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ATK Ascent A: Barrier Mesh
TREE
SPOT 1: Default Generator
CURSOR on between wall corner and antenna tip. THROW normally.
SPOT 2: A Main Corner
CURSOR slightly to the right and 1/3 way down of metal pipe. JUMP THROW.
HEAVEN
SPOT 1: Default Generator Left
CURSOR on radianite spike or slightly below. JUMP THROW for former, THROW normally for latter.
SPOT 2: Default Generator Right
CURSOR where door edge intersects with 3rd horizontal metal strut. THROW normally.
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ATK Ascent A: GravNet
GENERATOR & DICE
SPOT 1: Radianite Boxes
CURSOR on 3rd radianite spike. THROW normally.
SPOT 2: A Main Corner
CURSOR on cloud corner. THROW normally.
SPOT 3: Wine Corner
CURSOR between wire and building edge. THROW normally.
SPOT 4: Tree beside Potted Plant
HEALTH UI START POINT on lower edge of brick. THROW normally.
CLOSE RIGHT
SPOT 1: Radianite Boxes
CURSOR on to the right of cloud under small bit. THROW normally.
SPOT 2: A Main Corner
HEALTH UI START POINT on wooden support curve. THROW normally.
HEAVEN
SPOT 1: Radianite Boxes
CURSOR on between 2nd spike and cloud lower tip. JUMP THROW.
SPOT 2: A Main Corner
CURSOR on between 2nd spike and cloud upper tip. JUMP THROW.
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DEF Ascent B: Barrier Mesh
SPOT 1: Box Corner
HEALTH UI START POINT on nick in dragon's head mural.
THROW normally.
SPOT 2: Lane Gutter
HEALTH UI START POINT on radianite explosion warp.
THROW normally.
SPOT 3: Middle Boxes
HEALTH UI START POINT on nick in dragon's tail mural.
JUMP THROW.
SPOT 4: Stairs
CURSOR between tower spire and left edge.
THROW normally.
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Post links
DEADLOCK
ATK Ascent A: Barrier Mesh, GravNet ATK Ascent B: Barrier Mesh, GravNet DEF Ascent A: Barrier Mesh, GravNet DEF Ascent B: Barrier Mesh, GravNet
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