#ffxiv beginners
Explore tagged Tumblr posts
Text
dawg why's the bouncer looking at me like that
POV: you're not on the list.
#gpose#gposers#ffxiv#ffxiv gpose#miqo'te#ffxiv screenshots#wol oc#ffxiv wol#lillian post#bouncer top compliments of beginner's luck from the first map party I was able to attend :D#also starring: Magic Border
56 notes
·
View notes
Text
#I swear there was context#I wanted to draw something with anatomy to train#And got super distracted#beginner artist#digital art#ff14#ffxiv#final fantasy 14#final fantasy xiv#final fantasy 14 art#great serpent of ronka#the great serpent of ronka#cute
57 notes
·
View notes
Text
My first crochet project, I tried to make The Great White Tsuchinoko minion (heavensturn great serpent of ronka)


#ffxiv#ffxiv crochet#ffxiv minion#crochet#beginner crochet#all freehanded from a different pattern#this was supposed to be a cat#but the scree was better
2 notes
·
View notes
Text
A chibi animation for @patrochlus of their WoL, Kahara'ajirai!
#commission#ych#ffxiv#au ra xaela#i will be learning to animate before i open these again#as you can see the gifmaker i used compresses the image too much :(#but at least its forcing me to learn how to animate!#and even if i am a beginner i love his little tail wag T v T#also the loss of brushes hit me harder today LOL i barely want to draw knowing i can't just pick up where i left off
22 notes
·
View notes
Text

testing out my drawing tablet with a quick doodle of my lovely viera girl elise << 33
#beginner artist#ffxiv fanart#ffxiv viera#ffxiv oc#ffxiv art#final fantasy xiv#final fantasy 14#final fantasy xiv art#final fantasy 14 art
3 notes
·
View notes
Text

When you’re promised a handsome stranger…
24 notes
·
View notes
Text
My FC is new and growing in Adamantoise! If you are looking for a new one to join, join your first FC or just looking for something in-between, we are a super beginner-friendly group, we have buffs, food, a discord, and a house in the Mist W6, P9.
You can check out our discord and ask questions > https://bit.ly/3R5ROyP
#ffxiv#final fantasy xiv#final fantasy 14#final fantasy#video games#video game#mmo#mmorpg#fc#free company#recruiting#beginner friendly#square enix#viera#hopalong#hospitality#HOP
5 notes
·
View notes
Text
A Newbie Guide to Healing
HALO~
I make this guide in the hopes that it will make new players less scared of healing, or at the very least, more mentally prepared for it. Also because the in game tutorial makes me do this (ಠ ∩ಠ)
SO! Suggestions encouraged, just remember this is meant to be a general beginners guide, so I won't be including anything specific to a single dungeon/raid/trial.
Everything under the cut!
Healing is understandably the job the player base finds the most intimidating. The Tank is sturdy, and the DPS nimble, but they depend on you to keep them alive, as none of them can compete with the sheer healing and resurrection powers you have! And that can be a lot of pressure, but we can break this down so its slightly less pressure!
Healing in its most basic form is all about multitasking and prioritizing your moves. Think of it like playing Invaders, you have to make sure you are taking out the closest threats before you can worry about the next - get rid of the first row, then the next row, and so on. In this case the threat is your party members health bars depleting XD
How to Heal
Know Your Skills
Let's start with getting familiar with your skills! The Healer classes all have pretty unique styles to each other, so I advise you READ YOUR TOOL TIPS. For the most part you will have two types of healing spells:
Regular Heal-this heals the player/party for a certain amount of points. Some will heal a little bit, some heal a good amount, and a couple will heal for a lot/all the targets HP. These come in both single target and Area of Effect [AOE] form.
Regenerating Heal-also known as regen. These are spells that initially heal a small amount of points, and then heal a small amount over time, for a few seconds or so. These also come in single target and AOE forms.
The Healer classes also all have unique class specific Heal spells that will have certain effects, or play with class specific mechanics. That is for you to learn as you get more familiar with the classes, as most of them are beyond Lv50 and at that point we're no longer in newbie territory. SO, from this point on I will refer to a "regular heal" as simply a Heal, and a "regenerating heal" as a Regen.
All Healers also have a Role skill called Esuna, a status or debuff clearing heal. These are also called DOTs or Damage Over Time. Keep in mind this will not heal any status, only the ones with a progress bar over them will be cured. You also will not be able to choose which status is healed if your target has multiple. Esuna is a single target skill.
