#how to display fps in games
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awkward-teabag · 7 months ago
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You know what, I'm going to add to this after all. Ray tracing is a gimmick and infamous for how intensive it is on hardware where it updates in real time, such as in video games. Before it was considered at all feasible outside rendering CGI, there were other methods of simulating light that were far easier for hardware to handle and, honestly, the difference between them (I can't remember what the name of the algorithm is) and ray tracing is minimal.
Adding to the problem is video card manufacturers pushing it while not increasing the VRAM on cards that are now expected to handle ray tracing, NPC scripts/AI, all other graphics, and stream encoding at the same time. GPUs have not seen a meaningful increase in VRAM in years despite the push of 4k graphics and ray tracing.
Oh and handling generating in-between frames to increase FPS/hide poor optimisation and up-scaling from 1080p to 4k or 8k. Sometimes both at the same time (in addition to the rest).
Further compounding it is consoles using stripped down versions of GPUs but not allowing users to upgrade them or other hardware. At least not in an easy way that doesn't void the warranty.
There's only so much that can be off-loaded to other components and it is a Choice™ to decide not to include an option to disable features that minimally improve the graphics (I specify graphics since more than one game has been released where turning off ray tracing wasn't the first thing recommended to turn off if you wanted to hit 30+ FPS) but can and do overwhelm GPUs.
Mandatory Ray Tracing should be banned in games. Genuinely absurd to think the majority of consumers are running high performing RTX graphics cards.
#i have a suspicion that this plus the price increase in gpus is to push people to rent computers a la geforce now#and gpus are one of the main ways developers compensate for having dog shit optimisation#the others being (hoping) the end user has enough ram to hide memory leaks#and high hdd/ssd capacity so compression doesn't need to be optimised#(also a high or no data cap since so much is downloaded rather than coming on a physical disk)#some developers are better at having granular options than others too#some will let you tweak or disable damn near everything so it runs best on your system and so you can choose what looks good to you#while others do the bare minimum and can't even be bothered to let users change things like particle effects or ray tracing#your options are basically play how the developer decided (regardless of your system) or not play at all#if the game runs fine until x or y or z but then starts to stutter/crash and would be fine if you could turn things down/disable things#you're sol if the developer didn't bother to allow changes outside of gamma and anti-aliasing for example#also not everyone has a 4k display or notices minute details#some people don't even see a difference between 30 fps and 60#don't get me started on how so many developers treat colour blindness as something spiteful rather than a medical condition#but more and more developers are forcing large and/or intense graphics/textures rather than giving users (aka customers) an option#or having a separate additional download if someone does want 4k or 8k textures#you know the way so many games operated when <720p displays were common but there was a way to download hd textures#for people who wanted them *and* had a display that could do 1080p#though it goes back to the (usually) aaa publishers and how graphic generations hit their peak a while ago#adding more polygons isn't something big or noticeable anymore unless it results in a performance *drop*#(the team fortress 2 snake immediately comes to mind)#(or the final fantasy 14 grapes)#ray tracing is one of the buzzwords used to sell a remaster (possibly to people who bought the game before)#or indicate a game/console is new and not part of a previous generation
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neigepomme · 4 months ago
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˙ ✩°˖ 🍎 general headcanons / LADS (individual) x reader
synopsis; some headcanons of all the boys for your enjoyment!! mostly silly & domestic day-to-day life stuff!!
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˙ ✩°˖ 💫 with xavier
⋆ xavier sleeps a lot, and you quickly find out that he has a tendency to latch onto things with a death grip when you sleep over for the first time. you knew he was strong, but not that strong — and you needed to go to the bathroom. operation "get out of xavier's grip" ends up with you giving up and hugging him back to sleep.
⋆ on a similar note, he tends to run hot. you notice that he doesn't really dress for the weather, and when you reach out to touch his cheeks, worried that he might be freezing, he just looks at you confused. you mirror his expression because how is he so warm in negative degrees weather? oh well, he makes for a great personal heater.
⋆ xavier's favorite artist is k.k. slider. you were playing ACNH together, and when he unlocks him, it's like a brand new world opened up to him. soothing and cheerful, he often hums bubblegum k.k. under his breath, and it always puts a smile on your face.
⋆ although you two are neighbors and can easily go over to one another's place, he loves hanging out with you via discord call. he streams himself playing RE7 to you, and you two just talk while he fights off jack baker, and he's thoroughly entertained by your shrieks when marguerite baker comes on screen.
⋆ lady luck has never been too kind to xavier. at least, that's what he tells you early on in the relationship when he talks about misplacing some items and having a hard time finding them. he calls you his lucky star when you find the things he lost, and you don't have it in you to tell him it's just because of his aloof nature.
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˙ ✩°˖ ☃️ with zayne
⋆ zayne is stupidly good at video games. it drives you insane because you've never even seen him actively play games, but he somehow beats you every single time you two play a competitive game (except FPS games. he doesn't have the energy to be toxic while playing valorant).
⋆ his music taste is surprisingly varied. he has a preference for calmer songs and enjoys podcasts, but if you go through his saved songs, you might find some unexpected gems ("you listen to lucifer by shinee??" "it's a good song.").
⋆ he instinctively reaches out for your hand when you two are walking together. his hand feels too cold at times, and that's when he realizes something's off. zayne isn't one for grand public displays of affection, but he will always subconsciously make sure your hand is where it should be — laced with his.
⋆ zayne doesn't cry very easily, but if you look at him closely as he reads some books, you'll sometimes see his eyes turn a bit misty (tuesdays with morrie was one of those). same goes for certain movies — dead poets society and good will hunting will always make him sniffle a bit.
⋆ he adores animals, and you know that. however, you didn't know that he regularly visits the zoo and aquarium to sketch out the animals, often with a little smile on his face as he does it. the seals are his favorite to sketch. if you ever offer to organize his desk and office space, it is very likely that you'll find small drawings of penguins on post-it notes.
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˙ ✩°˖ 🐟 with rafayel
⋆ rafayel LOVES kpop, especially red velvet. he's got the face and body of an idol, so it doesn't really surprise you when you find out — what does surprise you though, is finding his stan account. when you walk behind him as he types furiously on his phone, you catch a glimpse of his twitter activities; "maybe you don't like irene's comeback because you're not growing like a flower or unlocking superpowers idk girl" from user fishirene. his favorite song on the album is ka-ching by the way.
⋆ his spice tolerance is pitiful. of course, it's not so bad that he'll think pepper is spicy, but when you brought carbonara buldak as a snack for the two of you, he'll only use a fourth of the sauce packet. if you bring it up, he'll scoff and squeeze in the rest of the packet — you don't miss how his face is turning redder by the minute though.
⋆ he's incredibly educated when it comes to history. politics of the times play a major part in how the culture (thus the art) is manifested after all. he's not a big fan of reading, but he loves putting on an audiobook or a recording of a famous work of literature while he paints. oration on the dignity of man by pico has been fascinating him recently.
⋆ despite being an incredible artist, rafayel isn't immune to most artistic struggles. though he doesn't do portraits a lot, he still likes to practice (especially with your image in mind), and he could swear that the right eye is a bit droopier than the left one. god damn it — he needs to redraw it again.
⋆ he is so shameless sometimes, it ends up making you cringe. the type to loudly exclaim, "she said no pickles!!" when you two eat out at a restaurant together, and even though it's very sweet of him, the glare he gives the server makes you want to melt into your chair. when rafayel sees you turning the same shade as reddie, he just acts all smug and pokes at you teasingly.
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˙ ✩°˖ 🐦‍⬛ with sylus
⋆ sylus cannot roll his Rs. try as he might, it seems to be the only thing keeping him from sounding like a local in a few languages. instead, his attempts sound more like Ws; his señora sounds more like a señowa. it's insanely adorable and makes you swoon when you find out — a cute gap moe of his.
⋆ he might be tone-deaf, but he is incredibly far from having beat deafness. you discover that when he invites you to dance with him. you also discover he's proficient at several partner dances, whether it be waltz, salsa, tango, you name it. his humming is a bit grating on the ears, but you're the one having a hard time keeping up when you're dancing with him to one of his new vinyl records.
⋆ when it comes to cats and dogs, sylus doesn't actually have much of a preference. he calls you kitten, but he's not impartial to dogs — if he had to pick an animal to keep by his side (other than mephisto), he'd go for a doberman or a great dane. something that matches his vibe. if you pay attention, you can catch him sneaking glances at your neighbor's doberman when you two pass them on a stroll.
⋆ sylus sneezes insanely loud. he doesn't get sick often, but when he does and he sneezes, you can't help jumping at how loud the sound is — and somehow he doesn't notice how loud it is. additionally, his genuine laugh (not his typical suave chuckle) is more akin to wheezing than anything else.
⋆ he loves when you ask him to feature in your tiktoks. of course, he'll always pretend to hesitate and will make you pay (likely with a kiss), but he adores it. his favorite video he's done with you, is the one where he lifts you up over his shoulder, along the lyrics to sabrina carpenter's slim pickins; "a boy who's jacked and kind". you blurred his face at his request, but he has the original video with his smitten smile and your giggles saved — he watches it daily.
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˙ ✩°˖ ✈️ with caleb
⋆ caleb is a toxic FPS gamer. you knew that already, but he will still act innocent with you, as if you can't hear him cursing out people in his room. he loves when you ask to play with him, and he will let you play on his account — even if it means his rank dropping from diamond to silver on valorant.
⋆ he's infuriatingly good at just dance. you've played it with him over at grandma's house for as long as you can remember, and while you do win sometimes, he is undeniably better. you're both sweaty from all the dancing and when he scores 10 points higher than you, he immediately tackles you while laughing; all while you groan since you swore you'd do the dishes if he won.
⋆ his music taste is horrendous. it's as if you took a frat boy, a popular high school girl and a nightcore kid and made them the same person. pitbull, bruno mars, imagine dragons, far east movement, twenty one pilots, weezer, and somehow, he only listens to their popular songs — like a G6 is his favorite track ever.
