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nightmaresrp · 2 years
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OUR JULY OF THE MONTH WINNERS ARE...
MOST LIKELY TO KILL EACH OTHER:      Phoenix McKay (played by Vix) & Denver Halifax (played by Wishh)
CHARACTER OF THE MONTH:      Casey Markham (played by Phoenix)
MOST MANIPULATIVE:     Atticus Young (played by Penguin)
MOST EPIC FAMILY:     Lucien Bancroft (played by Lexie), Silas Bancroft (played by Lux) & Tiberius Bancroft (played by Vix)
I SHIP IT:     Phoenix McKay (played by Vix) & His Harem Which Include Wren Whitley (played by Hatter), Elenia Del Toro (played by Wishh), Valentina Sanchez (played by Penguin) & Willa Ramsey (played by Lexie)
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nightmaresrp · 2 years
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WE ARE NOW OPEN!
Nightmares is fully open and we can’t wait to meet you! Make sure you join our discord and say hi as well as read through all of our exciting lore. We are a friendly, open, welcoming community and look forward to meeting each and every one of you.
 https://discord.gg/TvRSPSnKYz
https://worstnightmares.jcink.net/index.php?act=idx
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nightmaresrp · 2 years
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Ready to come and play?
The discord and site is now OPEN for early access to our tumblr followers, so don’t wait! Be among the first to check out this in depth supernatural world we’ve created for you all.
https://discord.gg/TvRSPSnKYz
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nightmaresrp · 2 years
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ORGANIZATION PREVIEW
THE FOUNDING FAMILIES
The Drakos family
This family of hunters has transformed over the years, realizing the untapped potential behind gathering the most elite hunters for their cause. Branching out of their own bloodline, their mission to eradicate supernaturals has pushed them to go in search of prospective members of their group, taking in children with no other family or attachments, to train them and raise them to be solely motivated for the hunt. To be a part of this family means your main focus is to rid the world of supernatural creatures, no exceptions.
The Alexander family
This family of hunters has not had much change over the decades. They are fairly set in their ways and considerably old-fashioned. The main driver of eradicating all supernatural creatures has been in their family for generations, and they do not stray from their blood-line, considering their own flesh and blood to be the strongest connection they could possibly have at being successful in the business of hunting. To be a part of this family means you are solely focused on family and hunting, there's no "getting out" if you are a part of this bloodline.
The Creed family
This family of hunters has slowly strayed from the other two groups over the years. They have spread out further than the others, some branches breaking off entirely in an attempt to shield their children from the hunter lifestyle. The family members that remain seem to only be driven by responsibility to their family name, rather than a deep-rooted desire to keep the family business alive. To be a part of this family means you and your immediate family could be out of the game entirely, or you might be leaning toward leaving but don't see an actual way out for yourself.
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nightmaresrp · 2 years
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Unnamed Character Played by High Lady
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nightmaresrp · 2 years
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ORGANIZATION PREVIEW
WINTER COURT
The modern version of evil does not apply to the Winter realm, though they might be considered that way in the eyes of a mortal. Rather bold in nature, they have no issue outwardly declaring their intentions or their methods, no matter how cruel someone from the mortal realm might consider it to be. They are known for doing what needs to be done in order to get what they want and they don't bother sugar coating things, priding themselves on their honesty. The Winter fae rarely accept gifts as trade, opting for the use of bargains that benefit them the most. While nearly all of the Winter fae folk are emotionless creatures void of the mortal’s interpretation of humanity, some might have natural curiosity that blooms within them - though if that is the case they would be wise to keep it to themselves. They understand and appreciate a mortals place in the overall balance of nature, but this does not mean that they respect them. The Winter folk are more likely to prey on the innocent minds of those that are unaware of the supernatural, and assault and abduct or "claim" humans without needing provocation. They have a very wise aura about them and are very observant creatures, but are typically closed off to outsiders, especially the Spring and Summer courts.
