#dusk devs
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Hey folks! Apparently, I'm nuts, and working for serious on an actual game! This form is to do a quick interest check for those that may be curious about it.
Loveless is a dating sim through the eyes of an aromantic. Get to know seven different characters, their stories and their interests, and watch them get to know each other too! Grapple with amatonormativity in a world built for romantic relationships, make wise choices to garner affection, and figure out if partnering is really best for you.* Includes (plans to include): - Play as male, female, or non-binary. - Choose your own name (first and last)! - Multiple endings, including partnered and non-partnered endings. - A diverse cast. Currently developed by one person, this form is just an interest check to see if people would be interested in participating in. Please note that at current there is no way for me to pay for an entire team, so unfortunately it would have to consist of volunteering. Short of straight up commissioning for the work, but even then it would break my bank. Therefore, no pressure to say yes to anything! * = this description is liable to change. Game is currently in early alpha.
I may or may not end up making social media accounts for this specifically as well, we'll see how it goes.
Non-aromantics are welcome to reblog and contribute, but please do not derail.
#game dev#game development#aromantic#aromanticism#aspec#arospec#aro#hopefully the tags aren't too spammy! just trying to get to the right folks#dusk speaks#dusk devs
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2.6 NEWS! And deepdrive
I don't know if anyone have made a post about this, but anyway here is what was in the broadcast. But eather way. I decided to write a little deep drive to the CN 2.6 Dev Broadcast.
1. Therelease date of the PV.
The PV will be released on February 21.
2. Story, place, and title of the new chapter
And 2.6 will be a main story update. The story will take place in Argentina, more specificly in Ushuaia.
The title of the new chapter will be "Madness and Civilization", which is a refrenc to the book Madness and Civilization by the Franch philosopher Michel Foucault.
2.a) Madness and Civilization, and the posible themes the new chapter will have


Madness and Cicilization, or Madness and Civilization: A History of Insanity in the Age of Reason as it's full name, is an examination of the evolution of the meaning of madness in cultures, laws, politics, philosophy, and medicing in Europe from the middle ages to the end of the 18th century. The book is also a critique of the idea of history and of the historical method.
The books uses the language of phenomenology, a part of sociology that examines the concept of social reality as a product of intersubjectivity, in order to explain the social structeres in the history of Othering of insane people from society. This book is Foucault's philosphicall progress from phenomenology towoards something similar to structuralism, which is also a part of social sciences and is about interpreting elements of human culture by way of their relationship to a broader system.
Although Foucault rejected the label.
3. New characters, and the things they refrenc or are based on.
We will get 2 new 6 starts characters. Ficciones and Aleph.
3.a) Ficciones


Ficciones is a refrenc to a book writen by Argentine writer and poet Jorge Luis Borges. The book is a colection of short stories, and was written and published between 1941 and 1956. The book is dedicated to Esther Zamborain de Torres Duggan a firned and collabrorator of Borges. The writing style of Ficciones emphasizes and calls attention to it's fictional nature.
The labyrinth is a recurring motif throughout the stories. It is used as a metaphore to represent a variety of things. The overwhelmingly complex nature of worlds and the systems that exist on them. Human enterprises, the physical and mental aspects of humans, and abstract consepts such as time.
Other themes that can be found throughout Borges's stories include: philosophical issues, deterioration and ruination, games of strategy and chance, conspiracies and secrets societies, and ethnic groups especially those in his own ancestry.
3.b) Aleph
Aleph s the first letter of the Semetic abjads. An abjad is a writing system in which only consonants are represented, leaving the vowel sounds to be inferred by the reader.
Semetic abjads include Phoenician, Hebrew, Aramaic, Syriac, Arabic, and North Arabian.
4. Series of Dust update, and expension
Series of Dusk will get a new expansion called Ephemeral Coda. Once this expension is enabled, a new choice and cost mechanic will be introduced when selecting route. Different routes will offer diffrent busss and artifacts. But selecting an artifact will require paying a cost, which in turn will strenghten enemies.
