#fortress mode
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dwarvendiaries 4 months ago
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New fortress! Welcome to Ringedweavers! We do things a little differently around here.
We've got few rules around here
We may look like dwarves but we are hobbits
We live in hobbitholes
We are simple folk. Our work is aboveground agriculture and its products.
We are unindustrial. We've no use for anything more complicated than a water wheel
We arrive in a blizzard. brrr! So we must dig a smial. Not a proper hobbithole but a crude shelter in the hill. Another detail, we will not be digging up and and down just across. As such we have 19 z- levels available to use (probably fewer since some of this just the tips of hills)
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We start carving out and the snow melts away.
26th Granite
the frozen river melts away. Spring has truly arrived. We get SIgun to chop down some trees and we use the log to build a little bridge.
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The melted snow reveals a waterfall that was hidden beneath the ice.
Now back to the dwarven survival priorities
Water
Food
Shelter
Booze
Self-protection
Shelter has been taken care of. We dig a bore hole and build a farm plot,before building a still next ot it. 4 z-levels deep we hit the aquifer.
Now for accommadation, and that means hobbitholes.
The rules I'll set for hobbitholes are the following
Single floor. Carved out using mining only
One household only. Hobbitholes do not connect excpet externally here. Exception being the nobles who may employ a cook/housekeeper.
Corridor. All rooms should brnach from a central corridor, although closets and store rooms may be added deeper inside.
"Not a nasty dirty hole". Hobbit holes are panelled with wood and brick. Their floors boarded with wood or stone blocks
Windows. Out-facing rooms should have at least on window made of clear glass.
At the moment we don't have all the industry to reach beyond 3.
I block out the areas and start planning.
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ludotpng 3 months ago
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馃└ Practice coloring
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I want to tug on his ears
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dwarvendiaries 4 months ago
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Ringedweavers 13th Timber
Well.
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The trade caravan signals the end of summer. Time to trade in the meager goods we have.
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Oh, that's interesting... Avuz claims a carpenter's workshop. Then a pop-up also shows an alert. A pump operator is found drowned in the river.
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I forbid the logs to prevent further accidents. In the meantime, Avuz is demanding rough gems. But we don't have any and neither does the caravan. Amost and Iton mine in a desperate rush.
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It's a mad dash and I burrow them in.
They dig
and dig
Around sets of 3x3 squares
1 squares deep
no gems
2 squares deep
no gems
3 squares deep
no gems
4 squares deep
no gems
Amost and Iton complain of thirst
5 squares deep
no gems
6 squares deep
no gems
7 squares deep
no gems
some migrant have arrived
8 squares deep
no gems
9 squares deep
no gems
10 squares deep
no gems
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oh no.
I watch as Avuz stumbles out of the carpenters workshop. Slowly dropping her clothes and shuffling dejected to the her bedroom.
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dwarvendiaries 3 months ago
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There's 3 glitches making this work:
Perpetual motion: DF simulates fluids but not to the extent that you get friction, so If you hook two water wheels onto a pump and run some mechanisms over the top, you can get a system that is a self-powering water wheel with surplus power, the water reactor. (I've used these be for to power machinery inside a fortress without the potential security risks that exterior water wheels and windmills pose)
Diagonal Pressure fluids (water and magma) will fill upwards in Dwarf Fortress even if channeled away from its source by a horizontal pipe. However all pressure can be cancelled by having the fluid flow through a section along a diagonal. Fluids will follow normal flow so fill up to 7/7 but can't fill higher to the next z-level.
Impulse ramps If you've ever played with the minecart system in the game you will probably know what in impulse ramp is. Impulse ramps exploit how minecart velocity is calculated by "tricking" the game into treating a forward-moving minecart as if it falling down a slope. This is due to way that velocity is modified for curved tracks on a slope, with acceleration being applied to the cart along the "away-facing" line of the track. This can also cause minecarts to teleport.
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I love the dwarf fortress community
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gello-strands 10 months ago
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My very normal average comfort characters
(REBLOGS>LIKES!)
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kotdish 2 years ago
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dwarvendiaries 11 months ago
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Are these dwarves all members of the sheriff/captain of the guard鈥檚 squad? If so could be that they are trying to punish your dwarves. When dwarves of a fortress fail to meet the demands of the local ruling class, someone gets blamed and a punishment is assigned by the justice system AUTOMATICALLY. If there are enough cells or chains then the dwarves get locked up but if not then a beating is assigned.
These punishments aren鈥檛 meant to be deadly but if the dwarves cop in charge of the punishment is good enough at wrestling it only takes a few well-aimed punches to murder an unarmored civilian.
My advice to built a gaol. Build ten chains in some nice rooms with food and some furniture. 10 should be more than enough for a decent fortress.
