#rad 12
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//LOUD INCOMPREHENSIBLE POINTING//
#marvel#xmen#avengers#marvel rivals#wanda maximoff#scarlet witch#snap sketches#//sneaks capricorn constellation into her hair because i can and ITS MY BIRTHDAY//#HEHEHEHEHEHHE i had to draw her too.....#AND put effort or whatever i REFUSE to have her cringe father out glam her#i never play dps tbh im always glued to tank or support but i will now be. SOMETIMES playign dps#again 90% of the time a game has 5 dps but yk ... sometimes.....#OK BYYYYYYEEEEEE my birthday in like 12 minutes .... diabolical...#HAPPY BIRTHDAY TO MEEEEEEEE I WIN#wait crying every time i think of rivals wanda i just remember this one 'what your main says about you' vid#and for wanda its like 'youre probably bi and if this is how you find out im sorry'#i think thats funny because i always get hit with bi allegations every couple years. unfortunately i am not im sorry 😔#moving on. gonna go to the city tomorrow get some good food maybe some comics and see my dad ... it'll be rad ...#anyways !!! ima go play rivals .... byyyyee....
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Hi, sorry to bother you but I'm curious about your oc, Purl.
I see you've found The Knitter comics!
Purl is not especially my OC- she's based on the initial post by @bespectacledbookworm, with a character design by @fernacular
At this point I made the comic and art 12 years ago, so I don't have much to say about her that isn't in the comic, and I'm unlikely to continue anything.
I'm glad you enjoyed her though! I think she's pretty cool!
#lori chat#the knitter#ask#hannahhook7744#hiiii yall sorry to tag randomly but it occurred to me that you might not know that people are still reading this after all these years!#every month or so someone wanders by and is all 'oh cool!' about it hahaha#which is rad! It's nice something I made so long ago is still putting out good vibes into the world!#side note: time is SO fake I can't believe it's been 12 years!!!!
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remembering how a friend of mine loved my characters for my fantasy novel so much they stole them all lol
#they 'gave them back' eventually but lol i was 12 and had such a rad idea people Already wanted to rip me off#what's ironic is that friend tried to claim my characters were stupid after she gave them back#and like ok why did you steal them in the first place lol#txt
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DREW GOODEN VUDDOOOIRE ENSNARHEHEH YAYY
#I like him the normal amount.#steve says#I've seen all his videos at least twice. Like actually#when I was 12 and really fucking depressed‚ like if you think I'm bad now you don't even know man‚ I got really into him and his videos wer#like gen the only thing that made me happy anymore. Normal man voice. So yay !!! Still think he's rad ASF
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Augusnippets Day 12
lost/trapped/avalanche
fandom: rad mad venture TW: collapsing building word count: 589 artwork by @/japsyi on instagram @augusnippets
The night was supposed to be an easy paycheck.
Given the Night family's fearsome reputation throughout the region, Proto couldn't fathom anyone being stupid enough to cause a scene. Especially since Wes was fighting that night. She may not have understood the way some of her underlings fawned over him, given his rancid personality, but she did understand his strength. A strength, she argued the morning prior, which surely made her presence obsolete.
Of course, her thoughts didn't matter. What the boss said went, and the boss told her and her Owls to serve as security for the Night's Colosseum. Then again, with rumblings of discourse surrounding Quota's involvement with the Night family’s operation, Proto's job was perhaps less about protecting the powerful family, and more about keeping said family in line.
Such thoughts stirred in her mind as she waited for Wes to meet her in the long hallway outside the ring – a prospect she hardly looked forward to. None of the Nights were appreciative of her or her comrades’ services, and Wes was by far the biggest thorn in her side.
The nerve of that prick, to suggest he can do my job better than me…
Proto swiftly put the thought out of her mind when the door creaked open beside her, Wes looking mildly annoyed and tired as ever. Proto's thoughts didn't matter – only whether or not the job got done.
The job that was supposed to be easy.
Proto followed Wes on his way to the ring – a nearly silent journey, save for the echo of footsteps down a barren, dimly lit hallway.
One pair of footsteps too many. Heavy footsteps, at that.
You've gotta be kidding me.
Her Glock was drawn in under a second. Even with her quick reaction time, she was stunned for the briefest moment at what was barreling towards her and her charge.
How the hell did it get down here!?
“The hell-?” Before Wes could finish his question, the creature was already dead on the ground. One bullet to the gut, one to the heart, one in the head – per Proto's routine when encountering such monsters.
“It's none of your concern,” Proto bluntly explained. As she did so, another faint rumbling was closing in. Her aim was locked straight ahead in an instant. “We're not out of the woods yet.”
She could've sworn she heard the rumbling coming from ahead of her – and based off where he was looking, so did Wes.
Yet he was the one that threw her to the ground, himself as well, when the ceiling caved behind them with a thunderous bang.
“Shit,” Proto hissed, quickly shoving Wes off her before propelling herself to her feet. A cursory glance at her surroundings confirmed the worst outcome: the entire hall was blocked by rubble. Turning around, she was only mildly surprised to see scant traces of debris around the corner. Both exits blocked.
“A ‘thank you' would've been nice,” Wes grumbled as he sat up. “Especially since, as I recall, you’re the one who’s supposed to be protecting me.”
“You didn’t even see that thing coming before I dealt with it, sightsan.”
“Is that what you think?” Proto bit back a groan as Wes cocked an eyebrow.
“Look, I'm not thrilled about this either,” Proto explained, using every ounce of self-restraint to keep her tone even and calm. “But bickering isn't going to get either of us out of here any faster. The best thing we could do… is work together.”
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I haven't been spamming (much) because I don't really have the heart to do it now but man. this marathon is both healing and killing me.