⋆ horror movies and caleb are never a good match. he's capable of separating them from reality, so once the movie is over, he stops being scared — if you come up behind him while he's watching one though, you might be able to make him jump. he will return the favor by using his evol to make things float and scare you later on though.
⋆ his camera roll is full of 0.5 forehead pics of you. his height is an advantage he's always so thankful for, and he will make sure to forever make use of it to its fullest. you will be sat down reading a book or scrolling on your phone, and here comes caleb, snapping a picture of you and getting away with a smile on his face while you whine out his name.
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🍎 pomme's final notes - you got to the end!! as a treat here are the LIs as my favorite kpop groups & games :3c
💫 xavier - stardew valley / newjeans
☃️ zayne - cats organized neatly / nct dream
🐟 rafayel - escape simulator / red velvet
🐦‍⬛ sylus - buckshot roulette / exo
✈️ caleb - keep talking and nobody explodes / shinee
also, i linked all of the medias referenced for better understanding! that way everyone can enjoy the headcanons to their fullest hehe
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desiree-uk · 1 month ago
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DXVK Tips and Troubleshooting: Launching The Sims 3 with DXVK
A big thank you to @heldhram for additional information from his recent DXVK/Reshade tutorial! ◀ Depending on how you launch the game to play may affect how DXVK is working.
During my usage and testing of DXVK, I noticed substantial varying of committed and working memory usage and fps rates while monitoring my game with Resource Monitor, especially when launching the game with CCMagic or S3MO compared to launching from TS3W.exe/TS3.exe.
It seems DXVK doesn't work properly - or even at all - when the game is launched with CCM/S3MO instead of TS3W.exe/TS3.exe. I don't know if this is also the case using other launchers from EA/Steam/LD and misc launchers, but it might explain why some players using DXVK don't see any improvement using it.
DXVK injects itself into the game exe, so perhaps using launchers bypasses the injection. From extensive testing, I'm inclined to think this is the case.
Someone recently asked me how do we know DXVK is really working. A very good question! lol. I thought as long as the cache showed up in the bin folder it was working, but that was no guarantee it was injected every single time at startup. Until I saw Heldhram's excellent guide to using DXVK with Reshade DX9, I relied on my gaming instincts and dodgy eyesight to determine if it was. 🤭
Using the environment variable Heldhram referred to in his guide, a DXVK Hud is added to the upper left hand corner of your game screen to show it's injected and working, showing the DXVK version, the graphics card version and driver and fps.
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This led me to look further into this and was happy to see that you could add an additional line to the DXVK config file to show this and other relevant information on the HUD such as DXVK version, fps, memory usage, gpu driver and more. So if you want to make sure that DXVK is actually injected, on the config file, add the info starting with:
dxvk.hud =
After '=', add what you want to see. So 'version' (without quotes) shows the DXVK version. dxvk.hud = version
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You could just add the fps by adding 'fps' instead of 'version' if you want.
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The DXVK Github page lists all the information you could add to the HUD. It accepts a comma-separated list for multiple options:
devinfo: Displays the name of the GPU and the driver version.
fps: Shows the current frame rate.
frametimes: Shows a frame time graph.
submissions: Shows the number of command buffers submitted per frame.
drawcalls: Shows the number of draw calls and render passes per frame.
pipelines: Shows the total number of graphics and compute pipelines.
descriptors: Shows the number of descriptor pools and descriptor sets.
memory: Shows the amount of device memory allocated and used.
allocations: Shows detailed memory chunk suballocation info.
gpuload: Shows estimated GPU load. May be inaccurate.
version: Shows DXVK version.
api: Shows the D3D feature level used by the application.
cs: Shows worker thread statistics.
compiler: Shows shader compiler activity
samplers: Shows the current number of sampler pairs used [D3D9 Only]
ffshaders: Shows the current number of shaders generated from fixed function state [D3D9 Only]
swvp: Shows whether or not the device is running in software vertex processing mode [D3D9 Only]
scale=x: Scales the HUD by a factor of x (e.g. 1.5)
opacity=y: Adjusts the HUD opacity by a factor of y (e.g. 0.5, 1.0 being fully opaque).
Additionally, DXVK_HUD=1 has the same effect as DXVK_HUD=devinfo,fps, and DXVK_HUD=full enables all available HUD elements.
desiree-uk notes: The site is for the latest version of DXVK, so it shows the line typed as 'DXVK_HUD=devinfo,fps' with underscore and no spaces, but this didn't work for me. If it also doesn't work for you, try it in lowercase like this: dxvk.hud = version Make sure there is a space before and after the '=' If adding multiple HUD options, seperate them by a comma such as: dxvk.hud = fps,memory,api,version
The page also shows some other useful information regarding DXVK and it's cache file, it's worth a read. (https://github.com/doitsujin/dxvk)
My config file previously showed the DXVK version but I changed it to only show fps. Whatever it shows, it's telling you DXVK is working! DXVK version:
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DXVK FPS:
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The HUD is quite noticeable, but it's not too obstructive if you keep the info small. It's only when you enable the full HUD using this line: dxvk.hud = full you'll see it takes up practically half the screen! 😄 Whatever is shown, you can still interact with the screen and sims queue.
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So while testing this out I noticed that the HUD wasn't showing up on the screen when launching the game via CCM and S3MO but would always show when clicking TS3W.exe. The results were consistent, with DXVK showing that it was running via TS3W.exe, the commited memory was low and steady, the fps didn't drop and there was no lag or stuttereing. I could spend longer in CAS and in game altogether, longer in my older larger save games and the RAM didn't spike as much when saving the game. Launching via CCM/S3MO, the results were sporadic, very high RAM spikes, stuttering and fps rates jumping up and down. There wasn't much difference from DXVK not being installed at all in my opinion.
You can test this out yourself, first with whatever launcher you use to start your game and then without it, clicking TS3.exe or TS3W.exe, making sure the game is running as admin. See if the HUD shows up or not and keep an eye on the memory usage with Resource Monitor running and you'll see the difference. You can delete the line from the config if you really can't stand the sight of it, but you can be sure DXVK is working when you launch the game straight from it's exe and you see smooth, steady memory usage as you play. Give it a try and add in the comments if it works for you or not and which launcher you use! 😊 Other DXVK information:
Make TS3 Run Smoother with DXVK ◀ - by @criisolate How to Use DXVK with Sims 3 ◀ - guide from @nornities and @desiree-uk
How to run The Sims 3 with DXVK & Reshade (Direct3D 9.0c) ◀ - by @heldhram
DXVK - Github ◀
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popponn · 2 years ago
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dating consultations. [nagi seishiro x f!reader]
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notes: it's like 'wow feelings eh' read in elmo voice. then add my nagi phase and my recent obsession with childhood friend!nagi, it turns out like this. warnings: mentions (in a very unserious way) and (manga esque) depiction of break up at the end (not between you and nagi), mentions of bunch of break ups on your part, pinning, childhood friends + gaming buddies (?), obliviousness, post canon au, minor cursing. wo/ta/koi influenced this in some ways.
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“Nagi Seishiro, listen to me,” you began.
“Don’t wanna,” Nagi replied, without lifting his head from his phone.
“So, I think my boyfriend broke up with me after finding out I spent money on gacha game,” you continued on, ignoring Nagi’s refusal. “I mean, sure, that's not a good financial decision. But hey, my husband gotta go home somehow and it's like an extra money that I already planned to spend anyway. Don't you get it?”
“No, I don't.”
“Exactly—but you see, I also think that he was honest, and what bothered him the most is because he found out that you and I play better in another game that he also played…” you trailed off at a sudden, more unpleasant that appeared in your mind. “…Seishiro, if I suddenly kick you out of the leaderboard’s number one spot, you will still be my friend right?”
“Nope,” Nagi replied without missing a beat. Like a rite of passage, you knew what came afterward would make you angry. “Your aim at FPS sucks way too much for that to happen.”
Immediately, you heaved out a short huff. You then threw your body over Nagi’s quickly, cuddling the soft blanket draped over him and enjoying the soft detergent scent left on it. Whining and protesting, you “Cheer me up, you brat! I raised you on my back since kindergarten and this is how you repay me?! We grew up in the same litter—spare some sympathy for me!”
(Seishiro found his whole body stiffening when you buried your face on his shoulder and pressed your chest towards his arm. Through the blanket, he could faintly feel your warmth and body. Five years ago, this would have been something he would brush off without batting an eye. Having crushes on oblivious childhood friends who only saw you as childhood buddies is hard—Seishiro noted dully.)
“Eh, why?” Nagi questioned back, blankly, focus still drilled on the PVP shooting game he was on. “This is your…how many breaks up it had been already?”
“…I know your social IQ is low, but can you stop rubbing salt over my wounds?”
“Anyway, don’t you think you break up way too often already to feel hurt?”
“…”
“…”
“…”
“…ah,” Nagi mindlessly cut the silence between the two of you. “That headshot was dirty.”
“…you are really bad at this whole cheering up thing,” you chided, sounding all too fond for it to have any effect at all. “And stop making me sound like some Whatpad bad boy.”
(From the corner of his sight, Seishiro saw a small smile etched itself on your lips. It was still too bittersweet for his liking, but at least after this—like always, as Seishiro had come to remember after all this time, without willing to—you would cheer up and stop talking about your nth ex. You wouldn’t sulk anymore and go on with whatever else except some guy who happened to be your ex.)
“Didn’t you say you want to be one, back in middle school?” Nagi questioned. “Also hurry up and log in, I need to grind for new artifacts.”
“That was middle school!” you screeched, feeling your whole head heating up due to some embarrassing flashbacks. “And you are still playing another game—I will log in later—”
“I’m done,” Nagi said, perfectly timed with the winning screen his phone displayed. “Log in. Hurry. Hurry.”
You glared dirtily at Nagi and his timing—or luck, whichever it was this time. “I hate you. Also, use Al-Haizen and Seno, I want the full ikemen academy team today.”
“Their synergy is shit.”
“And they are handsome. Your point?”
“I don’t wanna.”
