#spaceship design
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seyph · 4 months ago
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So, outside of general LU drawings, I did a lot of fanarts about fics (and have many more to do because there is so much writings that I love in this fandom and I don't have enough time to show how I love them all T-T)
Those are about @zarvasace 's Linked Nexus series !
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artstationable · 14 days ago
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Andrian Luchian
◼︎ Freelance CONCEPT DESIGNER
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More from «Artstation» here
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tilkidud · 7 months ago
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Ship
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amethystsoda · 1 year ago
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Under the "Brains' Laboratory" website page, the team snuck in a bunch of concept art for the ships I was able to archive 👀
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grayrazor · 3 months ago
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My thoughts on the Andor TIE Avenger having so many more weapon hardpoints than the X-Wing game series version (and most other Star Wars fighter types) is that the one Cassian steals is an experimental testbed.
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They just stuck everything on there to see which system would work best, and the production version would probably have either the wingtip mounted lasers OR the gatling ones; either the torpedo launcher OR the missile rails. Maybe those extra two seats in the back were for observers during test flights, or engineers to make sure the ship didn't melt itself.
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valhahazred · 11 months ago
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Advances in space technology.
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eldritch-fleshlight · 2 months ago
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Concept art for doom scenery is my absolute favorite thing to draw in the world
I have so many actually finished pieces to post but I don’t even know where to begin
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ghosts-and-glory · 1 year ago
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Ummmm uhhhh um Among Us?
Concepts and vis dev on posters and ship.
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Actually trying to work on my comic so have some older stuff I found while going through my files.
The entire premise is haha it’s among us, imposter sus, and then after the first act becomes a serious sci fi horror following a character corruption arc.
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monsterblogging · 11 months ago
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If you struggle with spaceship/mech/sci-fi architecture design...
There's a very effective technique for designing spaceships, mechs, and sci-fi architecture that many people use, but also many people don't know about:
Step 1: Look at some regular thing nearby, like a razor, bottle, bug, seed pod, et cetera. Step 2: Picture it as a begreebled spaceship, mech, or building.
If you need examples, artist space gooose does this.
("Wait a moment, how does this work for a mech, when most stuff isn't human-shaped?" - you just make it the head or body and work from there. "What if it's asymmetrical?" Then so much the better - if Pacific Rim taught us anything, a little asymmetry on a mech can be a good thing.)
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tea-knight · 4 months ago
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hopdrinks · 1 month ago
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Finally taking this webcomic thing seriously >:3c
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maddooo · 2 years ago
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I was reading a Farscape fic, and the characters had to move from tier 9 to tier 10. And I don't know why it never occurred to me before but with all the running around Moya that the crew does, we never see any stairs. They're running through a hallway, and they say "I'll meet you on tier x", and then they meet up there without any stairs in between. Of course in the real world they just didn't build that type of set, but it's more fun to imagine the in universe implications.
Maybe Moya does have stairs that we just never see. She is a huge ship after all, and even with all the running around I doubt we've seen everything. Maybe our crew runs through the hallway, comm each other when they're about to reach the stairs, and the other person replies when they run down the stairs. Or maybe since she's a living ship and they grow according to the needs of the passengers, she grows stairs at convenient times then reabsorbs them.
There are ladders that span 2 tiers, usually so the crew can unplug cables or plug new cables in. They usually are short ladders, so they definitely don't reach very many tiers. Maybe all the running around is to get to the rooms that have ladders in them so they can quickly get down then head to the next ladder room. I imagine someone who grew up on the leviathan would know the whole ladder system intuitively, while most people might have some common routes memorized.
A lot of the material is kept in crates, and pushed around like in Crackers Don't Matter. Ladders alone would be incredibly inefficient, so perhaps there's a series of ramps, and when we see characters running they are on a slight slope. I think given the curve of the hallways these ramps could be in the front of the ship, with some more on the side. They probably spiral in on themselves, and you have to keep turning back on yourself to get up and down.
My favorite idea is a combo of ramps and ladders, where if they are near a ladder they will use it, otherwise they'll use the ramps because it is very easy to get lost in the corridors. The growing stairs idea is fun too, but if something went wrong with Moya, as it often does, it would make it really difficult to get around. It would be very fun to play hide and seek on a Leviathan.
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ghostopossumlives · 9 months ago
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Shuttle doodles I did today
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Working on my various shuttles today
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whereserpentswalk · 2 years ago
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Standard ship at the beginning of adopting living technology compared to its current peak.
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zvak-keh · 1 year ago
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I'm not very good at sci-fi stuff but here's an attempt at designing a spaceship.
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grayrazor · 2 months ago
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So, like, I prefer the version of the lore where TIE fighters aren’t just cheaply-made disposable cannon fodder, but I’d still take the X-Wing over them. TIE/ln is like the space fighter version of that style of fantasy armor where you can’t see left or right because your massive pauldrons are in the way.
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