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genderfluidity is awesome but it feels like a bitch sometimes. like sometimes its all Fuck yeah the gender! my gender is awesome and im confidence!!!! then other times i go Hm i feel comfortable in my agab its all joever now. and so it repeats
#been just trying to accept it and move on#i DO feel like a faker but that complex has been here for years ugh#i miss being 12 and still feeling confidently nonbinary that was rad 🥹
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If you're going down the Warriors MAP rabbithole, may I suggest Serpent Sol? (You've already hit so many good ones, hot dang)
im going to be real with you i have attempted to watch it like 3 times and cannot quite follow wth is going on im going to keep studying i have warriors homework now
#snowanoki#12 minutes is so many minutes#i can already tell like rad concept and shit tho like#prior to your rec youtube had only showed me the everything moves sol map#i have no idea what the Fandom Take on sol is but i love him. what if there was an intersex bitchboy who only lived to shitstir. great work
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Aw fuck my blog is a snot nose middle schooler today shit.
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to los campesinos all hell cassette or not to los campesinos all hell cassette. to los campesinos all hell cassette or not to los campesinos all hell cassette.
#its pretty damned expensive for a cassette#ive gotta spend 23 bucks on it#admittedly the cassette itself is a reasonable 12 bucks but the shipping is 11#tbh i definitely do have 23 bucks to spare#it just seems a bit pricey to me#but also it looks rad as FUCK#i mean its literally blood red#i want it#okay i think i talked myself into it#three pigeons in a trench coat
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INTENTION 12 REBOOT JUST DROPPED!!!!!!!!! (like 6 days ago) (there's also a doodle dump under the readmore...intentuin 12)
These were all done with the lasso fill tool. The cropping on all of these is so bad I'm sorry guys 👎 💔
#krilldraws#intention 12#i12#do any of these guys have tags...#betsy i12#hazel i12#percy i12#<- im p sure that was pluggys new name?#NEWAYS...the reboot was so rad#Hazel you make me so ill...ily#are tjere any intentioners on tumblr....#I've been contemplating joining the fan server because these characters make me SICK and i adored the preboot#but I have never been in a discord server that had like. above 3 people in it so im frankly. a little intimidated#I'm p bad at using discord what if everyone in the server mauls me. scary#My conversational skills are also. bad 💔
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Oh you’ve discovered the fucking rad queers and the “transabled” bullshit. BIID is one thing but that’s not what a majority of this transabled tag is talking about. I did a deep dive through the tag out of morbid curiosity and it’s a train wreck.
I saw a pride flag for ‘trans ulcerative colitis’ and ‘cis ulcerative colitis’ - I wanted to throw up. I’m well over 30 surgeries looking at getting an ostomy again, over $1.5 million in medical bills and you want ulcerative colitis??? And to freaking call me cis??
I would rather be called a degenerate gimp freak 500x in a row than be called “cisdisabled” by a single user on this site
#it infuriates me#it’s also really upsetting to see how young some of the people getting sucked into these rad queer transabled bullshit are!#I saw a 12 year old saying that they were ��pro complex contact’ and believed that kids could consent#the transabled community is deeply unwell mentally and is anti recovery#someone who left and is recovering wrote a good post talking about how they had facetious disorder and thought others did too#it’s just so gross and upsetting#do I think that they are an actual issue? nah#they are so hyper niche all things considered but it doesn’t mean that they don’t piss me off#disability#ulcerative colitis#cripplepunk#fm talks
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Half-baked, damn!
Pairing: Steve Rogers x F!Reader x Bucky Barnes, ft. Ransom Drysdale Warnings: Fluff | Language | You found yourself in a pickle | Crack fic | Poly relationship | A teeny bit of non-graphic threat | Allusions to the Blip (but canon-divergent, all's fine and dandy in this universe) | Unedited | ~1.8k | Let me know if I’m missing anything. A/N: This is a half-baked idea that couldn’t wait, so I’m serving it fresh while it’s still...meh. Kindly indulge. I've had quite a day 🥹🩷 And yes, the squirrel incident is inspired by true events from my own life. The left side of my face swelled up so much I had to see a doctor. EVERYONE--even the X-ray guy--had a good laugh...except for me. I was on pain medication for over a week, and now my family tells the story to anyone who’ll listen. It happened almost 12 years ago and I figured...take the inspiration from life. So, here goes🤭🙂↕️ Note: Do not Steal, Copy, or Plagiarize any part of my work! Banner and Divider credits to me. Picture credits to the internet. Thank you :) Check out my other works: Masterlist
Indulge Away!
In your modestly chaotic life, a lot of unbelievable shit had happened.
Some of which you were still processing. Stuff that would blow people's minds if you ever played Two Truths and a Lie.
Like the time a squirrel slapped you silly when it fell from a tree while you were riding your moped. Stupidly perfect timing!
Or...
The time Captain America, the former Winter Soldier, and Iron Man broke into your tiny apartment--and in a dazed panic, thinking they were intruders or serial killers--you went full Tangled on Captain America (he was the first through your door), smacking him with your 8.6-inch cast iron pan (a graduation gift from your late Aunt Beth... poor pan, though, cracked right down the middle)
Between the Avengers breaking into your apartment, Tony Stark recruiting you for your weirdly diverse research skills when his AI evolved needing to play God, the purple guy snapping his fingers, then Hulk unsnapping them, and the absolutely insane realization that two ridiculously gorgeous, criminally kind-hearted supersoldiers loved you and you loved them just as much, life had basically blessed you with carefully crafted absurdity.
So, yes, you were proud--extremely so--to say that nothing could possibly surprise you anymore.
Fallacious thought, indeed!
Life could be chaos galore, royally so, because here you were, standing in the dimly lit street, face to face with one of your best friends from middle school, Ransom Drysdale.
He offered you a cookie, and you blinked in surprise, a noise of disbelief escaping you ungracefully as a wave of nostalgia hit.