Additionally even withouth enabling the expansion, a new Goldsmith Prohecy system will be introduced, allowing players to earn actra keepsakes each week, up to a storage limit.
This update will also add a new ending, which lucly can be triggered withouth needing to enable the expansion.
If anyone wants's to read the Dev Broadcast here is the link:
And here are links to my sources:
#reverse 1999#Reverse 1999 2.6#Reverse 1999 Dev Broadcast#Reverse 1999 Ficciones#Reverse 1999 Aleph#Reverse 1999 Series of Dusk#Series of Dusk
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Requested by anon
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O no where is she
#vys very fun adventures#the woods at dusk#art#artists on tumblr#digital art#artist#oc#pink#purple#pinkcore#rose#rose aesthetic#rose monster#renpy visual novel#visual novel#indie horror game#indie dev
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Well, it’s about time I share some close ups and tidbits about my OneShot Niko cosplay for NYCC 2023! I’m no professional of course, and there is no doubt this stuff could have been made WAY BETTER. But I thought why not still share em.

The hat and whisker hair was created with paper and glued together with hotglue! I was actually pretty scared they would break during the con, but it’s still sturdy as hell!

The lightbulb is an old marble maze sphere ball covered in yellow duct tape! You can shake it and still hear the marble inside! The little “base” at the bottom of the bulb is made out of a small sauce container ( had to be painted gray ) and a black bottle cap!

And here are the pins my sister helped me make which were on my backpack ( Along side that note! ). Some good ole pancakes, amber, and the sun! The “Niko pain” pin and Mr. Beast Pin are just extras I wanted to show.
Side ramble:
For the people who happen to have saw my full Niko Cosplay ( Over here! and Here! ). Thanks for all the love! I’m glad I did our pancake messiah worthy!
I think other than seeing people’s reactions towards recognizing who I was ( I will never forget the girl who screamed OH MY GOD NIKO ONESHOT WE HAVE TO TAKE A PICTURE!! ) at the convention. My favorite part was just seeing all the people who dressed up.
The amount of lengths some people go in making their costume is just…incredible. It’s also very scary what people are capable of. And then you have people who make a silly mask and do something simple. It’s just as charming! I love it.
#we’ll be back to art real soon!#nycc 2023#new york comic con#cosplay#oneshot niko#oneshot game#Niko#niko oneshot#dev’s doodles#mr. beast#From Dusk and Dawn is going well!#dev's doodles
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Tfw the protag has more chemistry and relationship development with his ambiguously bi best friend than with his literal gf/wife
#dusk rambling#the main ship is. so boring to me sorry#and i also think. the get together in the end was actively detrimental to his chara dev and arc#i could elaborate on this but i'm too lazy i'll just keep writing yaoi instead#i don't actively dislike ryuharu or haruka they're just kinda There
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‘ moon gayoung, cis woman, she/her, 28 / 280 , high fae ’ ― cauldron save you. it seems nari zhōu has finally made it to the capital, the lady from the dusk court is said to be observant and is said to describe themselves with the sing of a blade as it soars in the air and hits its mark, a deadpan look easily masked by a giddy smile, eyes that have far more to tell than one might believe and with all of this in mind their manipulative nature always seems to get them into trouble. may the mother hold them as they navigate this unthinkable time. ; written by honey. * adopted sibling, bonded with a black dragon named thalor for 100 years.
𝐟𝐚𝐜𝐭𝐬
full name . nari zhōu
age . 28 appearance / 280 actual
sexuality . pansexual
occupation . lady
species . high fae
loyalty . dusk court
height . 5'1"
dragon . thalor ( black )
𝐭𝐥:𝐝𝐫;
born into love but orphaned at birth, nari was raised as one of the zhou family, cherished as their own until tragedy shattered their home. overwhelmed by grief and guilt, she fled, returning years later with a hardened heart and a past she keeps secret. now an expert at playing the game, she wields charm and cunning like weapons, hiding the ruthless survivor beneath a sweet exterior. only her siblings and closest allies glimpse the true nari—quick-witted, fiercely loyal, and willing to do whatever it takes to protect those she loves.
