#modes of the major scale
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#modes#modes of the major scale#music modes#chords#chord progressions#music theory#music#major scale#minor scale#dorian#lydian#locrian#mixolydian#phrygian#ionian#aeolian#poll#tumblr polls#polls#pollblr#augmented polls
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Too tired to do anything all I do is play guitar and pirate books as pdfs
#teaching myself to sing atlantic city by bruce and lowkey i actually dont sound as bad as i usually do....#also the major scale. the modes. i'm struggling to memorise i cannot lie#rory talking
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Practice English
Major scale – Wikipedia — Read on en.m.wikipedia.org/wiki/Major_scale
#Cosmic Thing#English as a Second Language#ESL#giallo#I heart music#ionian mode#la Musica e Vita#la raza#la source#la vita e Bella#Los Misterios#major scale#Noir#practice English#preGreek#Q#Quelle#vocabulary bldg
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How to Use Modes in Piano Improvisation

Imagine a world of sound at your fingertips. Every piano key can tell your unique story. Music theory modes hold a secret to boost your piano skills.
Start your journey with a 20-minute piano lesson. It covers scales and music style basics. Learn the seven modes – Ionian, Dorian, Phrygian, Lydian, Mixolydian, Aeolian, and Locrian – that are key in music...
Get started here today!
#piano lessons#piano tips#music lessons#play piano#piano music#music modes#major scale#piano is life
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Jazz Fusion Chords:How to create them from scales
CLICK SUBSCRIBE! Hi Guys, Today, a look at how to create colourful and interesting jazz/fusion chords: Because, we are dealing with jazz/fusion we will manipulate a scale in modal form. This will be C Mixolydian: Now, let’s add one note above each note of the mode and create 3rds. [Here we can hear the mode in double stops]. Now, we will add another note a 5th above the root and create…
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#chord creation#chord scales#chord sequences#chords#creating chords#dorian chords#Download#Examples#explained#flat 5ths#free pdf#fusion#fusion guitar#guitar#guitar chord scale#harmony jazz#how to#jazz#jazz fusion#jazz guitar#jazz modes#lesson#Major 3rds#melodic minor#mixolydian chords#modal chords#music#music notation#music tab#quartal harmony
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[China] Tries to restore the famous dance during the China Tang and Song Dynasties< Zhezhi Dance/柘枝舞>
The blogger tried to restore the dance by referring to the movements in many related reliefs and murals from the Tang Dynasty to the Five Dynasties, combined with the Tang Dynasty records of the dance.
< Zhezhi Dance/柘枝舞>
is a type of well-known "Jian dance/健舞"from the Tang and Song dynasties. The ancient "Yudiao" (羽调) has a piece titled "Zhezhi Qu" (柘枝曲), and the Shang Diao (商调) has "Qu Zhezhi" (屈柘枝), from which the dance takes its name. It originated from Talas (a region in modern-day Kazakhstan, once under the jurisdiction of the Tang Dynasty's Anxi Protectorate). Initially, it was a solo dance performed by women. The most popular form during the Tang Dynasty was the "Double Zhezhi Dance/《双柘枝舞》," performed by two young girls wearing red and purple silk robes, with Hu-style(胡人/Foreigner style) hats adorned with golden bells. They would dance in time with the beat of the Hu drums, their slender waists swaying in harmony with the ringing of the bells and the dance movements, creating a pleasant sound as they turned.
Zhang Xiaobiao/章孝标's poem 《Zhezhi /柘枝》includes the line "Zhezhi first appears, the drumbeat calls," and Bai Juyi/白居易's poem 《Zhezhi Ji/柘枝妓》 has the line "Three drumbeats strike, urging the painting drum." The dance features rich variations in movement, being both vigorous and lively, as well as graceful and charming. The sleeves of the dancer's costume alternately droop and lift, as described in the poem with phrases like "lifting sleeves amidst the busy drum" and "long sleeves sweeping into the embroidered train." The rapid and intricate footwork causes the golden bells worn by the dancer to produce a clear, crisp sound. Spectators are amazed by the dance's lightness and flexibility. As the dance nears its end, there is a deep bending motion of the waist.
-------- Annotation >Yudiao(羽调) & Shang Diao (商调)<
The Chinese pentatonic scale, or pentatonic mode, is a scale system commonly used in Chinese music. Ancient China named these five notes Gong, Shang, Jiao, Zheng, and Yu(宫、商、角jué、徵zhǐ、羽) in sequence, which is roughly equivalent to the singing notes in Western music notation. Noun (do), (re), (mi), (sol), (la).
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In the Song Dynasty, it evolved into a group dance, and the official music included "Zhezhi Troupe" (柘枝队). There were many variations of the dance in the past, though most of the original songs were lost by the Song period. Despite this, the dance still flourished. Since the Yuan Dynasty, the dance itself disappeared, and the name "Zhezhi Ling" (柘枝令) only survives in the lyrics and music.
Along with the Hu Xuan Dance (胡旋舞) and Hu Teng Dance (胡腾舞), Zhezhi Dance was one of the three major Western Region dance styles that were immensely popular during the Tang Dynasty, often performed to welcome foreign envoys gathering in Chang'an China.
【Historical Artifact Reference】:
China Five Dynasties and Ten Kingdoms Period Brick Carving Relics from Tomb Of Feng Hui 冯晖墓

< "Jian dance/健舞 & Ruan Wu/软舞>
Jianwu (健舞) is one of the categories of court music and dance in the Tang Dynasty, specifically referring to a type of martial dance. It signifies a dance style characterized by vigorous, forceful movements and a lively rhythm, in contrast to the "soft dance" (软舞).
The Tang people categorized the various small-scale entertainment dances and musical performances popular in the palace, noble households, and among the general populace based on their stylistic characteristics into "soft dance" and "martial dance" (jianwu). Originally folk dances and Hu music, these were later reorganized and adapted by the court's music and dance troupes, often performed at feasts. The music for these dances typically used elaborate wind instruments and fast string instruments. According to the "Fangfang Ji" (放坊记) and "Yuefu Zalu" (乐府杂录), soft dances included pieces like "A Liao" (阿辽), "Jianqi" (剑器), "Zhezhi" (柘枝), "Hu Xuan" (胡旋), "Hu Teng" (胡腾), "Huang Zhuang" (黄獐), "Da Weizhou" (大渭州), "Fu Lin" (拂菻), "Damo Zhi" (达摩支), and "Ling Da" (棱大).
Ruan Wu(soft dance)/软舞
Ruanwu (软舞) specifically referring to a type of graceful and elegant dance. It signifies a dance style characterized by graceful, delicate, and flowing movements, in contrast to "martial dance" (健舞).
The Tang people categorized the various small-scale entertainment dances and musical performances popular in the palace, noble households, and among the general populace based on their stylistic characteristics into "soft dance" and "martial dance" (jianwu). These dances, originally folk dances, were adapted by the court's music and dance troupes and were often performed at feasts. The movements of soft dance were light, graceful, and elegant, resembling either a startled swan or a flying swallow. According to the "Yuefu Zalu" (乐府杂录), the main soft dances included "Liangzhou" (凉州), "Lüyao" (绿腰), "Suhexiang" (苏合香), "Qu Zhezhi" (屈柘), "Tuan Yuan Xuan" (团圆璇), "Ganzhou" (甘州), "Chui Shou Luo" (垂手罗), "Hui Bo Yue" (回波乐), "Lanling Wang" (兰陵王), "Chun Ying Zhuan" (春莺啭), "Ban She Qu" (半社渠), "Jie Xi" (借席), and "Wu Ye Ti" (乌夜啼).