An image of a boy, almost the pure and innocent reflection of the man before you--so disparate--popped into your mind. He hadn't even reached your height back then. He used to bring you cookies in a Tupperware every day without fail, as a thank you for always defending him from bullies. You used to be badass like that.
But that was a lifetime ago.
Now?
Now you were with two overprotective, over six-foot supersoldiers who made a big deal if you got a papercut.
Dope, right?
And after the shenanigans of Ultron and the blip, you realized you were better off in controlled environments. Plus, it was probably for the best...for the sake of your century-old men's healthy, pumping hearts.
Your career choice was fascinatingly fitting for you, and you were happy.
Ransom Drysdale, however, chose a career that was unimaginable. For someone as smart as he was, you had expected he'd be a writer, lawyer, scientist, hell, any damn thing, really. While not insipid, Ransom chose a surprisingly rad career as a mob boss for a huge Vibranium smuggling cartel. And this man who just dragged you out of the restaurant was no boy, nor did he have that pleasant smile. His smile felt too tainted, too twisted. He filled out a grey cashmere sweater, broad and towering, standing almost as tall as Bucky, maybe even on par with Steve's height. You couldn't really tell when he leaned against the lamppost, his shadow grazing your feet.
Ransom raised a challenging eyebrow, pushing the tissue-wrapped cookie toward you.
Was he just carrying them in his expensive coat?
Anyhoo, of course, you took the cookie, mumbling a thanks. It would've been rude not to, right?
You loved cookies. Ransom knew that. And so did your men, because Steve's voice, "Do not eat that" came sharply through your left earpiece--a Starktech microchip, conveniently concealed in your ear, which was covered by your hair.
You flinched, fearing and praying that Steve's hiss did drown in the silence of the night. God, if you could, you'd smack him. Why would he even think you'd eat it?
"Ya know, when I got the call for such a huge quantity, I had to come personally to see who it was. But I did not expect you," Ransom chuckled, munching on a cookie.
Me neither, Ransom. Me neither.
The only reason you were even on this undercover mission was that the guy, "the link," who took the orders had a type, and, quite unfortunately, you fit the bill. So, the team (minus Steve and Bucky, of course, because they were off on another mission, thankfully) had begged you to dress up and spend the evening flirting with some shady asshole to lure him into leading them to the big boss.
Easy peasy, sweetheart. They'd said.
It's for the people. They'd said.
All you need to do is get him to say the words. They'd said.
You really thought it was a super simple mission, too. If the guy asked too many questions, you just had to convince him of the technical aspects of why you needed so much Vibranium until his brain rotted.
Your role had a character, and she dressed up sexy, too. Me likey, you thought.
And while you were on your way to this fateful mission, Steve and Bucky got back from theirs.
Hell broke loose.
After a horrendous back-and-forth, you tried to convince them you'd be fine. "We got this, we're so close," Nat had exclaimed to your fuming boyfriends.
And you agreed with her. They got this. You believed in their "Easy Peasy" plan. And then Ransom Drysdale strutted up to your table in that fancy restaurant, crumbling the "easy peasy."
"I can't believe my sweet sunshine went rogue," Ransom exclaimed, pushing himself off the lamppost. He sauntered to your side, leaning against the brick wall, facing you with a teasing smile.
You cleared your throat, shrugging, "What can I say? I adapted after the…blip," you said, almost sounding wistful.
Hopefully, you did sound convincing. Gosh, you needed to get paid--preferably a dozen cognitive perception UTMs for your lab-- for all the improv you'd been doing ever since Ransom met you in the fancy restaurant instead of the supposed Edward Silas.
Ransom chuckled, leaning closer with a glint in his eye. "You have a special place in here, sunshine. You know that?" He winked and patted his chest.
Your heart tugged slightly at that.
What can you say?
You were a bit emotional, and those bouts of nostalgic reminiscence spread through your mind like a fog. The warmth of old memories clashed with a growing unease--a fear for yourself and the quiet terror of wondering if your borderline-cavemenish men would burst in, guns blazing.
Ransom was smart, and you'd give him that.
He led you to the side of the restaurant...a real impasse, a pickle of a situation. All three sides were boxed in with towering walls, the back end cluttered with a few garbage bins from the commercial space. The only exit was blocked by Ransom's men, standing stoically, keeping you trapped.
One of Ransom's men stepped forward and murmured something to him, but despite your best effort to listen, the blood pounding in your ears drowned out everything else.
Ransom chuckled softly, nodded, and waved the man away with a casual gesture.
If this went south... Would they make it in time to save you? Ransom had been your friend once. But would that be enough to keep him from pulling the trigger? The thought gnawed at you.
You gulped; this was not what Nat had prepared you for. This was not supposed to happen.
Ransom hadn't said a single incriminating word, no matter how much you had prodded after the initial shock of recognizing each other and the small talk about family. He'd clammed up, keeping everything vague and impenetrable.
You had to get him to talk. You had to.
"And what about you, Ransom?" You asked, trying your damned hardest to keep your tone casual. "What got you into all…this?" you gestured wildly.
Ransom shrugged, offering no answer. "So, what exactly do you need the package for?" He asked instead.
To pack you off to Wakanda so the Dora Milaje would Ka-boom your ass for stealing from them.
But you couldn't obviously tell him that.
"An experiment. I'm a scientist, you see. It's gonna be… let's say…profitable," you grinned conspiratorially, hoping you weren't coming off too creepy.
You immediately felt like you might've gone a little too far with the tone, but you held your ground, watching Ransom's expression. He simply hummed, eyes narrowing slightly as he finished his cookie. He dabbed his mouth with the tissue, carelessly tossing it.
You hated when people did that, and the urge to pick it up and throw it in the bin located a few feet away was itching.
