#fire cleanup
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americanrestorationsolutions · 10 months ago
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tiptoprestorationreseda · 10 months ago
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Why Immediate Action is Essential After Fire Damage
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After a fire, the aftermath can be overwhelming. Beyond the visible damage, there are hidden threats that, if left untreated, can worsen over time. Acting quickly is crucial to prevent further damage and ensure the safety of your home and family.
The Effects of Smoke and Soot
Even after the flames are extinguished, smoke and soot continue to cause harm. Soot can settle on surfaces, discoloring walls, ceilings, and personal belongings. It can also corrode metals and damage electronics. Smoke leaves behind strong odors that penetrate deeply into fabrics, carpets, and even insulation, making it difficult to eliminate without proper treatment.
Water Damage After a Fire
In many cases, water from firefighting efforts can add to the destruction. Excess moisture can soak into walls, floors, and furniture, leading to mold growth and further structural damage. This combination of fire, smoke, and water damage requires a comprehensive restoration approach to fully restore your property.
Restoring Your Home
Professional fire damage restoration services tackle all aspects of the recovery process. From cleaning and removing soot to drying water-damaged areas and eliminating smoke odors, experts ensure your home is safe and restored to its original condition. The quicker you act, the less likely permanent damage will occur.
If your home has been affected by fire, don’t wait. Contact TipTop Water Damage Restoration Reseda for immediate and thorough fire damage restoration services, helping you rebuild and recover swiftly.
TipTop Water Damage Restoration Reseda
Reseda, CA (818) 214-8221 www.tiptoprestoration.com https://maps.app.goo.gl/DUCmkHLVm6QWGARP7
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coastalrestorationca · 1 year ago
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Rising from the Ashes: The Journey of Fire Damage Restoration
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When fire strikes, it leaves behind not only physical damage but also emotional turmoil. The aftermath of a fire can be devastating, with homes and belongings reduced to ashes and lives disrupted in an instant. However, amidst the chaos and destruction, there is hope. Fire damage restoration professionals are there to help homeowners pick up the pieces and rebuild their lives from the ashes.
Coastal Restoration CA Newport Beach CA (949)899-9242 https://coastalrestorationca.com/
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the-lions-art-cave · 11 months ago
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some quick concept doodles of the hunt avatars in the wof au
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emblemxeno · 4 months ago
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I think the thing that really bugs me when people talk about "3H is so much better than Fates in terms of grey morality"... is that it only focuses on a very specific subset of greyness as a whole. When you actually take a step back from the perspective the game shows you, it's actually not morally complex in the slightest, especially compared to Fates.
For Fódlan, you're introduced to a fundamentally broken system that thrives off of eugenicist breeding, abuse, tyranny, technological stagnation, religious dogma, theocracy and experimentation that saw a young girl watch her fellow test subjects almost all die having Crests implanted into them just to create a superhuman. Said theocracy is staved by a consummate liar who's basically "Corrin, but gone wrong and a terrible human being" with an inability to let go of severe mommy issues or the ability to let go of her hatred and genocide denialism, intentionally keeping up a lie to make the most of it. Said subject leader ended up wanting to cast down the oppressive system to make one of "merit," but becomes an imperialistic, authoritarian revanchist who stages a war of total conquest to enforce that order, and in her ending, doesn't even fully dismantle the titles of nobility outright. Dimitri was genuinely a decent person before the massacre that killed most of his family and almost everyone he loved, causing him to go under severe psychosis that, when unraveled, causes him to turn into a bloodlusted maniacal tyrant who's more in line with Ashnard from FE9 than the typical "good boy lord" archetype since Marth. The least horrible of the bunch is a neoliberal schemer who sides with the strongest side (in VW it's the Church, in GW it's against the church) who can and does show a willingness to drop his interests like a hot potato when it suits him and openly intended to have Almyra invade Fódlan to establish the continent as his own suzerain state. And each of them, if not held back by the sheer divine grace of Byleth's mute ass, ends up committing tons of atrocities in the opposition to manipulate the audience into thinking they chose the "right" side. Hell, even in YOUR route it's strongly implied you're doing the things in the other routes and the story just doesn't want you to consider it because you're the good guy from your POV.
