An idgames Troll Walks Into a BarâŚ
Game: Doom II
Year: 2013
Port: Any
Specs: MAP01
Gameplay Mods: None
Author: Michael Jan Krizik aka âvalkiriforceâ
idgames | onemandoomÂ
valkiriforce has been pretty quiet since his 2011 tidal wave of Doom Core and Reverie (spilling over into Eternally Yours). This is a cute little city map where youâre the /idgames troll and the bar of commenters is full of demons. Itâs not a sprawling level by any means, requiring little in the way of exploration. Enjoy this brief diversion.
Click here if youâd like to read my full review.
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Explanada
Game: Doom II
Year: 2013
Source Port: Limit-Removing
Specs: MAP01
Gameplay Mods: None
Author: vdgg
idgames | onemandoom
vdgg has been recording demos for a long time. Explanada is his first true foray into authorship, a culmination of his tastes as a player that has strong echoes of the golden age of Doom (â96-'97). The difficulty is very tricky and brutal; vdgg knows all the tricks speedrunners use to trivialize fights and designs encounters specifically to combat them. If youâre not prepared to get throttled, Iâd dial the skill level down on this one.
Click here if youâd like to read my full review.
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Bloody Steel
Game: Doom II
Year: 2014
Port: Boom-compatible (GLBoom or GZDoom preferred)
Specs: MAP01-MAP10
Gameplay Mods: None
Author: â Big Memka â
idgames | onemandoom
A secret UAC facility hidden beneath a steel mill is jeopardized following the outbreak of a deadly plague that makes way for demonic occupation, which shouldnât come as any surprise when the research being conducted is as usual matters of time and space. Itâs up to you to defend the very fabric of reality from being rent asunder by demonic aimsâŚ
Bloody Steelâs realistic environments shine, with the bulk of it taking place in a dystopian industrial complex, followed by field trips to what look like 18th century France and 3rd century Rome. The gameplay is a mix of styles, from open-air free roaming to cover shooter, corridor shooter, Eternal Doom, slaughtermap, and all parts in between. Expect a healthy dose of claustrophobia, too, when battling stronger enemies in close quarters.
Click here if youâd like to read my full review.
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10 Years of ONEMANDOOM
My WAD review blog, ONEMANDOOM, has been open for 10 years today. I wish I could say that it was open consecutively during that time but after getting married and having a few kids it has been officially relegated to a backseat passion. Iâm still updating, though! Stop by and read up on one of the 830+ WADs (and mods) that Iâve played.
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Back to Saturn X Episode 2:
Tower in the Fountain of Sparks
Game: Doom II
Year: 2014
Source Port: Any
Specs: MAP01-MAP27, MAP31
Gameplay Mods: None
Author: various
doomwiki | onemandoom
Another year and a half, another BTSX episode. After escaping death by sea after bailing out of the Unsinkable Fats Domino, you wash ashore at the mysterious Shadow Port on Saturn Xâs dark side, where the majority of the alien ruins lie. You are drawn inexorably toward the ominous Tower in the Fountain of Sparks; to what end, no mortal can say.
BTSX E1 was all techbase; this is mostly something else. If you got tired of the former, hereâs your chance to gorge yourself on Doomâs more ruinous side, showcasing a boatload of brand new textures. The hub maps are full of dark wonder and sightseeing, a big improvement over the humdrum strolls of E1 (sorry Essel!), and the music is as gorgeous as itâs ever been, this time with a more⌠mysterious flair, if that makes any sense. I hope you enjoy this as much as I did.
Click here if youâd like to read my full review.
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