#kiwami doesn't really do that. there's a type of rush sure but not a set time limit
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saberdramon · 5 months ago
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to me kiwami has a kind of microcosmos inside of it that i haven't felt in games other than 0 perhaps and it's profusely interesting to me. like the progression of time isn't real within the kamurocho that exists in this video game engine unless you decide it should be. you can halt everything and let kiryu smoke in a park and look at the neon lights and the moment stretches on. majima is everywhere and you bump into him inevitably and he, too, exists within this pocket of time where nothing else has to happen; it's just you and me and this confined slate of a concrete sea. the city breathes around you and takes you in its arms and you can lead kiryu to do fun things without a sense of rush. you forget the 10 billion is real and maybe it doesn't have to be until later. time passes within the story but you hardly notice it, pay any real mind to it, despite the pressing urgency. you find majima under a traffic cone and he and kiryu beat the shit out of one another and everything is at a peaceful standstill. kamurocho remains the same and instead of a cosmic horror it feels like an oasis where you can breathe and exist and remain for as long as you need to
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