Hi, I'm Chris, or Delta, or Daedalus, or that guy who does the thing you know that guy yeah him sure. I put two spaces after a period and prefer birds to cats or dogs. Also I make games for fun and maybe one day profit
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Oh, what's that, 3 gamedev guys who still use tumblr? Did good ol' Delta make another video game? Well whaddya know!
https://deltadaedalus.itch.io/magnus-marble-mayhem
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My entry for Ludum Dare 48 is available, it’s about diggin’ holes and shootin’ slimes, and features a cutting-edge destructible terrain system. Give it a look!
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(SOUND ON)
What’s that clicking? Why is it getting faster? Why is my skin turning green?
Maybe it’s best to dig deeper?
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6 hours in, have a mostly functioning dynamic terrain system.
Also, it’s been a solid minute since I’ve done this, so Hi. Long story, not worth telling right now.
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My Entry for Weekly Game Jam 65 is complete, playable, and probably other things. Please do give it a play!
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A Careful Canyon Crossing
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A step in the right direction...
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The pillar on the right is made manually, the others are procedurally generated from just the top surface. Thought I was saving myself time, but thinking back on how long it would have taken to just make like 50 of these manually, eh, it probably evens out.
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Wrote some shaders, got a bit of a visual style going for my Weekly Game Jam 65 game
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Getting some more functionality into vudu while I wait for the next weekly jam to start. Probably going to put out version 0.3.0 some time late next week. If you don’t know vudu, you can check it out here.
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Check out my entry for Weekly Game Jam 63
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Blowing with the storm, desperately reaching through thick sheets of rain for my second destination. Then, it’s on to the third.
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Plane feels good, now I’m working on getting that terrain nice and scenic, the week is going by fast!
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Decent view of a cumulus field. Not sure yet what your goal as a little airplane should be, but I know that a major obstacle is going to be huge, dark, crackling storms
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Doing Weekly Game Jam for the first time, here’s a poofy, roiling cloudlapse
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Haven’t posted about it a whole lot, but I’m making a small multiplayer shooter with parkour, neon lights, and goofy guns.
Here’s one mildly goofy gun I’ve got in early stages.
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Procedural Animation is really cool, but also difficult to... get right
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