"Don't," Nat's voice came too assured that you were thinking exactly that.
You stifled a curse, resisting the impulse, and cleared your throat instead.
Ransom said nothing, just continuing to stare at you in that almost unnerving way like he knew everything. Did he?
"So…" You started, hoping he'd talk details, plus the silence was killing you.
Ransom's grin stretched wider like he was really enjoying this conversation. He took another step closer, and your muscles tensed as the guards subtly shifted around. Your heart was pounding so hard, that you were convinced Ransom could hear it.
"Tell you what, honey," Ransom said, straightening up and stepping closer. A couple of his guards shifted forward, and you instinctively flinched.
"Why don't you come over to my place? We have a lot to catch up on, don't we? We can talk about the deal, and I'll personally deliver the package to you," Ransom grinned.
Before you could even begin to respond, Nat's voice crackled through your earpiece. "Play it cool. Stall. We're on our way."
You didn't even have time to appreciate the reassurance. Your eyes widened, anticipation ate you up like a termite, and you shifted uncomfortably on your feet, trying to compose yourself.
"Umm… sure, I mean, I've never done these dealings before," you stammered, forcing the words out. "It would be a great help. But only if… if it won't be an issue for you… Do you wanna fix a time? I'm free tomorrow afternoon… or anytime in the week…" You babbled, forcing an awkward laugh, praying your voice didn't shake.
Ransom's lips twitched. "Adorable as ever, aren't you, Angel?" He stepped back, tilting his head. "I told you, you have a special place in my heart. It's funny you think I haven't kept tabs on you, sunshine."
Then, without warning, he pulled a gun from under his coat, pressing it against your side.
Your heart thumped wildly.
"Wh… wh.." You couldn't even form a sentence, your brain short-circuiting as your mind went blank. In that split second, all you could think of was whispering, I love you to Steve and Bucky.
No. No. No. No.
"I don't wanna hurt you," Ransom said, almost apologetic. "But I have to protect myself, right? So why don't you ask your little boy band to back off before things get ugly?" Ransom's voice was low.
"Ransom."
"Come on, honey. We have so much to catch up on," he said smoothly, gesturing for you to move.
His guards were all ready with guns pointing in various directions.
You complied, walking beside Ransom as he led you toward the car. A guard opened the door, his own gun drawn, facing the street.
"I don't fucking think so," Bucky's voice boomed from behind.
Before you could even think or sigh, Bucky tackled Ransom to the ground out of nowhere, pushing Ransom's gun into your hand.
Then chaos.
In the next few seconds, the fastest action sequence of your entire life unfolded--Clint, Nat, Steve, and Bucky took down Ransom's guards with terrifying efficiency, it was almost mind-bendingly sexy.
Steve strode straight for you while Bucky held Ransom tight, staring him down.
"Buzzkills! You really need to learn to share. I mean, come on...We were having such a fun reunion, weren't we, Sunshine?" Ransom said smugly.
Steve grabbed your hand, firmly pulling you from behind Bucky and took the gun away from your shivering hands.
"Don't worry about the reunion," Bucky gritted, securing Ransom. "There's plenty planned for you, asshole."
And as Ransom was directed into the car, he turned to you and winked, flashing a smug, almost warning smile.
Steve's hold on you tightened.
"You were friends with that shit?" Bucky growled as he walked close to you.
You groaned, faceplanting into Steve's bicep with a muffled curse, because holy shit…
Well… did you enjoy this crumbly mess?
If you wanna be tagged in my works, add yourself here. <3 Please send me a message if you wanna be removed from the Tag list. :)
@nekoannie-chan @salvatoreitmeanssaviour @bitchy-bi-trash @theallknown213 @tripletstephaniescp @greatenthusiasttidalwave @zaraomarrogers @shadowrose13-blog1 @king814318 @yiiiikesmish @buck-star @thiquefunlover63 @blackhawkfanatic @notsostrangerthing @iamtamera @blackhawkfanatic @pebbles20 @starsrfun @iwudbutnah @daydreaming-lightly @kpopgirlbtssvt @slytherinmates @doilooklikeigiveafrack @bubblessunshinehoney @rnurse-kole @astheskycries @unclearblur @saiyanprincessswanie @soelstress @stellar-solar-flare @zandra-42
#stucky x reader#marvel mcu#steve rogers x reader#bucky barnes x reader#stucky fluff#steve x reader x bucky#steve x bucky#stucky x you#steve rogers x bucky barnes x reader#bucky barnes x you#steve rogers x you#chris evans#bucky x reader#steve x reader#sebastian stan#steve rogers x female reader#bucky barnes x female reader#bucky fanfic#james bucky barnes#bucky barnes fanfiction#bucky x steve#stucky#bucky barnes imagine#steve rogers fluff#bucky barnes fanfic#bucky barnes#stucky x female reader#stucky fic#stucky fanfiction#ransom drysdale
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college kev and rad because there's no way they know eachother for more than 5 years
(also im really proud of this one, it looks so pretty!!)
I literally thought about this hc/theory at 12 am like IT MAKES SO MUCH SENSE!!!! I NEED TO TWEET THIS!!!!!!!
(I really want to know when they met but I don't have the balls to ask srpelo about it sooo)
esto es canon chicos, creanme
#spooky month#spooky month fanart#spooky month sr pelo#kevin spooky month#spooky month radford#radford spooky month#kevin x radford#sr pelo
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Bug Fixes - Multiple Sets
Multiple set bug fixes have been made from 4/20/25 through 4/24/25. All set main archives have been updated to reflect these fixes. However since they are single files here and there they are being provided as a standalone archive for convenience for a period of time. If you have downloaded the main sets AFTER 4-24-2025, you do not need to download these files.
Please see below the cut for an exact list of files changed. Thank you to those that reported bugs.
