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Sims 4 Stardew challenge
(This will assume you have most packs or all of the packs, I would limit myself but at the same time that's also hard to do when you have all the packs….)
Eventually I'm going to make a starter save for this with starting farms, shops, custom sims, etc…, but as of writing this and probably whilst I play my own game of this It's not going to be for a while…. so to get everyone started I'm laying out guidelines that will probably influence the custom save which will have it's own rules eventually on a separate thing as a version 2.0 kinda thing… anyway on with the rules…
Lifespan can be whatever you wish, I personally recommend long, and either 7 or 14 day seasons for 28 day "years" or 56 day "years" as I like to take my time and not rush through the gameplay…
Pick a world to live in forever it can be any world just keep in mind you're building a farm/ranch/homestead so you want a larger lot E.g. 40x40, 50x40, 50x50, 64x64 and maybe a world that fits the theme but not required. Also you must stay in this world for the foreseeable future no going to say san myshuno for the festivals, or to other worlds to dig rocks or get plants it all must be from your home world in the beginning, so with that in mind I would heavily recommend choosing henford as you have the shops as well… vacation worlds are allowed in the 3rd generation onward for collectables or anything else that world may have that you want (that includes going on vacation to any of the "non vacation" worlds as long as you have a vacation rental in those worlds)
Your sim should have fairly basic clothing, maybe even the same outfit for a few categories or reusing the same item of clothing it is rags to riches type style to be fair, no jewelry you'll have to make your own. (my save will end up having shops for clothing and other things your sims can go to, to change up style)
Lots that would work well IMO (I generally prefer 50x50 or 64x64 for this) -Dresden house 64x64 - Windenburg (may have to kick out the Fyres family👀) -Hay Hill Landing 64x64 - Ravenwood -Red Roan Field 64x64 - Chestnut Ridge -2 Olde Mill Lane 50x40 - Henford -Olde Mill Hill 64x64 - Henford (May have to kick out the Watson family👀)
Lot Challenges that must be on the entire time through the generations: Off grid, reduce and recycle, simple living, and prairie grass. you can choose lot traits and add extra challenges as you wish, and the house type can be residential, or haunted house, no tiny homes
Start off by making a farm layout you like akin to stardew valley add in terrain features, ponds, etc… if there isn't a fence around it in world Ie horse ranch lots with the nice little border fence for your horses or henford with their version make your own, section off different areas with a thin fence as your "expandable areas" can be as few or as many as you want fewer means less challenge more means more…., in one of the areas make a concrete area for your greenhouse later, in your starting area add in 6 plots of soil from cottage living to grow crops, a small shack (more on the shack later), a fire pit/grill (something to cook fish off the grid), a woodworking table, and a yard sale table of your choice (they come in a LOT of packs atp), a pee bush, and a starter pack of seeds of your choice fill in as much space as you wish with rocks, trees, and obstacles of your choice (debug is your friend)
all furniture you can craft must be crafted (artwork & decor, toilets, tubs, chairs & tables, etc…), new clothes can be knitted, jewelry can be crafted, planter boxes for the greenhouse etc…. you get the drift… if you can't craft something you're allowed to buy it from buy mode, when my custom save is out there should be shops to get things you need/want and you shouldn't have to buy things from buy mode at all… (there's also going to be a mods section with recommendations but not necessary to play the challenge) try to avoid "buying" materials to craft things as much as possible if it has items to reduce cost or make it 0 you should have the items, I know for certain hobbies it just let's you buy the extra materials even with simple living…
Your house starts off as a small wooden shack with nothing in it you could use the tiny home scales as a benchmark for an idea of scale, wood floors, wood walls, and a bathroom area, I recommend making house "upgrade" sections out of concrete floor think of it as a shell challenge or additions onto the shack when it's time to upgrade and edit the house as your see fit within your sim or heirs skills (more on that below), decorations and furniture have to be made if you can otherwise you can buy the item from buy mode (the furniture catalogue will be unlocked at some point so don't worry if you want to decorate the house with buy mode later)
[to start an upgrade you have to use UI cheats or a cheat code to remove X amount of money] when upgrading the house the first floor has to be done before the second and the second floor has to be done before the basement, each floor of the house should have 3 upgrades the first floor upgrades cost 10k, 20k, and 30k in order, the second floor is 50k, 70k, and 100k in order, and the basement/cellar are all 100k each