They're all awful and war criminals, and no matter what people say, that isn't moral greyness or moral complexity. Having a story where there isn't a clearly-defined sense of right and wrong, good and bad, to define morally grey conflict as a whole leads to a story where they're all horribly awful if the story isn't smart enough to recognize it doesn't fully absolve them as a person for your actions nor does it dehumanize them. People set a 0-100 scale that's never in the middle assuming a war criminal is either a goodest boy who did no wrong or a violent monster who needs to be put down and not made excuses for it, when the truth is that people are far more complicated than they seem on the wholesale. 3H doesn't do this, it wants you to think your side is always the good guys and the enemy side is sympathetic but still the bad guys. And it does this to avoid pushing forward the truth that you're genuinely no better and that the story is openly feeding you an extremely impressionistic lie of events. This is where any moral greyness falls apart, as without any kind of acknowledgement of your side's failings in a morally grey conflict, there is no hope of making a story that's actually morally grey. You created "hero defeats woobie villain" type story-writing, just slapped a coat of paint calling it morally grey when it isn't.
To give a contrast, Fates goes out of its way to avoid ignoring the actions and consequences of Corrin's choices. All of the routes have players make choices that cause a severe lapse of judgement that leads to bloodshed on both sides and innocent people on both sides dying. On Birthright, you're intentionally invoked ludonarrative dissonance by Corrin in that route being loud and aggressive of killing Garon and not questioning the "good kingdom vs. evil empire" conflict... with not only Corrin not even trying to stymie the bloodshed, but the abundance of route maps and killing waves upon waves of enemies influences that bloodshed and is meant to make players question their actions even as they kill recruitable, named soldiers on the other side. Even Ryoma, by openly lying to Corrin about not about being blood related, is more morally complex because he did so in order to keep Corrin and his family together and because it's essential data, nevermind that Ryoma is strongly implied to know Nohr is starving and just... do nothing about it, feigning ignorance with Silas's explanation in Birthright Chapter 23. Even as far as Corrin being a genuinely good person, they still kill thousands in-story and they don't really care about who lives and who dies as long as it's not their Nohrian siblings, and this leads to Xander accidentally killing Elise and then committing suicide by cop. All while Corrin teaches Ryoma to change as a better person.
Conquest is even more morally complex and grey; Corrin goes back to Nohr with the inability to betray the only family they've ever known and try to end this madness internally, before realizing the privilege they commanded as a Nohrian royal and tried to sabotage the Nohrian war effort and work in any kind of change. He succeeded in ensuring no casualties in small skirmishes, but he failed miserably trying to ensure no deaths in Cheve as it suddenly made them realize the rot is far too institutional for them to fully reform; Garon is a flesh-puppet piloted by Anankos with no regard for anything but destroying both kingdoms, his two trusted men are evil, and the Nohrian royals are deep in denial their father who was once loving and kind has become rotten and abusive and caused so much trauma they don't want to even acknowledge he's been gone for so long. It's a frightening realistic depiction of an abusive household with how the Nohrian royals self-rationalize their control over a fundamentally fucked-up situation, and Corrin begins to see that when Azura reveals Garon's true form. Knowing that the Yato as is isn't strong enough to pierce Garon's blessing from the Rainbow Sage and actually defeat them (which is strongly implied if not all-but-confirmed to operate similarly to Ashnard and BK's blessings in FE9), they need to show Garon's true form to the army... so they intentionally and knowingly abet the genocidal invasion of Hoshido, needing to sacrifice his ideals to save as many people as he can in the least horrible, fucked-up way possible. Along the way while they save a few thousands die in the invasion and Corrin ends up seriously mentally breaking up along the way as he's forced to nearly kill his two brothers and become demonized by the nation he's putting to the sword for the greater good, as he's forced to keep up the lie of a heartless invader until it just... becomes too much. And this is the route people have the most issues with, despite being the route that is so fucking complex that it gives everyone the moral sympathy needed to be empathized with, while not excusing their actions.