Two of the Healer jobs [SCH & SGE] also have shielding or barrier granting skills. These skills do not heal the party, but instead negate damage for a certain amount of points. This will appear as a yellow section of a player's HP bar capping before their health points. If they have full health it will roll over to an extra line. Any damage taken will first have to go through the barrier before it can get through to the health points. These also can be single target or AoE.
Finally, every Healer has the ability to revive a fallen player, usually referred to as a "res". This will be elaborated on later, but know that you all get this skill very early, and that this has a pretty long cast time normally.
Learning to Cast
Yes I said cast time! All Healing jobs are also casting types! Meaning that for a majority of your skills are spells, and most of them require you to stand still until the cast finishes for it to work! This requires you to position yourself out of danger, but still close enough to heal.
Most of the time a good place to be is a short distance off to the side of the Tank. That way you have a good view of everyone, while being out of harm's way. This applies to both groups of enemies and Bosses.
Single target spells will have a longer range than the AoE ones, and most AoE heals/regens/barriers treat you as the center of the circle. So if you're planning to do a party-wide skill, you need to position yourself so others are in your range!
There is also a helpful tactic called slide-casting, that can assist you if you find yourself in harm's way. There is perhaps a half-second before your spell is done casting, that you can move, but the spell will still finish! It will take some practice to get a feel for it.
You and Your Tank
As the Healer you are responsible for your parties health, but most of all you are also the Tanks partner. They are going to depend on you to keep them alive as they do their best to soak up all the damage to keep the party out of harm's way.
This means you must keep up with the Tank for every pull. If they are running, you are running. If they pull the group around a corner, you have to run around that corner to target them for healing. If they fall, you bring them back up!
But also, if they are taking on too much for you to handle or going too fast, tell them! Very few Tanks will warn or ask if big pulls are ok, because it tends to be assumed. If you're nervous, let them know you are new/new to healing a particular encounter. Most Tanks will ease up and at that point you can tell them if you're comfortable taking on more. They might lead the charge, but you're the one keeping them standing!
The Tank in turn is supposed to be keeping everyone safe, especially you. They do this by generating the most enmity. Enmity is the in game stat that tells the enemies who to attack first, also known as Aggro in most other games. All enemies are drawn to who is creating the most enmity and who is doing the most damage. All Tanks have a Stance that will help them generate enmity, if they have it on, it will look like a little buff by their name called either Iron Will, Defiance, Royal Guard, or Grit. If your Tank is pulling and you don't see this by their name, tell them!
This is important because you as the Healer are also capable of generating enmity, because big heals also tend to grab the enemies attention. Especially regen.
The Pull
OK, let's try to put all that together!
1. The Buddy System
If you are a SGE, immediately put Kardia on your Tank. If you are a SCH, summon your Carbuncle/Fairy if they're not out!
The Tank is the front liner so they will run in first so that they can grab the enemies attention. Always stay behind the Tank, not just because you need to be there to heal them, but because you don't want the enemies to spot you first! You are mighty of mending but squishy of body!
Generally you have two options on your approach: if you are some distance away from an enemy group you can safely throw a regen/barrier on to the Tank without drawing enemy attention. OR you can wait until the Tank have picked up the Boss/all the enemies before starting up any skills.
2. Stay Alive
This is going to sound counterintuitive to your Role, but remember: you are the only Healer! The party might be able to take a few mobs and be okay until you return, but if you die in the boss fight, the rest of the party is often soon to follow.
Make sure you are out of harm's way and your own health is fine, before you start throwing out heals to the others! You can't heal anyone if you are face-planting the earth.
3. Keep the Others Alive
Once you're in a good spot and your own HP bar is okay, it's time to watch everyone else's! When you're the Healer you're going to spend most of the time watching these bars, so it might be helpful to change the size in the HUD to make them bigger. This will make it easier to select the player you want for individual heals.
SCH, your Fairy will also move independently of your commands to heal and shield other players. This is normal, and your game is not tweaking out. It also will not interfere with any of your spells, so don't worry about it!
Generally the Tank will be your priority and the one taking all damage if things are going well. Depending on the amount they are taking, you can heal them every so often, give them a big heal, or if it looks like they are doing fine, a regen may suffice!
