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In October 2021 CEO of Facebook Mark Zuckerberg announces that he was changing the Facebook name to Meta and expanding his borders into the Metaverse. The metaverse is a new augmented reality full of avatars and futuristic worlds. As the Ceo Mark explains that their business model is to build technology that connects people around the world and metaverse will be the next frontier step.(Meta, 2021) Mark introduces that meta will allow users to meet with friends and family work, learn play, shop and create in this new virtual world. Whereby virtual reality through VR sets will bring you to a whole new world where you can bring things from the physical world to the virtual world.(Nick,2022) What is then the business model Meta how are they going to make money? Facebook now called Meta uses and gathers as much possible data from its users as they can in order to sell the data to marketers that target market consumers. This has led to rising concerns for the privacy and health of users as the algorithms manipulate and control what you can see online creating echo chambers. Therefore rising debate on tech platforms such as Meta what are the mental and physical effects on users as they use VR sets to experience the world.
How is this new world Meta accessed.. through the use of virtual reality headsets. The predominant VR set was Oculus was bought by Facebook in 2012 for $2bn. (O'reilly, 2014). What was the response from medical research? The first concern was running into real objects as you can not see besides the build-in screen. Mark indicated he would tackle this by Project Cambria mixed reality where you can see the screen and the reality, however, this is in the process of future-making. However, the more subtle health concern of using the VR set that users reports are headaches, eye pain, dizziness and even nausea. This is due to VR illusions as the eyes have to focus on bright objects that are supposed to be in distance but reality, near your eyes, this can lead to Myopia short sightedness. Therefore Oculus suggest a 10 to 15-minute break every 30 minutes in order to avoid dizziness and nausea (Lemotte, 2017). These are physical effects that need to be improved if Mark suggests that this will be the future of socialising and remote working. Then come the mental effects of having technology portray the reality for you. Many are keen to escape their reality into virtual reality is you can reinvent yourself and create your world which gives a "feel good" experience also known as dopamine. By having Metaverse as daily operations work or to socialise brain and user eventually begin to rely on that experience to feel good, making it addictive As metaverse is virtual which are more intense and more stimulating as they are realistic. (Famillyadictionspecilist,2022) Can even lead to a person preferring virtual space to reality which can lead to depression, psychotic, and paranoid ideation. (Jaupi,2022)However, Mark suggests that Metaverse may become one of the most exciting places for users to heal as they can receive mental and physical health remotely. The doctors have full access to millions of patients' data not limited to small local communities, having more precision in the diagnosis. Doctors have the visuals to work with 3D images of internal organisms allowing them to practice procedures better. Metaverse can provide virtual reality exposure therapy which creates a setting for patients to deal with phobias, by gradually exposing patients to their triggering, feared and trauma stimulus in a safe space.(Abbas,2022) Providing access to telepresence mental care therapy for disabled people with more life-looking experience. However, this can also lead to a divide in who can be treated with access to technology. It is important to note that Metaverse can provide a tremendous opportunity to the medical world if we use it ethnically. The evolution of the Metaverse is already here and will be integrated into our lives. With the new mediums come social adjustments and challenges, therefore it is important to be aware of what implications it has on our physical and mental health. It is therefore important to moderate and see for which purpose you use the medium and what long-term effect it has. It the importance of being aware of the developer's agenda to create a new technological medium and whether health scientific standards and met and kept
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