Next time I will make a post to share to the Tang Dynasty "soft dance/软舞" restored by Choreographer:@李诗荟
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youtube
"Taiping Yue": Ji《太平乐》· 急 (Great Peace Music: Quick), an instrumental movement in the Dashi mode (Chinese: Dashi diao, 大食调, equivalent to the Mixolydian mode on E), dating back to China's Tang Dynasty, as reconstructed by Bilibili user "männlichkeit," c. January 24, 2020. As the final movement of the suite "Taiping Yue," this piece is known by the title "Hehuan Yan" (合欢盐, Happy Together Song). According to musicologist Steven G. Nelson, this suite probably had its origins as a military dance, perhaps of the pozhen yue (破阵乐, literally "destroying the formations") type, in Tang China, which was transmitted to the Japanese court by the early 8th century, then arranged into a suite in the Japanese court of the mid-9th century.
In the context of the piece's title, the term "yan" (塩), which usually means "salt" in Chinese, refers to a particular type of poetic song popular during the Tang period (a synonym for "qu" 曲, meaning "piece"); "yïr" or "yır" means "song" in Turkic languages.
This reconstruction is based primarily on the version of this piece as found in "Sango Yōroku"『三五要録』, the most important and extensive collection of Tang-era scores for 4-string pipa; this collection was compiled by the Japanese nobleman Fujiwara no Moronaga (藤原師長, 1138-1192) shortly after 1177 (c. 1180), during the late Heian period (794-1185).
In Japan's tradition of Tōgaku (唐楽, court music of Chinese origin), this dance suite movement is called "Taiheiraku": Kyū《太平楽》· 急 (たいへいらく:きゅう), with the movement title being pronounced "Gakka-en"《合歡塩》(がっかえん). Its mode is called Taishiki-chō (大食調) in Japanese.
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🧚🏻♀️Dancer & Choreographer:@李诗荟
👗Hanfu:@君子山岚
Venue Provider:@包意凡
Lighting Design:@大彤寶殿的彤寶
Music :@männlichkeit(BiliBili)/@dbadagna(Youtube)
🔗Full Video on Xiaohongshu App:https://www.xiaohongshu.com/explore/674995190000000008005fc6?
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#chinese hanfu#ancient dance#dance history#Tang Dynasty#Jian dance/健舞#Zhezhi Dance/柘枝舞#李诗荟#china#chinese#Dance#Choreographer#five dynasties and ten kingdoms period#Youtube
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(sorry in advance for the more personal ask, you're the most intelligent person i know of when it comes to these things)
genuinely, how are we supposed to find the strength to go on? it feels like capitalism has won. only a few decades ago my country was openly and proudly socialist, and now we're nothing but an american military base with an economy. everything's been privatised, the unions are broken, the people are starving, and we keep voting for more of this! people are gleefully begging for yet more exploitation! sometimes it feels there's not a drop of class consciousness to be found in the entire country, and that it's pointless to even hope for change. how can i stay sane?
The class struggle is not a team sport which either side can win or lose. It is a historical and economic process, one that's inevitable. As long as capitalism exists, there will be a social majority of workers it must exploit, alienation will still happen, and a portion of these workers will be aware of this fact. The class struggle is also a long process, one that, most of the time, is imperceptible to the individual in physical and time scale. Only sometimes, it accelerates to dizzying speeds and the conditions necessary for taking power are met. We can talk about victories and defeats, but we can't lose sight of the fact that those "only" are points in time, momentaneous advances or retreats in the process that is the class struggle, but they never mean the paralization of this process.
We can only really talk about the bourgeoisie taking power and creating the first properly capitalist states in the late 18th century and early 19th, but the bourgeoisie had lead or taken part in attempts at or glimpes of revolution as far back as the early 16th century. The bourgeoisie never really had an unifying theory of the class struggle, most were never really fully conscious of it. But they still eventually took power, once the development of the national economies advanced so far that it forced the replacement of the feudal mode of production, the bourgeois revolutions became inevitable. Marx and Engels only ever saw one real attempt at the proletariat taking power, in the Paris Commune of 1871, but it only ever lasted a few months. They both were long dead when the first actually (relatively) long-lasting instance of the proletariat in power broke the oppressor classes' veneer of invincibility.
When Marxists talk of inevitability it is not in a conspiratorial manner, or an expression of satisfied optimism, we never mean that "one day the capitalists will get what's coming to them", in a vague way. We mean that, only if communists continue to work towards the revolutionary organization of our class, is a complete overthrow of capitalism inevitable. We should all do an exercise is historical perspective when it comes to analyzing progress, take the Marx and Engels example from the previous paragraph, they never got to see an effective application of their theories. Class consciousness will fluctuate continuously, it always has. The bolshevik party in 1913 had nothing to do with the party that lead the October Revolution, and 8 years after the defeat of the 1905 revolution, I bet many felt like their work was hopeless. My point is that, while the borders of the Communist Party may shrink, grow, or even disappear, and while we might be savagely oppressed, no system of oppression has ever lasted forever.
When it comes to revolutions, there are objective and subjective conditions. The objective we can never control; it's the stability of capitalism, the characteristics of its suprastructure, if there is a crisis or not. The subjective is what's under our control; our own work as communists, the state of the revolutionary party, the degree of influence of communists at the core of the working class. These two sets of conditions interact with one another, with the objective conditions influencing the possibility of development of the subjective conditions much more than the reverse. What makes you hopeless is in part the objective conditions. Capitalism is quite stable right now (though not as much as it ever seems), and, for now, we can't do much about it, because the subjective conditions, the other part of your homelessness, are also very delayed. But these we do have control over, at first very little, but as they improve, the control we have over them also increases. Essentially, friend, all we can do is prepare our class, do our best to gain more workers to our cause, bit by bit, so that once capitalism shows one of its cracks, we can be ready to pry those cracks open and bust the whole system. The Russian soldiers in WW1 were already discontent when the bolsheviks began to agitate up to the trenches, Mao's guerrillas grew to an army taking advantage of the deep fragmentation China suffered throughout the first half of the century, etc.
Once again, class struggle is not a straight line that we move in two directions. It is a complex space. The overthrow of the USSR was a very profound blow to revolutionary organizations all around the world, of course, but the state of communism in general in 1995 was still in a much better position than it was merely 90 years prior. Every defeat also sharpens the tactics and strategies we use. Eastern Europe (where I assume you're from) did use to be socialist, and those worker's states were overthrown. But you are still in a better position than a communist in the interwar period, facing borderline fascistic dictatorship and a future of Nazi-Fascist occupation. They did not have any precedent or much practical experience to learn from, but you do. Every day that we delay work, even in the most hopeless of contexts, is a day more that our grandchildren will have to bear in capitalism, and a day more they're deprived of true freedom and self-government
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every mode of the major scale has 2 half steps in it, that's where their personalities are
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An essay on Furiosa, the politics of the Wasteland, Arthurian literature and realistic vs. formalistic CGI

Mad Max: Fury Road absolutely enraptured me when it came out nearly a decade ago, and I will cop to seeing it four times at the theatre. For me (and many others who saw the light of George Miller) it set new standards for action filmmaking, storytelling and worldbuilding, and I could pop in its Blu Ray at any time and never get tired of it. Perhaps not surprisingly, I was deeply apprehensive about the announced prequel for Fury Road's actual main character, Furiosa, even if Miller was still writing and directing. We didn't need backstory for Furiosa—hell, Fury Road is told in such a way that NOTHING in it requires explicit backstory. And since it focuses on the Yung Furiosa, it meant Charlize Theron couldn't return with another career-defining performance. Plus, look at all that CGI in the trailer, it can't be as good as Fury Road.
