elizabethdraw
elizabethdraw
YBG Artist.
43 posts
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elizabethdraw · 2 years ago
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elizabethdraw · 2 years ago
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Sunny Day Jack Report 07/11/2023
Wednesday means it's time for our weekly development report, and this one's a nice big one for everyone to enjoy! Those of you who have been following us on Twitter may have noticed that we redesigned our logo for SDJ. The majority of the devlog will talk about our process behind that, so read it for free on Patreon or click the readmore for the important bits!
Unity Demo Version 0.03
Changelog:
Fixed video rendering while playing on the Steamdeck (via Windows Proton Compatibility)
Added missing CGs
Game extended slightly past the kissing on couch scene
Select narration from Y/N reworded for clarity
Macintosh OS compatible version has been added
Known bugs:
Certain voice lines may be missing or cut-off
This update was largely focused on ensuring stability before adding in more content. Those who backed the SDJ Kickstarter can access their beta testing keys via this link, while SnaccPop Patrons who pledge a minimum of $12/mo can access their beta testing key over here.
For our MacOS players, you may encounter issues launching the game due to Apple security, so please follow this tutorial to temporarily disable Gatekeeper (we recommend turning it back on afterwards). We're investigating ways to avoid Gatekeeper flagging the game, so please bear with us! As for our Linux/Steamdeck players, for the time being, please use the Windows version and use Proton Compatibility to play the game.
Logo Graphic Redesign
Like with the previous SnaccPop Studios logo, the SDJ logo was due for a makeover. For starters, the old logo was tiny.
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Yes, that's literally the largest size we have on hand for the original SDJ logo source file, and everything else is just blown up bigger in size if need be. Astute viewers may also notice that the Something's Wrong With portion of the logo was also slightly off-center this entire time, as With was hanging off the edge a lot more than Something's. Another issue that came up as we continued working with our translators was the fact that we'd most likely need logos in the target language too; adapting the old logo was near impossible because all we had left of it was a .png file. At this point, making a new logo just made sense.
The new logo largely retains the important elements of the original one. Using the Buddy Belt motif as the background image and the use of two distinct fonts, a formal serif for SWW and a more bubbly sans-serif for the SDJ that essentially captures the essence of Jack's dual personality, were ideas Sauce carried over. Additionally, his signature primary colors palette is much more clear in the text, making this logo more easily identifiable. After nailing down a good foundation and centering the text, Sauce overlaid faint scanlines reminiscent of old CRT display monitors then splashed some blood here and there; all in all, the new logo is a nice visual of the ludonarrative dissonance the game itself aims to achieve.
We'll pass the mic to Gureii here when it comes to the localized logos!
Translation & Localization
Hey there! Gureii (she/her) here. You might know me from one of the previous devlogs posted here on Patreon not so long ago.

 I’ve been asked by BáiYù to present you a tiny (okay, not that tiny) little treat for both the Russian and the Japanese-speaking folks out there who are interested in our upcoming game, Something’s Wrong With Sunny Day Jack.
Let me introduce you to the new localized logos real quick:
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One of the most interesting aspects of working on these was the brainstorming session behind both of them. As the Lead Russian translator of this project, one of my main concerns was to come up with the title translation that would be both both simplistic and catchy, hence the name change from a statement to a question. The localized version of the title - «Что с тобой, Джек?» - includes both the questions a player would ask to Jack himself: “What happened to you?” and “What’s wrong with you?”, either depending on their opinion towards him or both of these at the same time.
The Japanese translation team, on the other hand, opted for something much more laconic, to which I was happy to comply! They're only using Katakana to translate the commonly abbreviated title into【サニー・デー・ジャック】, which will be easy for Japanese speakers to read (it'd be pronounced "Sanī dē Jakku"). It's short and punchy, and it's not unusual for Japanese logos to have the English text as well.
Another aspect (a tricky one this time!) was looking up the Cyrillic and Kana fonts that would match the mood of the English logo we got: it gets quite tricky when we talk about anything but Latin fonts, and it gets even harder when we talk about something that is as bold, youthful and bright as it is. For example, with the katakana transcription the Japanese translation team and I had to search for something that would not scare the person interested in playing the game, something much more inviting than the crimson lettering used on the English logo. The bloody Buddy Belt portion of the logo will still indicate to potential players that this is a horror game, so it works out.
By the way, you might be asking yourself, "Why isn't there a Spanish version of the logo?" Both Pierre and Nana expressed that translating the title wouldn't sound nearly as good as the original English title (a literal Latin Spanish translation would be "Algo Malo Pasa Con Día Soleado Jack"). Luckily, both English and Spanish share similar alphabets, so it's as big of a difference compared to Russian or Japanese.
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And that's all we got for this week. Thanks again for your continued support of SnaccPop Studios!
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elizabethdraw · 2 years ago
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elizabethdraw · 2 years ago
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I have to know this! If Y/n loves Damon and DG, would both agree to share Y/N?
By the way, you do a good job in the game, you are loved a lot and your efforts are appreciated by you and the rest of the team!
(Sorry for my English, I don't know much hahaha)
baww~ thank you so much for your kind words 😭💗
and yes! Damon has no problem to share you with DG. that's why there will be a poly route in the game ^o^b
thank you for your question, I hope you have a good day/ night, elizabeth 😊
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elizabethdraw · 2 years ago
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Anime Sarah. We need more demonstrations of her going through the anime phase
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elizabethdraw · 2 years ago
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MDHM kiddos + teen selves
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elizabethdraw · 2 years ago
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DG IS VERY HANDSOME 😭💖🫵
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elizabethdraw · 2 years ago
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Ella es encantadora 🩷✨
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elizabethdraw · 2 years ago
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New draw!
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elizabethdraw · 2 years ago
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elizabethdraw · 2 years ago
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AT with @elizabethdraw ! Thanks again for the fun! 🙏🤍🌷🖤
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elizabethdraw · 2 years ago
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You may not know it but this was my second y/n created, long before the current one I use, but I did a redesign
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elizabethdraw · 2 years ago
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elizabethdraw · 2 years ago
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Oops I forget this.
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elizabethdraw · 2 years ago
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I just draw this... Sarah my beloved 💕
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elizabethdraw · 2 years ago
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I finished this, Sarah my beloved 💕💖
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elizabethdraw · 2 years ago
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ArtTrade
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