Something to watch here also: make sure your Tank is using their mitigations! These are skills the Tanks have to lessen the amount of damage they take, and the skills will have many different names, but all of them will appear as a buff by their name and say they reduce damage. This is important because you are not expected to, and in some cases straight up cannot, heal through all the damage the Tank will take. This is a balancing act between you and the Tank and you both have to contribute for it to work! If you notice the Tank is not using mitigations, politely ask if they are/know about them.
4. Attack Whenever Possible
Remember, you also have attacks! FF14 wants all the players to be actively damaging foes. In fact they generally want the healer to be 30% of the DPS! If your party looks good and the Tank is not in immediate danger, be attacking as much as you can!
SGE this is why you pick the Tank to put Kardion on, for every attack you make it gives the Tank a bit of healing!
Again you are a caster class so most of your attacks will also require you to stand still! When you are fighting groups of enemies, stick to AoE attacks, when you are fighting single targets, use single target spells.
When you are using AoE attacks, some of them will also treat you as the center of the circle, forcing you to get close to your enemies. DO NOT stand next to the Tank. The Tank is only directing damage, they cannot actually shield you with their body. Attacks will go through them and hit you. This is called Cleave. A fair strategy is to follow the lead of the DPS who is experienced, as they also prefer not to die lol
Your DOTs or Damage over Time skills are instant cast! Which can come in handy, as sometimes you won't have time for much else. These are best saved for Bosses, but if you have time to throw them on a random enemy, don't hesitate! For bosses you want to try and reapply DOTs as often as possible.
AST, your Tarot Cards and Divination are specifically for buffing the attack power of yourself and other players, so keep whipping those out!
And remember, the slide-casting trick works on attack spells too!
5. Pick Up the Fallen
Despite your best efforts, someone has died. Don't panic! Even if it's the Tank, don't panic. Now is the time we learn how to play god!
All Healers have the ability to res: Raise for WHM, Resurrection for SCH, Ascend for AST, and Egeiro for SGE. Despite the different names these spell all function exactly the same and they have the same casting time. Which is long.
So when you need to raise someone in a pinch, you want to use the Role skill Swiftcast first! This skill makes it so the next spell you cast is instantaneous. Your priority if everyone else is dead will always be Tank first. If there is a need to raise more, you can use the res move again, but you will have to do it for the full cast time, until you are able to use Swiftcast again. So it's best to wait for a moment where everything is back under control, and you are out of harm's way so you won't be interrupted.
Keep in mind also, when you res someone, they will revive in the last place you were standing when you cast that spell, not where their body is. Also, players first have to accept the res in order to be revived, meaning there may be a delay between when you cast it, and when they actually get up.
6. Tank Busters
Every so often a Boss will think "well shit, if I just take care of this one mother fucker, the rest will fall like leaves!" and try to take out your Tank in one attack. This is the Tank Buster and you need to keep your eye on the Tank when this is happening!
You can tell when this is happening when the Tank suddenly has both a circular marker around their body, and an arrow over their head pointed directly down at them. This is usually coupled with a progress bar indicating a strong move is charging up.
Generally these moves cannot be stopped, your Tank will take damage. So do your best to make sure your Tank's health is at max before the attack hits, and once the damage is done, assess the amount needed to be healed after. Sometimes it's going to be a lot, sometimes they might just need a regen.
Making Good Choices!
As the Healer, you will in the end have to prioritize some Roles over others depending on your situation. There isn't any favoritism involved in these lists, it's purely from a "how do I get us back on track the fastest" standpoint. If it helps, think of it like you're a battlefield medic, they have to make choices based on the conditions!
For Light Parties
This will be most Dungeons and the early Trials. For the majority of in game content this will be the set up you will work with: 1 Tank, 1 Healer, and 2 DPS.
Heal Priority- 1. Yourself 2. The Tank 3. DPS
Res Priority- 1. The Tank 2. The DPS
For Full Parties
These will be Normal Raids and most trials after ARR. 2 Tanks, 2 Healers, and 4 DPS.
Heal Priority- 1. Yourself 2. The Main Tank 3. Off Tank/DPS
Res Priority- 1. One of the Tanks 2. Other Healer 3. DPS- Summoner [can help res at Lv12] or Red Mage [can help res at Lv64] 4. Other Tank/All other DPS
For Alliance Raids
These are Alliance Raid only. You will be part of an 8 player team, and there will be two other 8 player teams on the field. When you pick Healer in Alliance Raid, keep in mind that your skills will typically only affect those in your immediate party. For instance if you use an AoE skill. You can help players from the other parties, but only if you specifically select them, and only with single target skills. Your Party-1 Tank, 2 Healers, and 5 DPS. The Alliance- 3 Tanks, 6 Healers, and 15 DPS.