Turns out I was silly to doubt George Miller, M.D., A.O., writer and director of Babe: Pig in the City and Happy Feet One & Two.
Furiosa: A Mad Max Saga is excellent, and I needn't have worried about it not being as good as Fury Road because it is not remotely trying to be Fury Road. Fury Road is a lean, mean machine with no fat on it, nothing extraneous, operating with constant forward momentum and only occasionally letting up to let you breathe a little; Furiosa is a classical epic, sprawling in scope, scale and structure, and more than happy to let the audience simmer in a quiet, almost painfully still moment. If its opening spoken word sequence by that Gandalf of the Wastes himself, the First History Man, didn't already clue you in, it unfolds like something out of myth, a tale told over and over again and whose possible embellishments are called attention to in the dialogue itself. Where Fury Road scratched the action nerd itch in my head like you wouldn't believe, Furiosa was the equivalent of Miller giving the undulating folds of my English major brain a deep tissue massage. That's great! I, for one, love when sequels/prequels endeavour to be fundamentally different movies from what they're succeeding/preceding, operating in different modes, formats and even genres, and more filmmakers should aim for it when building on an existing series.
This movie has been on my mind so much in the past week that I've ended up dedicating several cognitive processes to keeping track of all of the different ponderings it's spawned. Thankfully, Furiosa is divided into chapters (fun fact: putting chapter cards in your movie is a quick way to my heart), so it only seems fitting that I break up all of these cascading thoughts accordingly.
1. The Pole of Inaccessibility
Furiosa herself actually isn't the protagonist for the first chapter of her own movie, instead occupying the role of a (very crafty and resourceful) damsel in distress for those initial 30-40 minutes. The real hero of the opening act, which plays out like a game of cat and mouse, is Furiosa's mother Mary Jabassa, who rides out into the wasteland first on horseback and then astride a motorcycle to track down the band of raiders that has stolen away her daughter. Mary's brought to life by Miller and Nico Lathouris' economical writing and a magnetic performance by newcomer Charlee Fraser, who radiates so much screen presence in such relatively little time and with one of those instant "who is SHE??" faces. She doesn't have many lines, but who needs them when Fraser can convey volumes about Mary with just a flash of her eyes or the effortless way she swaps out one of her motorcycle's wheels for another. To be quite candid, I'm not sure of the last time I fell in love with a character so quickly.
You notice a neat aesthetic contrast between mother and daughter in retrospect: Mary Jabassa darts into the desert barefoot, clad in a simple yet elegant dress, her wolf cut immaculate, only briefly disguising herself with the ugly armour of a raider she just sniped, and when she attacks it's almost with grace, like some Greek goddess set loose in the post-apocalyptic Aussie outback with just her wits and a bolt-action rifle; we track Furiosa's growth over the years by how much of her initially conventional beauty she has shed, quite literally in one case (hair buzzed, severed arm augmented with a chunky mechanical prosthesis, smeared in grease and dirt from head to toe, growling her lines at a lower octave), and by how she loses her mother's graceful approach to movement and violence, eventually carrying herself like a blunt instrument. Yet I have zero doubt the former raised the latter, both angels of different feathers but with the same steel and resolve. Of fucking course this woman is Furiosa's mother, and in the short time we know her we quickly understand exactly why Furiosa has the drive and morals she does without needing to resort to didactic exposition.
Anyway, I was tearing up by the end of the first chapter. Great start!
2. Lessons from the Wasteland
Most movies—most stories, really—don't actually tell the entire narrative from A to Z. Perhaps the real meat of the thing is found from H to T, and A-G or U-Z are unnecessary for conveying the key narrative and themes. So many prequels fail by insisting on telling the A-G part of the story, explaining how the hero earned a certain nickname or met their memorable sidekick—but if that stuff was actually interesting, they likely would have included it in the original work. The greatest thing a prequel can actually do is recontextualize, putting iconic characters or moments in a new light, allowing you to appreciate them from a different angle. All of season 2 of Fargo serves to explain why Molly Solverson's dad is appropriately wary when Lorne Malvo enters his diner for a SINGLE SCENE in the show's first season. David's arc from the Alien prequels Prometheus and Covenant—polarizing as those entries are—adds another layer to why Ash is so protective of the creature in the first movie. Andor gives you a sense of what it's like for a normal, non-Jedi person to live under the boot of the Empire and why so many of them would join up with the Rebel Alliance—or why they would desire to wear that boot, or even just crave the chance to lick it.
Furiosa is one of those rare great prequels because it makes us take a step back and consider the established world with a little more nuance, even if it's still all so absurd. In Fury Road, Immortan Joe is an awesome, endlessly quotable villain, completely irredeemable, and basically a cartoon. He works perfectly as the antagonist of that breakneck, Road Runner and Wile E. Coyote-ass movie, but if you step outside of its adrenaline-pumping narrative for even a moment you risk questioning why nobody in the Citadel or its surrounding settlements has risen up against him before. Hell, why would Furiosa even work for him to begin with? But then you see Dementus and company tear-assing around the wasteland, seizing settlements and running them into the ground, and you realize Joe and his consortium offer something that Dementus reasonably can't: stability—granted, an unwavering, unchangeable stability weighted in favour of Joe's own brutal caste system, but stability nonetheless. It really makes you wonder, how badly does a guy have to suck to make IMMORTAN JOE of all people look like a sane, competent and reasonable ruler by comparison?!?
…and then they open the door to the vault where he keeps his wives, and in a flash you're reminded just how awful Joe is and why Furiosa will risk her life to help some of these women flee from him years later. This new context enriches Joe and makes it more believable that he could maintain power for so long, but it doesn't make him any less of a monster, and it says a lot about Furiosa's hate for Dementus that she could grit her teeth and work for this sick old tyrant.
3. The Stowaway

Here's another wild bit of trivia about this movie: you don't actually see top-billed actress Anya Taylor-Joy pop up on screen until roughly halfway through, once Furiosa is in her late teens/early twenties. Up until this point she's been played by Alyla Browne, who through the use of some seamless and honestly really impressive CGI has been given Anya's distinctive bug eyes [complimentary]. It's one of those bold choices that really works because Miller commits to it so hard, though it does make me wish Browne's name was up on the poster next to Taylor-Joy's.
Speaking of CGI, I should talk about what seems to be a sticking point for quite a few people: if there's been one consistent criticism of Furiosa so far, it's that it doesn't look nearly as practical or grounded as Fury Road, with more obvious greenscreen and compositing, and what previously would've been physical stunt performers and pyrotechnics have been replaced with their digital equivalents for many shots. Simply put, it doesn't look as real! For a lot of people, that practicality was one of Fury Road's primary draws, so I won't try to quibble if they're let down by Furiosa's overt artificiality, but to be honest I'm actually quite fine with it. It helps that this visual discrepancy doesn't sneak up on you but is incredibly apparent right from the aerial zoom-down into Australia in the very first scene, so I didn't feel misled or duped.
