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Inspiration is hard lately so, I decided to make smth fun! Here’s a simple character prompt sheet made by me! All you need is some time and a D20. Tag me, if you make a character with this sheet, I’d looove to see the results!!
I rolled and here’s my result: A smug firbolg knight with an otherworldly guardian at his side!
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Using this to track my DND sessions bc I suck at note taking
Sessions one through three of my first eberron game (5e)
We are currently running the starter adventure in the back of Eberron:Rising from the Last War
So Spoilers for the adventure Forgotten Relics.
The party consists of a changling warlock whose always pretending to be a kenku, the other members don't know he isn't a kenku, named Cro whose patron is one of the twelve moons that orbit eberron, a dragon marked human(mark of passage) monk named Rallston who left the pirate life to start a family just over a decade ago but had to take up adventuring to pay for a new home after his was destroyed during the last war, and a goblin fighter variant (gunslinger) named burns who needs money to pay off a debt to a powerful criminal organization before they come knocking.
Session 1
Welcome to Sharn, City of towers
Ral and Cro arrive in the city of Sharn on a lightning rail train and find themselves walking together with a goblin and all are holding similar letters asking them to meet a sargent Germaine Vilroy of the Sharn Watch on Lyrandar Tower.
On their way up in a lift they are met with a plucky half elf named Fraser Dunn who is friendly to them. He waves goodbye to them before walking off at his stop.
When they arrive they are hired by their old friend Vilroy to meet with a Warforged named Coal about some reports of criminal activity in old Sharn. When they find Coal she's very nervous and tells them about her friend Razor who was murdered at the hands of Daask members as an example to the Warforged they're forcing to work beneath the city. She flees for her life when a firebolt explodes near her in the bar they meet in. The party gives Chase and barely manages to catch up and convince Coal that they're friends. Just as the chase ends Daask agents step out of the alleyways and surround most of them. Burns lagged far behind and used this range to get some shots off with his pistol without risking damage. The fight didn't last long, and the party revived an unconscious attacker and got information on who hired them then after convincing them to leave the criminal life and releaving them of their sword let them go.
On the way to an inn Vilroy bought rooms at for the party they see none other than the half elf Fraser step out of an invisible door and quickly try to explain himself saying he was just visiting a friend. They head to the inn and find Fraser is staying at the same place. He bids them goodnight and heads to his room. Each party member took separate rooms including Coal.
The next day they got a message from a courier telling them to meet Vilroy at a bar in upper dura. When they got in the Brelish veteran bartender ordered Burns and Cro out of his bar, an argument insued and Vilroy dragged the party out of the bar and into the street and chastised them for not staying quiet. Vilroy took Coal with her and suggested the party contact Alden d'Orien whose son was kidnapped by Daask to force him to obtain a Warforged workforce for their excavation in old Sharn.
When the party met Alden he was obviously exhausted and a wreck. He mentioned he met with a half ogre and she told him if he went to the Sharn Watch that she would visit horrors upon his son that he couldn't imagine. He then started to cry heavily and hurried into his mansion. His kalashtar assistant named Vish tai told the party to rescue Alden's son and where the lift that went to old Sharn was.
The party located the lift and convinced some teens who were making out inside to leave without an argument. On their way down the lift stopped and a bugbear stepped in. After a brief argument with Ral who passed for a member of Daask, the party jumped the bugbear killing him before he could attack. When they reached the bottom of the lift they stepped into a ginormous cavern filled with rubble. Nearby was a dark excavation pit. The party noticed a goblin hiding in the pit waiting to ambush them. Burns ran forward to engage the goblin but got shot with a crossbow bolt. Ral leapt into the pit quickly dispatching the goblin but then with his torch lighting the pit realized there were 7 more goblins in there. A fight ensues and the session ends part way through the battle.
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