Sometimes Studios is a three-person gamedev team specializing in RPGMaker! Sometimes we do stuff. https://sometimesstudios.itch.io/
Don't wanna be here? Send us removal request.
Text
I'm going to be honest that was so unintentional. However the meaning still works
Red Leaves 1.4 Patch
Hello hello! Sorry for the silence! I know it's been months since the last patch but watching Joy stream the game last night kickstarted me a bit.
PATCH NOTES:
-Removed forest ambience playing during the first wolf cutscene
-You can no longer accidentally consume the certain materials and therefore softlock yourself
-The tutorial has been refined to have less awkward pacing when it comes to actually doing your turns
-The woodcutter's skill now costs Energy to use as it didn't before for some reason
-There was one line in the game that used "Red" instead of "You" in its narration and I fixed that
-You can no longer access the mouse room. It's a pretty pointless room to have since the little side-event I planned for it is currently unused. Maybe one day...
-Changed the layout for the save menu and your regular item menu. They are now the default appearance as I found the layouts added by plugins looked really messy and crowded. Sometimes, simple is best for some things!
There are some other things I'm still aware of that are not necessarily fixed in this patch and I will get to those another day.
Aside from Red Leaves, here's a personal update from me below if you're interested:
It's been very quiet on this blog. I'd apologize but we were pretty clear about why we're called Sometimes Studios LOL. I know there were many instances where I kept saying "yup, we've got a project we're working on" or "we've got a new project" etc, several times over, and that was dumb.
I keep luring myself into a false sense of confidence with ideas that I get on whims. It's not even necessarily all that because they are ideas I really want to make, I have many game project concepts on the mental bench that I want to make. But from now on I just need to be a little more chill about it. I'm pretty sure I know what I want my next game to be, but I likely won't get to it for awhile. I've finally picked up a piece of media that grabs my attention again, something I've been longing for for months, and gotta get it out of my system and enjoy the high while it lasts. It's currently all I can think about lately so there's no chance in game dev for awhile. All in all, I've mostly been taking a break. Not to mention I've been working a lot recently. Being a cashier sucks ass!!
However even if I'M not heading a project, that doesn't mean nothing is happening: One of us IS currently chipping away at heading a project. We'll see what happens and maybe you'll start hearing about it.
Thank you for your continued support!
50 notes
·
View notes
Text
Red Leaves 1.4 Patch
Hello hello! Sorry for the silence! I know it's been months since the last patch but watching Joy stream the game last night kickstarted me a bit.
PATCH NOTES:
-Removed forest ambience playing during the first wolf cutscene
-You can no longer accidentally consume the certain materials and therefore softlock yourself
-The tutorial has been refined to have less awkward pacing when it comes to actually doing your turns
-The woodcutter's skill now costs Energy to use as it didn't before for some reason
-There was one line in the game that used "Red" instead of "You" in its narration and I fixed that
-You can no longer access the mouse room. It's a pretty pointless room to have since the little side-event I planned for it is currently unused. Maybe one day...
-Changed the layout for the save menu and your regular item menu. They are now the default appearance as I found the layouts added by plugins looked really messy and crowded. Sometimes, simple is best for some things!
There are some other things I'm still aware of that are not necessarily fixed in this patch and I will get to those another day.
Aside from Red Leaves, here's a personal update from me below if you're interested:
It's been very quiet on this blog. I'd apologize but we were pretty clear about why we're called Sometimes Studios LOL. I know there were many instances where I kept saying "yup, we've got a project we're working on" or "we've got a new project" etc, several times over, and that was dumb.
I keep luring myself into a false sense of confidence with ideas that I get on whims. It's not even necessarily all that because they are ideas I really want to make, I have many game project concepts on the mental bench that I want to make. But from now on I just need to be a little more chill about it. I'm pretty sure I know what I want my next game to be, but I likely won't get to it for awhile. I've finally picked up a piece of media that grabs my attention again, something I've been longing for for months, and gotta get it out of my system and enjoy the high while it lasts. It's currently all I can think about lately so there's no chance in game dev for awhile. All in all, I've mostly been taking a break. Not to mention I've been working a lot recently. Being a cashier sucks ass!!
However even if I'M not heading a project, that doesn't mean nothing is happening: One of us IS currently chipping away at heading a project. We'll see what happens and maybe you'll start hearing about it.