What Fates does exceedingly well that 3H doesn't is that it recognizes that the characters' choices are their own actions, and expects readers to pay attention to dialogue to connect fundamental revelations of the plot. It doesn't need to make its characters morally hazy-feely or war criminals with fundamentally unsympathetic traits to make them morally complex, it does this by having the fundamental concept behind Fates is two forces of good people being trapped in a fundamentally violent and horrible war that threatens to tear the continent apart in the process. And Fates does that so exceptionally well by having actual moral complexity to the characters that merits reasons to go down each of the routes while not being so non-committal to calling out injustice or bad actions in the story that it completely destroys any point it has. With Fates, I get the feeling of two families and armies of good people trapped in a war that's engineered by a broken god wanting to destroy the world and both kingdoms. With 3H, I get the feeling many people in Syria felt about each of the factions being staffed with war criminals, rapists and mass-murderers. I can sympathize with all sides of Fates because it recognizes their actions as they are while not diluting their complexity as characters. I cannot sympathize with 3H's lords because they are all so solely-defined by their end slates that no amount of blood, violence or suffering will ever be enough to end the war and them crossing lines even Ryoma would never, ever do. Ryoma, as in the guy who runs basically Fates's equivalent of the Ninja CIA with all the ugliness it implies. Even he wouldn't do what Edlegard, Rhea and Dimitri stoop to in their oppositional and player routes, and while the story humanizes Ryoma, it just expects us to love 3H's blorbos so much we just begin making jokes about how war crimes are "expected" of the series and we should still forgive them because... the story presents it better?
It's a major reason the shitting on Fates's story while lofting 3H as the better one irritates me so much; Fates had an actual writer who was committed to the greater narrative and nuances of the characters that got botched in the implementation of the JP script (which was why IF was even more panned there than Fates was here, which has regular appreciators outside of hardcore FE fans) and got fixed in the localization (despite its flaws), while 3H expects people to just believe they're the good guys without actually thinking about what their actions entails or making consequences stick. And I think it's most infuriating because the reason why people got so weird about Fates, especially Conquest, is because it was so willing to make the player feel uncomfortable with their actions and provoke intentional dissonance in their actions of being rewarded for the right inputs as a Good Gamer™ versus the very visible suffering it causes, and it not saying to the camera "And That's Terrible" and expecting it to be evident within the context and subtext of the work. For many people, it wasn't, and gave such a bad first impression regardless of the sheer cohesive validity of the work that they just wrote it off and dismissed an amazing story as too little value to actually analyze. Meanwhile, 3H's logos, ethos and pathos follow-through sucked ass, but people forgave it because of the lore boner people had and because, when you break it down, 3H is no different than the "good guy vs. evil empire" stories the fandom derides, it just does so in a way that makes those your route deems "evil" sympathetic even when they really aren't. It was so telling that when FE fans said "We want grey morality!" what they really meant was "We want to be morally, objectively correct and rewarded for being a Good Gamer™ while the enemy army has a sob story that makes them sympathetic while still morally, objectively wrong!". In hindsight, it's not hard to see why, Arvis, Lyon and BK are the series's most popular villains, but it's not good writing to apply that to a story about war criminals while thinking sob stories serve as a sufficient excuse to unconscionable atrocities, because FE fans don't want to feel responsible for their actions. They're literally the kind of people Spec Ops: The Line critiques about the typical military FPS dudebro wanting to feel like a hero for being a war criminal, only implied to an intelligence ego-driven bunch of virgin nerds who cannot agree on basic fucking canon details.
...this was a really long ask, so I'll TL;DR it with "FE fans are bad at media analysis and really should stop calling 3H better written than Fates when 3H refuses to actually analyze its own context while Fates does so extensively in giving each of the cast initiative, including for their own fuck-ups."