Download - SFS
Buzzin' About
Bug fix applied to Mead Tankard in regards to how the game checks for the Vampire life state on a sim.
SunMoon-Brewing_DrinkingTankard_Edible
Grapes of Rad
Bug fix applied to bulk wine crate. Now grants 12 bottles of wine instead of 10, makings the packing and unpacking amounts even.
SunMoon-Wine_BulkCrate
Fetch Water 4.0
Bug fix applied to Maxis Style Cactus plants; Harvesting of cactus seedlings will no longer throw an error.
SunMoon-FetchWater_MaxisCactus1
SunMoon-FetchWater_MaxisCactus2
Flowing Fabrics
Bug fix applied to Wool Winder station, fixed Inventory Tool Check - Now points to Wool Shears to allow for Trait Bypass.
SunMoon-Fabric_CraftingStation_WoolWinderDropSpindle
Forging On
Bug fix applied to both crafting stations to remove making of the now obsolete Fillet Knife item.
SunMoon-Smithing_CraftingStation_Anvil
SunMoon-Smithing_CraftingStation_AnvilStumpBarrel
Gone Fishin' 2.0
Bug fix applied to cleaning and packing station of dialog being fixed for stocking small fish.
SunMoon-Fishing_CraftingStation_FishCleaningPacking
Loads 'O Laundry 2.0
Bug fic applied to grabbing dirty clothes piles, Go To Relative Position has been changed from "Anywhere near, facing" to "Anywhere near, any direction" for when clothing drops "facing" inaccessible directions to sims. Sims should now be able to pick them up without further issues.
SunMoon-Laundry_DirtyClothesPile
Quali-Tea
The recipe note pad states that for batch teas to multiple ingredients by 5, and the pots were only using 1 water bucket. This was actually intended behavior to make 5 cups of certain teas with 1 bucket per batch. The note pad recipes have been updated to reflect that water remains one a 1 bucket needed basis and other the proper amount of other ingredients needed for batch making.
Dalish Tea Pot had some brewing errors as well as dialog errors. Should now be able to properly brew elfroot singles/batches and royal elfroot singles/batches.
A bug report was submitted about the Drying Tea Life pile reverting back to Fresh status if placed in inventory. This is not a bug, and is intended behavior.
SunMoon-Tea_RecipeNotePad
SunMoon-Tea_Teapot_DalishInspired
Savvy Stonework
Bug fix applied to the test bhav for items that require level 7+ of skills and Writ of Mastery. Code was accidentally looking at a different item GUID than the actual Stonemason Writ.
SunMoon-Stonemason_CraftingStation_StoneRefineAndSculpt
Spice of Life
Bug fix applied to counting numbers/items of grinding vanilla and cocoa.
SunMoon-SpiceGrinderConverter
#ts2#s2cc#sims2#sims 2#custom content#mod#sun&moon#crafting station#star factory#critical fix#bug fix
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What are ghouls?
we just don't know....
Some ghoul biology headcanons and some review of the two different ghoulification methods (as supported and not by canon)
This was initially sparked by how I hate the implication of all ghouls being obligate addicts to prevent going feral (as seen from the show). However, given what we know of the themes of Fallout and some confirmations in both FO: Prime and FO4, I've decided there might be some interesting implications here, along with further looks into what makes ghoul go ghoul.
Please let me know what you think, I love this sort of meta talk.
Edit Log:
Edit 1 (4/25) - Spelling, phrasing, and additional Glowing One information made to "Biological Quirks" section in Radiation
So what are ghouls?
Well, a short description from what we see from the wiki/games/canon is that ghouls are those exposed to radiation that don't die of radiation poisoning and instead mutate. Exposure means vary from accidental exposure from the bombs/irradiated areas to outright deliberate exposures via experimentation, hopes for immortality, or simply listed as....."serum/drug".
The games have shown us that the process of ghouling isn't just novel to humans, nor is it just novel to humanoid shapes (see; Harold). However I am going to specifically cover humans and how they ghoulify.
There isn't a set reason on what exactly predisposes someone to ghouling vs dying, nor is there parameters on what makes them go feral. Risk factors, yes, but nothing set in absolute stone (aside from that inhalant withdrawal) This leaves room for the fun, and boy did I have fun writing this.
So lets start with the obvious;
There are two subsets of ghouls,
This is actually implied by canon and outright stated in the meta material. One set is directly radiation induced. These are the ones we are most familiar with.
The other is biochemically created, induced by drugs. These we have a few examples of, however with little to no explanation of....why is there a ghoul drug. More specifically, no direct reason is given for "Drug that turns you ghoul". I however have some ideas on how this came about.
In this post I will cover a few topics relating to ghoul qualities and how they vary between the two sub-types. These will be;
I. Modes of Creation: How We Go Ghoul and What This Implies II. Biological Quirks III. Ferals. What Are They, What Causes Them, And Why Aren't They Attacking Each Other IV. The Rotting vs Chem-Heads: Interpersonal Politics Within Non-Feral Ghoul Populations
I. Modes of Creation: How We Go Ghoul and What This Implies
Ghouls Created by Radiation Exposure:
So you've just survived the nuclear holocaust. What's next? Well, if the onset of radiation sickness is anything to go by, then not much....
Unless you're one of the lucky few who ghoulify.
But what causes one to ghoulify and another to succumb to the radiation? What exactly in the genes make one turn while another simply dies. The exact answer does not seem to exist, however we are shown in several cases that Pre-War was not afraid to experiment with radiation.
While in some instances these experimentation involved medications or chemicals (see: next section), there is mention of controlled exposures to radiation being something studied.
This experimentation can be seen through Vault-Tec Vaults (Vault 12) and implied in a few pre-war medical buildings/holotapes (Robco Buildings, the accounts of Control Subject Peters) and with outright accounts, such as Eddie Winters and Desmond Lockhart.
