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gotham-at-nightfall · 7 months ago
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Konrad Curze
Attacking from darkness with inhuman ferocity, Konrad Curze, the Night Haunter, inspires terror in the hearts of his prey and subjects alike. A vicious combatant, Konrad wrested control of his home world, Nostramo, from criminals and corrupt overlords, and began a reign of terror that ensured order through fear. After taking command as their primarch, Curze's Legion, the Night Lords, gained a reputation for brutality, and looked to bring judgment rather than deliverance to worlds reclaimed for the Emperor during the Great Crusade.
By JSochart
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thecreaturecodex · 2 years ago
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Godzooky
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“Varan-02″ © deviantArt user JSochart. Accessed at their gallery here
[Sponsored by @glarnboudin​. Ignore the “Varan” title, or maybe don’t. I realized that Godzooky may not be Godzilla’s blood relative, but he’s probably Varan’s. For those of you who don’t know, the Godzilla Power Hour was a Hanna Barbera adventure cartoon in the 1970s, which licensed Godzilla but had a cast of other monsters in it. Think Johnny Quest with less racism for the tone. But since it was 70s Hanna Barbera, it had to have a comic relief sidekick. Enter Godzooky:
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Godzooky was a cute little dragon-y thing that whined and whimpered like Scooby-Doo, because he had the same voice actor, Don Messick. Think Minilla, but less repulsive to look at. This is my attempt at injecting some fantasy ecology into the concept of “Godzilla’s nephew”. It turned out kind of the opposite of a gray render as far as flavor text is concerned.]
Godzooky CR 7 N Magical Beast This creature is a reptilian biped, with a row of spines and plates along the back, sharp teeth and claws. It has membranous wings growing from between its arms and down its torso.
A godzooky is an omnivorous reptile that lives as a monstrous pilot fish. It follows in the wake of a greater monster and feeds on materials kicked up and carrion left behind by the movements and attacks of its superior. Their attitude towards this greater monster is something like that of a nephew towards their favorite uncle. The monsters a godzooky associates itself with can be anything from a genuinely weaker monster that has an irascible attitude and dominant personality all the way up to literal kaiju. Although they are curious and fairly friendly creatures, the appearance of a godzooky in a town or on a road brings concern—its patron monster may be close behind.
A godzooky is actually a reasonably powerful melee combatant, but they prefer to leave direct fighting to others. Instead, they make hit and run attacks through the air—they are not exactly graceful fliers, but they are speedy ones. Godzookies can breathe a cloud of choking smoke. There are reports of some that can actually breathe fire, but these are likely either mutated or very old and powerful specimens. A godzooky has a versatile vocal range, and they can magnify their calls into a deafening howl. The sound itself is dangerous in the short term. The fact that such a noise often acts as a beacon for a stronger monster is potentially catastrophic.
A godzooky is about ten feet tall when standing on its hind legs, and around thirty feet in length.
Godzooky              CR 7 XP 3,200 N Huge magical beast Init +2; Senses darkvision 60 ft., low-light vision, Perception +14, scent Defense AC 19, touch 10, flat-footed 17 (-2 size, +2 Dex, +9 natural) hp 85 (9d10+36) Fort +9, Ref +8, Will +7 Resist acid 10, cold 10, fire 10 Offense Speed 40 ft., swim 40 ft., fly 60 feet (poor) Melee bite +11 (1d8+4), 2 claws +11 (1d6+4) Space 15 ft.; Reach 15 ft. (10 ft. with claws) Special Attacks smoke breath, yowl Spell-like Abilities CL 9th, concentration +10 3/day—miserable pity (DC 12, self only) Statistics Str 18, Dex 15, Con 17, Int 6, Wis 14, Cha 13 Base Atk +9; CMB +16; CMD 28 Feats Alertness, Blind Fight, Flyby Attack, Iron Will, Toughness Skills Fly +0, Perception +14, Sense Motive +6, Swim +19; Racial Modifiers +4 Perception Languages Common (can’t speak), speak with monsters Ecology Environment any warm or temperate Organization solitary or pair Treasure incidental Special Abilities Smoke Breath (Su) As a standard action, a godzooky can breathe smoke in a 30 foot radius. Treat this smoke as concealing vision like a fog cloud, and all creatures in the smoke must succeed a DC 17 Fortitude save each round they remain within it, or be staggered for 1 round from coughing. A godzooky can use this ability three times per day, but must wait 1d4 rounds between uses. A godzooky is immune to the choking ability of its smoke, but doesn’t have any ability to see through it. The save DC is Constitution based. Speak With Monsters (Su) A godzooky can communicate through a series of grunts, yelps and whines with any animal, dragon, magical beast, plant or vermin. The level of information communicated with these organisms is equivalent to that conveyed by a speak with animals spell. Yowl (Ex) As a standard action, a godzooky can scream so loudly that all creatures within 60 feet must succeed a DC 17 Fortitude save or be deafened for 1 minute. A creature that succeeds this save is immune to the yowl of a godzooky for the next 24 hours. The save DC is Constitution based.
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gotham-at-nightfall · 5 months ago
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Horus vs. Sanguinius
In the battle's final hour, Sanguinius joined the Emperor's assault upon Horus' flagship, and was the first to confront the Arch-Heretic. Even then he tried to redeem Horus, only to be forced into battle and killed by his brother.
By JSochart
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