Fury Road never asks you to suspend your disbelief because it all looks so believable; Furiosa jovially prods you to suspend that disbelief from the get-go and tune into it on a different wavelength. It's a classical epic, and like the classical epics of the 1950s and 60s it has a lot of actors standing in front of what clearly are matte paintings. It feels right! We're not watching fact, we're watching myth. I'm willing to concede there might be a little bit of post-hoc rationalization on my part because I simply love this movie so much, but I'm not holding the effects in Furiosa to the same standard as those in Fury Road because I simply don't believe Miller and his crew are attempting to replicate that approach. Without the extensive CGI, we don't get that impressive long, panning take where a stranded Furiosa scans the empty, dust-and-sun-scoured wasteland (75% Sergio Leone, 25% Andrei Tarkovsky), or the Octoboss and his parasailing goons. For the sake of intellectual exercise I did try imagining them filming the Octoboss/war rig sequence with the same immersive practical approach they used for Fury Road's stunts, however I just kept picturing dead stunt performers, so perhaps the tradeoff was worth it!
4. Homeward
Around the same time we meet the Taylor-Joy-pilled Furiosa in Chapter 3, we're introduced to Praetorian Jack, the chief driver for the convoys running between the Citadel and its allied settlements. Jack's played by Tom Burke, who pulled off a very good Orson Welles in Mank! and who I should really check out in The Souvenir one of these days. He's also a cool dude! Here are some facts about Praetorian Jack:
He's decked out in road leathers with a pauldron stitched to one shoulder
He's stoic and wary, but still more or less personable and can carry on a conversation
Professes to a certain cynicism, to quote Special Agent Albert Rosenfield, but ultimately has a capacity for kindness and will do the right thing
Shoots a gun real good
Can drive like nobody's business
So in other words, Jack is Mad Max. But also, no, he clearly isn't! He looks and dresses like Mad Max (particularly Mel Gibson's) and does a lot of the same things "Mad" Max Rockatansky does, but he's also very explicitly a distinct character. It's a choice that seems inexplicable and perhaps even lazy on its face, except this is a George Miller movie, so of course this parallel is extremely purposeful. Miller has gone on record saying he avoids any kind of strict chronology or continuity for his Mad Max movies, compared to the rigid canons for Star Trek and Star Wars, and bless him for doing so. It's more fun viewing each Mad Max entry as a new revision or elaboration on a story being told again and again generations after the fall, mutating in style, structure and focus with every iteration, becoming less grounded as its core narrative is passed from elder to youth, community to community, genre to genre, until it becomes myth. (At least, my English major brain thinks it's more fun.) In fact there's actually something Arthurian to it, where at first King Arthur was mentioned in several Welsh legends before Geoffrey of Monmouth crafted an actual narrative around him, then Chrétien de Troyes added elements like Lancelot and infused the stories with more romance, and then with Le Morte d'Arthur Thomas Malory whipped the whole cycle together into one volume, which T.H. White would chop and screw and deconstruct with The Once and Future King centuries later.
All this to say: maybe Praetorian Jack looks and sounds and acts like Max because he sorta kinda basically is, being just one of many men driving back and forth across the wasteland, lending a hand on occasion, who'll be conflated into a single, legendary "Mad Max" at some point down the line in a different History Man's retelling of Furiosa's odyssey. Sometimes that Max rips across the desert in his V8 Interceptor, other times driving a big rig. Perhaps there's a dog tagging along and/or a scraggly and at first aggravating ally played by Bruce Spence or Nicholas Hoult. Usually he has a shotgun. But so long as you aren't trying to kill him, he'll help you out.
5. Beyond Vengeance
The Mad Max movies have incredibly iconic villains—Immortan Joe! Toecutter! the Lord Humongous!—but they are exactly that, capital V Villains devoid of humanizing qualities who you can't wait to watch bad things happen to. Furiosa appears to continue this trend by giving us a villain who in fact has a mustache long enough that he could reasonably twirl it if he so wanted, but ironically Dementus ends up being the most layered antagonist in the entire series, even moreso than the late Tina Turner's comparatively benevolent Aunty Entity from Beyond Thunderdome. And because he's played by Chris Hemsworth, whose comedic delivery rivals his stupidly handsome looks, you lock in every time he's on screen.
Something so fascinating about Dementus is that, for a main antagonist, he's NOT all-powerful, and in fact quite the opposite: he's more conman than warlord, looking for the next hustle, the next gullible crowd he can preach to and dupe—though never for long. For all his bluster, at every turn he finds himself in way over his head and writing cheques he can't cash, and this self-induced Sisyphean torment makes him riveting to watch. You're tempted to pity Dementus but it's also quite difficult to spare sympathy for someone who's so quick to channel their rage and hurt and ego into thoughtless, burn-it-all-down destruction. When you're not laughing at him, you're hating his guts, and it's indisputably the best work of Chris Hemsworth's career.
It's in this final chapter that everything naturally comes to a head: Furiosa's final evolution into the character we meet at the start of Fury Road, the predictable toppling of Dementus' precariously built house of cards, and the mythmaking that has been teased since the very first scene becoming diagetic text, the last of which allows the movie to thoroughly explore the themes of vengeance it's been building to. A brief war begins, is summarized and is over in the span of roughly a minute, and on its face it's a baffling narrative choice that most other filmmakers would have botched. But our man Miller's smart enough to recognize that the result of this war is the most foregone of conclusions if you've been paying even the slightest bit of attention, so he effectively brushes past it to get to the emotional heart of the climax and an incredible "Oh shit!" payoff that cements Miller as one of mainstream cinema's greatest sickos.

Fury Road remains the greatest Mad Max film, but Furiosa might be the best thing George Miller has ever made. If not his magnum opus, it does at least feel like his dissertation, and it makes me wish Warner Bros. puts enough trust in him despite Furiosa's poor box office performance that he's able to make The Wasteland. Absolutely ridiculous that a man just short of his 80th birthday was able to pull this off, and with it I feel confident calling him one of my favourite directors.
#furiosa: a mad max saga#mad max#mad max: Fury road#furiosa#imperator furiosa#george miller#mary jabassa#dementus#praetorian jack#immortan joe#max rockatansky#analysis#essay#anya taylor-joy#chris hemsworth#charlee fraser#tom burke#charlize theron#continuity#canon#arthurian literature#arthurian mythology#the matter of britain#king arthur#alyla browne
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🍽 🥢 ACNH Big Food Set 6 🍽 🥢
Sims 4, base game compatible | 60 items | Some extra items & swatches added by me 💗 I hope you enjoy!
Always suggested: bb.objects ON, it makes placing items much easier. For further placement tweaking, check out the TOOL mod.
Use the 0,9 keyboard feature to raise items or lower them
Use the scale up & down feature on your keyboard to make the items larger or smaller to your liking. If you have a non-US keyboard, it may be different keys depending on which alphabet it uses.
Download below, all in a zip file or pick & choose!
