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galaxie-nachoes · 60 minutes
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you gotta be able to say "die"
you gotta be able to say "suicide"
you gotta be able to talk about "sex"
they're uncomfortable topics, YEAH for SURE
because LIFE is uncomfortable. Death and suicide and sex and pain are straight up going to happen. not having words for the way it discomforts you doesn't make it more comfortable, it just makes you less able to reach out about it.
even more vital, you gotta be able to say words like "rape", "abuse", "queer" or "racist". cause we fought fucking hard to name those experiences. to identify "rape" as distinct from "sex" and "racism" as distinct from "acceptable behaviour" and "queer" as distinct from "invert"
like the function of communication is not to minimise immediate discomfort. we gotta be able to talk about stuff that's hard or sucks or causes difficult conversations.
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galaxie-nachoes · 24 hours
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galaxie-nachoes · 1 day
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caption: “The Golden Sandwich, made 95% out of aid package contents, 5% with love and resilience 🍉🚨”
the link from the bio ⬅️⤴️
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galaxie-nachoes · 2 days
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galaxie-nachoes · 2 days
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got an idea for a song it’s called moonsetter
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galaxie-nachoes · 2 days
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is this anything
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galaxie-nachoes · 2 days
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galaxie-nachoes · 2 days
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galaxie-nachoes · 2 days
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Chilchuck the short king
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galaxie-nachoes · 2 days
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Mad Max: Fury Road (2015) dir. George Miller
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galaxie-nachoes · 3 days
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UPDATE: Frozen Chicken for Ramadan!
Hussam managed to secure and buy 100 frozen 1.3kg chicken to the camps on his land and will work on another chicken run for the next camp! This is great news because people are lacking a lot of nutrients and protein so these will help them get a bit of their energy back!
Also, food cans are always available to everyone who needs them. People come to request food cans of meat and other things. But Hussam's team managed to distribute 1000 cans 2 days ago.
And! Diapers when available are also purchased and distributed on the spot to those who needs them.
Thank you so much for everyone who donates and spreads the word. You have no idea how much you're helping Palestinians right now!!
HelpGazaChildren Notion Site || #helpgazachildren tag
Paypal Link || GoFundMe Link
ID: [The first photo is of boxes filled with frozen chicken packages. The second and third are pictures of Hussam's team distributing the chicken.]
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galaxie-nachoes · 3 days
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Morning exercises for the gang;
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They're so cute.
- Still Ryoko Kui's art -
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galaxie-nachoes · 3 days
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This House Has People In It (Adult Swim, 2016)
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galaxie-nachoes · 5 days
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They're inventing the perfect city, a Divine city, the Divine city, the City City. City: the City. What's past a Divine? The City: the City. City City is the next city to be built on Palisade. It's also the next City to be built on Palisade. City City is the future. City City is the Past (capital P). City City comes next. City. City City is the city. I imagine your Curtain folks could see this as the City City too. A city where City happens. A city where tomorrow is tuesday and today? It's Monday City! "City" is a verb in City City but "city"? In City City? City is a noun too. You're City. I'm City. Welcome, to City.
So, uhhh, that's what it is. If you don't understand that then i can't help you, so.
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galaxie-nachoes · 5 days
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"the three dots on the side" call her by her REAL NAME.. Meatballs Menu
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galaxie-nachoes · 5 days
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24 characters from @friendsatthetable COUNTER/weight! i had a lot of fun drawing everyone! 
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galaxie-nachoes · 5 days
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@alizarinessence thank you for your patience as I took my time to respond to you! PbtA games can be pretty daunting, and I certainly didn't understand how the play flow was supposed to work at first. I personally learned through trial and error, as well as watching other GMs who had figured it out - I am blessed to have a friend who is very experienced in running PbtA games so I was able to play in some of his games and ask him questions.
That being said, there have been a few things that I've also found helpful that I can refer to you, so I'm going to put them up here.