In short, while we don't precisely know if Pre-War knew that ghouls from radiation exposure were truly and properly immortal, or even considered them as a "successful" rabbit hole to pursue for immortality, we know that experiments to study the effects of radiation sickness were performed. In some cases, the exposure was to test for serums and medications that would hopefully prevent/reverse radiation sickness (And likely how we got Rad-X/RadAway. See: FO4s Control Patient Peter's Logs).
We do however see that irradiation is likely the most common mode for many of the ghouls of the wastelands. Pre-War ghouls that were not part of radiation exposure experiments were often times implied to be those not from areas directly in blast range and rather came into radiation exposure after they crawled out through the falled-out, baby (kill me). However, those directly in the blast that weren't vaporized are often implied to immediately be turned feral (Camp Searchlight, and other similarly directly hit areas), though sections such as Lonesome Road and certain in-game ghouls prove that some do not immediately turn feral.
These ghouls are described as experiencing radiation sickness that never got around to killing them before...it almost seeming to get better. They experience the GI upset, hemorrhaging, "illness" (fever), confusion, sloughing of necrotic tissues, and so on, before stabilizing into what we call ghouls. It is assumed that they eventually hit the "regenerative" stage of ghoulification after their bodies succumb to these symptoms. This may be evident due to radiation exposed ghouls having the intense healing potentials as ghouls, but never "gaining back" normal, non rotting appearance.
Ghouls Created by Biochemical Means:
We know through Hancock that there is an "experimental radiation drug" that can ghoulify people. We see something similar in FO:Prime, with Thaddeus taking a "healing serum" from the Chicken Fucker and how it looks (both in color and method of using) similar to that of the chem that The Ghoul uses/depends on. We are given both The Ghoul and one of his acquaintances (Ass Jerky) as direct examples of being dependent on this chem to prevent going feral.
According to the wiki, there are implications of two different types of chems that can cause a person to ghoul, directly quoted with "This does depend on the type of the drug"
While I am not too certain that these drugs differ all that much in how they cause ghouification, I have a theory about why the wiki needed to state multiple types of chems that ghoulify an individual.
Firstly that there is mention of experiments for immortality. I believe that this may be an "all roads", a converging of methods to one end, type scenario. Multiple drug types, one outcome. One or more of the major corporations was trying to unlock the secrets to immortality, however in this world that usually comes to the end of "ghoulifying" in some manner. I believe this is the drug-type that those like Hancock had found and used. This is the rarest of these types of drugs (as supported by canon) and also does not cause dependency of its users.
Secondly, I believe there are other handful of instances where some tried to create failed (or even prototype) Rad-X like medications (or even some kind of advanced form of Stimpaks) prior to the war as a "Keep this in your prep-kit" first-aid. This would be the direct medication (and in long post-war scenarios "Copy Cat" medication) that those like The Ghoul and ghouls in Fallout: Prime are dependent on. This would easily explain how some people, pre-war (such as Cooper Howard, as we know his personality pre-war) who may seem resistant to the idea of experimental or even promised immortality, would accidentally become a ghoul who is obligatorily stuck taking this medication. This being an assumed Rad-X/Immediate big wound healing-like drug would also allow for easy accidental (or deliberate) manufacturing post-war selling of it. Home brewed variations of a radiation resistant/Stimpak-like medication can sometimes have opposite effects, and this may be how some people "accidentally" become biochemically created ghouls.
We can however see that there is a market created for biochemical ghouls and their stabilizing medications as both F76 and FO: Prime show that these drugs are manufactured post-war and specifically for ghouls.
The wiki mentions that biochemically created ghouls retain their appearances longer than radiation created ghouls, however ultimately they begin their own process of becoming what we know more traditionally as ghouls. We can see this illustrated with Thaddeus from the show.
Now let's move on to how they differ as ghouls;
II. Biological Quirks
Ghouls are defined by a few qualities;
Extended lifespan (functionally immortal), enhanced healing factors, immunity to disease, radiation perks, nourishment requirements, and issues with sterility/reproduction.
We will dive into each of these topics and discuss that while both ghouls may share these qualities, there may be some variance into the extent or modes of how these qualities present.
Extended Lifespan:
We have come to understand and observe that ghouls will live, functionally, forever, unless killed. This point is fairly straight forward, however going feral is an ever present fear amongst both irradiated ghouls and biochemical ghouls. While we will explore ferals later on in this post, we will note that this can be seen as its own form of "death" within certain ghoul communities.
Enhanced Healing Factors:
We are both shown and told that ghouls have incredible healing abilities. While they cannot regrow limbs, it is shown that they can reattach missing body parts so long as one is available to graft.
We will get into nourishment needs in its own section, however I believe that the healing factors also extend here. Ghouls can sustain themselves longer without food or water due to some work of their healing factors, however this creates a strain on the body that makes injury recuperation dampen slightly.
However, while ghouls tend to be able to regenerate from bodily injury with ease, we can see some examples of preexisting conditions not being healed (a directly given example is Hugo Stolz in F76, who remains blind even after ghoulification). This may be explained with the same reason as to why ghoul skin is necrotic and does not seem to heal itself. My personal justification is that anything that happens prior to a ghoul "stabilizing" is almost always permanent.
Another thing to note is how this regeneration is an imperfect process. This may be best illustrated with how biochemical ghouls have a slower "ghouling" of their appearance. It is mentioned that "accumulating damage will change the ghoul's appearance over time". This implies that sometimes healing from an injury is not done perfectly or appropriately. This could also explain why some ghouls have different disfigurements or gain degenerative conditions such as arthritis, loss of vision, or hearing.