Heal Priority- 1. Yourself 2. The Main Tank [may not be your Tank!] 3. Your Tank [if not the main tank] and DPS
Resurrection Priority- 1. One Tank 2. Your other Healer 3. Healers from other parties 4. Any Summoner [can help res at Lv12] or Red Mage [can help res at Lv64] 5. Other Tanks/Your other DPS 6. DPS from other parties
General Tips and Etiquette
You will never need Repose. At this time, this skill is useful maybe in a few story instances, and if you're out in the field alone. But in any general dungeon/trial/raid run it has no use.
You can use the Role skill Surecast to ensure your next spell will not be interrupted by attacks, and it will also prevent most knock-back effects!
If you are having trouble managing MP consumption, you can use the Role skill Lucid Dreaming to steadily regain MP for a short amount of time. Likewise you can also use it after just having been revived to get your MP back quickly so you can use your stronger spells faster! Because your MP will be extremely low when you regain control.
Speaking of that, WHM and AST, once you guys get level up high enough to learn Cure II and Benefic II, stop using the first versions of these skills. Yes, there is a neat little bonus action combo that they do, but I'm telling you that is inconsequential. It is simply more time and cost effective to use the stronger Heal move, then to keep pumping out a tiny heal for a chance at something bigger. If you're having trouble just use Lucid Dreaming, or Presence of Mind/Lightspeed to help you out, it will be quicker I promise!
Don't forget about Esuna! Yes you could just heal through the DOT on your Tank, but that takes more time and MP than just cleansing them! Especially if the DOT is going to last more than 5 seconds. However, if the target has more than 2 status effects on them and they have short timers, it may be more cost effective to cleanse one and then heal. If ALL the DOTs have long timers, heal between cleanses.
On that note, let's talk about Doom [the in game debuff]. Cleansing Doom is not optional, as it can kill a player that has full HP instantly. Doom is not so much a DOT as a countdown to player death. On top of that, the way you must cure Doom is not always the same. Most of the time you can cleanse Doom by healing a player up to full HP before the timer runs out. Sometimes it has a bar over it, which means you can use Esuna to clear it. And then there's the ones that are completely out of your control, because it's a boss specific mechanic that required the afflicted player to do something [there's only one of these in main game content]. So yes when it comes to Doom, pay attention and do your best :')
For the Healers the use of the Limit Break is not common, but when it's time, it is crucial. For main game content with a 4 player party you will never need it, but in the Trials and Raiding content this is a potential tool to save your team if you need it. Because for the Healers the Level 3 Limit Break [LB3] results in a full party 100% heal and res. Meaning if you are the last man standing in the raid you have the power to turn the whole thing around! Keep in mind: You will still have a cast time for this move, and this move has a limited range. Make sure you are safe when casting, and be close to the party members you intend to res.
If a player has died and you didn't have time to res them before all the enemies/boss are dead, whatever the reason may be, it is better for them to teleport and run back. This might seem rude, but it's because when you res someone, they don't come back at full strength! They have a minute long debuff called Weakness that lowers their attack by 25%. If you've already ressed them in that time frame, doing it a second time will make it Brink of Death and then their attack is lowered by 50%. Some players don't know this and will just lay there. Politely explain it to them. If they stay there, then they can stay there :)
Rescue is a Role skill that you need to be the most careful with in its use. Yes, a timely rescue from the jaws of death is great and you love to see it! But this is also a move that can easily be used to cause grief in the wrong hands. Unless the player in question is actively in danger and they are aware of it, they are more often than not going to be a little bit terse with being literally pulled away from whatever they were trying to accomplish. Especially if they were in the right place and they just got pulled into death. You must be 100% sure when you use this move, that you are moving someone out of danger when you do it.
DO NOT pull for the Tank. Remember you and the Tank are a team! That means you both have to be comfortable with a big pull. Because you might be an awesome healer, but if they're still not familiar with all their mitigations, or even not familiar with the encounter, then they might die anyways. If you're feeling good about it, you can simply tell the Tank that they can grab more enemies. If they're not, then please continue to move at the pace they set. If the Tank wants to make a big pull they will either ask, or most just do it and see if you're able to keep up with their stride.