The Flow Chart
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This flow chart was originally posted in a Dungeon World reddit post, and later referred to me when I started asking for PbtA advice. You'll likely see a similar flow chart in Apocalypse Keys, where Rae Nedjadi illustrates how a typical session of play is likely to look like.
In any given PbtA game, you as a GM are going to be presenting pieces of information to the players, just as you would in any other ttrpg. PbtA codifies this information as "moves," and each game will present you with information that is considered useful for the kind of story that it is design to tell.
In Masks, the players are teenage superheroes, so the game encourages the GM to introduce facts such as "civilians are in danger" or "your dad thinks you're being irresponsible."
In The Ward, the players are medical doctors in an Emergency Ward, so the game advises the GM to introduce truths such as "a patient's condition is worsening" or "someone's dad is fighting with a nurse in another room."
This reinforces the common maxim that the game is a conversation, a cycle of presenting new information, letting players decide what they want to do with that information, and making a roll if the fiction calls for it. This is a rather simplified cycle of course - the "see what happens" sections may include moments when players may jump in with their own characters' reactions, generating more events that the GM doesn't need to add to in order to make them interesting. Many PbtA games thrive off of player conflict, which can occupy the table for a couple of hours without the GM needing to add anything (Last Fleet is a good example of this kind of play.)
Listening to Others
Listening to other people play PbtA games can give you a sense of how the game is meant to feel, especially when the GM's and players take their time to talk through their moves and how they work.
I found Monster Hour to be exceptionally helpful; they started out as a Monster of the Week podcast, and even though I've never run MotW specifically, listening to Quinn talk the players through how to ask questions or use different moves made the game very easy for me to understand.
Joining a Community
Joining a community that loves a specific PbtA game, or PbtA games in general can be very helpful when seeking out advice. The PbtA Discord channel has a number of players and designers, who have a lot of game experience and are more than happy to dish out advice.
Start With Games That Have Guide-Rails
Not all PbtA games are created equal, and while the original spirit of the game was to make sure you didn't plot out a story-line, there's still some games that have a certain amount of prep that will give you the tools you need to gain confidence as a GM. Here's some of my favourites:
Visigoths vs. Mall Goths can be played as a one-shot, and doesn't require players to make a lot of decisions when putting their characters together. It has a number of scenarios that you can throw at your players, a mapped-out mall with details on all of the NPCs (and whether or not you can flirt with them), and some pretty hard limitations on what you can and cannot do. You can't leave the mall, for example - go through an exit on one side of the mall and you'll just pop back in on the other. You can visit the stores throughout the day, but each team of players can only go to so many places before the mall is closed for the day, therefore bringing the mission to a close.
Apocalypse Keys has a game structure that looks daunting but can be broken down into steps, and also comes with pre-written scenarios as well as instructions on how to create your own. The concept is pretty straightforward - you're solving a mystery, and you need to do it before one of the Doors of the Apocalypse is opened. This puts the game on a timer, which helps GMs keep their players on task, and also provides the Game Master with a list of clues to drop into the story as the players look for them. I've heard very good things about how Brindlewood Bay, which inspired some of the mechanics in Apocalypse Keys, makes itself easy to run for new GMs, so if you can get your hands on that book, you might find it helpful!
Last Fleet is laser-focused on a very specific premise - you are humans, in space, running away from a terrible and insidious threat. What is more, this threat has the ability to infiltrate your fleet. The laser-focus brings everyone at the table to the same page pretty quickly, and the setting includes a mounting pressure track that will make sure things keep happening, so as the person running the game, you won't have to do much after you set up the initial scenario. The game also comes with some really good advice on where you want to start with your players, to make sure they're on edge, but not fully panicking yet. Then you just need to tip the scales enough to cause them to ask questions, make questionable choices, and start a series of actions that snowball into catastrophe.
Wrapping Up
This is all the advice I have for stepping into PbtA, but more than anything, I recommend just diving in and giving it a go! As with any GM-ing endeavour, you will likely walk away from your first session with a list of things that you'll want to do differently the next time around, but that's just a sign that you're learning.
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