Immunity To Disease:
We know that ghouls have an amazing ability to regenerate, however it is not gone into detail about how they are "unaffected by most common diseases". I personally believe there is some nuance to this between irradiated ghouls and biochemical ghouls.
Irradiated ghouls no longer have an immune system. This was something destroyed and not gotten back (much like how areas of skin will slough off and not regen). However, due to their body's base radiation retention there are very few ailments that can actually infect an irradiated ghoul to being symptomatic. Their bodies are generally inhospitable to outside invading organisms.
Biochemical ghouls on the other hand retain some of their immune system and have a lesser resistance to disease than an irradiated ghoul. However they have a better resistance than an unmutated human to diseases.
Both ghoul types rely on their bolstered resistance to disease and their healing factors to protect against diseases as most medications do not work on them, or at least have a lessened overall efficacy. Again this goes off the logic from the wikia that a ghoul's healing factors provide some dampening effects to chems. Also through this logic, poisons tend to also need to be administered in much higher doses for a ghoul to even feel the effects of it.
While most medications do not tend to effect ghouls or only work at higher dosages, there is a special interaction they have with Rad-X and RadAway. We will explore this in the next section.
Radiation; Resistance To And Effects Of:
Ghouls are especially known for their resistance to radiation. This is a quality that is as associated with them as the potential of going feral is. However, I believer there are some key differences between the ghoul types and their interactions with radiation.
Irradiated ghouls stand to gain the most from radiation, for obvious reasons. While traveling through the warm glowing fields of areas still emitting high levels of radiation is a perk in and of itself, they also stand to gain some physical benefits from this as well.
With the example of the Marked Men, it is shown that ghouls can subsist off radiation alone. I also believe this bolsters their base healing factors. Toss a bag of meat pulped ghoul into a nuclear waste spill and he'll join you for dinner in a few hours. They may also experience boosts in mood and endurance.
Irradiated ghouls are canonically mentioned to also hold onto their radiation exposure, where some even become glowing ones. I do think that a ghoul must have moments of "recharge" to remain glowing ones, as over time radiation decays off the body. While the short term doesn't seem to be effected by this, for beings who can live hundreds of years, some can see fluctuations of internal radiation retention.
There is also mentioned for glowing ones being somewhat eccentric. With this idea I say continued radiation exposure and retention can produce almost a high or destortive effect to cognitive function if left unchecked.
Almost comically, while ghouls have no direct use for RadAway, they can use it to drop this retained radiation. This however is dangerous for Irradiated ghouls...
There is however mentions that radiation exposure can be a risk factor of feralization. We will go into further detail later on, however I will slightly touch on this now.
Concentrated blasts of radiation can be dangerous for both ghoul types, however high radiation exposure over time is more a risk factor for biochemical ghouls going feral than irradiated ghouls. On the other hand, irradiated ghouls using RadAway would put them at a higher risk for going feral. Thankfully this later issue is not something most irradiated ghouls need to consider. Most documented RadAway use in ghouls is for retained radiation regulation for those choosing to stay within human colonies.
Nourishment Requirements:
The wiki seems to be pretty inconsistent with this, so I take this as an invite to shoehorn my theories in. The wiki says that ghouls do need to feed and water themselves to stay alive, however we are given a few instances where this is heavily not the case.
Outright, we are given exceptions to the rule with Coffin Willy, Woody, Billy Peabody (fridge kid), and The Ghoul, all of whom had scenarios of being deprived of food and water and survived for extended periods (and most egregiously is Billy, who was trapped in a fridge starving and thirsty for over 200 years).
This is justified however by them being in "a hibernation like state", however other examples are also the Marked Men, who are said to be sustained off radiation alone. These ghouls are shown to be in an active and alert state. Raul Tejada himself mentions baking in the sun for several days, and while unmoving, had to trek three days back to civilization afterwards. We may see other examples of this through dialogue implications where ghouls may be deprived of food and water needs for durations that would kill a regular human.
I believe however that this can be dangerous for ghouls, especially given our next discussion of feralization.
It is worth noting that the wikia says ghouls have lost their sense of taste. While this may be a common phenomenon, we see it may not necessarily hold true for all ghouls due to comments from ghoul companions regarding flavor preferences. (See: Raul's sweet tooth)
Sterility/Reproduction:
While it is broadly understood that ghouls cannot reproduce, the wiki does not dive into much more detail here. I, however, propose that while radiation as a whole is detrimental to the reproductive system, coupled with the regenerative effects of ghouls, there are some...unfortunate outliers within this topic.
In regards to spermatogenesis, sperm count is at a constant low. Assuming there is anything produced, it is almost always malformed in someway.
In regards to ovum, almost all remaining eggs within the ovaries are considered mutated and non-viable. While menstruation is not unheard of in ghouls, it is more likely to occur in biochemical ghouls. However, all cycles are highly abnormal with next to no regularity. Ghouls will eventually hit a 'menopause' and 'post menopausal' state, however this is not conventional in timeline as with humans.
While viability of either gamete is near non-existent, this doesn't prove absence of fertilization. Most common cases of fertilization is that between human egg cells and ghoul sperm cells. While this often ends with miscarriage in the blastocyst stage, implantation has happened in even rarer cases. Intervention is usually needed as this often is ectopic or produces continual hemorrhage. In even rarer cases, these can produce teratoma type "pregnancies".
Very rarely does a ghoul egg cell get fertilized. It is almost undocumented and it is believed this is due to every instance of fertilization is miscarried before or soon after implantation.
Within the realm of sexual disease, there is few directly infectious agents to worry about between ghouls. However, for ghouls with human partners it is encouraged to use barrier-type protection or other means to limit radiation exposure. Necrotic tissue is also a concern, especially when exposed to mucosa membranes. Exposure of irradiated semen to these membranes is also another large concern for human partners. Condoms are highly encouraged, with rad-checks and use of RadAway being another measure to facilitate healthy measures for these relations.