Also immediately, remove any dwarf with more than competent wrestling from the captain of the guard鈥檚 squad and move them to a military squad. That way if a beating does get assigned they shouldn鈥檛 kill the unlucky worker who failed to make hatch covers for the local baron
So, I've learned that if I keep my dwarves' mental health in excellent shape and surround them with masterworks and feed them with masterwork quality lavish meals and have no hostile civilizations nearby to expose them to the horrors of war, they are...exactly the same amount of homicidal and will kill each other randomly for no reason instead of killing each other because they're traumatized and miserable
I've had like 40 dwarves get killed by other dwarves recently, consequently they get traumatized from seeing the dead bodies of the dwarves THEY decided to murder. As far as I can tell nothing causes the fights, some dwarves just decide to punch another dwarf until they die.
One of my dwarves has killed at least 7 of my other dwarves and I don't know why, almost all of her thoughts were positive before she murdered a bunch of people, and her personality traits don't suggest that she would be particularly angry or violent. One of the dwarves she killed was my legendary armorsmith. In the most recent incident she just walked up to a random planter who was completely unarmed and beat him to death.
I've tried assigning her to make clothing at the clothiers workshop because she was upset at wearing old clothing and being unable to craft object, but this did nothing, I also assigned her dining room as an artifact electrum table next to the waterfall and masterwork statues, this also did nothing.
So now I've assigned her to station right next to the magma floodgates so i can send her to eeby deeby, I just wish she wasn't wearing a bunch of masterworks.
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dwarvendiaries 4 months ago
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12th Malachite, 100
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Summer is coming on and we begin carving out these hobbitholes. Anost is getting very busy. At the end of last month a group of migrants arrived and we are very behind.
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Fortunately it's a lot of children which means fewer households.
Weaponsmith Edem has brought six children with him.a
Now the hobbithole design:
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I wanted these to be nice and balanced but also follow the curve of the land. It doesn't seem very hobbity for me to dig far.
My process so far:
Roughly block out sections of hill using the marking tool in 21x21 squares.
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Then I go and rework the block I'm planning. On the previous z-level I planned roughly 12tiles deep but I'm playing with 15 tiles up here. I then shave off a couple of 2x5 blocks at hte corners as as not to impinge.
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I then trace a corridor parallel to the hillside 6 tiles in.
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I then clean up any sharp turns. And decide on an entrance. This is pretty arbitrary most of the time, but this time there's an end that's convenient.
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Time for the rooms. I let these follow the curve of the hill and mirror between front and back, aiming for 8, though who knows what I'll use that many for (I can always scale back by splitting these large holes up but I'm trying larger ones first).
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Then the doors into the rooms. I use bonsai logic for this ie branches tend to grow upwards. Then I link between adjacent rooms.
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and that's all done!
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andromedasummer 1 year ago
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reddit weighing in with the heavy hitting discussion points about the new dwarf fortress update
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dimeadozencows 1 year ago
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This came to me in an early morning queer haze
Kissing my medics good morning (I am your husband heavy and I love you)
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dwarvendiaries 9 months ago
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I missed Zoden MD (where the MD stands for McDoctor) in my original queue
I've got a dwarf who's a legendary diagnostician. He's a loner, overconfident and lustful so he's a good candidate to be a dwarven Dr House.
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Can anyone think of a good Greg House pun for his name?
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leaf-kei 2 years ago
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Archimedes speaks to him... strangely, he always seems to know what's on his mind
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artic-star 4 months ago
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*Drops this video of my BLU team ocs then skitters off*
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buttercup-barf 4 months ago
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HEAVY SHOWED YOU OKSANA. PLEASE RESPOND
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Did you guys know you can manually pose the mercs on loadout.tf, by the way? It's a bit of a bitch for me personally, but when I get to it, you, yes, you! You are dead!
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dwarvendiaries 3 months ago
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The nice thing about having water pressure in the game is you can get working upgush fountains with relatively little effort, though you do have to guard against mud if you are planning on using any of it as a drinking water source.
There's also the importance of putting lots of grates in to stop any children wondering in and drowning fun. I have used water as part of my waste disposal system in the past as grates can be used to collect items without having dwarves haul everything directly and risking them getting hit in the face by and aggressive sock or worse falling down the garbage pit.
At the moment with how contaminants currently work, I'd expect a more modelled plumbing system, would probably cause a Big Stink.
I don't know about you guys but I would go feral for plumbing in dwarf fortress
Like, I have this primal urge to dig tunnels and run machinery/equipment through them for a bigger purpose, and could you imagine if dwarves had to fix pipes that started leaking or got broken by a building destroyer or whatever
Don't get me started on the prospect of fountains or making a whole sewer system that spanned several z levels and and HRRRRADFGSGSFFFGASGSSGAHGA
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gophergal 8 months ago
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Hellooooooooooooo Nurse!
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