#poot's feather and ink
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dude i had a dream that we got another portal game where wheatley comes crashing back down to earth and somehow both him and chell end up in another dysfunctional science facility run by an angry robot, who went mad after a lack of proper maintenance and now runs the facility almost as bad as wheatley ran aperture, that they have to escape. chell fends up finding a very damaged wheatley, barely alive in a room full full of the facility's reject cores. chell uploads wheatley's consciousness to the body of an unprogrammed core, and they set off. during the whole thing, wheatley keeps trying to make it very clear that he's sorry for what happened, and does everything in his power to help chell out.
in the boss fight with the big guy, we see that he has he has somewhat of a humanoid frame, connected to the ceiling by the back with a bunch of wires and circuitry, and is red with rust, from living isolated from the rest of the facility, simply because the task of tending to him was too dangerous of a job for anyone, and the very few staff still alive in the facility had no idea how to shut him down.
his attacks were mostly melee in the first to second wave, utilizing a giant claw hand at chell, which would either try to crush chell by slamming it down from above her, swinging it at her from the side, or try to grab her by the head to crush her.
he would only use one ranged attack in the first to second wave, which were homing missiles that you had to throw back at him. think undertale mad dummy but 3d (you don't get a portal gun so there are some different mechanics, not really "portal" is it then?)
the third and final wave would add electric shock type attacks, big guy weaponizing his own decaying body in a pitiful attempt to take chell down. also lazers. lots of lazers.
chell would do the usual 'throwing the bosses projectiles back at them', while wheatley messes with big guy's controls while he's out to try and weaken him, accidentally making him stronger after the second time big guy gets knocked out.
if you manage to survive the last wave and take him out, big guy explodes, and an ominous 60 second timer comes on the intercom, along the lines of "central core discone-(garbled)-truct initiated in 60.. 59.. 58.." giving you just enough time to grab wheatley before the timer ends, which gives you an option between two endings.
if you chose to use the time to grab wheatley before making a break for it, the counter will end only a few seconds after you make it to him, and you get a sick ass parkour sequence with the facility crumbling and burning behind you as you make a break for the emergency escape pods. once you make it to the end, you get a cutscene of wheatley and chell riding the escape pod to the surface, having a bit of a heart to heart moment with wheatley, him thanking chell for not being mad with him, even if chell doesn't talk. well, you get the option to, by pressing space, (getting you an achievement called "it can talk!?")a little callback to the beginning of portal 2. you reach the surface, getting you the "forgiveness" achievent, and the game ends. congratulations on your marrige, chell
if you choose to leave without him, you can hear him worriedly saying things along the lines of "what are you doing? where are going?" before realizing you're leaving him behind and starts panicking. as the door to the escape pod closes, you get an achievement called "coward's way out" as you hear a distant "don't leave me, DON'T LEAVE ME!" further guilting you for being a greedy achievement hunter, you monster. In the escape pod, you get a whole minute of of uninterrupted silence before arriving at the surface, earning you the "you know what you are? selfish." achievement, before ending the game.
there would also be a shadow achievement where you do absolutely nothing and wait for the self destruct counter to finish, killing the both of you.
ok, most of this wasn't in the dream, i just started getting ideas
(edit: i just had the idea that chell was in a similar kind of situation to ratman, where she was an employee at this facility, working in robotics when uh oh spaghettios all her coworkers are dead and she's stuck in hiding from the giant robot running the facility)
#poot's feather and ink#portal#portal 2#portal chell#portal 2 wheatley#chelley#< kinda#i encourage anyone who's interested to write a fic about this
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OLIVIA has been accepted for LAUREL CLARK
Your take on Laurel was brilliant, Olivia! We loved your writing, as well as the amount of detail you provided for all the questions - Laurel is in safe hands. Welcome to OL, and be sure you fill out the checklist HERE.
OOC name & pronouns: Olivia (she/her)
Age:21
Timezone: EST
IC INFORMATION:
Character’s name: Laurel Clark
FC choices: Lily Collins and Imogen Poots
Position request: Quidditch player (chaser)
Birthday: December 10th
Wand: 11 Âľ, Hornbeam, phoenix feather
Patronus: A jaguar. The patronus is described as a more independent creature that does not rely on a group of animals. Quiet and indulgent. This describes Laurel quite well because she has always had to rely on herself throughout her adolescence. She was cared for but for a majority of her childhood she had to become independent faster than most children. While she does trust her friends, when it comes to her home life she always had to be her own ally. Her parents fear magic and fear what Laurel is capable of, but she simply wants to be able to harness her abilities to finally take control of something in her life.