“I will curse you with all defense and flat sub stat if you dare.”
“…that’s awful,” Nagi said, finally. His defeat was imminent from the start.
You sent him a wolfish smile, “And I’m still your only gaming buddy. Shush and just log in, big koala.”
“The one who is stuck on my back is you,” Nagi commented, while still following your words and changing his team before requesting to go to your map.
You laughed as you pressed your phone. With a certain brand of closeness laced in your voice, you protested, “Why are you this nosy with me? Last time I checked you are pretty obedient to Mikage, Isagi, and your captain.”
(Seishiro tried to process your words for a moment. To him, the answer has always been obvious in the way that both you and him even bothered to stick close to each other even as the two of you approached the age of twenty together. In how the one you told everything to is still him despite everyone in your life. In how if you ask, he will walk through the city just to pick you up after a terrible date and walk side by side to your home.)
Nagi stayed silent for a moment. From his side profile—adorable, handsome, yet still as baby-faced and familiar as ever—you could see how he was thinking. Then, he offered you an answer in a half-baked, dry tone, “…because it’s you?”
Once again, you laughed. Trying to swallow whatever odd beat his answer managed to draw from your heart deep and away from your face. “Gosh—watch your wording, Sei—oh, you are in already. Let’s go artifact farming! If it’s shitty let it just be Seishiro’s and not mine!”
As you hurriedly pressed your screen, you tried to not realize Nagi’s stare from your side.
You were not ready yet to admit whatever you felt for him was real. This was only a side effect of consecutive terrible break ups.
That was it and nothing else.
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(”I don’t think I am the one you are in love with,” your boyfriend—ex-boyfriend—told you gently. This was yet another same reason, just told to you in a gentler, more understanding way.
You could only watch him silently. You were confused, yet a part of you somehow managed to understand what he meant. However, you still couldn’t put what it was into words despite all that.
“..well, I don’t think you do it by purpose,” the man in front of you said with a nervous laugh. “…nonetheless, I’m rooting for the two of you. Don’t make him wait for too long, okay?”
Hearing that, even if you still couldn’t grasp much yet, you forced yourself to respond through your tears. “…I’m sorry...?”
“Don’t be. It should be me, really.” Ever the nice guy, your ex-boyfriend still smiled. “This is more of me saving myself from hurting in the future… just, think of it as me being bitter for being worse than you and that childhood friend of yours in that shooting game, okay?”
You laughed bitterly at that. Your crying hadn’t ceased yet, yet you managed out another reply, “Seriously? You are a shitty nice guy.”
Still smiling, your ex—a good friend, a gentle person, a diligent worker—gave you a chuckle that sounded guilty. “…sorry. I really hope we can still remain friends after this.”
“Of course. No way I’m letting go of a star student as a group project member just because of a breakup,” you joked, even if you were unsure of the future. Then, remembering how he is, you added, “And get your ugly mug off my sight now. We are breaking up—stop smiling, you bastard.”
“…well, then… should I… accompany you home…?”
“You are my ex now—no way, nice guy,” you shut him off quickly. Then, after a pause, it felt like an answer as you continued.
“…I will just call Nagi. Go away.”)
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mewguca · 11 months ago
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Since Tumblr allows me to write text, here it is transcribed into the post itself, yay <3:
Why I think the Fifth Urge being tied to the Concept Of "The Self" Is Really Cool!!
(aka my Apocryphal Texts personal interpretation of the fifth urge lol) - by egguca/mewguca
My personal favorite label/title for the Fifth Urge is "Self-Preservation", as it lends itself quite nicely into double-meanings. I also interpret the Urges as manifesting differently on a base level VS on a higher level. (like with animals vs with people, though people can still regress to displaying baser forms of the urges. Hopefully that makes sense?)
On a base level, "self-preservation" manifests as a survival instinct.
To preserve one's current life, rather than accepting death and rebirth. Lesser beings seem to struggle with this greatly, as the slugcats we play as (vanilla) cannot move past Fifth Karma without external assistance (FP or Echoes). I think a lot of people tend to focus on this due to Survivor's association with the symbol.
On a higher level, this is the preservation of the "Ego." Of the very idea of the self. One's self-image. Ascension is often referred to as
"crossing oneself out", so wouldn't that naturally mean to accept an extinguishment of the self? Of course, Ascension is intentionally vague, but I feel like it makes a lot of sense for the Fifth Urge to be tied to ego, at least on a higher level.
In-Game References
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Notice how Karma 5 is displayed over the Ancient's face, which is crossed out. This is not seen in any of the other murals. Coincidence?? I think not! /ref
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Bright Blue Industrial Pearl
"Abatement of the Self" is mentioned. Shoutouts to "the self" being mentioned.
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Bright Red Farm Arrays Pearl / Sky Islands Dark Blue/Green
Moon mentions "ego" here. In Latin, "Ego" means "I." Thus, Ego is tied to the concept of the "Self." The concept of
"crossing oneself out" is tied to the concept of Ascension, and this suggests that the Persistence of the "Self" is (possibly, there are other ideas for this what causes "Echoes" to form.
This stresses the importance of shedding the Fifth Urge in all its manifestations.
*(I'm not trying to argue my interpretation is "correct" or anything; this is just for fun, lol. Do what you want! It's why this is titled "why I think it's really Cool" and not "why it's correct")
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mikeluigi64 · 3 months ago
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Thoughts and opinion on Switch 2
Before I start, do know I really like tech and generally, I like interesting implemtations of it, so I do have a bias towards handheld consoles in general because they have much more interesting limitations to start with. I'll get all my thoughts, up and down, on the switch 2.
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I know the bigger screen does mean more internal area to work with, but how the hell did they manage to keep the thickness nearly identical to the switch 1? Actually impressive, I desperately want to see inside if it is all just because of smaller chip size.
Ok, so where do I properly begin excluding the shock that they pulled off the same thickness? Oh, the screen!
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This screen is just a welcome addition overall. 1080p, better brightness and better panel tech that allows for HDR (Microsoft fix your god damn hdr implementation even nintendo has it) while being 120hz and VRR (Nvidia confirmed that it's using their implementation of g-sync via a blog post, here: https://blogs.nvidia.com/blog/nintendo-switch-2-leveled-up-with-nvidia-ai-powered-dlss-and-4k-gaming/). It now matches and slightly exceeds a lot of displays on handhelds now, which funnily enough makes puts it in a similar position as the og switch screen back in 2017, but at least the baseline is much higher so I think this will make the eventual OLED either be more meh, or more better in comparison. It may be closer to the meh side, at least with the first impressions I'm seeing on youtube and seen through my 2013 gaming monitor with clear faded pixels which is it's own issue if I do end up deciding to get a switch 2. Still +$100 I'm calling it. However, the fact it's 120hz natively means that you can now run games at 40fps without screen tearing because it's a clean divisable number of 120, with it looking noticably better then 30fps but not as draining as 60fps or above, which is going to help with more title's battery life. Speaking of Nvidia, let's talk a bit about that blog post.
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I do not know how much people like this or not (See recent RTX 40xx and 50xx launches to see how happy people are with Nvidia), but I think they are very much the ideal partners in crime with Nintendo this time around. As long as the Tensor hardware is power efficient enough as they claim, this will just be a boon for handheld gaming times, even if they're stuck at the same 2-6.5 hours as the launch model og switch. It also means it can be updated with time to improve games potentially, so if developers decide to take advantage of it and nvidia/nintendo makes it easy to just update the codebase of a game to get to a never version, we may actually have a case of games becoming more performant and/or better looking with time, assuming they are not running at native 4k already. That's neglecting the processing offloading for stuff like that goofy camera, microphone quality and other stuff
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(seriously, if you got a recent enough Nvidia GPU try the Nvidia Broadcast app, it's does basically all the audio/video stuff nintendo showed recently, but now with a focused platform I think this is going to become excellent)
oh ya, it is odd that the stream from friend's framerate is like 12 fps, best guess there is because it uses the on board video encoder and decoded to handle it, and if each is a seperate channel, along with one for background recording/screenshots, plus whatever the games may need for their own dedicated use, I am not too surprised it got the cut on such a slim package. Suck though.
That leads into the dock.
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I think the dock is fine. Does the job, has USB ports on the side to connect controllers and charge them (USB 2 tho, so I guess the camera attachement had to go to the top USB C port CORRECTION, I just saw MKBHD's recent switch 2 impression video, it can actually be attached elsewhere maybe. That's interesting, Photo attached below). I think it's as inoffensive as the Switch Oled dock, which does all it needed to do too plus ethernet. It's fine.
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I guess while I'm here, let's touch upon the Microsd Express card slot.
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Let me preface this by saying, I knew that the standard was compatible with SD cards of prior so I found it odd they didn't make it clear if it could be used to at least get video/screenshots off, but they did!
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Talking about the microSD express cards themselves, I may be in the minority here, but I am very very happy to see this get adopted. For those who are not in the know, it's basically much faster flash (that can be made for slightly more then an normal SD card) that runs off of the reader's PCIe Gen 4, allowing up to 2gb/s of read/write. Which is Crazy, and if they're mandating it to be required for games, that means the current 800mb/s read ones on the market right now is what the console will be using and games will finally load up so much faster. And, unlike the original SD cards, higher capacities like a terabyte already exist AND are not insanely more expensive over base sd cards.(I mean $20-25 for 256gb sd cards to $60 for same but microsd express is still a jump, but do you guys remember how fucking much 256gb sd cards costed originally? It was like $150, and I think 256gb storage will get further milage then the original 32gb storage the og switch had. And 1tb already cost $200 for when it comes out with the switch 2. Those prices will drop unless, uh... not within the scope of what I want to talk about)
Since we're on storage, 256gb of UFS storage? Like on phones, that can go multiple gigabytes per second read/write? Hell ya, we bout to get load times not much worse then other modern consoles.
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Let's touch upon the joycons now.