𝐝𝐞𝐭𝐚𝐢𝐥𝐬
tw - death in childbirth, death of parents
born under a fraughtful night, nari’s entrance into this world was nowhere near peaceful or serene as had been hoped. her mother, a handmaiden to the zhou family had never been expected to carry a child to term, but prayers were sent in hopes this favored and loyal employee would survive and raise her daughter alongside those in the castle. no amount of praying or hoping could save her, though, and nari was born the night her birth mother left this plane.
fatherless, her birth mother had never shared the details of how she fell pregnant, and thus, the high family was left on a cliff. send the child away to an orphanage, or take her in as the last member of their family, cherish the memories of her mother as they raise her alongside their three children. it was an easy choice, and thus, nari was brought into a family that loved and cherished her as if she were no different. blood didn’t need to bind them.
but then everything crashed down once more, and the parents who took her in were slain by the very creatures they had bonded. chaos descended upon their house, and nari fled. her elder siblings never once made her feel unwelcome, unwanted or unloved, but the young fae was filled with emotions she couldn’t process, couldn’t comprehend. years later she would return home a different girl than left, no longer the innocent and sweet heart of the dusk court but a trojan horse playing on the field.
nari is secretive about her time away, but she ended up falling into a band of misfits, and they taught her their trades. this group considered themselves unfit for an army, but well bred for fighting. they were deadly, skilled to the teeth and impressive in their own rights. through them, nari became quite the perfect assassin, something she does not speak on or brag about. she doesn’t use these skills for any reason, but rather keeps them honed for her own self defense.
the second thing she returned with was a dragon. for all her fighting, for all her anger at the species, thalor saw something in the young lady that he chose to bind himself to. he saw her pain, he saw her grief, and he chose to hone her into the creature she is today. many still look upon the young lady of the dusk court and see nothing more than a kind smile, the sweetheart they all adored, but beneath the surface lies a cunning and manipulative girl who will do anything to get what she desires or protect her own.
on the surface, it’s easy to speak to nari and semi get to know her. she’s played the games of the fae her entire life, knows how to sway a conversation and how to pretend. she’s a master at it all, but she does genuinely enjoy being social. she won’t get close to anyone easily outside of her elder siblings and the inner circle, and even then, since she ran, she knows there are barriers there as well. she has been back for about 50 years now, though.
quick witted and quick tongued, she can be fairly vicious but disguise it as sarcasm. it’s always a toss up on if she’s being serious or not. when speaking to nari, it’s always difficult to determine her true meanings, and she does that intentionally. only those who know her best might aim to figure it all out, but she takes pleasure in the game of keeping people on their toes.
𝐜𝐨𝐧𝐧𝐞𝐜𝐭𝐢𝐨𝐧𝐬
on main :
other ideas : dalliances / flings / flirtationships / exes / friendships
𝐭𝐚𝐠𝐬
✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 𝐳𝐡𝐨𝐮 × lady of dusk ❜, ✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 × threads ❜
✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 𝐳𝐡𝐨𝐮 × lady of dusk ❜, ✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 × inspo ❜
✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 𝐳𝐡𝐨𝐮 × lady of dusk ❜, ✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 × dev ❜
✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 𝐳𝐡𝐨𝐮 × lady of dusk ❜, ✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 × image ❜
#✦ 𝔫𝔞𝔯𝔦 𝔷𝔥𝔬𝔲 *⁎#✦ 𝔫𝔞𝔯𝔦 ⁑ threads *⁎#✦ 𝔫𝔞𝔯𝔦 ⁑ inspo *⁎#✦ 𝔫𝔞𝔯𝔦 ⁑ dev. *⁎#✦ 𝔫𝔞𝔯𝔦 ⁑ image *⁎#ofcourtfables:intro#✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 𝐳𝐡𝐨𝐮 × lady of dusk ❜#✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 × threads ❜#✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 × inspo ❜#✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 × dev ❜#✶ * ⁎ ⋆ 𝐧𝐚𝐫𝐢 × image ❜
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CAN WE REACH THIS GOAL FOR GRIM, MY QUAKE INSPIRED TTRPG!!!