III. Ferals. What Are They, What Causes Them, And Why Aren't They Attacking Each Other
So let's talk ferals. Aside from the rotting flesh smell and appearance, the threat of going feral is among one of the biggest factors that non mutants use for ostracizing ghouls, and one of the biggest internal threats that ghouls face.
While we understand what causes feralization and know risk factors, what precisely triggers one to turn feral while another doesn't is about as well understood as what makes some go ghoul in the first place.
Feralization is described as a degenerative process of the mind and, in late stages, the body.
In this section we will cover a few things;
1.) Risk factors and how they fluctuate between ghoul sub-types. 2.) Behaviors of ferals 3.) Inter-community treatment of ferals
Risk Factors: What Are They And How They Differ Between Ghoul Subtypes:
We are of the understanding that ghouls can turn feral when experiencing certain physical or mental stressors. These stressors are reported as follows;
Social Isolation Poor Mental State/Intense Emotional Stressors Exposure to Intense Radiation Genetic Factors
While the above are wiki provided risk factors, I have included some of my own accepted risk factors below;
Intense Physical Stressors Extended Periods of Fasting/Dehydration Sudden Decrease in Retained Radiation Substance Withdrawal
First we will address the risk factors that effect both sub-types and discuss how these can pose higher or lower threats based upon the specific biology of said ghouls.
Social isolation, poor mental state/intense emotional stressors, genetic factors, substance withdrawal, intense physical stressors, and extended periods of dehydration/starvation are all things that can trigger feralization in ghouls, however the threshold for such will vary among the individuals.
For irradiated ghouls, exposure to intense radiation is unlikely to be a trigger for feralization unless it is a direct, concentrated blast of radiation. However if there is a sudden decrease in their retained radiation, such as if RadAway is used in high enough doses, then feralization is a much higher concern.
Irradiated ghouls have somewhat of an advantage against starvation/dehydration, as being in areas with a higher ambient radiation can mitigate the ill effects of not eating/drinking.
Biochemical ghouls, however, struggle more with going longer periods of time without sustenance. They are also more vulnerable to continued exposure to high doses of radiation. While it is unfair to include their serum under substance withdrawal, it is also their main means to prevent feralization. However both ghoul types are vulnerable to withdrawal causing them to turn.
Behaviors of Ferals:
It is well known that feral ghouls are a dangerous type, however it is also well known that they do not seem to attack each other nor other ghouls.
If feralization is a degradation of higher cognitive function, how is it then that most feral ghouls know when they are in like company? This is not so well understood, however it has been observed that appearance does play a role but is not a sure fire way to pass through a horde of feral ghouls. One theory I have is that ferals are drawn to radiation and by extension can feel it off other ghoulified beings. This keeps them in a calmer, more contented state. Surprisingly, super mutants seem to also bypass the ire of feral ghouls. The precise reason for this is less understood, however FEV may have some play here. It is known that ferals have heightened senses, perhaps even FEV created mutants have a specific smell that does not trigger a hunt response in feral populations.
In regards to their dangerous behaviors, ferals seem to be driven by hyper aggression and hunger. I will take liberties and a page from the lobotomite handbook, as well as reference how some extensive cognitive degeneration causes hyper sexuality/aggression in some.
However, the less observed side to ferals is one more human. While they never truly seem to know what they are doing, some ghoul colonies that tend their feral population note domestic-like behaviors such as; attempting to clean, cook, perform yard work, tend dolls, or perform duties and adhere to schedules relating to those they had prior to turning feral. Some have even reported that certain ferals "remember" actions such as smoking and will perform this in rudimentary fashion.
Inter-Community Treatment of Ferals:
So now that we know more about feral ghouls, how do they fit into the world? While most of us know them as residing in city ruins, content to stay hidden away from the harshness of the burning sun and light, some have found home amongst ghoul societies.
While non-feral ghouls within mixed colonies may hold less compassionate views of their feral brethren, certain ghoul societies dedicate care and inclusion of ferals into their society. Their exclusion may even be seen as betrayal, and they are as valued and protected as much as any non-feral member.
IV. The Rotting vs Chem-Heads: Interpersonal Politics Within Non-Feral Ghoul Populations
While most people view ghouls as ghouls, and acceptance of them can vary from being seen as equals, to indifference, to outright hostility, the nuance between irradiated ghouls and biochemical ghouls is almost entirely understood exclusively within ghoul populations (or with those that study them).
Unsurprisingly, this has caused some conflicts. While feralization is something that is an assumed inevitable end for all ghouls, the more immediate threat of turning plagues most biochemical ghouls near constantly. This has given some irradiated ghouls a complex that biochemical ghouls are the poster child for why most non-mutant societies fear unprompted feralization.
On the other end, biochemical ghouls will often criticize their irradiated brethren for their appearance and smell being a determining factor for why most people do not welcome ghouls into most spaces.
There is also the discussion of who has suffered more, with irradiated ghouls often citing their endurance of radiation sickness and often continued effects while biochemical ghouls often quote their substance dependency as a constant struggle.
V. In Conclusion:
So surely with all that we have learned so far we understand that there is much more complexity to ghouls than initially thought. I hope you enjoyed my compilation of ideas and stuff I got off the wiki/from gameplay as much as I enjoyed writing it.
If you have any ideas or compilations for ghouls, feel free to drop them in the replies! I look forward to reading them and perhaps even working on another post regarding ghoul social and cultural structures!
#john hancock#fo4#raul tejada#fnv#cooper howard#fo3#f76#foprime#ghouls ghouls ghouls#headcanon post#fallout 4#fallout 3#fallout new vegas#fallout prime#fallout 76#fallout ghouls#fall out.....boys?#charon fo3#im just spamming tags now but i deserve it after this write up
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