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I like them, but as more in a sense of improvment over og switch joycons. Which, honestly, that's all they needed to do. The standout weird feature is the mouse on both, but I only see this as a plus. I want more of my PC games on portable systems, and as much as I want the steamdeck too, the switch form factor is still more portable. Just... please let the bigger joysticks be actually good and resistant to stick drift, I do not want to open them up just to replace the sticks with hall effect ones again. As a plus, I can't wait to see what insanity warioware is going to become now.
Oh ya, chat.
Surprised it took them 2 decades to finally do it, but they seem to have a lot of restraint there still, with extensive parent controls to help metigate any issues, so I'll only give them slightly less shit. Slightly. I'm going to call it though, there is going to be controversy about what eventually will occur over the gamechat. Can't wait!
Switch online services
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I mean, it was inevitable. This, with the Wii games that's almost absolutely coming later, is going to be good. I suspect a pricebump is going to occur with the NSO that's going to make it cost almost a full game per year, but at least the retro selection is going to start going from crazy to insane, making it probably worth it. I just hope that the voucher program (shown below) gets expanded to more third parties, because as much as I like nintendo games for $50 a piece with this program, it needs to be way more expansive to make the $20 cost at this time to be online, let alone get the 2 vouchers for $100, worth it. If they do that, and keep on adding new actually fun (looking at you Zelda Notes... what the fuck are you) and nice to have to the service, I think it could become worth it in the near future.
I ALMOST FORGOT ONLINE DOWNLOAD PLAY, seriously that alone may be worth it because with both local and online, it means you do not have to force your friends to buy games they may otherwise never touch outside of playing with you. This is straight up a good, pro-consumer thing if others don't ignore it 24/7. I just hope the streaming quality will not be dogshit ahhaha....
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(Shout out to nintendo actuallly using this a part to prevent scalpers, I don't like it much because I didn't pay for NSO on the og switch but at least this is a verifiable way to prevent scalpers. I just wish acconts from the Wii U/3ds era got special treatment :^) )
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Since we're getting more into software, shout out to how sad the UI is still.
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Nintendo, the literal bare minimun here is not just black and white customizable themes. You haven't done that for a generation. I would have much rather had the UI present from the DSi/Wii to Wii U/3ds era then this bland nothing soup. God. Now, onto the most devicive one, and the one that makes or breaks it for me. The games, and their prices.
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Let's get a few things clear, the $90 physical switch 2 game thing (which I had fallen for too) is in europe. If you're a suffering US citizen, the price is $80 for what seems to be big, high budget nintendo games, with everything else being $70, at least from the list of prices I've seen online.
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About Game key cards, ya it's just the 'download play' games on the switch, but instead of a piece of paper that's one time, it's a re-usable cartridge that allows multiple downloads on other switches and acts like a physical one otherwise. This, in my opinion, is objectively better, and is not the default option. Other games will be on the Cartidge like og switch, see Cyberpunk 2077 on a 64gb one (seriously how the fuck they did that).
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This switch 2 edition is on a case by case basis, so if it is just an fps/resolution bump, it is likely to be free. If it has a bit more, like some added extras and they know people would pay for the fps/resolution, see botw and totk will be $10, and if the content has basically DLC + all of the above, it's $20. Also, lol at welcome tour.
Seeing all of that, I'm iffy. I'm worried that the panic and reactions from everyone will lock the prices for everyone else at $80 since the publishers will take any chance to push prices up further, but if $70 stays I would reluctantly accept it. Unlike some people on the other platforms may say, in the past before $60 standardization, we had other options to play games like with rental stores, actually being around friends, and frequent discounts and bundles to get inventory moving. That does mean nowadays, especially with no sale nintendo, this price is here to stay, and if this is the cost to actually keep games good and not need astronomical sales to make back development costs, so be it. I am just not happy knowing that a lot of publishers will be using machine created/generated stuff each year for that price or $80 and expect no issues with it. The only thing I am very curious about is the capabilities of the switch 2 being somewhere between a PS4 and PS5, but able to handle PS5 ports, potentially making it the best way to play a lot of newer games on the go until valve decides in 2030 to make the steam deck 2.
Now everyone's favorite issues, price. I think it's reasonable, sucks a bit but reasonable. We're now dealing in a world where Nvidia has their focus on AI stuff, and knows that Nintendo wants backward compat + better stuff, so Nvidia likely is changing way more on parts. This world also includes inflation (seriously, $300 in 2017 is now closer to $400, and now there's all the extra nicer stuff slapped on top to justify a next gen). This world also includes ungodly uncertienty because of a a group in the wrong place in the wrong time. Considering all of this, honestly, $450 is fine. It sucks, I know it has pushed a few friends out from buying it w/o someone assisting them in the purchase, but it's fine. It's going to be a great refinement, which is all a sequel console had to be. The thing you have to know, nintendo is doing the thing again with previous controllers being compatible with the current system, so in reality (especially with me and my hall-effect modded controllers) the price to play with others will not be much more. I touched upon this already, but the game prices are iffy for me, and it's absolutely going to prevent me from buying as many games as I had for the og switch, but it's an dampener.
I will need more time to simmer (and see how my finacial situation is going to be), but I am currently leaning to I will try to get it. I'm on the fence, and I have a good chance of flipping to waiting later, or just not getting.
I may add more thoughts as I think them and remember I can use tumblr like this, but I think this is everything I wanted to get out that has been simmering in my head for a bit. Oh ya I almost forgot the most important thing, Homebrew. I love homebrew, it has given me extra life and enjoyment out of my og switch. If there is another launch edition vuln that allows homebrew, I want in.
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simthesize · 2 months ago
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How to record videos with Sims 2 in-game camera (HD, no UI, no lag, no file format issues)
I originally planned to include this information in the behind-the-scenes video about Bring Me To Life that I'm currently working on, but it's overly technical and not that interesting. It still might be useful to some people (mostly machinima creators), so I decided to make a separate post about it.
There are two ways to record videos in The Sims 2:
Using screen recording software
This is the most common and probably the easiest way. You just need a program like OBS that will capture whatever happens on your screen exactly as it happened. If this method works for you, it's perfectly fine. No need to follow this guide then.
Using the in-game video capture tool
This way involves capturing videos directly in the game by clicking the video camera icon or pressing V on your keyboard. This method is perfect for machinima creators. It automatically hides the UI, but more importantly, the video will always be perfectly smooth, regardless of the actual performance of your game, i.e. even if it runs like a literal slide show, any videos you capture this way will look perfectly fine.
Okay, so if this method is so great, why do we need a tutorial for it? Well, as is usually the case with this game, the feature works fine, it's just a little bit outdated.
To fix it, we need to do 3 simple* things.
*If you're a Sims 2 player, you're probably used to this kind of stuff anyway
Step 1: Installing a modern codec
In the Camera settings, the game lets you choose if you want the videos to be compressed. I highly recommend choosing that option, as uncompressed videos take up way too much storage space.
The codec that the game uses to handle compression is outdated and most video editing programs will not be able to edit such files. To fix this problem, we need to download and install x264vfw, which is a free an open source codec.
Once installed, open the Configure x264vfw app. No need to change anything there (unless you want to test different settings of course), except for this one small thing:
In the Debug section, go to Log level and change it to None. Otherwise the codec will display a pop-up window each time you record in the game, which is pretty annoying.
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Step 2: Making the game use the codec
Locate the VideoCapture.ini file in the installation folder with your latest expansion pack. I have Ultimate Collection, so for me the path looks like this:
D:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\UserData\Config
Back up your file and open the original version with Notepad. You can either replace the whole thing with my settings, or just update the highlighted parts.
While you're at it, make sure to update the LargeSettings value to 1920x1080 so that the videos are captured in HD (no need to worry about it if you're copying the whole thing):
[Config] PreferredCodec=x264vfw Folder is relative to Res/Userdata Folder=Movies FilenameBase=movie NoFillFrames=0 AudioStereoOutput=0 AudioRateDivisor=4 GlobalSettings = reset, vbr:1, fps:10, keyinterval:30, mode:1, datarate:0 SmallSettings = size: 128x128 MediumSettings = size: 320x240 LargeSettings = size: 1920x1080 LowQualitySettings = minq: 6, maxq: 16, mode:0 MediumQualitySettings = minq: 4, maxq: 10, fps:15, mode:0 HighQualitySettings = minq: 2, maxq: 8, fps: 30, keyinterval: 60 SmallLowSettings = datarate: 75 SmallMediumSettings = datarate: 150 SmallHighSettings = datarate: 300 MediumLowSettings = datarate: 150 MediumMediumSettings = datarate: 300 MediumHighSettings = datarate: 600 LargeLowSettings = datarate: 300 LargeMediumSettings = datarate: 600 LargeHighSettings = datarate: 1200 AllowAntialiasing=0 # some drivers have issues with capture when AA is enabled [Codecs] 0=VP61 # On2 VP6.1 1=VP62 # On2 VP6.2 2=VP60 # On2 VP6.0 3=x264vfw # x264vfw
Save your file.
When in game, go to Camera Options and make sure Video Capture Size is set to Large and Video Quality is set to High.
Also, you might want to change the Maximum Video Recording Time to something higher than 60 seconds.
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Credit for this solution goes to this person who left the following comment under this video
Step 3: Changing the file format from avi to mp4
Before doing this step, test if everything works correctly when you try to capture videos in the game. The videos will go to the Movies folder in your Documents folder for TS2.
Try to import the videos into your editing software. If it doesn't work, e.g. the program does not recognize the file or the file appears to be corrupted, you'll need to change the file format from avi to mp4.
I personally use VLC media player for that, as it's free and open-source.
Go to Media > Convert / Save...
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Drag your files into the File Selection section or select them by clicking the + Add button.
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Select the Video - H.264 + MP3 (MP4) profile and click the wrench icon to edit its settings.
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In the Video tab, make sure to check the box next to Keep original video track. Go to the Audio tab and check the analogous box.
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Save and in the next window specify the destination folder and click Start. VLC will go through each of the files you added.