On that note, DO NOT use Rescue to make the Tank move forward faster. Do not use it to pull the Tank into mobs. The only thing this will accomplish is make the Tank mad at you. Again, this is a partnership, be considerate of the Tank!
NOW GO! PROTEC YOUR FRANDS FROM DANGAR ;3
#Final Fantasy XIV#Final Fantasy 14#FFXIV#FF14#FF14 Guide#FF14 Healer#FF14 Healing#FF14 Beginners Guide
15 notes
·
View notes
Text
Hi hello I am learning how to draw and I am also a big fan of FFXIV resulting in a drawing I did of my WoL Kariana that I wanted to share because I love her she is gorgeous thank you have a good day aaaaaaaaaaaaaa
7 notes
·
View notes
Text

Eye did a thing.
#beginner artist#digital art#ff14#ffxiv#final fantasy 14#final fantasy xiv#final fantasy 14 art#shalloweye#shallow eye#deepeye#cyclops#mixed media#watercolor#watercolour art
20 notes
·
View notes
Text
Artwork from 2017. I really had fun this year and did so much art. I was getting into the groove.
#beginner artist#digital art#2017#FFXIV art#WoW art#Warcraft art#;; yurah does art#artists on tumblr#artwork#;; i am crafty#✏️;; tori draws
3 notes
·
View notes
Text
FFXIV Make IT RAIN CAMPAIGN 2024: QUICK & EASY GUIDE!
If you haven’t been visiting the Gold Saucer lately and you’d like to get some of those MGP sink loot, now is the time to come back, as the Make It Rain Campaign is live starting today. It’ll go on until Friday, May 31 at 7:59AM PDT, so you’ve got quite some time to take advantage of it! If you’d like to know how to start the event, what you can do during it and how to get the most MGP this year,…
View On WordPress
#ff14#ff14 beginners guide#FFXIV#ffxiv beginners guide#final fantasy 14#final fantasy xiv#Gaming#gold saucer#ivona nikolic#make it rain#make it rain 2024#mgp#mmorpg#moms den
2 notes
·
View notes
Text
FINISHED! (Semester's over!)
I can finally focus on playing FFXIV, read books, and draw with my new tablet I got for my birthday!
...
Oh yeah, I moved to FFXIV because I lost interest in Neverwinter. Weeeeeeee!
#the spring semester is over!#college#digital art time#ffxiv#I love FFXIV!!#digital vercci and voldo time?#beginner digital artist here... ;3;#I CAN RESTSTTST-
2 notes
·
View notes
Text
Now that I've tried out all of the different roles in ffxiv I want to share my favs and my thoughts on them
First of all, red mage my beloved. For a long time I was content with just watching a playthrough of the game bc an mmo would eat my time. then I watched a guide for the red mage and instantly knew I had to play this job. I love red mage and the joint caster/melee playstyle. I don't have verraise yet though and I feel bad every time the healer wipes
I'm definitely best at dps and I like caster a lot and melee not so much. I started out as arcanist and summoner is my next fav caster after red mage. I switched to thaumaturge halfway through the arr msq specifically for the Heartless staff but haven't touched black mage since I finished arr. the cast times are just too long for me to truly enjoy the job but I do like the fire/ice switching
The only melee dps I've played so far is dragoon which is . . . fine. I wish i liked dragoon more bc I love FF4/Kain Highwind and I want to see Estinien's storyline. but playing the job in ffxiv isn't as fun for me as other jobs. I feel like I should try another melee since I do like the melee aspects of tank and red mage. maybe samurai bc sword
speaking of tank, I just started the dark knight quests and love it a lot. I'm still nervous about tanking in dungeons but that means I just need to do it more for practice. I tried marauder but haven't even upgraded it to warrior yet but I have dark knight now
As for healer I'm very surprised at how much I enjoy this role. I only tried it bc scholar came free with arcanist and wanted to at least give it a shot. I still don't quite understand the best healing optimization and fairy placement but I haven't had a party wipe! (I have accidentally let the dps die bc of my laser focus on keeping the tank alive 😅)
And I just realized I haven't done any physical ranged dps jobs yet oops. I'll probably do machinist rather than archer/bard bc I'm tired of starting at level one. And I want a gun
#julian plays ffxiv#i might try white mage bc i've heard its more beginner friendly but the free scholar levels with summoner are hard to pass up#i might try blue mage just for the hell of it. we'll see#i'll play bard if someone convinces me too. but it might be low on my list#*stares longingly at the dancer job and cried in free trial*
2 notes
·
View notes
Text
Well here goes my first post and my first piece of fan art! I bought a drawing tablet a few weeks ago and I'm gonna try to learn to draw.