If we reach this goal, a whole soundtrack will be made for GRIM styled after the Main Theme, which you can hear below!
SNAG A COPY OF GRIM, A RETRO-FPS STYLED TTRPG TODAY!
youtube
#ttrpg#indie ttrpg#trans#queer#indie#gamedev#game dev#cyberpunk#scifi#dnd#indie game design#indie game dev#indie game#indie games#indie game development#quake#doom#dusk#grim#grim ttrpg#Youtube
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THE BOUNTY HUNTER
New character for my game
#digital art#art#oc#oc art#artists on tumblr#indie dev#indie games#indie#dusk the weasel#dusk the weasel game
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Here's a little introduction to my [very early in development] game.
WORDLORE is a single-player RPG/visual novel, where you take the role of an Earthling who has found themself in a world completely unlike their own, trapped in a prison away from all others. A fellow cellmate of yours has been tasked with teaching you a language you have no context for. Fortunately for you, an escape isn't all too far away...
Notable genres and themes include fantasy, ISEKAI/world transmigration, constructed languages/conlangs, and more.
WORDLORE is developed in Ren'py and written in Python. Its Discord server is open to anyone who is interested. Please keep in mind that this Discord server may contain spoilers for the plot.
This current link will last for thirty days from posting (9/26/23), so please feel free to ask if it's expired.
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I have returned
Twitter seems to be exploding lately, so I thought I'd have a backup space for updates and such. Right now, this space is currently under construction, I also have a dev blog that's also under construction, but it likely won't be ready until later. But, let me reintroduce myself since a lot about me has changed over the years. Hello, I'm Dusk, freelance artist, writer, indie dev, and everything else. Want to follow my descent into madness? Well... good luck with that.
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✨ Wisdomverse x Smash ✨
< Prev | 15 | Next >
Masterpost
It’s time.
I finally get to talk about Smash and the Zeldas :).
How this wacky little fighting game series represents the LoZ gals and influences them in Wisdomverse— explained under the cut!
Exactly four Zeldas make an appearance as playable characters in the Smash Brothers franchise, spanning different games and decades.
[OoT] Lullaby: Melee (Zelda and Sheik), Smash4 (Sheik), Ultimate (Sheik)
[TP] Dusk: Brawl (Zelda and also Sheik somehow), Smash4
[ALttP/ALBW] Fable: Ultimate
[ST] Phantom (a special case): Smash4, Ultimate
Funnily enough, there have also been four Links in Smash, although they’re not quite from the same games as the Zeldas.
[OoT/MM] Time: SSB64 (Adult), Melee (Adult and Young), Brawl (Young), Ultimate (Young)
[TP] Twilight: Brawl, Smash4
[BotW/TotK] Wild: Ultimate
[WW/PH] Wind: Brawl, Smash4, Ultimate
Now, Smash is just about as non-canon a game as Hyrule Warriors— and we all accept Wars and Artemis. And some Zeldas arguably have more of a chance to display their skills in Smash than in their own games.
Therefore, I’ve peripherally incorporated Smash into Wisdomverse:
Characters who have met each other in Smash will sometimes recognize each other from there, as if they’ve met in a vague dream. They may also forget. Such is the ephemeral world of Smash to its players.
To keep things fair, Smash connections and story will not be relevant to the plot of Wisdomverse.
Each mainline Smash Zelda also gets one of the three Golden Goddess skills from their Smash moveset to use in Wisdomverse, based on their personality and events from their actual games.
Charismatic, dramatic Fable gets to blow things up with Din’s Fire — like how Fable and the sages blast through Ganon’s barrier in ALttP
Steady, calculating Dusk gets to defend against attacks with Nayru’s Love — reminiscent of the twilight pyramid encasing her in Hyrule Castle in Twilight Princess
Quiet, stealthy Lullaby gets to teleport short distances with Farore’s Wind — like how Sheik (technically Requiem, not Lullaby) vanishes ninja-style in Ocarina of Time
And there you have it! Rebalancing the Zeldas, one skillset at a time :).
