#so yeah that's partly why I'm “unproductive” these days ^^'
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it's just basic UI navigation, but I'm extremely proud of myself
next steps: - doing a functional map scene that changes the background and icon of that main scene - having the invisible buttons (on top of the icons) (because yes, the icons and buttons are clickable too) (small red one is to close the window) also print the output message
#digimon#vpet#personnalproject#godot#so yeah that's partly why I'm “unproductive” these days ^^'#and after that idk yet#either continuing with what each icon do#or start working on the core part: a pet that evolves over time and when conditions are met#we'll see I guess#also don't be fooled#ChatGPT helps a lot with the coding part (not so much with the logic part + it often does mistakes) (but nothing I can't deal with)
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