IMPORTANT:
While Steps 1 and 2 only need to be done once, Step 3 needs to be done for every new video you record (unless, your video editing software doesn't struggle opening the avi files). The good news is, this step is really fast, no more than a second per a single video. This is because we're keeping the original video track intact. The only thing that is changed is the container. That's why this change is fast and does not affect video quality in any way. Ideally, this step wouldn't be needed if we figured out a way to force the game to use mp4 when saving those videos, but I'm not sure if this is possible.
Like I said, outside of machinima creation, it probably makes more sense to just record your screen with OBS. Especially if you want to capture videos in 4K, which I don't think would be possible with this method. But it works for me and as it took me a while to figure it all out, I just wanted to share all the info in a single post!
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mekatrio · 2 months ago
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MY ECHOES OF WISDOM REVIEW 😁 ill start by going over basic issues that are easy to nitpick, and then over to issues thatll need some more explanation. then ill wrap it up with what i liked abt it and my overall verdict on the game..
soo the first few negative issues that this game has are the ones that are very prominent in many nintendo games, esp the past 2 mainline zelda games, which are poor performance, virtually no accessibility options, and very tedious system mechanics. poor performance is easy to explain: the framerate in this game was quite frankly very ass. i played like the first one or two dungeons without the day 1 patch and it was v abysmal. after installing the day 1 patch it was Slightly better... but not that much. the frame rate jitters around soooo much and it really puts a damper on the flow of the game. when the framerate is high the game feels so good, but when it starts jittering to low its like... egh.. i wish the game was more optimized so it constantly performed at higher fps. or if that just isnt possible then i wished theyd lock the game at 30fps or do whatever tht needs to be done to cut the jittering out.. 😑 if it matters i mostly played this game docked. i played it very briefly undocked and the framerate was better that way, but still... performance should be optimized across all display settings no?
its accessibility is the usual in nintendo games.. theres no way whatsoever to edit your button mapping to ur preference. and yes i know u can edit the button mapping for specific controllers in the switchs menu but like.. its so much more easier to just be able to edit the button inputs in the game itself. also theres also no way to edit graphical settings of the game as per usual.... its ur usual nintendo practice. rip.
and the tedious system mechanics... Boy.... its like crafting in acnh. or upgrading your battery in totk.... sooo fucking poorly designed. the main culprit of this in eow is that Fucking Smoothie System... ohhhh my god why is it so tedious to make some damn smoothies. why isnt there a way to make a batch. why cant you view the drinks you have while ur in the smoothie making menu. why doesnt the game remember the last smoothie you make so you dont have to keep scrolling down to it. its just so bad..... which is a shame bc this whole smoothie system is otherwise pretty neat. like the game rewards you with a Lot of smoothie ingredients and the smoothies/potions themselves have decent use cases. and even if ur not drinking them you can make a lot of rupees from selling them... but its just SO tedious to do any of this bc of how shit the mechanic is designed so i hardly end up doing any of it. which is a shame.. smoothies asides another culprit is the scene of all the floating tri lemons whenever you fix a rift. afaik u cant skip it and its always the same thing like damnnnn do i really need to see this 😑 every time... 😑 but yeahh thats nintendo for you
also omg i almost forgot the mention the UI OMGGG this shit SUCKED. ASS. at the start of the game when u dont have too many echoes its fine but as you progress and begin to accumulate like 50+ echoes it gets fucking. rough. dude.
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THIS SHIT.... SUCKS. at some point i had to open the notebook menu to look for echoes instead, which is also a fucking mess BECAUSE NONE OF IT IS MEANINGFULLY LABELLED...
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like there are no submenus whatsoever everything is just There. WHY. the amount of time ive had to spend searching for a specific monster like omgggg would it have killed them to have this sorted in some way. like all weapon monsters here all insect monsters here etc etc etc. would it have killed them to let users make their own customizable group of echoes that they could easily access from the quick menu. totk also suffered from this bullshit which is just so mind boggling bc the fixes for these feel like no-brainers. are the ppl at their quality assurance department in love with scrolling thru menus or something like whatttt what what. ok. anyways..
so now that ive gone over modern nintendos typical bullshitery, ill move onto my own subjective nitpicks.. firstly the graphics/art direction is something that im so-so on. like i wont lie and say this game isnt beautiful bc it is, but its also like.. it feels very sanitized if you get me? like theres a quirkiness of sorts missing from the game. it also doesnt help that i very recently watched my brother finish mother 3, and eow's artstyle is something that would 100% fit wayyyy better for a series like earthbound instead of zelda. it took me some time for eow's artstyle to grow on me, and from a gameplay aspect everything reads very well, but its just... theres just something unappealing abt it to me. and sorry i dont rly have the vocabulary rn to rly describe what it is 😭
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but yeah im just kinda getting bored of nearly every nintendo game looking like this ._.
also i already posted abt this but it bears repeating: there isnt really a good reason given for why zelda is weaker than link -_- like she has the sword... why does she have to turn to Shadow Link to swing it.. and why does she need an item to jump higher than him. what. but anyways i think their rationale for this is to demonstrate that woahhh link is Super Cool and More Athletic than the average hylian which is like ok. but my issue with this is 1.) the game did not convey this well like... at all. if anything this is just my own assumption. which could also be completely wrong and maybe nintendo is plain ol sexist but whatever. and 2.) just historically throughout the franchise link is not typical portrayed as this Cool Dude if anything hes more often a bumbling guy who, through trials and dungeons, eventually grows into The Hero Of Legend. which ig eow's link had gone thru and thats why he had 20 hearts at the start of the game.. but again this wasnt conveyed very well. and is just a big assumption from me. but more on the games writing later
ok the next two complaints are my last ones and are also my main issues with this game.. which is that eow's game design as a whole feels pretty awkward, and that its narrative does not help to make up for this. so what i mean by eow's game design is that its a mix of an open world game and a metroidvania... but in a bad way. bc it "fails" (in a sense) to be either genre, it also fails to bring out the strength of these genres..
so eow is an open world game in that, after the intro of the game, you can practically go almost anywhere on the map. like before doing jabul waters, i had explored all of faron wetlands and the first level of hebra mountains. im pretty sure i couldve also gone thru some parts of eldin mountain too, but i didnt bc i was honestly being overwhelmed on how much there was that i could explore. but what sets eow apart from actual open world games like botw and totk, is that all this exploration doesnt really reward me with meaningful items that helps me progress thru the game. in botw/totk, exploration would nett me better weapons, better armor, and overall more resources to make food and stuff bla bla bla. and while yes eow does reward me w echoes, some heart pieces here and there, 3825923 smoothie ingredients and so on and so forth.. very few of these items are actually "meaningful". what i mean by this is that basically everything about this game is built around the echo mechanic right? you use echoes to navigate around the world, and you dont rly do combat, so you summon echoes instead. but the thing is that even tho the game has a whooping total of 127 echoes.. very few of them end up actually being useful. at some point throughout the game, for me at least, i figured out what works and what doesnt work with these echoes. to get around the world, i mostly just used the bed and trampoline.. which i got at the start of the game. for combat, i mostly summoned sword moblins, and ignizols if the situation called for it.. which i also got at the start of the game. do u see where im going with this? dont get me wrong there were meaningful items i did get from exploring, like the bombfish (which is basically a key item) and the flying tile, but a lotttt of the echoes were not very useful. in fact there are several that ive never even summoned once. so like yes i can "sequence break" and go all over the map as early as id like, and its an open world game in that sense, but the game doesnt really adequately reward me for that.
and the other thing is like while yes you can explore like 80% of the map right after the intro, its still a metroidvania to a degree bc there is a set sequence to dungeons, and certain areas are locked behind key items. but again like.. its not a true metroidvania either bc the amount of "locked" areas is so minuscule. most of them are dungeons for the main quest. and again like.... virtually the entire map is free to you once youre done with the intro. which in turn robs you of the satisfaction of receiving a key item and using it to slowly unfold the world map.. bc you can go basically anywhere with items you started the game with. which isnt the best...
so you see eow is like an open world game except it doesnt really reward you with things that make exploration either more easier or more fun, and its like a metroidvania except "key items" dont really matter in the grand scheme of things, bc you dont actually need them anyways to get around 😔 instead eow is just this weird amalgamation of both that just... isnt super satisfying to play.
it also doesnt help that dungeons in this game are Long As Fuck like whatttt on earth. every area is like... you gotta do the quest line in the area. and then fix a rift or two. and do the long ass actual dungeon next.. sometimes with multiple bosses.... like brah what.... its so long, and soooo tedious. like ok one issue i have with these long ass dungeon quest lines is that the balance between exploring and doing the dungeons doesnt feel super great. like im either spending a Really long time exploring the map or doing a dungeon questline rather than healthily bouncing between the two. and secondly i feel like a reason why these dungeon quest lines are so long is to make up for the fact that theres so few dungeons.. but this itself isnt a super big problem bc like hi my fave zelda is majoras mask and that only has 4 dungeons. what i think is the actual issue is that.. theyre not super fun to get through. and i believe this is because the writing of the game is not super engaging.
the writing is very... Eh... like its not godawful but its similar to how i find the graphics... it Sanitized in a sense. iykyk. its a shame bc i do think theres potential, like the concept of cracks in existence terrorizing hyrule for god knows how long, and impostors being made and all that, its all very interesting.. and yet somehow the game doesnt really divulge into any of this. this games narrative in general just... doesnt really take itself super seriously the way twilight princess or wind waker etc had. like link is in trouble and he means a lot to many people but..... yeah. Yup. LIKE OK??? like u really do not feel urgency in this game imo. also tri does have some development throughout the story but its soooooo minuscule.. so at the end of the game when zelda and tri part ways i didnt really feel much bc its like well alright. like the overall game design is already clumsy and the game's narrative does no favors either so the end product is just..... a Very elaborate puzzle game, for better or worse. 😐
OKKKKKK YEAH those are my negatives out of the way.... theres a LOT of negatives.... but well thats how the game made me feel. but onto the (few) things the game did well.. although i bitched about the graphics, the game is very beautiful. the environments are very charming and beautiful and the npcs liven everything up too! while i do believe the game's writing as a whole is pretty weak, it still has a bit of charm. like every town in this game feels lively thanks to these npcs and homes actually feel lived in (unlike some games... coughs botw/totk). i also think the accessory system is a great feature. letting players pick their own buffs for zeldas is really neat, and receiving accessories make for a great reward. i also like that u can change clothes!