Extra:
For the truly dedicated folks, here’s a further analysis of interesting (and intentional on the part of the devs) Smash x Zelda facts:
Despite clearly looking like Dusk and not Lullaby, Brawl Zelda is able to turn into Sheik in both the plot of Subspace Emissary and in battle in Brawl. She loses this ability and goes back to normal in Smash4.
Despite clearly looking like Twilight, Brawl Link is shown with Navi in Subspace Emissary.
Wind is clearly Wind, and not Spirit, because he has the Wind Waker as a taunt in all three Smash games he shows up in.
Wind uses some of Legend’s attacks. And some of Time’s attacks. Wind is a dirty rotten move stealer (affectionate).
Phantom isn’t technically playable, but both Fable and Dusk summon a phantom to fight alongside them, and neither of them have seen a phantom in any of their games. Also, while their phantom summoning skill is recharging, they have a purple glow around their hand. Therefore, I’m inclined to believe they’re literally summoning Spirit Tracks Zelda (Phantom), like Robin summoning Chrom for his Final Smash, and you technically control her, so close enough.
In Melee, Young Link is clearly from MM, while Link is from OoT. This means Young Link is older than Link (just Time things).
#lin draws#super smash bros#zelda#wisdomverse#linked universe#loz#wielders of wisdom#lin thinks#lu time#lu twilight#lu wind#lu wild#wis fable#wis phantom#wis lullaby#wis dusk#lu wielders of wisdom#lu wisdomverse
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This is her neutral face
#art#artists on tumblr#digital art#artist#oc#vy#vyolet#the woods at dusk#twad#pink#purple#alt#purplecore#sprite art#renpy visual novel#visual novel#indie dev
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I feel like it's only inevitable in an artist's life to recreate this historic image with their own characters or characters of media of their choice. Especially during the month of pride. So here's mine featuring the goobers of my webcomic/world. Original image gloriously made by @flashcs5
#dev's doodles#happy pride 🌈#pride month#june 2024#furry#dusk#dawn#fenn#shitpost art#lesbian#bisexual#nonbinary#breaking bad#jesse we need to cook#gay meth
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๋࣭⭑ Devlog #49 | 6.24.25 ๋࣭⭑
bb i did fckn WORK THIS MONTH U LITERALLY DONT EVEN KNOWWWWWW (but now u will)
MONTHLY DEVLOG TIME!!!
And I have been EAGER FOR THIS ONE. When I say I locked THE FUCK in this month..... OUGGHHHHH.... LET ME SHOW YOU!!!
This month, we had the usual progress on Kuna'a's dev edits (slow but steady) and Etza's line edits. But ON TOP of those edits going on in the background w the editing team, I also had time to go through every single route in the EA build and do the final edits on them. Just to give context, this means I edited 200k words this month, AND BOY WAS IT WORTH IT.
This editing journey included A LOT of things, not just little tweaks to wording here and there. It included polishing the prose, really strengthening character voices, adding more personality branches/choices, and A LOT of reworking for different scenes that I was okay with, but not completely happy with, in the beta versions of the individual routes. On top of reworking scenes, a lot of the routes also got some extra tiny scenes to showcase more cast dynamics, AND because I implemented a shiny new communicator system (which I'll talk about later), there's a lot more messaging conversations going on that I think add a lot more fun and character to your interactions with different LIs.
sneak peek of a new chat convo as an example
I'm really, really, really happy with the writing of the routes now. The characters feel stronger, scenes feel more organic and natural, and the pacing feels much more intentional. And overall the routes just feel a lot more fun!! While I don't think the writing was bad, by any means, before, I do think it's a lot stronger and cohesive now!
I was also able to calculate word counts across routes within the game script, using a Lint feature by another dev. It was a lifesaver because Google Docs gave me just an estimate, but by calculating the word counts within Ren'Py, I have a more accurate word count across the routes. Using this, I adjusted different routes so that the word count is much more even and there's no one route that feels significantly longer than another!
If you think I was making cracked progress on writing, ehehehhee.......................... WAIT UNTIL I TELL YOU ABOUT THIS!!!!