Set contains: -Birthday Cake | 6 swatch | 1377 poly -Birthday Cream Puffs | 7 swatches | 1004 poly -Birthday Drink Bottle | 3 swatches | 184 poly -Birthday Drink Cup | 11 swatches | 84 poly -Birthday Jam Jar | 6 swatches | 212 poly -Birthday Place Setting | 6 swatches | 224 poly -Birthday Table | 6 swatches | 628 poly -Bread | 2 swatches | 358 poly -Cake 1-3 (3 items) | 4 swatches each | 56, & 206 poly -Cake Display Case BGC | 9 swatches | 226 poly -Cake Slice 1 & 2 (2 items) | 4 swatches each | 18, & 38 poly -Cake Stand BGC (2 items, cake sized and mini sized for 1 treat) | 14 swatches each | 138 poly each -Celery | 2 swatches | 373 poly -Cupcake | 5 swatches | 144 poly -Imperial Bowl | 1 swatch | 98 poly -Imperial Bowl Stack 1-2 (2 items) | 1 swatch each | 290, & 386 poly -Imperial Chopsticks 1 & 2 (2 items) | 1 swatch each | 26 poly each -Imperial Chopsticks in Glass | 1 swatch | 188 poly -Imperial Dining Chair | 2 swatches | 1224 poly -Imperial Table | 2 swatches | 552 poly -Imperial Dipping Sauce | 4 swatches | 56 poly -Imperial Door | 6 swatches | 282 poly -Imperial Dumplings (steam & non-steam versions) | 1 swatch each | 234 poly each -Imperial Fence | 3 swatches | 408 poly each -Imperial Lobster Dish (steam & non-steam versions) | 1 swatch each | 908 poly each -Narezushi Dish | 1 swatch | 254 poly -Imperial Painting | 10 painting images, 3 frame colors, 30 total swatches swatches | 46 poly -Imperial Plate | 1 swatch | 74 poly -Imperial Plate with Chopsticks 1-3 (3 items, chopsticks in different positions) | 1 swatch each | 98 poly each -Imperial Plate Stack 1 & 2 (2 items) | 1 swatch each | 866, & 434 poly -Imperial Shrimp Dish (steam & non-steam versions) | 1 swatch each | 168 poly each -Imperial Side Dish | 2 swatches | 92 poly -Imperial Soup Bowl Large & Small (4 total items: steam & non-steam versions of both) | 1 swatch each | 382 poly each -Imperial Table Oils | 1 swatch | 590 poly -Imperial Takeout Menus | 12 swatches | 184 poly -Imperial Teapot (steam & non-steam versions) | 1 swatch each | 330 poly each -Imperial Tofu Dish (steam & non-steam versions) | 1 swatch each | 130 poly each -Imperial Wall Lantern (glows at night) | 8 swatches | 1760 poly -Imperial Zodiac Placemat | 5 swatches | 12 poly -Jar Anchovies | 1 swatch | 338 poly -Jar Vegatables | 1 swatch | 431 poly -Sugarcane | 1 swatch | 190 poly -Sugarcane Plant | 1 swatch | 645 poly
Type “acnh big food set 6" into the search query in build mode to find quickly. You can always find items like this, just begin typing the title and it will appear.
📁 Download all or pick & choose (SFS, No Ads): HERE
(For now the SFS link is pick & choose only, due to website issues. I will upload the zipped file with all of the items in it once SFS calms down. It's been having major problems on and off lately with timing out in the middle of uploading anything larger than 1500 MB. The Mega mirror link below has a zipped folder.) It's there now!
📁 Alt Mega Download (still no ads): HERE
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Will be public on February 7th, 2025 💗 Midnight CET
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#ts4cc#s4cc#sims 4 food#sims 4 cake#sims 4 chinese food#sims 4 chinese restaurant#sims 4 takeout#sims 4 food decor#sims 4 chair#sims 4 table#sims 4 wall decor#sims 4 painting#sims 4 menu#sims 4 dishes#sims 4 cupcake#sims 4 bakery#sims 4 display#sims 4 jar#sims 4 maxis match#simdertalia
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long but fascinating video. the basic criticism is p much spelled out in the thumbnail there: Western music that labels itself 'Persian', 'Arabic', 'Egyptian' etc or serves as soundtracks for Middle Eastern settings is always a mishmash of wildly geographically separated regional elements that almost exclusively refers back to other Western orientalist music, but passes itself off as the real thing enough that most people have no idea what, say, Iranian music actually sounds like. it's certainly true... but the really interesting part for me is the details: Faraji breaks down the stereotypical elements of that orientalist style (the Armenian duduk, melodies that walk up and down the double harmonic major scale, a certain very specific vocal style) and describes what's missing (e.g. the many more common modes of Iranian music which use microtonal quarter tone steps, the complex ornamented articulations, the specific 'accents' of different regions) and in a fascinating bit, makes a similar mishmash of regions applied to Europe to make a parody 'Scottish' song which honestly kinda slaps. he's also got a pretty good analysis of where this stuff comes from in the affordances of Western instruments and VSTs - it's nearly impossible to play microtonal music on a guitar or piano, and Western musicians don't really learn how to do it
I don't have much to add besides 'interesting video!' but I'll definitely be using this channel a bit in the next big music theory post I'm cooking up (which will mainly be about trying to understand the process of composition). he's got another long video on Iranian music theory too and I'm looking forward to checking it out...
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VotV Speculation Megapost
(For posterity's sake, the latest major release is 0.8) (Also, buckle in. This post is a long one.) (Edit 9/20/24: Added Addendum 1) (Edit 10/14/24: Added Addendum 2) It should be extremely obvious, but spoilers ahead.
As we all know, Voices of the Void has a "story breadcrumbs" approach to its plot. Combine that with its alpha status, and we're left with a lack of hard answers. However, some pieces did seem to click into place. This is far from anything definitive, but here are some of the conclusions I've drawn. Let's start with everybody's favorite:
Part 1: The Arirals

god i want one to hold me like that
You know em. You love em. Like 90% of the fanart is about them. But the question is... what the hell are they doing here? Judging by the fact that they construct a campsite in the facility, they clearly expect to be here for a while. A common interpretation I hear from people is that the ones out in the facility are either political refugees, or just some sort of benign "tourist group". I've personally come to a different conclusion. Let's consider what they brought with them.
Exhibit A: The weapon (left)
The weapon they drop around Day 24 is no mere Star Trek phaser. If you drop it in the main building, pretty much EVERYTHING in the building is going to be sent flying from the resulting blast. Not only that, but the "human-wieldable" version that can be unlocked for the sandbox mode has one hell of a fire rate. Something tells me that there's no way in hell this thing is a civilian-grade weapon. And, as established in a previous post of mine, they're kitted out in full-body armored stealth suits.

Exhibit B: The stealth suit (Kerf dutifully remains there for scale)
These aren't tourists or runaways. They're goddamn Black Ops. But you're probably asking, "If that's what they are, then why do they have nothing better to do than to steal shrimp and prank you?" Don't worry, I'll get to that later. Eventually. Maybe.
For now, let's move on to a third thing of theirs: The letter to Kel.
Exhibit C: Esraniki's Letter (D-, see me after english class)
This is the letter left at the Ariral camp if you have maxxed reputation with them. There's one line in particular that's always stood out to me. "GET WE HOME YOU GET DEATH AVOID" So... why can't they go home? Let's review: A: They have perfectly functional spacecraft parked right behind you. Even if they were broken, surely some random Pre-FTL primitive wouldn't be able to help with a mechanical failure in their technology. Hell, they buzz you at the radio tower with one. So there seems to be nothing physically stopping them from leaving. B: They've come kitted out with some serious weapons and armor C: Something in the facility is drawing the attention of all manner of extraterrestrials (and ghosts and demons. are 'metaterrestrials' a good word for them?) So my take? They're monitoring something, waiting for an opportunity to act upon it. (In keeping with the Patch Note naming convention, I will be calling this unknown something "The Threat") Not only that, this 'opportunity' may only open up with the assistance of a human. But what could Dr. Kel possibly do that an Ariral couldn't? Well, I can think of one thing he can do better... Interface with human technology.