Species: Faeries (Unseelie)
Realm King: OPEN
Realm Queen: OPEN
Arcane Abilities: Illusion
Element: Ice
Territory: Winter Realm
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nightmaresrp · 2 years
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ORGANIZATION PREVIEW
AUTUMN COURT
The fae within the Autumn realm are more stoic in nature, but not entirely void of empathy. The Autumn fae folk are built around loyalty first, with the broad arrangement of families not necessarily needing to be blood made. If an Autumn fae has pledged themselves to another or to a group they consider “family”, there is no boundary line to cross for how far they would go for them in any given situation, even if it required their own death. They are the fae that tend to do the dirty work by choice, wanting to insert themselves into anything they can meddle in. Though they are just as malevolent as the Winter Court, they tend to give back as equally as they are given, especially when it comes to favors, being known as the fae that give the best gifts of any of the other courts. Taking contracts and agreements very seriously, they never want to be in debt to any other being, even other fae. They will do whatever it takes to make sure they owe no one anything, and all promises, debts and contracts are paid forward and wiped clean from their ledger.
Species: Faeries (Unseelie)
Realm King: OPEN
Realm Queen: OPEN
Arcane Abilities: Dimensional/Void
Element: Air
Territory: Autumn Realm
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nightmaresrp · 2 years
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ORGANIZATION PREVIEW
SUMMER COURT
The summer court fae folk can be outwardly polite, but are still more than capable of cruelty - though they tend to go about it in more subtle ways than Autumn or Winter. They feel strong emotions, and whatever emotion they are feeling is sure to be outwardly on display, whether it’s a positive or negative emotion. They are very easily offended if they are slighted or insulted in some way. This is subjective to the fae itself, as one might not know they have angered a fae until they are experiencing the fae's form of retaliation. They tend to want to get even if they feel offended, and their methods are not the kindest. Hot headed and quick to overreact, it's not uncommon for them to cause accidental harm to others. Humans especially suffer from this as the summer folk tend to forget just how fragile human life is in comparison to their own. Prone to mischief, they deal in behind the scenes trickery. One never knows when there is something more sinister hiding behind the charming and welcoming smile of a fae that is exuding beauty and warmth.
Species: Faeries (Seelie)
Realm King: OPEN
Realm Queen: OPEN
Arcane Abilities: Conjuration
Element: Fire
Territory: Summer Realm
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nightmaresrp · 2 years
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ORGANIZATION PREVIEW
SPRING COURT
A court that embodies all of which the spring season has to offer. Spring is a time for new beginnings, washing away the icy chill of winter, spring allows for rebirth to begin. The spring folk have a youthful feel to them, very playful and almost naïve in nature. They are also the most prone to being narcissistic and egotistical. A human is less likely to come across any form of danger in this realm, though trickster fae may still be lurking. Though they are considered the more benevolent of the four seasonal courts, the fae of the Spring Court tend to be overly curious about humankind and the mortal realm. They might even try to lure humans into their realm with promises of gifts and keep them as a personal possession. They do not see this as malicious, as they tend to love humans (a little too much) and want to keep them "safe and protected", basically seeing humans as similar to play things. Unlike the other three courts, they are more likely to let a human know that they have offended them and give them a chance to make up for it, rather than lash out impulsively, and will return human kindness with favors of their own.
Species: Faeries (Seelie)
Realm King: OPEN
Realm Queen: OPEN
Arcane Abilities: Divination
Element: Water
Territory: Spring Realm
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nightmaresrp · 2 years
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ORGANIZATION PREVIEW
SANGUINEM LUPI
An unconventional type of coven, this group is led by a werewolf/vampire hybrid who believes both species are of value. Both species hold the same amount of respect and neither are seen as inferior. They see themselves as superior to humankind, and therefore frown upon any that choose to intermingle or align themselves with humans. Their main goal is to eradicate the human race, leaving the apex predators among the supernatural world to reign supreme. They accomplish this goal by traveling town to town, attempting to bring other supernaturals to their side. Their thought process is simple; comply or be erased. Agents of chaos, this group tends to thrive on leaving destruction, broken hearts, fear and flames in their wake. Enemies are a common occurrence for the group, and they can either band together to take on larger enemies or even separate to seek out those that they may have their own personal vendettas against. But overall, they are still a loyal group that will stand up and fight alongside the other members whenever the need arises.
