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Do you think like people in like the Jovian Republic make like, those shitty social credit memes that were popular like a year ago but it's about the Autonomist's and Rep
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Thing about ttrpg is that it's usually played with others. Agree with your group on what type of play they want. Would that be a horror, epic story or comedy? Ask how rule heavy people would accept their system to be? Those simple questions should filter heavily what can be played and help with desision paralisis.
The other thing is that during this questionnaire someone will come out with a system they love. If others accept it and it's not D&D, then do that one.
How do people decide on a ttrpg system??
There are so manyy
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Subtitles for the same movie but in reversed chronological order.
hey I'm fucking up a video for a friend
I'm gonna hardcode some subtitles from a different movie into it.
what would be the funniest movie to put the subtitles from?
so far I'm leaning towards a dutch version of Madame Web.
Morbius or shrek seem too obvious
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General Player Advice For RPGs
I published this in my newsletter here a while back, and discourse reminded me I wanted to put it more public. I probably should get around to actually doing a proper blog for this kind of stuff. You can sign up to the newsletter here.
One of the things which I’ve been chewing over since getting back into RPGs is that there’s so much advice for GMs and so little advice for players. I keep thinking over why - though the whys aren’t what I’m about to write about. However, some other folk think any worthwhile advice is system/genre specific.
This got me chewing over whether I agree with that. As the list below shows, I don’t.
The first four are ones where I think I succeeded, and as principles generally guide you towards better play no matter what game you’re playing. The last three are mainly applicable to games with a significant story component (the last especially). There’s a few more I played with, but they were more about being a good at the table generally – about being a better player in any game rather than specifically about role-playing games. I also avoided ones which were more GM-and-player advice rather than just player advice (if there’s a problem in game, communicate out of game, use appropriate safety tools, etc).
I also didn’t include “Buy The GM Stuff”.
Anyway – here they are. See what you think.
GENERAL PLAYER PRINCIPLES FOR BETTER PLAY
1) Make choices that support the table’s creative goals
If you’re playing a storygame, don’t treat it like a tactical wargame. If you’re playing a tactical wargame, don’t treat it like a storygame. If it’s bleak horror, don’t make jokes. If you’re in a camp cosy romp, don’t bring in horror. It also varies from moment to moment – if someone’s scene is sincere, don’t undercut it.
2) Be A Fan of The Other Characters
This is GM advice in almost all Powered By the Apocalypse games – for the GM to be a fan of the characters. It’s a good trait for a player to cultivate. Be actively excited and interested in the other characters’ triumphs and disasters. Cheer them on. Feel for them. Players being excited for other players always makes the game better. Players turning off until it’s their turn always makes it worse.
3) Be aware of the amount of spotlight time you’re taking
This is a hard one for fellow ADHD-ers, but have an awareness of who is speaking more and who is speaking less. A standard GM skill is moving spotlight time around to players who have had less time. Really good players do this too. Pass the ball.
4) Learn what rules apply to you, to smooth the game, not derail it.
To stress, this isn’t “come to the table knowing everything” but learning the rules that are relevant to your character along the way, especially if they are marginal (looking at you, Grappling and Alchemy rules). Doing otherwise adds to the facilitator’s cognitive load and hurts the game’s flow. The flip is being aware that knowing stuff isn’t an excuse to break the game’s flow with a rules debate either – that’s an extension of the third principle.
5) Make choices which support other characters’ reality
If someone’s playing a scary bastard, treat them like a scary bastard. If they’re meant to be the leader, have your character treat them like the leader , for better or worse. A fictional reality is shared, and you construct it together.
6) Ensure The Group Understands Who Your Character Is
This is the flip of the above – having a character conception that is clear enough that everyone gets who you are, what you want to do and how you want to do it. If you don’t, the table will be incapable of supporting your choices. This links to…
7) If asked a preference in a story game, a strong choice is almost always better than a middling choice.