Exhibit D: Ariral Communique (quality: shit) Computer technology isn't some universal constant. You can't make a program and expect it to magically run on alien technology with an unknown architecture. This ain't Independence Day. The fact that the Arirals barely managed to send a heavily-garbled message to Kel's computer, quite frankly, speaks of an extreme amount of effort on their part. And it was all just to say the word "OUTSIDE".
If The Threat has some ties to human technology, then perhaps Kel actually could be more qualified to deal with it than the Ariral Black Ops. Hmm... An unknown threat with ties to human technology. Could it possibly involve...
Part 2: The Incredibly Suspicious Bunker

"I left a 'Do not enter' note on the floor. That'll stop people from investigating!" This damn thing is quite obviously, as TVtropes would put it, The Very Definitely Final Dungeon. It is my firm belief that this is what the Arirals were sent to monitor, and where The Threat can be found. But we can't really get much further in than a few doors. So... what's in there? An easy assumption to make is that it's some sort of fallout/storm shelter. But something nearby might tell a different story...
Exhibit E: *squints* ...Liberty Prime? If you take a metal detector over to the bunker entrance, you'll quickly discover a buried drive nearby. The image you just saw is its contents. It's clear that something is being depicted here. What exactly it is, well, that's hard to say. but if you look at that teeny tiny thing at the top, you'll see something that looks like the Alpha base and its radio tower
oh god we're getting into crusty duende video territory now
What this says to me is that there is a colossal something underneath the base. Some sort of mega-facility? Unnatural cave formations? Something else entirely? Or I could be looking at it entirely wrong. But the point is, it's very likely that something extremely expansive is down there.
What if we could just take a peek a liiiittle bit further in? Well, there is ONE way...
Exhibit F: The Least Cursed Elevator in Horror Fiction
Roughly around 3:33 each night, there is a chance that a camera inside the bunker will become active. It's monitoring what appears to be a heavy-duty elevator coated in blood. An elevator like this would also indicate something buried deep underneath the base. Say, this elevator seems familiar...
youtube
Exhibit G: Monique Santificer's Extremely Ominous Foreshadowing
...Huh. I'm sure that only means good things. So we have a Hellivator and evidence that there's some place that you'd need a Hellivator to get to. Are there any other clues around? Well, there's that handy instruction book on robotics. You can make your own little friend!
POV: You're 5'11 and she's 6'0 And... Oh! looking back at that camera, it looks like someone else made their... their own... friend...

Exhibit H: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA- ...I don't think they followed the instructions to the letter. So it seems the people in the bunker were working on combining robots and, er, 'biomass'. I don't think our meaty friend here is The Threat itself, but I do believe that it is some aspect of it, or at least a result of it. And whatever The Threat is, it seems to be "leaking" out of the bunker. After all, this toothy bot here seems to have little siblings burrowing out from underground!

Exhibit I: should start running Kerfus. Kerfur. Whatever name they have, they love you! Such a shame that the flesh inhabiting their chassis does not.
they seriously recalled the ++ models over a little thing like this, smh Something deep underground, cursed flesh, and occult sigils. Hmm. Things would tie together neatly if there were, say, some sort of demon around associated with flesh and dark depths.
Part 3: Furfur (and conclusions)

"I WATCH YOU SHIT AT NIGHT" The Great Earl of Hell and raw flesh afficianato, it's Furfur! Demonology refers to him as a liar, but also a teacher of secrets. And he seems to really really like flesh. Not bones, though. He's always leaving those behind.
They say that if you burn an offering of flesh at his altar, he'll give you a marketable Furfur plushie!
The children who survived loved them! Interestingly, there's a certain location connected to Furfur: The bottom of the well. If you pass out at the bottom of the well, you will end up in a (dream of a?) mysterious structure.
Exhibit J: all shall be well and all manner of thing shall be well
A few things of note in this place: -More demonic sigils -The only 'exit' is a tunnel leading upward with a broken ladder. And even if you could reach up there, Furfur's giant skull-face is blocking the way. -A unique knife, which when examined in the inventory, says that it was found "deep underground".
How very interesting that this flesh-loving demon has his own little place down in the depths of the earth. And you say the bunker reaching downwards has been spawning horrific robot-flesh amalgamations? Robots that are specifically of human design?
Well then. So here's what I think is going down:

no i'm not crazy it's invisible alien catgirls versus demon cyborgs you weren't listening were you?
-Some scientists from before did a Very Bad Thing in the bunker depths. If I had to venture a guess, it's that they bargained with Furfur for secrets of the flesh, perhaps in the pursuit of cybernetics, biocomputers, or somesuch. This resulted in the Very Bad Thing happening, thus creating The Threat. -The Threat was contained to some extent, but is starting to noticeably leak out. It is also severe enough to have drawn extraterrestrial attention. -The Arirals have sent a squad to monitor the situation and act if necessary. Seeing as there's been no urgent need to act as of yet, they are bored out of their skulls and taking it out on you. -The fact that the bunker hasn't been blown up by catgirl black ops already says to me that the situation down there is delicate, and a 'guns-blazing' approach would be inadvisable. Not only that, but The Threat seems to be tied to technology they have little knowledge of. They would most likely need outside assistance if they want a 'clean' resolution to the problem. -And wouldn't you know it? Right there in the facility is some nerdy, crusty, half-crazed twink that seems to be very proficient in handling human technology. How very convenient.
"average person eats 3 roaches a year" factoid actually just statistical error. Dr. Kel, who-
That's how I think this ties together, personally. Of course, there's always unaccounted for 'loose ends' that may or may not be tied to the Bunker Conspiracy (the rozital pit in particular has been bugging me with its vagueness). Plus there's always the chance that I misinterpreted things like a dumbass. There were a few other smaller things I wanted to cover, but my fingers hurt from typing, and my ability to hyperfixate has its limits. And sorry if the screengrabs are a bit mismatched, I've already spent hours on this post without having to get screenshots from the game myself. If anyone actually read through this monstrosity of a post, congratulations! If you're as deeply brainrotted as I am, feel free to point out the reasons I'm dumb and wrong :)
Addendum 1: Meta Aspects

no, not this. wrong place. wrong time.
Every now and then I hear talk of lore clarifications in Discord servers, Google Docs, etc. Will I be covering these?
(source) The reason? I want to give my impressions based purely on the work as published. Death of the Author and whatnot. The furthest I'll reach 'outside' the games are those ambiguous little teasers on YouTube, which you don't have to be in any 'specific server' or anything to see.
youtube
haha what if funni meme robot was irreversibly corrupted by the horrors?
Think of it as me giving a form of feedback on how the game is presented as an isolated work. Anyway, I'll be posting another Addendum later, connecting more demon stuff to the bunker. Fun! One thing I intend to investigate between then and now is a rumor of a very poorly documented... item interaction. As a little preview, consider this note.
It seems, in my pursuit of knowledge regarding a mysterious bunker in an incomplete videogame story, I find myself investigating a skeletal entity of ambiguous origin described as having a single glowing eye. God. Fucking. Dammit. Every time with this shit.

This always seems to happen whenever the protagonist is bullied by tall monstergirls
Addendum 2: Classified
Progress on my investigation has been slow due to a combination of poor RNG and real-life stuff. Fun fact: I've never encountered the fossilhound in my many months of playing, and it looks like that won't change anytime soon!