and lastly.. in spite of Everything, im very glad playable zelda finally exists. like yeah while this game has its Various Issues, at least it goes to show that yes... Zelda Can Be A Protag. like she fits in the world of hyrule as a playable character just fine. zelda can meaningfully interact with the people of hyrule, while link can still exist and play a role. playable zelda is here and Viable. so heres to hoping theres more playable zelda down the road 🥂
OKKK so my overall verdict on this game is well. if me finishing it in less than a week is any indicator, is that despite All of the Many issues i have with this game... i did have a lot of fun with it. because i. Love. Puzzles. and this game was really just a big ol untraditional puzzle game. so it was fun. a lot of fun! but also very overwhelming at times bc of the sheer amount of like.. Everything. also bc of all its issues i hesitate to say its a good game... ultimately its just like, alright. theres too many problems in its game design to say otherwise, and the writing fails to carry it. but it isnt an entirely bad game. its just 🆗. Yup
alright jeez im so tired from typing all of this. BYEEEEE
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flipfliqyaoi · 5 months ago
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What hobbies do you think they would have? And do you have any headcanons on what their childhoods might’ve been like? I love how you interpret them by the way
HOBBIEESS I HAVE A WHOLE LIST IN MY MIND they're soo on the opposite ends when it comes to it (by that I mean Flippy prefers introverted activities whilst Fliq prefers extroverted activities to let go of his excess adrenaline everytime he's front... He'd get all understimulated and pissy if he can't do anything about it)
Flippy ADORESSS the outdoors but especially secluded flower field areas where he can take a walk and admire the scenery infront of him, watching as the sunset falls whilst he's lying on the soft grass beneath him. He loves any activity that is quiet and chill, inviting his friends to a local teashop as they sit together and talk about whatever they're talking of (his friend group always includes Lammy & Flaky no matter what the occasion is <3 they're his closest friends imo, Lammy doesn't get enough attention sigh)
we get to see what things he really enjoys in the show a lot actually (check any dream scene, Random Acts Of Silence, By The Seat Of Your Pants, Keeping It Reel & In Over Your Hedge), in terms of indoor stuff he ESPECIALLY loves reading books/going to the library (he reads stuff ranging from historical fiction to kids comic books, he's silly like that :3), watching TV/Movies, and from the interior furnishing of his home in Easy For You To Sleigh, he also enjoys collecting and keeping prized possessions (particularly armory & weaponries, and in Double Whammy you can also see picture frames of military weapons for some reason lol? people would think his choice of decorations would ironically trigger him but I'd like to believe the reason it doesn't is because it was HIS choice to put them up on display and perhaps some sort of exposure therapy for himself, to normalize the visual of those specific items around him because he really does want to better himself) (also wtf that TV he has is literally huge how rich is he..)
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Since I mentioned his dreams and you mentioned his childhood, I like to think it's a metaphor for when he age regresses, it's no surprise since it's been portrayed many times of him doing/having 'childish' hobbies as his safespace where everything is alright and it may be due to a lost childhood when he was young, he didn't get to do things like that at those ages, very likely due to a prolonged unstable environment where he had to mature quickly and be independent at a young age, perhaps he joined the military to earn money (i say this because militaries do tend to prey on people with a harsh life already to promise them hope for a better future, etc) along with getting away from his living situation because he lived in poverty aswell (well I'd be damned, look at his furnishing bruh), or maybe he got drafted into fighting in that war and didn't have a choice in the first place; it would sort of explain why he was very clumsy during that entire KaPow episode, the rushing change of his environment really fucked him over ganggg sigh.
For Fliqpy, since he's not front as often unless they've perceived danger, he hasn't known his own hobbies for the longest time since he was split to do one job and has been doing just that for like, literal years, and didn't genuinely have the time to explore his own interests until they've gotten actual therapy where he's uhhm definitely more chiller than before and not exploding at everyone!! I feel like in terms of indoor activities he'd love playing FPS games, hardcore gamer who occasionally yells at his teammates in VC, i like to believe his therapist introduced him to that idea since instead of killing actual people, he's killing fictional people in a shooting game LOL. A way better and healthier alternative :3
HE LOVESS going to concerts of his favorite bands (he listens to Metal similar to Opalinsky, Sugar Spine, and Fleshgod Apocalypse) (I'm projecting) and like.. underground punk/rock bands that performs in tunnels. He adores feeling the bass knocking out his breath and having fun in the moshpit u guyss it's the perfect way to release some of his energy into a fun activity, he'd go hangout with Nutty & Splendid especially as I believe they lowk share around the same energy level as him and therefore he enjoys hanging out w themm yayyayy Yay!!!
Fliq would also love the craziest rollercoaster rides or any amusement rides that look.... Borderline life threatening (but not actually life threatening uhm ykwim!!!!! They look insane and he adores that!!) urm YEAH YAY!!!! YAY!!;!
Ty anon for enjoying my interpretation of them 💚 again I really appreciate it <333
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nhaneh · 8 months ago
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@lynxden Okay, so, one of the big challenges with digital graphics is memory - if you want to be able to display a consistent image, you inevitably have to store some kind of representation of what you want displayed in memory somewhere, and as the quality and detail of what you want to display grows, so does the amount of memory required to represent it.
Take a fairly common screen resolution like, say, 1920x1080 pixels - how much memory does it take to represent that? Well, we have roughly about 2 million pixels... and since we likely want full RGB colour, we're likely using four bytes per pixel - one byte for each colour channel of red, green, and blue, and then one extra byte for padding since computers prefer to work with even byte counts... and that gives us roughly 8 megabytes. Now say we're running a game that has a framerate of 60 fps, and suddenly we need to rewrite that screen memory 60 times per second, meaning we need to be able to write roughly 480 megabytes per second to screen memory just to keep the display updated.
This was... not something that computers used to be able to do.
Now, sure, we can reduce the number of bytes we use per pixel, but that comes at a severe limit to how many colours we can represent: if we use only a single byte per pixel, then that gives us only 8 bits total. Say we divide those up like maybe 3/3/2, then that gives us only 8 shades of red and green, and only 4 shades of blue - sure we can mix them however we like, but it's not really going to be able to represent smooth colour gradients.
So what if we take another approach - we still just use a single byte per pixel, but instead of using that to represent an RGB colour... we use it with a look-up table containing 256 different RGB colour values - this means we still have access to the full RGB colour spectrum, albeit with the limitation that we can only display 256 different colours at the same time.
This is an 8-bit indexed palette - each pixel takes up a single byte, which is then used to reference an index in an array of 256 RGB colours. This is how colours were represented both in .gif images, as well as in old VGA graphics mode 13h (320x200 pixels, 256 colours) on DOS era PCs. The SEGA Mega Drive/Genesis used the same technique, though it was limited to only 64 simultaneous colours.
There are advantages to this beyond just needing less memory (and less CPU cycles copying said memory) - since each pixel value represents a palette index rather than a distinct colour, there's a type of animation you can do called Colour Cycling or Palette Animation where instead of changing the pixels themselves, you change the colour values in the palette array - meaning you can change what colour a particular index represents across the entire screen without having to actually modify a single pixel value.
To take an example from wikimedia:
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There are other tricks you can do with this too - ever thought about how the Sonic the Hedgehog games for the Mega Drive/Genesis did water stages? The game basically keeps track of which horizontal scanline the console is currently sending the video output and when it reaches the point where the waterline is, it quickly swaps out the palette from the regular to the underwater one, making everything in the lower half of the screen have a different colour from the top half.
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Nowadays this kind of approach to representing colour is largely considered obsolete, but it was a common approach for quite some time, since it could give you quite a range of colours without too much of a performance or memory cost - so long as you only ever needed so many at once. Of course, it also means your ability to do colour blending or light and shading can get pretty limited since you can't just mix pixel RGB values together, but there's still quite a bit you can do with it.
Of course, since I'm doing it on a modern PC running in 32-bit full colour, my implementation is basically a 256-index array of uint32_t containing RGB values and I just do a final pass of translating from the 8-bit framebuffer to the 32-bit framebuffer by using the 8-bit values as array indices before doing the final blit from the 32-bit framebuffer to the actual screen.
I used to poke around with this kind of graphics on the actual VGA mode 13h at some point however long ago, so for me it's a pretty nostalgic approach to doing graphics.
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mrchester27 · 3 months ago
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Awesome Games by Year: 1981
3D Monster Maze
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Released for Sinclair's ZX81 home computer, programmed by Malcolm Evans, and published by J.K.Greye in December of 1981, 3D Monster Maze is arguably the first survival horror video game... ever. Unlike other notable contemporary survival horror releases which were more akin to arcade-style survival games with a horror themed coat of paint, 3D Monster Maze - though a very formative example of the genre - is undoubtedly the real deal.
After an upbeat yet eerie greeting from an eccentric ringleader type character, the player is dropped into the titular monster maze - a randomly generated 18 by 16 cell grid-based maze - in which they must evade the game's central threat, a stalking Tyrannosaurus named Rex. Although limited to the hardware capabilities of the time, 3DMM utilizes a clever system of 22 text-based pseudo-graphics and dithering to emulate 3D imagery.
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Visually reminiscent of a classic dungeon crawler, the game is shown through the first-person perspective, and the player is given only 3 buttons to work with: "5" to turn 90° counterclockwise, "8" to turn 90° clockwise, and "7" to advance forward 1 space. The objective is simple, avoid Rex at all costs. Points are earned by making moves whilst Rex is in pursuit, or by finding the exit (to which you will get a large point sum before being dropped into a newly generated maze with your score rolling over). If you've ever played the survivor mode of Alien: Isolation, just think that but without the flamethrower or vents, and infinitely looping.