to do certain things in build/buy mode you'll need certain skill levels: if a previous heir bought the thing you can use it but you can't get more till your current heirs skill level reaches the requirement… Gardening: create new plots for crops level 2 have vertical planters level 3 have chickens level 3 have bees & bug huts level 4 have mini goats & sheep level 5 have a patchy scarecrow level 6 have sprinklers level 7 have cows & llamas level 8 have horses level 10 be able to move or remove prairie grass patches on the lot at level 10 (only 1 removal per sim day as it's tiring)
Handiness: fencing: -build fences level 3 (basic wooden fencing) -build any fences level 6 flooring: -Lay floor level 4 (wood) -lay any floor level 6 Walls: -build walls level 5 (wood) -build walls level 8 (stone & brick) -build walls level 10 (metal) other: -Remove and move obstacles on the farm (rocks, trees, etc…) level 10 (only 1 removal per sim day as it's tiring) -power and water generation level 10 and either be on the second generation or an elder in the first generation as one of their last "improvements" before they die
Misc. skill things: painting level 3 to do basic painted walls Painting level 6 to do wallpaper
when it comes to expanding onto more of the property with the expandable areas, you have to spend your money on them like the house upgrades and the previous area has to be cleared of all debris (except prairie grass and any debris you're keeping as decoration), the first expansion is 10k and you add 20k each time so 10k, 30k, 50k, 70k, 90k, 110k, etc… until you've unlocked it all
building the greenhouse requires you to complete 2 collections involving nature (also supposed to be slightly hard and might end up having to be on 3rd gen so you can go to other worlds for certain collectables) unlocking the furniture catalogue (IE BUY MODE IN FULL) complete 20 collections (It's meant to be hard and an end goal)
When a plant goes dormant it has to be deleted you may only keep it if it's "perfect" quality or if it's got multiple seasons per year with a dormant gap but after the second season it must be deleted if it's not "perfect". If you have "perfect" quality plants that go dormant they may go in the family inventory until it's time for the flowering season. (grafting to avoid this is allowed)
you'll have limited access to crops you're allowed to sell (by rarity) each gen (you may still grow everything you want, you just can't sell the crops or products of said crops until whichever gen) Gen 1: Common Fruit: grape lemon Apple plantain Growfruit elderberry noxious elderberry blueberry raspberry
Herb: Basil parsley sage chamomile toxic chamomile Catnips (all of them) kava root
Vegetable: Carrot mushroom spinach bell pepper green peas taro root soy plant lovely mushroom spicy mushroom wild mushroom
Flower: Bluebell Daisy Chrysanthemum snapdragon holly
Gen 2: Uncommon Fruit: blackberry cherry pear strawberry tomato trash fruit forbidden fruit of the plantsim huckleberry muckleberry plasma fruit avocado coconut pineapple chocoberry
Herb: fireleaf poison fireleaf sixam mosquito trap
Vegetable: onion potato garlic black bean green bean verdant mushroom charming mushroom
Flower: lily rose tulip fang flower wolfsbane begonia Christmas rose crocus dahlia snowdrop
Gen 3: Rare Fruit: Dragon fruit pomegranate U.F.O quill fruit merry berry gutsberry vimberry flutterberry careberry museberry razzleberry
Herb: mandrake valerian root
Vegetable: morel mushroom false morel mushroom mysterious mushroom nightly mushroom
Flower: bird of paradise orchid Death flower
Misc: Bonsai buds Cow berry glow orb money fruit bizarre fruit
Choose 3 days a week to make your market day where you use the yard sale table to sell items, you can't sell items in your inventory or on plopsy it all has to be done either with the table or to vendors in game…. speaking of vendors, you can sell to them whenever for extra pocket change, the table markup can only go up by one notch each spring so your first "year" it's 0% then the next "year" it's 25% etc… until you're at %300 basically building trust in the local community…
wedding/engagement rings must be homemade in order to get married and the first floor of the house must be done. (also don't be a homewrecker…. or do… up to you…🤷) children are expensive the second floor of the house should have the first upgrade done to have kids… children's traits are random, the aspiration you may choose. your sims can't have jobs when you get the furniture catalogue you may use the ignore gameplay unlocks cheat to get career specific items aged nectar can't be sold until you have the first basement/cellar upgrade as it can sell for a LOT
mod recs:
woodworking table rework (littlemssam) more woodworks (littlemssam) craft more nectar bottles (littlemssam) meat wall for everyone (littlemssam) better animal hunger, hygiene, activity (littlemssam) flower arrangements require all ingredients (littlemssam) better power water production (littlemssam) free range (lot51) buglife (lot51) plant sim lives (SrslySims)
#sims 4#sims 4 challenge#sims 4 legacy#sims 4 simblr#stardew valley#ts4 legacy#legacy challenge#sims challenge
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