First art accomplishment: I finished THREE sprites for the game!!! (so I only have TWO left now!!!!). I'll showcase one here since I've featured them before, actually. A long, long time ago for those who were here during the Kickstarter ages.
everyone, meet KILUM
Kilum was a stretch goal to have their own route. Unfortunately (for you, but fortunately for me LMAOOOO), we didn't meet that stretch goal. You might remember they look a bit different from the original concept art, and that's because I reworked their color palette after finishing the rest of the Dusk Court's characters so that side of the cast looked a little more cohesive. I'm in love with their design (thanks to bestie @/saffein-e as always), and I hope you're excited to meet them in game! They are certainly A Character!
The other two sprites I finished were actually our two queens HEEH. You will not be meeting them, sorry! Guess you'll have to wait for EA to drop \o/ Anyways, I was really nervous about finishing the sprites in time for the EA build since I had 5 sprites to make, and before this month I had only finished 2 sprites in the span of like 4 years aofsdjaiosjdfaiojsdfioajsdf. So I'm really proud of myself for the sprite progress this month (I always hate making sprites)!
sneak peek feat. eyes. my beautiful children....
We also made CG progress. A LOT of CG progress HEHEHE. Before this month, I had only finished about 26 CGs and that was over the course of like 2 years. That being said, that was while balancing coding beta routes, writing routes, editing, and whatever else I had going on. Now, because I'm locked in on art progress, we have.... *drumroll please*....... 38 CGS FINISHED!!! And that is actually ALL of the ones we need to have done for the EA build!!! So this month, on top of sprite and editing progress, I also finished 12 CGs YEEEAAAAAAAAAA.
Finally, I made some headway on other things this month: one of the biggest being a revamp of the communicator.
my children..... stop fighting....
Big thank you to (@/robobarbie and @/windchimesgames) for the messaging system asset HEHE. now in the game, you will be able to have separate chats for each character and group chats!! I'm still ironing out some kinks with the system and figuring out how to best implement it in the game, but for now, here's a sneak peek of what it's looking like!!!
We also have finally reached a point where we can move forward with voice acting in the game!!! I'll be preparing the lines to send out to the VAs over the next couple of days, but it's so exciting to reach this point since VA is usually what i associate with the Final Stages of production.
I've played a couple of games recently but honestly, so much of my time has been dedicated to Alaris that I haven't had time to do anything like fanart. It's been an ALARIS MONTH BABY!!!
CGs and sprites were the biggest things that I was worried about finishing on time, and given the amount of progress I made on them this month, I think we're in really good shape for EA release!!!
All that's really left for me to do with both editing and like 85% of the art assets out of the way are to finish up the last two character sprites, flesh out the sprite expressions and code those in, and VA! After that, it'll be cleaning for bugs and polishing, so I'm extremely ecstatic over EA progress this past month and hope you all are excited to have it in your hands Very Soon! ^^
Until next time, hopefully I'll bring more exciting news then. Stay cool, especially for those getting hit by the heat waves and general summer heat! <3
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‘ yang yang, cis man, he/him, 33 / 330 , high fae ’ ― cauldron save you. it seems TAELON REN has been teleported to the summer court, the HEAD GUARD from DUSK is said to be GROUNDED and is said to describe themselves with DARK WORN LEATHERS, HANDS THAT HOLD A SWORD OR BRAID A CHILD'S HAIR, TWILIGHT LIT MOUNTAIN RANGES, EYES THAT HOLD A MILLION WORDS and with all of this in mind their RIGID nature always seems to get them into trouble. may the mother hold them as they navigate this unthinkable time. ; written by honey. bonded to a blue dragon, velastra, for 140 years.
