#kiwami doesn't really do that. there's a type of rush sure but not a set time limit
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to me kiwami has a kind of microcosmos inside of it that i haven't felt in games other than 0 perhaps and it's profusely interesting to me. like the progression of time isn't real within the kamurocho that exists in this video game engine unless you decide it should be. you can halt everything and let kiryu smoke in a park and look at the neon lights and the moment stretches on. majima is everywhere and you bump into him inevitably and he, too, exists within this pocket of time where nothing else has to happen; it's just you and me and this confined slate of a concrete sea. the city breathes around you and takes you in its arms and you can lead kiryu to do fun things without a sense of rush. you forget the 10 billion is real and maybe it doesn't have to be until later. time passes within the story but you hardly notice it, pay any real mind to it, despite the pressing urgency. you find majima under a traffic cone and he and kiryu beat the shit out of one another and everything is at a peaceful standstill. kamurocho remains the same and instead of a cosmic horror it feels like an oasis where you can breathe and exist and remain for as long as you need to
#soda.txt#yakuza#i think y0's sotenbori has that feeling too when you're doing the cabaret club shit#kamurocho maybe less so#and the story ultimately reminds you constantly at how quickly everything is actually moving#kiryu only has a few days before the cops are getting his ass. there is no respite to be had#kiwami doesn't really do that. there's a type of rush sure but not a set time limit#y3-y5 have an entirely different feel to them with kamurocho + other spots#that prevents me from getting cozy with them#but i think the art direction with kiwami (i guess 0 too since same engine) creates a particular atmosphere#that makes room for a type of stillness i find calming and beautiful#i think it gets reflected in some kiwami-era fics too which is wonderful imo
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