I'll get you one day, ya boney bastard. In the meantime, it seems that someone has leaked classified pokemon data communications from our employers...
youtube
And just who do we encounter within the first few weeks?
Our classified documents are their vacation photos
So it seems that at the very least, our employers seem to be aware of the Arirals. So to what end do they want to draw them out? And why would the Arirals show any particular interest in a human presence in this facility specifically?
They clearly seem to be hiding their presence from the world at large with their cloaking ships and whatnot, but they seem almost eager to grab the attention of anyone working at this particular site.
And, as everyone already knows, Arirals are certified Goobers. They form like 3/5ths of the Counsel of Goobers*. The ones we encounter at the very least are very much not what our employers expect to kill us. So our employers are also aware of the existence of some other threat, possibly even THE Threat. *the remaining members are Kerfuses and Dinguses
Truly an incomprehensible menace from beyond the stars. (source)
Personally, I feel like this all feeds back into my previous thoughts. There is clearly a Threat at this location, and the Arirals probably believe that they may need human assistance to do something here. Or maybe I'm just biased towards whatever random thoughts got cooked up in my head.
Anyway, hopefully next time I'll be back with reports of yanking the lifecrystal out from the Fossilhound's head and shoving it up its ass. I am so, SO sick of trying to get that thing to show up.
#votv spoilers#votv#ariral#spoilers#tw blood#dr kel#voices of the void#votv speculation#speculation#furfur#kerfur#kerfus#kerfus omega#this is what hyperfixation and brainrot does to you#i should have been in bed like five hours ago#Youtube
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Someone asked me for notes on writing technoblade so:
this is how I do characterization, just in random order.
deadpan or "dry" but not monotone— he's often quite expressive just in a deadpan way.
FUNNY. Humour is hard though so you can skate by on just being sarcastic and deadpan.
Sarcastic.
doesn't often say that someone is important to him in words, not in a literal fashion— the reason why things like "for you the world" or "my best friend" or "bro" or "good friend and disciple" gets celebrated is because he wouldn't say that sort of thing often. He is not out here calling people sunshine. Techno's out here saying "oh I'm not endeared" and "there's a RACCOON in my basement" and "that's what I'd expect from you, old man", but at the same time in actions he's very clearly showing that he cares— fight alongside someone, give them gifts, invite them to stay. Complaining about being woken up and how he needs his beauty sleep and how he's gonna wither to ashes while he makes you supper and won't let you apologize and sets up the guest room for you. And then says of course he's doing it he values this friendship. and then tells you how you could make anything you want for breakfast don't wake him before ten or he'll crumble to dust
especially with phil, very rarely MEAN/cutting, even while bantering and complaining— he'll call him an old man who's fallen off but he won't make fun of how he talks or call him stupid or a burden or tell him to shut up. He will tell tommy to stop talking but that would be because tommy was yelling his opinions at people like a grackle
anxiety— he wins fights because he overprepares. the beginning of every stream is so much brewing and armour and grinding. The world is dangerous and the only way to face it is to Git Gud. HE WILL BE GRINDING.
loves animals.
general-purpose nerd. people boil this down to english-major a lot, but things I have heard technoblade go on tangents about include math, psychology, greek mythology, metaphor, and How To Balance The Game
canonically into golf? I don't use that but yeah.
it's fair if I can grind the game sufficiently to make it work. will use exploits and edge cases and also expects them to be used against him cause that's just the game we're playing, right?
dark humour. this is a guy who made jokes about his execution and then his cancer. If he is in peril or something terrible is happening he will be joking about it. Most of the time however that is very carefully dark humour that is about, in the metaphor, him on the gallows, not being part of the crowd at a public execution.
Neurodivergent. This Man Has ADHD. in-game he had the zoomies a lot, he jumped conversational topics, he got distracted and missed stuff.
socially uncomfortable but has social skills— you see the discomfort especially on places like SMPearth or when he's not in a highly scripted lore call. He'll be falling back on silence or falling out of the conversation unless he's comfortable with people, and then you see WAY more of the fast joking, on a sliding scale of how comfortable he was with people. You can absolutely tell if he's comfortable with people and it correlates to how much company manners he's putting on. Like he'll make the effort socially, but you can tell he's plotting his escape from this conversation most of the time on SMPearth unless with his allies.
you can get an incredibly long way with dropping your gs, "bruh", and deadpan sarcasm.
kinda guy to use "wanna" and "soporific" in the same sentence. Big vocabulary, informal mode of speaking unless he's giving a prepared speech.
On SMPearth jokes about world conquest and domination, on DSMP jokes about being the bad guy/withers/terrorism, on origins jokes about cancer.
Will talk himself up as the best and powerful while also in a way that implies he doesn't really believe that or think it's important. First Try, Chat, he'll say, while very clearly and obviously going for the sixth try. Didn't even sweat, while a moment ago he was audibly panicking down the mic. Kinda guy to talk about his enormous clout and then turn the conversation around to how Ranboo has higher viewership and he personally has fallen off and is dying and being flattened— not in a complaining way, but in a "you're doing so awesome you beat me so good great game" way.
does not swear while on stream. We know he swore off-stream but those clips are few and far between. You will get people twitch if you have techno swearing though.
I've run out of thoughts, does anyone else have more ideas for Techno characterization?
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Jimi Bazzouka - So So Ye
#youtube#vibin#funk#in#E major scale#Dorian mode#not sure what the lyrics say but they ain't English haha#any translators??
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Writing Notes: Classical Music Eras
Classical Music - describes orchestral music, chamber music, choral music, and solo performance pieces, yet within this broad genre, several distinct periods exist. Each classical era has its own characteristics that distinguish it from classical music at large.
Eras of Classical Music
Musicologists divide classical music into historical eras and stylistic subgenres. One way to examine classical music history is to divide it into 7 periods:
Medieval period (1150 to 1400): Music has existed since the dawn of human civilization, but most music historians begin cataloging classical music in the Medieval era. Medieval music is known for monophonic chant—sometimes called Gregorian chant due to its use by Gregorian monks. In addition to singing, Medieval musicians played instrumental music on instruments like the lute, the flute, the recorder, and select string instruments.
Renaissance period (1400 to 1600): Renaissance-era music introduced polyphonic music to wide audiences, particularly via choral music, which was performed in liturgical settings. In addition to the lute, Renaissance musicians played viol, rebec, lyre, and guitar among other string instruments. Brass instruments like the sackbut and cornet also emerged during this era. Perhaps the most notable Renaissance composers were Giovanni Pierluigi da Palestrina, John Dowland, and Thomas Tallis.
Baroque period (1600 to 1750): During the Baroque era, classical music surged forward in its complexity. The Baroque era saw a full embrace of tonal music—music based on major scales and minor scales rather than modes—and it maintained the polyphony of the Renaissance era. Many of the instruments used by today's orchestras were common in Baroque music, including violin, viola, cello, contrabass (double bass), bassoon, and oboe. Harpsichord was the dominant keyboard instrument, although the piano first emerged during this era. The most renowned composers of the early Baroque era include Alessandro Scarlatti and Henry Purcell. By the late Baroque period, composers like Antonio Vivaldi, Dominico Scarlatti, George Frideric Handel, and Georg Philipp Telemann achieved massive popularity. The most influential composer to come from the Baroque era is Johann Sebastian Bach, who composed extensive preludes, fugues, cantatas, and organ music.