𝐟𝐚𝐜𝐭𝐬
full name . taelon ren
nickname(s) . tea (tay), but only if they are very close
age . 33 appearance / 330 actual
sexuality . hetero
occupation . head guard
species . high fae
loyalty . dusk court
height . 6'2"
child . xinlei ren
𝐭𝐥:𝐝𝐫;
taelon is the only son of a legendary dragon rider and her gentle, scholarly husband, raised with equal parts discipline and warmth. a skilled warrior and now head guard, he’s as intelligent as he is deadly, known for his dry wit, emotional restraint, and private nature. bonded to the blue dragon velastra in his early adulthood, taelon has grown into a stoic protector with a deeply loyal heart. though once rebellious and rough-edged, becoming a father and learning to coparent transformed him. now, he’s a quietly complex man shaped by love, mistakes, and the weight of legacy – hard to read, but worth the patience.
𝐝𝐞𝐭𝐚𝐢𝐥𝐬
the only son to a fabled dragon rider and a man who balanced her out with a softness one might not think a harsh dragon rider would enjoy. opposites attract is the story of love that lead to tae's parents, and certainly an interesting upbringing. his days were ruled with training, fighting, being the best warrior he could be, and his nights were filled with family dinner, a requirement every night, and reading stories of the dusk court and how they came to be. his father ensured that the boy had a proper education outside of physical training.
and thus the dichotomy of taelon was created, a man who embodies both of his parents in some aspect. the quiet boy would go on to become a skilled fighter, a palace guard who would be promoted to the head guard in no time flat. but that was not all he was, he was clever, intelligent and refined. he could tell you what herbs to pick for a tea to soothe a headache or the names of the first dragon bonds. he became a stoic figure who can offer more with a look than actual words, but has something very well thought out to say the moment he opens his lips.
of course, that's not to say he's perfect. one might look at him now and think he's always been the best disciplined, the most reserved, but they'd be wrong. he was still just a young boy once, prone to rebellion and acting out against what was inevitable. he made mistakes, he has stories to tell, and he even has a daughter to prove he's no saint. but that daughter ? those stories ? they shaped him into the creature he is today just as much as his parents did. in sum, there is a lot to taelon, he's just quiet enough that most wouldn't know it.
he bonded his dragon velastra, a blue dragon named velastra when he was in his early adulthood, which was honestly confusing to him at the time because he was not known for his reserved nature then. but she saw something in him that most didn't yet, and now he lives every day hoping he's worthy of the bond. it's not something he takes lightly in the slightest, and was one of the first markers of his maturity prior to his daughter being born.
personality wise outside of his more reserved nature, he has a dry humor, roasting is his love language only delivered in the most serious of tones, and often even honestly pretends to be in a serious mood when he's joking. people either expect him to be incapable of humor or are far used to his particular brand at this point. many think he's emotionally repressed, in reality he's just private. he doesn't enjoy people knowing everything about him and takes steps to keep it that way. not impossible to approach, just a bit hard to get a read on for quite some time. once you get behind his walls he's an incredibly caring man, the type that would do anything for those he loves, can be playful, often finding sometimes humor is the best medicine, and his love language is absolutely gift giving. he's also entirely wrapped around his daughter's finger and won't hear any teasing about it. learning to coparent with her mother was one of the foundational growth points of his maturity and he's certainly come a long way.
still not without his faults, still can have breaks in his control, emotional outbursts when absolutely provoked, but for the most part is just a quiet and reserved dude who is hard to understand unless you're patient and worthy of his friendship.
𝐜𝐨𝐧𝐧𝐞𝐜𝐭𝐢𝐨𝐧𝐬
on main : baby mama
other ideas :
𝐭𝐚𝐠𝐬
✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 𝐫𝐞𝐧 × head gaurd of dusk ❜, ✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 × threads ❜
✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 𝐫𝐞𝐧 × head gaurd of dusk ❜, ✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 × inspo ❜
✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 𝐫𝐞𝐧 × lord & head gaurd of dusk ❜, ✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 × dev ❜
✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 𝐫𝐞𝐧 × lord & head gaurd of dusk ❜, ✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 × image ❜
#✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 𝐫𝐞𝐧 × head gaurd of dusk ❜#✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 × threads ❜#✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 × inspo ❜#✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 𝐫𝐞𝐧 × lord & head gaurd of dusk ❜#✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 × dev ❜#✶ * ⁎ ⋆ 𝐭𝐚𝐞𝐥𝐨𝐧 × image ❜
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