Boggart: Her parents, more specifically her parents screaming witch related insults at her. Even though they have always been truly silent of the fact that she was a witch attending Hogwarts, she feared it becoming Salem-esque in which they would scream insults and fear everything that she was. Though they did fear what she was it was never solidified in word form, so the confirmation via their words that they did in fact hate and feared her would crush Laurel. There’s a small part of her that believes that maybe given some time her parents would finally come around, so having solidified insults hurled at her would truly be her greatest fear. The ultimate rejection of the people who made her.
Headcanons:
1.)  Laurel shoved her small shaking hands into the pockets of her jacket as she jogged back towards her house. The Tate’s brand new swing set had not split in two because of the quality of it’s metal and the ten year old knew that. Steel beams don’t simply snap in two when they’re fresh off the assembly line. Kiera was in tears and ran inside to tell her parents what had happened, but Laurel knew that she had to leave immediately. There was no explanation that was reasonable, and she had the same tingling feeling she had when grandmother’s china cabinet in the dining room suddenly fell (after being stagnant for longer than she had been alive), demolishing everything inside it. She flung the back door open and quickly slammed it shut behind her, taking a shaking breath in before falling to her knees. She wiped her hands down her pant legs as if she could wipe the tingling feeling away, but she knew that it was something she could never get rid of.
2.)  Tucking a lock of hair behind her ear, Laurel sat down at her desk armed with a fresh bit of parchment and her quill. She was going to write to them again, no matter what doubts clouded her mind at that moment. Dipping the quill into the black ink, she lowered her hand to the paper, writing the first line. Dear Mum and Dad it began, but something stopped her from writing what she wanted to say, the kind words she always wrote in an attempt to win them back suddenly left her mind. I’ve never fought harder for anyone’s approval, and I know that I’ll never get yours. Somehow that does not stop me from trying to win you both back. And that’s the sad bit isn’t it? A child should never have to win over the approval or love of her parents. She stopped, the harsher words of truth that wore on her heart constantly were now written in ink, which made them feel all the more real. Laurel picked up the letter and tore it in half, crumpling it until it was small in the palm of her hand before tossing it in the bin.
3.)  It was a cool morning, the kind of morning that only a Scottish fall can promise. The mist hung thick in the air as Laurel made her way down to the Quidditch pitch, after last night’s game she noticed a few things that she could make improvements on. Her posture had been lacking, she hadn��t been cutting her turns as quickly, and there was a lot of work to do. She pulled her hat down over her ears before scooping up her broom, running her thumb along the chip at the top of the handle. It came from a collision in fourth year with a Slytherin chaser; she remembered that they had won that match as well. She considered it a victory mark and ran her thumb over it whenever she felt like they needed a bit of luck. The edges of the mark that were once sharp grew smooth from the oils on her hands rubbing into the wood. It made her broom hers, and she smiled at the fact that something she owned had such a warm memory.
History: Laurel Clark’s journey truly begins with the journey of her parents.Lily and Peter Clark had met in their late teens through a mutual friend. They were young and fresh-faced university students at the time, both hurtling toward very different futures through their individual disciplines: Lily wanted to be a doctor, Peter was studying architecture. Nothing should have bonded them, not when Lily was strongly career focused and would let nothing get between her and her dream career of a residency, while Peter tended to take the days as they came, drifting through both life and his course. But there was something between them - not magic, they were too muggle for that - that kept Peter motivated to continue pursuing Lily, and something about Peter that made Lily feel like it wasn’t such a bad idea to break down those walls. What they settled for was supposed to be casual - Peter couldn’t interfere with her studying, and the moment he did, he was gone. Peter, enamoured by her wry sense of humour and determination, agreed. Lily ended up graduating and becoming a doctor, only breaking up with Peter half a dozen times before that happened - and Peter managed to find employment with the local council, working on building plans and designs.