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As is the case with a lot of the greatest survival horror games, a major factor defining 3DMM's gameplay loop is its central monster, Rex. The game itself describes Rex as "always trying to move towards his prey" but the nuances of his pursuit are more dynamic than it lets on. For a start, Rex moves slower than the player, meaning you can always get away from him so long as you don't corner yourself or panic. As well, Rex influences a system externally referred to as the "anxiety level" - represented by a single line of text at the bottom of the display.
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Each line is a little cryptic, but they all correspond with something involving Rex's behavior or relative position - for example, there's one to denote that Rex has momentarily ceased pursuing the player. This means that particularly mindful players can avoid Rex almost entirely by using the contextual clues provided by the anxiety level coupled with some tactical movement.
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Funnily, Malcolm Evans, is quoted as saying that the game's inception was "almost a joke". A satellite hardware designer and not a game designer by trade, Evans had not started the project with the intention of making a game. The maze in its original condition did not feature Rex and was just a simulation made to test the limitations of the ZX81's hardware. Rex himself was implemented later, based on a suggestion by J.K.Greye who found the maze alone very remarkable but thought it should have an enemy and be a game. I think that's the real magic of this game. Rex is a product of the system he was born in - in a way, he evolved emergently from this environment. It feels almost natural, which is a testament to how impressive Evan's subtle yet deliberate implementation of features was - especially as a novice game designer.
Regarding the game's 6 FPS framerate, the author of the game's Wikipedia article writes: "A somewhat jerky motion is perceived at this slow framerate which gives a feeling of being jerked along with each step of a desperate heavy run", which I think speaks a great deal to the atmosphere this game was - and still is - able to create. The game is not "chugging" - no - you're just running laboriously because it's tense. The interconnectivity of the systems feels very intentional, and because of that the game evokes a primal survival instinct - "Rex is fast but I am faster. I must RUN!".
3DMM was also critically well received. John Hall - writing for ZX COMPUTING DEC/JAN '84 issue - noted: "I was very surprised by the graphics - they are excellent!", as well he went on to describe his adoration for Rex's approaching animations with a blatant enthusiasm. A particularly immersed, uncredited reviewer writing for Computer & Video Games #6 even opened their review with a short segment roleplaying the scenario presented by the game's intro - it's quite sincere.
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Ultimately though, the main reason I chose 3D Monster Maze as my awesome game of 1981, is just how refreshingly modern and genuinely charming it is. The ringleader gives me sinister FNaF phone guy vibes. The game coyly asks "anyone there? well press something then" upon booting up. Even the manual remarks that you won't make it out alive. It's just a class experience that holds up.  
But hey, don't take my word on any of this - give it a go for yourself. The wizards over at zx-gaming.co.uk have created an in-browser version available at:
Be sure to tune in next week, for Awesome Games by Year: 200X
Sources:
- John Hall, (1983), ZX COMPUTING DEC/JAN '84
- Uncredited, (1982), Computer & Video Games #6
- Martin Davies, Richard Stanton, (2006), "The Making of... 3D Monster Maze", EDGE [MAGAZINE]
- Wikipedia :P
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mcsmtxt · 2 months ago
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so, romeo definitely has bpd — or at least a very strong case of anxious attachment via his relationships, although i’d have to analyze that phenomenon more before making a concrete decision. i lean more towards bpd instinctively given the language used by people who know of romeo and romeo himself. after all, the warden straight up admits that being the admin’s champion is just another term for being his favorite :
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to which jesse can say it won’t last, that favoritism, and can talk about how awful it actually is when it comes to being romeo’s favorite. it all sort of feels like an allegory for fp-ing … but i digress. this isn’t exactly an analysis of romeo’s potential bpd, but more so a quick understanding of his behaviors where it concerns his attachments. for starters, romeo isn’t exactly easily won over … i think that’s important to note, especially with bpders, because it’s easy to fall under the assumption that these sorts of people are dogs for basic affection and praise, which isn’t always the case. romeo shows pretty early that he requires more than that. his champion and hero veneer isn’t just a fun little facade for his desperate need for a friend / companionship … there are rules and standards he has for his friend-to-be, and those traits are typically found in companions — hence his worthiness talk and fixation. it is pretty overt that romeo shows his love and affection via battle, which is a neat parallel to petra, who similarly displays fondness best when engaging in adventuring. romeo built a tournament for fred and xara that was all about battling endlessly and has a fixation for making nightmares, as xara states in episode three … he enjoys it, he has a knack for it, and i think it gives romeo a closeness he does not get otherwise. in battle, you are trapped with whomever you’re fighting alongside … you must rely on them in a way you cannot do normally with others … it also, most simply, isn’t boring. so, truthfully, romeo would need someone who could hold his interest and someone who could endure his games without death …
again. romeo sees his threats as games. he says as such to jesse multiple times in eps 1 & 2, and goes on to talk about how fun they are, and how much fun he’s having … but he isn’t stupid either. despite his childish dialect and immaturity, he is clever enough to understand that jesse would never indulge him like this if it weren’t for beacontown being in danger … he even calls it a good incentive to jesse’s face when confronted with the destruction his games are causing. he knows it will be a forceful start, their friendship, but he’s committed to it anyway … so there’s a lot of strongarming at the start despite romeo’s calmer and more friendly state. he hides his disgust at jesse’s friends by talking a big game about winners and losers, but it comes back to this idea that jesse’s friends aren’t good enough for jesse, that they’re holding him back from greatness ( being romeo’s friend ) … it becomes clear that while he enjoys toying with jesse via his own compassion, romeo is also already fed up with it quietly … as soon as jesse reached the clock, he was going to forcefully remove him anyway from his environment and into romeo’s. he does seem to have more of a tolerance for petra and jack, but his absolute anger towards radar in particular is so very charged … it’s a combination of hating to see jesse coddle someone so weak and ‘below’ him but also an overall projection of romeo’s feelings towards everyone who isn’t jesse :
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quick sidenote, but i don’t think romeo has any strong feelings towards lukas one way or another. although he is rather baffled / angrily invigorated when lukas steps in to ‘protect’ jesse …
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meanwhile petra doesn’t talk about jesse at all when distracting romeo … she merely talks shit, which warrants him to behave arrogantly. but with lukas, there is a noticable reaction — a silent scoffing of a thing that heavily implies that romeo finds the idea laughable and also finds lukas too incompetent to be of much use to jesse at all. this feeling is unfounded because lukas, like petra, successfully evades romeo and shoots him square in the eye and does, in fact, save jesse … but there is still a sense of something there, something that holds lukas down with radar in romeo’s eyes and i genuinely think it’s because of lukas’s comment during that scene. he probably felt threatened, emotionally, as jesse’s new ‘friend.’
anyway. there are mood swings that come with romeo’s affection! and they aren’t just petty ones either, considering fred’s death … he is rather severe at all times in terms of heartfelt matters and that also shows with jesse. one second he’s verbally demeaning jesse, calling him a loser, saying he hates him ( by calling him a cheater, which romeo states he dislikes ) and his attitude, and brandishes petra like a brand new toy before jesse’s eyes … he sends him away too, locked up somewhere to never see the light of day again and to, probably, be forgotten about by romeo, as everyone else down there has been. it seems very final. jesse crossed a line ( made romeo feel ‘bad’ when he likes feeling ‘good’ ) and now it’s over … except it isn’t. down at the institute, it becomes apparent that romeo is not done with jesse whatsoever and is rather hung up on him and their supposed future. he goes on an impulsive angry rant about jesse’s mistakes … he tries to cheekily ( desperately ) imply that he’d eagerly take jesse back if jesse wisened up … and he straight up visits the institute, which is ‘unlike him’, when jesse causes such a ruckus … and then he still gives jesse a chance to prove himself by having him fight petra. romeo says it’s for petra to prove herself, but given his earlier comments and the fact that he immediately scorns jesse when the fight fails, it’s clear who was the intended target and it certainly wasn’t petra. he then becomes jesse to gain love … it is all so intense lol. he is rather obsessed with jesse even when he hates him … which seems fp-y to me. as does all the fickle, invisible rules and the inherent desire to isolate said fp from other friends, especially ones who were there first.
it can be inferred that fred was his fp previously and we know how that went. despite fred approaching romeo in a calm manner, romeo ( already in a triggered abandonment state ) still lashed out so viciously that he killed fred as a result … to which he probably regretted instantly, or eventually, given the birch tree planted in fred’s name. i do wonder what caused romeo to become so unstable and what made xara and fred so fearful of him / wanting to cut ties … was it his constant need for them to be engaged in his games together? was it his clinging? was it the fact that he hated their towns and people and wanted them to go back to being lonesome entities together? it is never quite said … xara says they fought romeo for ‘control of the world’ but is that not a lie? fred didn’t wish to fight romeo at all. he came to him mercifully, and unarmed, and willing … and then romeo dealt with xara after … so what was it? i wonder if they even know anymore or if it’s become so blurred due to centuries lived atterwards. i wonder if the point is that, to jesse and friends, it’s so incomprehensible because of how larger than life it all is …
romeo post defeat is interesting too. he gives up so easily. it almost feels fake except we know it isn’t, because that wasn’t the writers intention there … i’ll now note jesse’s and romeo’s exchange about redemption too, since i find it rather telling :
jesse : you can still fix things, romeo. no matter what you’ve done, you’re still a person. like everyone else. you can be redeemed.
romeo : redeemed … you … you really believe that, don’t you?
there is more to discuss there as well as jesse’s feelings on the matter ( to which i have vague thoughts about ), and jesse’s feelings about redemption overall … but i’m a little tired so i’ll hush for now. just some interesting insight at the forefront of my mind!