Don’t equivocate. If asked “You’ve met this person before. How do you feel about him?” either “I love him” or “I hate him” is better than anything middling. The exception is if it’s something you’re really not interested in pursuing.
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Part of my .gitconfig. This is an actual alias I'm regularly using at my work.
[alias]
gud = status -uno
Does anybody know anything about this "git gud" command? People keep telling me to use it, but I can't get it to work.
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Oh yea, the modern day sphinx.
Blocking the doorway and asking such impossible riddles as "Would you like to donate to end world hunger?" or "Are you interested in helping to fund surgical operation for this child?"
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I feel like the octopuses would probably have formed an undersea civilization by now if it wasn't for their single-digit lifespan and salmonesque post-reproduction body rotting. It sucks that a creature that intelligent has been kneecapped by nature from the start. Once we get better at genetic engineering, I think humanity should try our hand at extending the life of the octopus. If they're able to gain complex problem solving skills and understand complex emotions such as spite within a few short years, just imagine what a 40 year old octopus would be capable of.
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Making fake memories, of untrue past, just so the future self have something hopefull to get back to.
What other reason there could be for those staged happy family pictures from the holiday season.
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Interior, Bard and Cleric:
Cleric: Yup, you got chlamydia.
Bard: Again?!
Cleric: Maybe you should not have had sexual intercorse with that cheap prostitute.
Bard: You know what?! Fuck you and fuck your common sense. I will be equipping better, stronger legendary sense! - "He takes out of his bag a sparkly, colorful diadem shrouded with an yelowish oura and puts it on his head"
Bard: ...
Bard: There are SO many people I should have not fucked.
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There is a party in my head and somehow I'm not invited...
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Linux is easy to use operating system that everyone should switch to.
Proceeds to spent three days fixing a microphone.
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Overton window but for autism spectrum.
Don't you sometimes meet those ppl that are so allistic that they move through what is considered normal and end up on the other side of the spectrum.
I mean person so in your face and so direct that you stop in your way just to wonder if it's the way your everyday person would act. Someone balancing the line of joke and serious so easily that it's seems they were born there. Type of person that is able to direct every remark or situation to you personally.
The worst thing is that you know, in back of your head, that the place you met those types is the place where those characteristics flourish. Teachers, instructors, shopkeepers, menagers every one of those benefit from this overwhelming social presence and small talk expertise. Yet you just stand there feeling your life force leaving your body at visible rate.
Not to mention that you are very aware that this encounter is also not enjoyable for the other person. You can only imagine how this feels when each of your friendly taunt or flirt is hiting a brick wall of unresponsiveness. When reaction to your jokes is a face that could be a face of someone missing a point as well as a face of person finding joke so unfunny that they decide to ignore it.
Am I going insane or this is a repeatable experience?
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Don't you sometimes meet those ppl that are so allistic that they move through what is considered normal and end up on the other side of the spectrum.
I mean person so in your face and so direct that you stop in your way just to wonder if it's the way your everyday person would act. Someone balancing the line of joke and serious so easily that it's seems they were born there. Type of person that is able to direct every remark or situation to you personally.
The worst thing is that you know, in back of your head, that the place you met those types is the place where those characteristics flourish. Teachers, instructors, shopkeepers, menagers every one of those benefit from this overwhelming social presence and small talk expertise. Yet you just stand there feeling your life force leaving your body at visible rate.
Not to mention that you are very aware that this encounter is also not enjoyable for the other person. You can only imagine how this feels when each of your friendly taunt or flirt is hiting a brick wall of unresponsiveness. When reaction to your jokes is a face that could be a face of someone missing a point as well as a face of person finding joke so unfunny that they decide to ignore it.
Am I going insane or this is a repeatable experience?
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It's never been about chicken nuggets.
Those are merely a medium through which sweet-and-sour sauce is delivered.
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I love how vim users will tell you to use hjkl keys instead of arrow keys, since: "it's not ergonomic to move your hand so far" and yet, still will hit escape located on the other side of continent every 15 seconds.
Like, I'm one of them, but this does not mean I understand it.
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