Species: Vampires, Werewolves
Leader(s): OPEN
Territory: Wilder Grove - Coven House
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nightmaresrp · 2 years
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ORGANIZATION PREVIEW
CHILDREN OF NEREUS
A faction of sirens that still practice The Old Ways of their species to please the Ocean God’s, and their father Nereus, the God of the Ocean's Bounty. The group believes that there will be dire consequences if they stop these methods, that Nereus will no longer provide the bounty that the ocean brings them, and strip the magic from the Grotto of Pan, leaving them powerless to the other species in the area. To accomplish this, they provide sacrifices to appease him with little regard to the beings used in the rituals. Led by Serena Donahue, a loyal follower of Nereus, this group consists of both male and female sirens, all of whom thrive on power and tend to hold a sense of entitlement over who they consider to be lesser beings.
Species: Sirens
Leader(s): Serena Donahue
Territory: Grotto of Pan
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nightmaresrp · 2 years
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ORGANIZATION PREVIEW
SOL SALUS
A coven of witches that has been around for generations, things have started to shift from the old ways into the new when their current coven leader took over. Kaia Abbott wasn’t born into the coven like most of their past leaders, instead chosen for the position when her adopted brother turned the role down. Kaia stepped in as leader and while her unknown origin has some of the coven questioning her leading role, others see her potential. Working to make Sol Salus bigger and better, Kaia and Theo Abbott, her second in command and adoptive brother, do whatever it takes to keep those within their coven safe from the other supernatural species of Blackwater. Even if that means bringing in witches that fall into different archetypes than the majority of them. Mainly light ritualists, there’s more to this coven than meets the eye and darkness looms somewhere within their ranks.
Species: Witches
Leader(s): Kaia Abbott
Territory: Wimborne Woods - Coven House
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nightmaresrp · 2 years
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Our discord server is now... LIVE!
https://discord.gg/TvRSPSnKYz
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nightmaresrp · 2 years
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SILAS BANCROFT
played by Lux
What’s their theme song?
"DONTTRUSTME" - 3OH!3
What words or traits describe them?
arrogant | impulsive | reckless | self-serving | charming | amoral | disobedient | charismatic | sociable | witty | dynamic | confident | clever
What species would they most likely be?
Vampire
Who is their preferred face claim?
Ian Somerhalder
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nightmaresrp · 2 years
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ORGANIZATION PREVIEW
NOCTURNE
A sophisticated and highly coveted coven led by three archaic and well respected vampires, the Bancroft brothers. They hold a high standard of sophistication within their ranks, and pride themselves on radiating an aura of power to those that may want to test them. Positions within the coven are not taken lightly, each vampire having their own role to play to keep up their image and to keep them on top. Etiquette and keeping up appearances are held incredibly high within the group, even if behind the scenes things are a bit messier than they seem.
Species: Vampires
Leader(s): Lucien Bancroft, Silas Bancroft, Tiberius Bancroft
Business: Garden of Eden
Territory: Wilder Grove (Coven House)
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nightmaresrp · 2 years
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ORGANIZATION PREVIEW
BLOOD MOON
A rough yet close knit werewolf pack, Blood Moon holds loyalty and respect above all else. They are a family of fighters, who are deadly and dangerous when crossed. They don’t stop until they get their target and are fiercely protective of what is their’s. Led by Phoenix McKay, their alpha’s word is law and he holds his authority with respect for his status rather than just fear. He looks out for his own and that loyalty they all share is what makes them such a force to be reckoned with. If someone were to mess with one Blood Moon member, they’d be faced with the whole pack.
Species: Werewolves
Leader(s): Phoenix McKay
Business: Lobos Gym
Territory: Halivar Mountains - Obsidian Ridge
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nightmaresrp · 2 years
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is this the same game as made of nightmares? if so, just wondering what the deal was with the other game.
It is a revamp of Made of Nightmares, yes.
The main difference is that we are adding a ton more lore as well as expanding on each species immensely. Made of Nightmares was our sort of beta attempt at a supernatural rp site and was much less structured and in depth than this revamped version is going to be. We really dove into the species lore, organizations (which will be previewed next), and there will also be a site wide plotline to keep things exciting and interactive!
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