Hopefully anyone who's played FF14 can tell who it is. My main reason for doing this is for fan art and Emet Selch is a favourite of mine so I figured why not start with that to get into thing. I'm pretty pleased with how it came out considering I haven't touched a pencil or drawing tablet since I was about 14 and even then it was never anything more than doodles really.
Buto obviously this is just the beginning and I have a lot to improve on so I'm completely open to any tips or critique people might have (as long as you aren’t a dick about it lol).
Finally just wanted to name drop Brad’s Art School and Jenna Drawing on Youtube. It’s thanks to them I was able to make anything vaguely resembling a human at all haha.
#first post#my art#fanart#digital art#beginner artist#krita#ffxiv#ff14#emet selch#i hope the bots who have followed me since I made the blog enjoy lol#please let formatting on this be right idk wtf what im doing
3 notes
·
View notes
Text
SO I am trying something new in FFXIV, I created an FC that is like a rotating FC where people can come and go as they please. Like a halfway house or a waiting room, sometimes people want an FC that's still active but can leave at any time when the rest of their friends or FC mates come back.
Thus was the Bun Bun Brigade born! I have a similar situation happening to me, my FC that I was a part of grew quiet and not active so to give myself something to do I created my own, 1. so that the FC invite spammers would stop sending me invites and 2. so I could have something to work on, like crafting cool things, airships and of course having another house to decorate (oh how I love it so!)
So if you are in Adamantoise and you are looking for a new start, or returning to the game and no FC, or FC shopping but don't want to commit yet, come on by and check in to the Bun Bun Brigade!
Alright, Alright, Alright, welcome to the Bun Bun Brigade! We are the mcconaughey's of the FC world, relaxing, making friends, having adventures, doing our thing as WOL, yep thats us and we want to make the FC experience more enjoyable for everyone.
We are embracing the hostel lifestyle, not hostile, Hostel the short-term shared sociable lodging where quests can rent a bed or in this case join the FC for a short period of time (or you can become permeant members if you are really enjoying your time here). Hostels are popular forms of lodging for backpackers, or adventurer's, and some the benefits of hostels include opportunities to meet people from different places, find travel partners, and share travel experiences. Which is why we call ourselves the revolving door FC, we want people to make a new start, fresh start, or even a side step to a new beginning in their adventure. Everyone is free to come and go, we hope our numbers fluctuate a lot, because that means we are meeting that many more new friends!
We are also SUPER chill, not super active? Thats ok, you play to your own speed. Hardcore, you rock those savage raids! Casual, we are too! Whatever you need we will make it happen, buffs, food, housing items, clothing (glam), gear, we are here to help! The owner Gale loves to go mount farming and treasure hunting, so pack a bag and join her on an adventure. Also, any minions, music, or other items that are extra are free to grab. We will also make sure to stack the paints too, cant have cute glam with out the paint color you need :slight_smile:
Our owner is always wanting to help people, and while she is waiting for her friends to be online again to begin their shenanigans she wants to help others and provide people with a fun, safe, entertaining place to be!
What to expect from this FC:
buffs
food (both in the house and if you need some)
free minions
dyes
materia
housing items
glam items (upon request)
other helpful items
Here at the Bun Bun Brigade & Hotel we just want you to have fun, be safe and have a place to stay. We don’t require any payments, you can contribute to the FC but only if you like to, if you need help with dungeons, raids, trials or anything we are here to help!
This is a strange concept but it’s something we think is cool, we like the idea of being a floater FC that helps people find their forever homes! Of course, we can’t wait to meet you along the way!
#fc#ffxiv#final fantasy 14#wol#free company#do you need a FC#adamantoise#aether#north america#bun bun brigade#hostel#hotel#friend making#travel lodge#casual#super chill#I am a bun looking for friends and to help others have a good time#we love to help people#SUPER beginner friendly
2 notes
·
View notes