Classical period (1750 to 1820): Within the broad genre of classical music exists the Classical period. This era of music marked the first time that the symphony, the instrumental concerto (which highlights virtuoso soloists), and the sonata form were brought to wide audiences. Chamber music for trio and string quartet was also popular during the Classical era. The signature classical composer is Wolfgang Amadeus Mozart, although he was far from the only star of the classical era. Joseph Haydn, Franz Schubert, and J.S. Bach's sons J.C. Bach and C.P.E. Bach were also star composers during this period. Opera composers like Mozart and Christoph Willibald Gluck developed the operatic form into a style that remains recognizable today. Ludwig van Beethoven began his career during the Classical era, but his own innovations helped usher in the next musical era.
Romantic period (1820 to 1900): Exemplified by late-period Beethoven, the Romantic era introduced emotion and drama to the platonic beauty of Classical period music. Early Romantic works like Beethoven's Symphony No. 9 set a template for nearly all nineteenth-century music that followed. Many of the composers who dominate today's symphonic repertoires composed during the Romantic era, including Frederic Chopin, Franz Liszt, Felix Mendelssohn, Hector Berlioz, Robert Schumann, Johannes Brahms, Anton Bruckner, Gustav Mahler, Peter Ilyich Tchaikovsky, Richard Strauss, Jean Sibelius, and Sergei Rachmaninoff. Opera composers like Richard Wagner, Giuseppe Verdi, and Giacomo Puccini used Romanticism's emotional power to create beautiful melodic lines sung in Italian and German. The Romantic era also saw the creation of a new instrument in the woodwind family, the saxophone, which would gain special prominence in the century to come.
Modern period (1900 to 1930): The Modern era of art and music came about in the early twentieth century. Classical composers of the early twentieth century reveled in breaking the harmonic and structural rules that had governed previous forms of classical music. Igor Stravinsky defiantly stretched instruments to their natural limits, embraced mixed meter, and challenged traditional notions of tonality in works like The Rite of Spring. French composers like Claude Debussy and Maurice Ravel led a subgenre of twentieth-century music called Impressionism. Others like Dimitri Shostakovich, Paul Hindemith, and Béla Bartók stuck with classical forms like the piano concerto and the sonata, but challenged harmonic traditions. Perhaps most radical was the German composer Arnold Schoenberg who, along with disciples like Alban Berg and Anton Webern, disposed of tonality altogether and embraced serial (or 12-tone) music.
Postmodern period (1930 to today): The art music of the twentieth century shifted starting in the 1930s and continuing into the post-World War II era, ushering in a style of music that is sometimes called postmodern or contemporary. Early purveyors of postmodern music include Olivier Messiaen, who combined classical forms with new instruments like the ondes martenot. Postmodern and contemporary composers like Pierre Boulez, Witold Lutoslawski, Krzysztof Penderecki, Henryk Górecki, György Ligeti, Philip Glass, Steve Reich, John Adams, and Christopher Rouse have blended the lines between tonal and atonal music, and they’ve blurred the lines between classical music and other forms like rock and jazz.
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The Salt Trade of Ancient West Africa
Salt from the Sahara desert was one of the major trade goods of ancient West Africa where very little naturally occurring deposits of the mineral could be found. Transported via camel caravans and by boat along such rivers as the Niger and Senegal, salt found its way to trading centres like Koumbi Saleh, Niani, and Timbuktu, where it was either passed further south or exchanged for other goods such as ivory, hides, copper, iron, and cereals. The most common exchange was salt for gold dust that came from the mines of southern West Africa. Indeed, salt was such a precious commodity that it was quite literally worth its weight in gold in some parts of West Africa.
The Salt Mines of the Sahara
The necessity for salt in ancient West Africa is here summarised in an extract from the UNESCO General History of Africa:
Salt is a mineral that was in great demand particularly with the beginning of an agricultural mode of life. Hunters and food-gatherers probably obtained a large amount of their salt intake from the animals they hunted and from fresh plant food. Salt only becomes an essential additive where fresh foods are unobtainable in vey dry areas, where body perspiration is also normally excessive. It becomes extremely desirable, however, amongst societies with relatively restricted diets, as was the case with arable agriculturalists. (Vol II, 384-5)
In addition, salt was always in great demand in order to better preserve dried meat and to give added taste to food. The savannah region south of the western Sahara desert (known as the Sudan region) and the forests of southern West Africa were poor in salt. Those areas near the Atlantic coast could obtain the mineral from evaporation pans or boiling sea water, but sea salt did not travel or keep well. A third alternative was salt derived from the ashes of burnt plants like millet and palms, but again these were not so rich in sodium chloride. Consequently, for most of the Sudan region, salt had to come from the north. The inhospitable Sahara desert was the chief natural source of rock salt, either acquired from surface deposits caused by the desiccation process such as found in old lake beds or extracted from relatively shallow mines where the salt is naturally formed into slabs. This salt, which was a creamy-grey colour, was far superior to the other sources of salt from the sea or certain plants.
When exactly salt became a trade commodity is unknown, but the exchange of salt for cereals dates back to prehistory when desert and savannah peoples each looked to gain what they could not produce themselves. On a larger scale, camel caravans were likely crossing the Sahara from at least the first centuries of the 1st millennium CE. These caravans would be run by the Berbers who acted as middle-men between the North African states and West Africa. Salt was their major trade good but they also brought luxury items like glassware, fine cloth, and manufactured goods. In addition, with these trade goods came the Islamic religion, ideas in art and architecture, and cultural practices.
Salt, both its production and trade, would dominate West African economies throughout the 2nd millennium CE, with sources and trade centres constantly changing hands as empires rose and fell. The salt mines of Idjil in the Sahara were a famous source of the precious commodity for the Ghana Empire (6-13th century CE) and were still going strong in the 15th century CE. In the 10th century CE the Sanhaja Berbers, who controlled the salt mines at Awlil and Taghaza and transportation through trade cities like Audaghost, began to challenge the Ghana Empire's monopoly of the trade. In the 11th century CE the Awlil mines were in the hands of Takrur, but it would be the Mali Empire (1240-1645 CE), with its capital at Niani, that dominated the sub-Saharan salt trade following the collapse of the Ghana Empire. However, semi-independent river 'ports' like Timbuktu began to steal trade opportunities from the Mali kings further west. The next kingdom to dominate the region and the movement of salt was the Songhai Empire (15-16th century CE) with its great trading capital at Gao.
Salt may have been a rarity in the savannah but at desert mining towns like Taghaza (the main Sudan source of salt up to the 16th century CE) and Taoudenni, the commodity was still so abundant slabs of rock salt were used to build homes. Naturally, such a valuable money-spinner as a salt mine attracted competition for ownership, as when the Moroccan leader Muhammad al-Mahdi attempted to muscle in on the market by arranging for several prominent Tuareg salt traders to be murdered at Taghaza in the mid-16th century CE. Quite literally, whoever controlled the salt trade also controlled the gold trade, and both were the principal economic pillars of the various empires of West Africa's history.
The 14th-century CE Muslim traveller Ibn Battuta, who visited West Africa c. 1352 CE, gives a lengthy description of life in the salt mine settlement of Taoudenni:
It is a village with no attractions. A strange thing about it is that its houses and mosques are built of blocks of salt and roofed with camel skins. There are no trees, only sand in which there is a salt mine. They dig the ground and thick slabs are found in it, lying on each other as if they had been cut and stacked under the ground. A camel carries two slabs. The only people living there are the slaves of the Massufa, who dig for the salt.
(quoted in de Villiers, 121-122)
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