While I will push back a little against some of the assertions regarding Rhea and Claude (and also Dimitri somewhat) given their circumstances of being the ones on the defense in 3H, I vehemently agree with your assessment, and that's why 3H in general falls flat for me in its storytelling.
Fates, as you say, has intentional dissonance that makes you question your actions when provided with more information the further you get into the game. 3H's dissonance just reads very unintentional.
Edelgard's entire route is obvious low hanging fruit, especially the scene where she executes Dimitri, accusing him of "being obsessed with her" when she's invading his country for no fucking reason other than wanting to enforce her will on independent countries. Instead of going to therapy, she decided to kill a bunch of people, she's nuts and will never not be a shit person.
But to your point, there are other lines in 3H that read similarly ridiculous, fanning the dissonance.
Edelgard and Claude's lines to Kostas in chapter 2 about "being noble and commoner isn't different and you don't have the right to kill actually", and they both sound like immature fuckwads. Claude's consistent push to pry information out of people is insensitive at best, and borders on invasion of privacy. Claude constantly both sides-ing the church and Edelgard, and that's not even going into the shit he pulls in Hopes. Dimitri both sides-ing the dynamic of nobles getting rid of their successors for not having crests. Dimitri constantly trying to find the best in Edelgard after he begins his recovery, to the point where an unbelieveable parley scene occurs, like give me a break. Rhea is never able to confront her issues and mistakes on screen unless she's dying or being romanced by Byleth. Sylvain's "battle of ideals" line in Azure Moon, Dorothea being sad over Ferdie in AM or VW despite him being kind of a coward in that he doesn't have the stones to bite back at Edelgard, Mercedes also has a line about Ferdinand, in general just the entire spiel that side characters make about fighting old friends because "there's no choice."
Does this cast have any self awareness or agency, or not? That's why I rail against Byleth's presence in the plot so much, because he's treated as the end all be all of what is right/moral/correct. Sure, characters can feel bad about what they're doing, but because Byleth (i.e. the player) is there, they must be on the right path in the end. And everyone has to be sypmathetic when you're against them because there has to be room for Byleth (i.e. the player) to have enough reason to join them in another route, otherwise the multi route structure doesn't make sense.
In concept it's already a story structure that warps itself around what makes the player insert feel most good, but in execution it's somehow even worse. And that's because all of it is done in dialogue, many lines of which I've already mentioned. You're not supposed to think about the material reality of the shitty things these characters do and say, because the priority is that they can tug at your heart enough for you to excuse them/fix them/justify them.
Claude is ultimately not a bad person as a whole, but the game really wants you to not consider how feckless and fickle he can be when faced with bad odds, especially when he kind of effectively abandons an entire country that he's supposed to be leading whenever Byleth's not supporting him. Rhea and Dimitri are snug fit into either "crazed opposition that must be taken care of" or "person project that You need to get a handle on", both interpretations taking agency away from making the player seem like a bad person or going in the opposite direction by making the player the ONLY person who's able to save them from themselves. And Edelgard is the queen of never being held to account the damage that she does, always skirting responsibility in-game and in the fandom because "she just did what she felt she had to," "sometimes change takes sacrifice and horrible choices," or "she just wanted to WALK with you, sensei!" All in an attempt to get you to not care what you do when siding with her, and to make you feel bad for her when you don't side with her.
The player must never feel bad about the objectively bad things they do, and must always feel correct and justified in the things they feel are correct. That's the 3H M.O. When you recognize that the people you side with are kinda shitty no matter the route, it's not because the writers wanted you to, it's because you put the time in the think about it long enough. The game wanted you to feel bad about the war because "we used to be FRIENDS", not because of the terrible things you do in the war in the first place, as if the methods and machinations aren't a significant part of why warfare fucking sucks.