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sapphicrot · 25 days ago
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do you think the rot always manifests similarly to what fp has or is it more varied. im on the "varied" camp
in the game? tbh i think it’s mostly the same concept cuz it’s like, a known disease in canon based on how wind says “he’s got the rot”, so it has to have similar symptoms to be recognizable as the same ailment. wind also mentions “Big cysts have become mobile and are scattering down the west and middle legs.”, which leads me to believe that the rot always manifests as mobile cancerous cysts. obviously there are probably tons of other iterator diseases but yea.
in the rot au it’s kinda more varied in what it does to the host, but it’s technically the same base disease. it eats away at the host’s body but also corrupts their neurons to either pacify them so they can’t fight back, or amplify traits that would make them more likely to spread the infection, since it acts as a computer virus as well as a physical one. once it damages the dna that’s responsible for building neurons, the disfigured neurons corrupt the data they carry, leading to false memories, paranoia, mood swings, impulsiveness, hallucinations, mania, etc. the symptoms they display is usually based off the host’s base personality, ie sig becomes incredibly reckless since she’s already pretty impulsive on his own. as the disease progresses it’ll usually end up pacifying the host due to both the breaking down of their physical body and to prevent them from curing it and halting its spread. it’s basically iterator rabies with a side of cancer. horrifying :3
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Time to be a bitter bitch and roast some iterator ships, i AM the fun police /jjJJJ
Sunstone, SRS/FP: the only one that makes a lot of sense in my opinion, but somehow their portrayal in fanon is absolute garbage so 2/10 (i personally consider them to be a 10 but i am judging the fanon versions). Pebbles is made into a helpless spineless baby and Suns just takes care of him idk what else to say. Their dynamic is heavily misunderstood often portraying them straight up as mentor/protege when in reality they're just not that
Trafficlights, NSH/SRS: very boring and plain, NSH is either a daddy dom or a cutesy little clown guy, both interpretations suck, while Suns is left with zero of their traits displayed in canon other than being anxious i guess, they're weirdly regal and arrogant in a lot of interpretations. Also largely yaoi-ified 0/10
Ragequit, NSH/FP: NSH doesn't like Pebbles and seemingly has little to no interest talking to him, on top of that likely based his entire perception of him on what Moon had to say about Pebbles. Pebbles is made into some tsundere tiny twink that blushes constantly and this is very common problem with his interpretations in general you guys can't understand him to save your life 0/10
Triple divorce or whatever the fuck SRS/FP/NSH is called: one heck of a dysfunctional polycule, considering that Sig and Pebbles straight up just don't like each other 0/10 Ragequit, trafficlights and sustone made shittier basically
Lilypad, NSH/LTTM: might be idk, i personally don't view their relationship as particularly romantic. Since I think they're good friends i give it a 6/10 even though them not being romantically involved with each other is much more appealing to me
Milkshake, UI/FP: how do you even come up with this did you play the game. Innocence was not helping Pebbles in the slightest by blackmailing the guy and the fact that Wind mentions that its likely an attempt to be mean says plenty. Although not much is known about Innocence it's safe to assume they do not like Pebbles or have any intentions to help him out. The yandere UI fandom stuff is ridiculous 0/10
Moonstone, LTTM/FP: im not into incest 0/10
Eclipse, SRS/LTTM: only exists because of a somewhat cool name
Pebbles/Straw: another nothing burger ship entirely dependant on one's characterization of Straw, not ranking it
Conclusion: 90% of the tumblr rw community needs to play the game
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alexilulu · 5 months ago
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Books I Read in 2024 #26: Fire Warrior (Simon Spurrier, Black Library Publishing (an imprint of Games Workshop), 2003)
Set in the Warhammer 40k universe, this novelization of the 2003 PS2 and Xbox FPS follows Shas'la T'au Kais as he is thrown into desperate situations across the planet of Dolumar IV in pursuit of the Etheral Aun'el Ko'Vash, held by the Imperium as a prisoner of war.
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This one is a little weird, I know.
I think I first got into 40k in 2008, having spent entirely too much time on /tg/ reading pirated codexes. I was theoretically primed for it by my best friend having a copy of a 40k codex without an army to go with it because he was learning how to draw mechanical designs off bolters and such (we were like 11, so that's how it goes) from one of his dad's old books.
Like many things coming out of Britain, it has more than just the stink of authoritarianism on it; I won't bore you to death talking about it's origin as satire getting so aggressively lost over the last 30 years that by the time Games Workshop stepped up and actually banned players displaying Nazi iconography from their official events in 2021 following an incident at an official tournament in Spain, the bar had been Nazi for 20 years beforehand, so it was kind of a pointless exercise at best.
And yet, I do still enjoy the shit they've done with it over the years, or rather that others have done with the legos GW has set up. I like Rogue Trader, both the TTRPG (originally by Fantasy Flight Games, its license since purchased by Cubicle 7) and the PC RPG that came out last year, for creating the sense of a vast empire that is still dwarfed by the unknowable, strange and terrible that lie just beyond it. I like the Tau empire, a young, expansionist empire that exploded into being in the last millennium to challenge the Imperial regime in its sector with a message of unity and common good that is nevertheless forced to (huge asterisk on forced) do horrible things in pursuit of that goal. You get a lot of fun stories from these massively opposed ideologies, and the insane throw anything at the wall nature of the setting itself.
Which is how you get a novelization of a middling FPS from 2003 that is essentially Apocalypse Now in space.
Simon Spurrier is a serial novelist for licensed fiction, with material as diverse as X-Men comics to 2000AD and novelizations for 40K and 2000AD, as well as 2 original crime novels. He's working with very little here, and it shows in places, but what he does with the spaces he can play in is great. There's many one-off perspective changes to characters outside the Fire Warrior, and almost all of them end in messy deaths, often to Kais, but equally as often to simple, gruesome deaths as a result of the ongoing war the story chronicles.
Kais is a great protagonist to spend time with. Tau society is presented as an unalloyed good, a society that is built around the common cause and creation of a more just society that can build a better galaxy. And yet Kais feels utterly disconnected from it, a failure in his own eyes as the son of a famous general who died a hero, who will never live up to the simple poem his father left him with before his death, that he carries with him for the length of the story.
Kais doesn't fit in the Tau society, because he is an atavistic throwback to a bloody past that their world only barely crawled out of, a world of retribution and might makes right that was united by the Ethereal caste at the height of the barbaristic wars between tribes that nearly wiped them out. He is a phenomenal killer, one who discards every trait of the Fire Caste in favor of efficient death to the enemies of the Greater Good. He is equal parts goaded and goads himself into simpler means of murder, and as much as his fellows see him as placed aside from them, as the specter of Mont'au, his superiors see him as a useful piece in a battle they would otherwise not win.
Much of the story is Kais internal monologue as he is thrown into hideous situation after situation back to back, and he grows from a reluctant first time fighter who had never seen combat to a walking monster, coated in the gore of his enemies and placed apart by not just action but mindset. He is not a cohesive member of a unit, and he cannot help but draw himself away by his own actions.
This novel is flawed mostly by its having to cleave to the finale and some decisions made by the game itself; you fight the Imperium for most of it, but ultimately ally with an Ultramarine to defeat a Daemon lord summoned by a Chaos sleeper agent who orchestrated events from the shadows to bring about his return. It's at its weakest as it has to default to the game design of the final fight of having to destroy idols to the 4 gods of chaos and then shooting the cyberdemon until he dies.
Ultimately, interesting for people like me who are begging for any scrap of Tau shit (the novels are VERY thin, there's a few other short stories and a few other novels i'm looking into sometime in 2025) and it's surprisingly rich there, despite its origin being a fairly rote shooter.
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techyreview · 3 months ago
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"Does the Redmi Note 13 Pro+ 5G offer the best camera and performance in its price range? Explore its features and specifications!"
Redmi Note 13 Pro+ 5G – The Best Mid-Range Smartphone of 2024!
Introduction
Redmi Note 13 Pro+ 5G Review :
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The Best AMOLED Display Phone under 30K, Redmi Note 13 Pro+ 5G has a 6.67-inch Curved AMOLED Display that supports 1.5K Resolution and 120Hz Refresh Rate. HDR10+ technology, Dolby Vision, and Corning Gorilla Glass Victus protection enhance its Premium Look & Durability.
Redmi Note 13 Pro+ 5G Performance
This phone is perfect for Gaming, Video Editing, and Multitasking with Dimensity 7200-Ultra Processor. High FPS Gaming like BGMI, COD Mobile, Asphalt 9 etc. can be performed on Ultra Settings on the phone.
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Redmi Note 13 Pro+ 5G Battery Life & Charging
Hailed as the Best Fast Charging Phone 2024, the Redmi Note 13 Pro+ 5G has a 5000mAh battery and supports 120W HyperCharge. 0% to 100% Charge in 19 Minutes is possible!
Redmi Note 13 Pro+ 5G Camera Quality
Best Camera Phone under ₹30,000 Redmi Note 13 Pro+ 5G supports 200MP OIS Primary Camera, Ultra-Wide Lens, and 4K Video Recording. Super Night Mode & AI Photography Enhancements optimize this phone's camera.
Redmi Note 13 Pro+ 5G Price in India
Redmi Note 13 Pro+ 5G Price in India starts at ₹29,999. Exchange Offers & No-Cost EMI Available on Flipkart, Amazon, and Xiaomi Store.
Final Verdict – Is Redmi Note 13 Pro+ 5G Worth It?
Those looking for Best 5G Phone under ₹30,000 in India 2024 can buy Redmi Note 13 Pro+ 5G. Curved AMOLED Display, 200MP Camera, Long Battery Life, Fast Charging, and Gaming Performance makes it suitable for Tech Enthusiasts, Gamers, and Photography Lovers.
FAQs – Redmi Note 13 Pro+ 5G Review
Q1: What is the Redmi Note 13 Pro+ 5G Price in India? A: Available between ₹29,999 - ₹32,999 in India.
Q2: Redmi Note 13 Pro+ vs iQOO Neo 7 Pro which is better? A: iQOO Neo 7 Pro is better in Performance & Gaming, but Redmi Note 13 Pro+ 5G is stronger in Camera & Display.
Q3: How much is Redmi Note 13 Pro+ 5G Battery Backup? A: Having a 5000mAh Battery is an alternative for 1.5 Days of Normal Use.
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