A family wasn’t on Lily’s mind, not for several more years, but when she fell pregnant, the Clarks decided to give it a go, believing that they were ready. Laurel was born a healthy child, delivered right in the hospital that Lily worked at, and taken home a few days later. Their household was always a little chaotic as Laurel grew up. Lily was gone for long stretches of time, while her father preferred to hole up in his study, pouring over sketches and designs and shutting out the real world. Laurel’s upbringing was largely a self-governed one, as soon as she was able to provide it - she walked herself to school, made her own lunches, and tucked herself in at night. Her parents cared - and made sure to show it as often as they could - but they were extremely busy people that couldn’t revolve their lives around her. Which was how Laurel hid traces of her burgeoning magic as long as she did.
It was only small things, things she could explain away as accidents or on the neighbourhood kids, but Laurel knew it wasn’t normal. And when she turned eleven, she was delivered a letter that proved it: she was a witch, and she had been invited to attend Hogwarts. She wanted to go, desperately, but she was scared of asking her parents - and more than that, she was scared of their reactions. Laurel’s instincts were correct when, one day not long before term was supposed to begin, her mother found the Hogwarts letter. Hell seemed to rain down on the Clark household: her parents were shocked, angry, but above all, they were scared. Laurel terrified them, and in the end she packed her things and ran away to London to catch the train, only sending an owl once she got to Hogwarts to let her parents know where she was. They didn’t reply to that letter, or any others she sent. It was truly hard for her to understand why her parents wouldn’t love her for who she was. It was clear that magic was apart of who she was, and it was the one reason her parents feelings about her changed.
Laurel was sorted into Gryffindor, unaware of its traits or legacy. She wanted to learn to control her magic - she wanted to harness whatever was inside of her, instead of feeling ashamed. But that feeling was always there whenever she was forced to go home for the summer, where her parents would be waiting. The Clark’s didn’t talk about Hogwarts - in fact, they pretended that Laurel didn’t exist until she left at the end of summer. They tip toed around one another, and as Laurel got older, the more she refused to go back to her house. She was tired of walking on eggshells and feeling absolutely illegitimate. Instead, she’d stay with friends until term began, and her parents never bothered to care - whatever might’ve bonded them together once upon a time was gone.
A strong girl with a lot of common sense, Laurel has endured hardships that her peers couldn’t ever begin to understand. The alienation and abandonment from her parents weighs on her, even if she pretends it doesn’t - in fact, Laurel has gotten good at pretending she’s stronger than she is. Throwing herself into quidditch, friendships, dueling, and school, Laurel keeps active and persists at self-improvement: there’s always some new avenue that she can push herself harder at, if only to keep her mind distracted. Laurel’s good at making friends, but bad at keeping them - she’s often too stubborn, too distracted, or too callous for most to withstand in the long term. But Laurel doesn’t change herself for anyone, a lesson she learned the hard way, and unflinchingly walks the halls of Hogwarts, feeling as though she’s more than earned the right to be there. She’s accepted herself for who she is, magic and all.
Now: For six years Laurel has been whole heartedly dedicated to becoming the best witch she could be. She had a knack for learning magic and as she got further in her education she wondered if she could teach at Hogwarts someday. Teaching kids raised with magic and those like her who were raised without it. Truthfully, teaching is Laurel’s “safe” career option, she was quite taken with Curse Breakers when she learned about them in third year. A career of adventure, danger, finding historical objects, discovering ancient ruins. It was a life she only could dream about. Her inner adventurer telling her that she only had one life, to live it the way she wanted to. But something always held her back from pursuing it head on.
As dangers rumbled throughout the school, Laurel knew her dedication and precision in dueling would be important if anything worse were to occur. She practiced more than other people did, practiced harder at quidditch so she would become stronger. Though she lets her logic make a lot of her decisions, Laurel’s heart lies at the base of those decisions as well, though she hides it as much as she can. She is constantly learning how to recognize her feelings, acknowledge them, and let herself feel them. A weakness is spotted and immediately she shoves it deep inside herself, in her mind weaknesses don’t help anyone move forward. Knowing these things about herself she almost always assumes other people see them too, which is perhaps why she isn’t good at keeping her friends. Long-term things don’t come easily to Laurel because the only constant that she’s had in her life has been herself. She fears relying on others because they may let her down, or leave. She has always liked making friends and having them around, but the underlying fear of them leaving or leaving because of her is too much to bear. Though she does hide it from others well with her wit and sarcastic sense of humor.