And as you say, and I mostly agree on, is the Fates M.O. is not shying away from the negative impacts that Corrin's choice had. In Birthright, Corrin's close Nohrian allies/siblings die because of the choice he made, because siding with Hoshido had a ripple effect on how those near and dear to him were treated by Garon. Another part of Birthright's narrative is the Hoshidan cast having to get used to Corrin just being himself, and trusting that a Nohrian isn't who they believe them to be. Exposing Ryoma's ignorance and showing that his arrogant juggernaut plans aren't gonna cut it when it comes to establishing a lasting peace, is critical in showing that, yeah, mindlessly fighting Nohr doesn't fix the root problems. It intentionally pulls the rug under the player by going "yeah your side kind of fucking sucks for charging at Nohr all this time, when these are people with dreams, loved ones and livelihoods."
Conquest puts a twist on this, by having Corrin be relatively successful in some areas when it comes to changing perceptions towards Nohr, helping people gain autonomy from a brutal regime, and actively undermining the horrible things that war has its soldiers do. The rug pull is then done during chapter 13, and again after the Sakura map, where Corrin is smacked with the reality that sometimes you fucking fail at what you're trying to do in story, despite the player succeeding in gameplay. The player representative doesn't have complete control nor is he treated with kid gloves in Fates when faced with the ugliness from his side and the opposition.
And what's greatest about it, is that it's showing you, rather than employing a missable dialogue in a monastery about how sad it is to fight against former classmates. Dude, I know it's sad, is that really all you can say? The message begins to dull when it's bashed over your head too much, and especially when there's no meaningful impact in story, all because there can't be because Byleth (the player) has to be accounted for as the ultimate arbiter of who joins him or not. You can't avoid feeling shitty about Scarlet, like you can with Ferdie. You can try your best trying to get around the retainers in Fates when you fight them, but they still have crushing death lines because the story is written to accommodate the fact that you're killing people who aren't evil at their core. 3H has to make sure you can avoid that before a war even starts. Flora and Ryoma's suicides, Xander's suicide-by-cop, Takumi's descent, the fates of the Kitsune and Wolfskin who were caught in bad circumstances (something that, despite claims of poor writing, happens all the fucking time and is another shitty thing about war that more need to recognize); the topics of isolationism, war profiteering, subterfuge and treason, spy networks and thievery, the ethics of bystanderism, FUCKING CIVILIAN CASUALTIES.
That last one-alongside the general idea of trying to win a war with as little bloodshed as possible-is one of the prime driving forces of an ENTIRE ROUTE in Fates, and is still pretty prevalent for Corrin's beliefs in the other two. In 3H? Barely a footnote in all honesty, and more so an extension of how other characters are perceived. Edelgard forcing civilians to stay when Enbarr is under siege? Claude says "it takes some resolve, I gotta hand it to her." Remire being destroyed and the Empire doing fuck all? Uhhh, look over there, they got taken in by Rhea, don't worry about it. What about the effects of the Alliance being dismantled and given to the Empire, Kingdom or the church? Or showing more of the people in the monastery town that face the most danger from the Imperial invasion or the thieves after the timeskip? None of this is treated as the horrific circumstance it is, so it ends up as fridge horror you think about at 2 a.m.
Thinking about how the war affects the common people and civilians isn't the main priority in any of 3H's routes as far as I can remember, since it's just lumped in with the vague "too much bloodshed, doesn't war suck" aesop. We never dive into the specifics of why war sucks in 3H because doing that has the potential for the player to materially feel bad about what they're doing, so instead we always have a cushion to assuage our feelings in by being reminded that Byleth (the player) is the pinnacle of good and always knows the right thing to do in the end. Which is shallow, vapid, and utterly spineless in a simulation game series about war.
A lot of this is fueled by my anti-3H though, so I'm very willing to take corrections on things I flat out get wrong, I haven't played that game to completion in like a over a year, so the details are finally getting hazy.
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ballcrusher74 · 1 year ago
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hey you can't be hauling that sign around !!!!
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speedran a little suit retexture for inspector based off this drawing I did. also bonus lil screenshots teehee !
