#i just wanted to put this lot up for download tonight#can't put it up for download without preview pictures though!
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