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why would i get therapy when i can write old man yaoi
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holy shit the fact that i constantly have ideas for fanfics but i have no writing skill whatsoever is eating me alive
i have an idea for a tf2 fanfic about medic accidentally turning himself into a zombie in an accident in the lab, infecting a few other teammates, and heavy and engie have to find out how to get him back to normal
i had the idea to make it look like he had gotten some sort of deathly illness from spilling a substance he was studying on himself, before dying on bed rest a few days later, but they would shortly after find his body missing. soon after, engie would bump into pyro, who had a fresh bite mark on its arm, with trace amounts of the same substance medic had spilled on himself. engie and medic had been studying the virus for some time before the whole incident, so he took pyro to medic's lab to hopefully gather more info on the virus and try and treat the bite wound (which could not be treated)
after some tests, and some drawings from pyro, engie makes the revelation that the virus is in fact, a zombie virus, and that zombie medic had bitten pyro, and was on the loose.
heavy is in his and medic's room, grieving the loss of his husband medic, when engie comes to him to break the news that medic wasn't exactly dead, but undead. after a short talk, engie sends heavy out to find medic, while he kept an eye on pyro. skeptical, but wanting to see medic again, heavy sets out.
after searching around the map (halloween sawmill btw) for almost an hour, heavy hears a garbled voice from behind him. it was medic. his skin pale, bits of his flesh melted clean off the bone, and an orange, ghostly glow in his eyes.
im too tired to write much more but theres a scene where it shows that medic still recognizes heavy and isn't hostile towards him sdgjhgkjhgk idk what happens next ok im sleep gn
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laying in bed kicking my feet while typing up another heavymedic fanfic ill probably never finish
it takes place after the 6th comic where medic tries to revive heavy after he takes a fatal bullet for medic
thats all im gonna say, no spoilers in case i do finish
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is this good so far
i may or may not continue, depending on whether or not i have the patience
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me when i have to choose between sleep and writing old man yaoi
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i love writing fanfics that ill never finish
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my pencil whispers to me in tongues
dinner is served ya fucking freaks
stupid fucking micspam i made out of a 3am imaginary scenario
+bonus heavymedic sloppy makeout
why do i do this. i should be publicly executed
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Welcome to my shithole of a blog. I'm Kristan, and i'll be your tour guide.

If you look to your left, you'll see a mentally unstable faggot in its natural habitat.
-TAGS-
#poot's echo chamber - random yapping
#poot's padded cell - vent / mentally unwell yapping
#poot's feather and ink - shitty attempt at writing
#poot's scribblings - drawings / yapping about drawing
#pooti paints - bro thinks he's bob ross
#poot's gmod shenanigans - gmod art
#poot's mooties - fren :)
#pooti is dreaming - my weird faggot brain gave me a weird faggot dream
#heavy pootimedes guy - my heavysona yapping
#tiny heavyfucker - my tiny ass desk medic saying hi
#i need that fat mann - drooling over heby tf2
#sculk licker - minecraft deep dark n wardensđź’™
#bro thinks he's heavy tf2 - idk if i wanna kiss this guy or be him
#deltamedes - my faggot husband whom i hate /aff
-PROSHIP AND TERFS DNI, ENFORCED BY SNIPER
-Please don't be too weird in my asks/dms
-Please send an ask before DMing
-I am a minor, please keep that in mind
(dividers by @sister-lucifer)
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PORTAL SOULSLIKE. THIS IS AN IDEA FOR A PORTAL SOULSLIKE. I NEED THIS. I NEED THIS. CHELL HAS LIKE A BROKEN PROTOTYPE FOR WHATEVER COMPANY'S VERSION OF THE PORTAL GUN. OR SMTH. I WOULD LOVE THIS
dude i had a dream that we got another portal game where wheatley comes crashing back down to earth and somehow both him and chell end up in another dysfunctional science facility run by an angry robot, who went mad after a lack of proper maintenance and now runs the facility almost as bad as wheatley ran aperture, that they have to escape. chell fends up finding a very damaged wheatley, barely alive in a room full full of the facility's reject cores. chell uploads wheatley's consciousness to the body of an unprogrammed core, and they set off. during the whole thing, wheatley keeps trying to make it very clear that he's sorry for what happened, and does everything in his power to help chell out.
in the boss fight with the big guy, we see that he has he has somewhat of a humanoid frame, connected to the ceiling by the back with a bunch of wires and circuitry, and is red with rust, from living isolated from the rest of the facility, simply because the task of tending to him was too dangerous of a job for anyone, and the very few staff still alive in the facility had no idea how to shut him down.