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needlesandnilbogs · 7 months ago
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New Miracle of the Oil: successfully carried an open frying pan of used oil across the quad to a dining hall grease trap without spilling any of it
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inthesp0tlight · 6 months ago
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IT'S RAINING !!!
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onlytiktoks · 4 months ago
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hubertvonaegir-vestra · 6 months ago
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I, Hubert von Aegir-Vestra, No longer a Imperial Household Minister to a Crime Scene Cleanup Personnel, Ferdinand Shall not know I'm cleaning up blood now.
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mcbitchtits · 6 months ago
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i don't know if i'm like... stress tired... or it's just an exhaustion backlash from last week, or i just melted my brain (hurr hurr) trying to follow the fire news until the wind broke but i have never felt like my short term memory had so many holes in it as it has had this week
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coastalrestorationca · 1 year ago
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Rebuilding from the Ashes: Expert Fire Damage Restoration Solutions
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Embark on a journey of renewal with our comprehensive fire damage restoration services. Our expert team is dedicated to helping you rebuild your property and your life after the devastation of fire. From assessing the damage to implementing effective restoration strategies, we’re here to guide you every step of the way. Trust in our experience and expertise to transform the ashes of destruction into the foundation of a brighter future. Coastal Restoration CA Newport Beach CA (949)899-9242 https://coastalrestorationca.com/
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w-corp-clerk-anon · 9 months ago
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A new update came from the labs, let's say that while they are safe to be near by, the smell it's the actual danger. -smokes bombs are the worst, right?- -Don't tell me- -Heeey, at least it wasn't an explosive one- -true true-
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tedrickarflata · 2 years ago
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a drawing i did a couple of months ago for inktober scanned :) i've been really obsessed with fe9+10 for a while now, it's such a comfort game for me.
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lemongogo · 2 years ago
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i need 2 get back into painting fish
#said in the ‘gary i need’ voice#or painting in general . i want 2 get into plein air#and go to like . arizona or smth and paint the landforms . soo red and orange and rocky and dusty and ❤️🫶#the round brushstrokes on tht 1 would be so much fun~_~#its such a tiresome medium though.like all the set up and cleanup and stuff#i refuse to learn abt oil precautions so i just stick to acrylic but even then it dries so fast and its like.mindgame trying to decide what#to focus on in the little time u have . and god forbid u paint on a layer too soon and u lift it off the canvas#HELLLLLLL. but the end result is always so worth it . like holding a physical piece.its 3d .its REALL#fish r so much fun to paint bc 1 u get to pay attn to their morphology but 2 they jave the best textures#im not averse to painting fur but i lovee . the interplay btwn light and fish skin. its so epic and awesome#the only other artist ik of in my family is my uncle & he METALWORKS!!! FISH !!! ITS SOOO FREAKIG COOL#i want to learn from him so bad . guh.GUAHHHHH. anyways i just think its funny that the two of us r fixated on recreating fish#crosses my arms .#okhh.. i also wnt to get into mosaics . god.GOAODDD#did i talk abt this 1 alr.. reread the b1p arc w the mosaic and fresco work and it makes me so sick why couldnt i go to art college and make#frescoes and mosaics .woe is me or whagever . no but its so tempting 2 just buy some tesserae and get 2 it ..#i saw a pigeon mesh mosaic n it like lit that fire under me . what we need js like one giant art collective#that magically provides all the supplies in the world for free and we hold hands and make art in 20 different disciplines 2000 different wys
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bobbie-robron · 1 year ago
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You clean the van up, right? Go home. Keep your trap shut. Andy is not going to say owt, not after this. If he thinks that little scumbag’s killed him… (Part 1.1)
Jimmy’s screaming his head off that his arm is falling off (not really) but Cain has no plans to dump him at hospital but instead they deliver him to the King’s doorstep. Meanwhile, Andy has Daz call Jack about the situation. Cain has Robert do cleanup on the van. Dumbass Andy thinks they can put the fire out themselves 🙄 worried Daz has killed Jimmy. Jack finds Robert at the garage and the two race over to the farm.
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29-Jul-2005
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