#digital design software
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maduraimart · 2 years ago
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Top 10 Website Design Tools
In the rapidly evolving landscape of digital design, staying ahead of the curve is essential for creating stunning websites. As we step into 2024, the world of website design has seen a surge in innovative tools that streamline the creation process and elevate the overall user experience. Here, we present the top 10 website design tools that are revolutionizing the industry in 2024. Top 10…
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aromiekimart · 7 months ago
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I love Bloodborne to death. So a while back, I combined it with RWBY to make a possible Huntress Ruby Rose design
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nyssasatelier · 8 months ago
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"All you gotta do is not open this Bag!"
"Sounds too easy, what's the catch?"
"HA HA HA"
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"Keep your friends close and your enemies closer!"
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"Never really know who you can trust!"
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arcadebroke · 14 hours ago
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rellikart · 8 months ago
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The Impaler
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leadjockey · 2 months ago
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Commander Thira
from Doom :The Dark Ages
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szilverer · 25 days ago
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thinking abt silhouettes
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nival-art · 2 years ago
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Twin princes, Lothric and Lorian
Still one of my fave Dark Souls/From Soft bosses
And reminder that you can find me also on Insta and Twitter
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scrollwyrm · 10 months ago
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Obsessed with how some people draw hands on dragon wings so…
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Here’s FateSpeaker’s wing!
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elysianaut · 1 year ago
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"May the flame of chaos find purchase within you"
"Incinerate all that divides and distinguishes. May chaos take the world!"
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More elden ring studies~
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atcuality3 · 2 months ago
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Simplify Decentralized Payments with a Unified Cash Collection Application
In a world where financial accountability is non-negotiable, Atcuality provides tools that ensure your field collections are as reliable as your core banking or ERP systems. Designed for enterprises that operate across multiple regions or teams, our cash collection application empowers agents to accept, log, and report payments using just their mobile devices. With support for QR-based transactions, offline syncing, and instant reconciliation, it bridges the gap between field activities and central operations. Managers can monitor performance in real-time, automate reporting, and minimize fraud risks with tamper-proof digital records. Industries ranging from insurance to public sector utilities trust Atcuality to improve revenue assurance and accelerate their collection cycles. With API integrations, role-based access, and custom dashboards, our application becomes the single source of truth for your field finance workflows.
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elandrawssometimes · 1 year ago
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Been a while since I've drawn my fish girl
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boredtechnologist · 16 days ago
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Minotaur (Apple II): The Forgotten Sacrifice in the Maze
In 1982, a kid with an Apple II could boot up Minotaur by Sirius and find themselves inside a maze that didn’t want them to win - it just wanted them to wander.
You were not a hero. You were not Theseus. You were a flickering dot trying to keep a scrap of your digital breath while the labyrinth fed on your time and your hope.
There was no epic orchestral flourish. No high-score celebration. Just cold, blinking corridors and a Minotaur that taught you this: inside the maze, you exist to be hunted.
A Forgotten Blueprint for Modern Labyrinths
Minotaur was crude - a skeletal blueprint of dread and repetition. But in that tiny maze, the seeds were buried for something bigger.
Namco’s Tower of Druaga (1984) appeared just two years later. It gave the maze a tower, gave the Minotaur a sword and a crown, slapped in some mythological window dressing, and sold the same primal loop: wander, fear, repeat.
In Druaga, you didn’t kill the maze - the maze killed you, room by room. It turned Minotaur’s lonely dread into a profit loop. More enemies, more secrets, more players hypnotized into thinking there was something noble behind the grind.
Then Atari’s Gauntlet (1985) blew the lid off the labyrinth economy entirely. Now you weren’t just lost - you were spending quarters to stay alive inside Minotaur’s descendant. Four players, monsters multiplying, food that was never enough.
Same corridors. Same hunger. Same thrill of survival. Just better lighting and a slot for coins.
Nothing’s Original When Fear Sells
Sirius didn’t copyright the concept of mazes. They didn’t invent dread. But they bottled it in a way that laid groundwork for something far more exploitative.
These later games didn’t steal code. They stole the shape of the wound:
The idea that being lost is a feature, not a bug.
That monsters in the dark are not obstacles - they are reasons to keep you moving.
That the promise of “escape” keeps you spending time, and eventually, money.
Minotaur never made millions. It never minted sequels or plastic toys. It was just another whisper in a storm of primitive code.
But it was first - one of the first digital temples that proved people will walk in circles if the walls hum loud enough.
How to Keep the Theft Defensible
It’s not defamation to say big games build on little ones - it’s history.
No one can copyright a maze. No one can claim to own the myth of the Minotaur. But the idea that you can trap a player in a grid, starve them of context, feed them bits of hope, and keep them crawling deeper - that’s a design DNA you can track.
Sirius did it small.
Tower of Druaga did it bigger.
Gauntlet did it louder.
And every modern roguelike that locks you in procedural corridors and feeds you death as content? They still echo that original digital labyrinth - the one the Apple II kids loaded up on squealing floppy drives, thinking they’d get adventure and instead found a doorless room.
Minotaur Was the Sacrificial Goat
Minotaur died forgotten. Its code rotted in old floppies and blurry archives. No merch. No revival.
But its spirit survived - profitable, marketable, eternal.
It’s still here every time a modern game tells you, “Just one more floor, hero.”
Inside every digital labyrinth, Minotaur still breathes.
And so do you, paying for the same dead-end maze - only now it’s prettier, louder, and you don’t even remember who built the first door.
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youngenchantercurse · 1 month ago
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Day 2 at iSarva: Help Me Help You (Before My Boss Finds Out 😅)”If You Need Website, I’ll help you out
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Hi there, I’m Thea – a Marketing Intern at iSarva Infotech Pvt. Ltd., and it’s only my second day on the job (yes, you read that right – day two!). While I’m still soaking in all the tech wizardry around me, my boss already gave me my first mission:
👉 Find people who need websites, apps, or any digital solution. If I don’t… well, let’s just say I’ll be in trouble 😅
🧠 So What Does iSarva Infotech Even Do?
We’re an IT software company based in India that builds and supports everything digital — From simple, elegant websites to complex enterprise-level software. Here’s a taste of what we do:
✨ Web Development – Clean, fast, mobile-friendly websites that actually work. ⚙️ ERP Solutions – Customized systems to simplify your operations. 🚀 Digital Marketing – Because just existing online isn’t enough. 🛰️ Cloud Services – Modern, scalable, and reliable. 🧭 GPS Tracking Software – Track, manage, and optimize on the go. 🌍 Offshore Development – Hire dedicated developers, without boundaries.
👀 Who Can We Help?
Small business owners 🧑‍💼
Entrepreneurs with a big vision 💡
Corporates with outdated tech 🏢
Startups who want to move fast 🚀
Anyone who wants to go digital in 2025
📣 Now Here's My Pitch
If you or someone you know needs a website, app, digital marketing, ERP, or software that doesn’t suck... 👉 Please DM me +91 99028 63697 I’ll connect you with the team (and maybe avoid the wrath of my boss 😬).
Check out our work here: https://isarvait.com
Let’s build something cool together. Your idea + Our tech = 🔥
#marketingintern #isarvainfotech #websitedesign #digitalagency #startuptech #internshipdiaries #indianstartup #ITsolutions #supportsmallbusiness #letsconnect
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