his attacks were mostly melee in the first to second wave, utilizing a giant claw hand at chell, which would either try to crush chell by slamming it down from above her, swinging it at her from the side, or try to grab her by the head to crush her.
he would only use one ranged attack in the first to second wave, which were homing missiles that you had to throw back at him. think undertale mad dummy but 3d (you don't get a portal gun so there are some different mechanics, not really "portal" is it then?)
the third and final wave would add electric shock type attacks, big guy weaponizing his own decaying body in a pitiful attempt to take chell down. also lazers. lots of lazers.
chell would do the usual 'throwing the bosses projectiles back at them', while wheatley messes with big guy's controls while he's out to try and weaken him, accidentally making him stronger after the second time big guy gets knocked out.
if you manage to survive the last wave and take him out, big guy explodes, and an ominous 60 second timer comes on the intercom, along the lines of "central core discone-(garbled)-truct initiated in 60.. 59.. 58.." giving you just enough time to grab wheatley before the timer ends, which gives you an option between two endings.
if you chose to use the time to grab wheatley before making a break for it, the counter will end only a few seconds after you make it to him, and you get a sick ass parkour sequence with the facility crumbling and burning behind you as you make a break for the emergency escape pods. once you make it to the end, you get a cutscene of wheatley and chell riding the escape pod to the surface, having a bit of a heart to heart moment with wheatley, him thanking chell for not being mad with him, even if chell doesn't talk. well, you get the option to, by pressing space, (getting you an achievement called "it can talk!?")a little callback to the beginning of portal 2. you reach the surface, getting you the "forgiveness" achievent, and the game ends. congratulations on your marrige, chell
if you choose to leave without him, you can hear him worriedly saying things along the lines of "what are you doing? where are going?" before realizing you're leaving him behind and starts panicking. as the door to the escape pod closes, you get an achievement called "coward's way out" as you hear a distant "don't leave me, DON'T LEAVE ME!" further guilting you for being a greedy achievement hunter, you monster. In the escape pod, you get a whole minute of of uninterrupted silence before arriving at the surface, earning you the "you know what you are? selfish." achievement, before ending the game.
there would also be a shadow achievement where you do absolutely nothing and wait for the self destruct counter to finish, killing the both of you.
ok, most of this wasn't in the dream, i just started getting ideas
(edit: i just had the idea that chell was in a similar kind of situation to ratman, where she was an employee at this facility, working in robotics when uh oh spaghettios all her coworkers are dead and she's stuck in hiding from the giant robot running the facility)
#poot's feather and ink#portal#portal 2#portal chell#portal 2 wheatley#chelley#< kinda#i encourage anyone who's interested to write a fic about this#< prev#I FUCKING LOVE THIS
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*sizzle sizzle*
holy shit the fact that i constantly have ideas for fanfics but i have no writing skill whatsoever is eating me alive
i have an idea for a tf2 fanfic about medic accidentally turning himself into a zombie in an accident in the lab, infecting a few other teammates, and heavy and engie have to find out how to get him back to normal
i had the idea to make it look like he had gotten some sort of deathly illness from spilling a substance he was studying on himself, before dying on bed rest a few days later, but they would shortly after find his body missing. soon after, engie would bump into pyro, who had a fresh bite mark on its arm, with trace amounts of the same substance medic had spilled on himself. engie and medic had been studying the virus for some time before the whole incident, so he took pyro to medic's lab to hopefully gather more info on the virus and try and treat the bite wound (which could not be treated)
after some tests, and some drawings from pyro, engie makes the revelation that the virus is in fact, a zombie virus, and that zombie medic had bitten pyro, and was on the loose.
heavy is in his and medic's room, grieving the loss of his husband medic, when engie comes to him to break the news that medic wasn't exactly dead, but undead. after a short talk, engie sends heavy out to find medic, while he kept an eye on pyro. skeptical, but wanting to see medic again, heavy sets out.
after searching around the map (halloween sawmill btw) for almost an hour, heavy hears a garbled voice from behind him. it was medic. his skin pale, bits of his flesh melted clean off the bone, and an orange, ghostly glow in his eyes.
im too tired to write much more but theres a scene where it shows that medic still recognizes heavy and isn't hostile towards him sdgjhgkjhgk idk what happens next ok im sleep gn
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