Thank you for your continued support!
50 notes
·
View notes
Text
Red Leaves 1.4 Patch
Hello hello! Sorry for the silence! I know it's been months since the last patch but watching Joy stream the game last night kickstarted me a bit.
PATCH NOTES:
-Removed forest ambience playing during the first wolf cutscene
-You can no longer accidentally consume the certain materials and therefore softlock yourself
-The tutorial has been refined to have less awkward pacing when it comes to actually doing your turns
-The woodcutter's skill now costs Energy to use as it didn't before for some reason
-There was one line in the game that used "Red" instead of "You" in its narration and I fixed that
-You can no longer access the mouse room. It's a pretty pointless room to have since the little side-event I planned for it is currently unused. Maybe one day...
-Changed the layout for the save menu and your regular item menu. They are now the default appearance as I found the layouts added by plugins looked really messy and crowded. Sometimes, simple is best for some things!
There are some other things I'm still aware of that are not necessarily fixed in this patch and I will get to those another day.
Aside from Red Leaves, here's a personal update from me below if you're interested:
It's been very quiet on this blog. I'd apologize but we were pretty clear about why we're called Sometimes Studios LOL. I know there were many instances where I kept saying "yup, we've got a project we're working on" or "we've got a new project" etc, several times over, and that was dumb.
I keep luring myself into a false sense of confidence with ideas that I get on whims. It's not even necessarily all that because they are ideas I really want to make, I have many game project concepts on the mental bench that I want to make. But from now on I just need to be a little more chill about it. I'm pretty sure I know what I want my next game to be, but I likely won't get to it for awhile. I've finally picked up a piece of media that grabs my attention again, something I've been longing for for months, and gotta get it out of my system and enjoy the high while it lasts. It's currently all I can think about lately so there's no chance in game dev for awhile. All in all, I've mostly been taking a break. Not to mention I've been working a lot recently. Being a cashier sucks ass!!
However even if I'M not heading a project, that doesn't mean nothing is happening: One of us IS currently chipping away at heading a project. We'll see what happens and maybe you'll start hearing about it.
Thank you for your continued support!
50 notes
·
View notes
Text
twitch_live
JoyKirbs is streaming Red Leaves!
7 notes
·
View notes
Text
Greybox Tileset and Tiles!
I made a ton of basic 48 x 48 tilesets for people who want to make their own unique tilesets for their RPG Maker games but DON'T wanna have to reinvent the wheel with getting certain patterns and geometry to line up. I also made a greybox tileset with tons of primitive shapes to help plan out levels! ✨ Feel free to use and modify for your own projects! ✨ Let me know what you think! I'd love to see anything you make with these!
Here are some examples of greybox maps I made with the above tileset! I'm quite happy with them, these tilesets have been great for planning out layouts without getting bogged down in the details.
224 notes
·
View notes
Text
A while ago I finished playing Red Leaves! A video game made by our local, and incredibly talented, artist, @s0ckh3adstudios !!! (Applause)
As a reimagining of the classic tale of red riding hood it already has a lot going for it, but what really sells this game is the unique take on the classic tale and the charming, cozy artwork! Personally I was a massive fan of how expressive the textbox sprites of all the characters looked, but mostly red.
Her expressions are top tier, and I fell in love with the artstyle! I doodled her in one of my notebooks hehe...

I highly recommend this game to anyone who has a little time and likes classic Rpg video games like Undertale or Earthbound, I'm sure you won't regret it! The story is interesting and the artstyle is immaculate!
#AHH THIS IS VERY SWEET!!#thank you for the kind words and I'm so happy you enjoyed it!#i always hope i did well enough expressing Reds character and if she was even enough to invest in#so I'm glad you enjoyed her#AND THAT IS SUCH A CUTE SKETCH#fanart
14 notes
·
View notes
Text
I'm considering making more fairytale inspired RPGmaker projects like Red Leaves honestly. Fairytale collection
12 notes
·
View notes
Text
I think things that will be in progress right NOW will be As Below So Above and one other new idea. ABSA is slow right now since. It's a two person project. And for once the artwork here isn't reliant on just me. So it'll take longer with our different schedules. The OTHER however yeah that's a Sock Sometimes Original Baby
6 notes
·
View notes
Text
I have like six different game concepts on the bench in my mind right now and it's just a matter of picking which I want to do right now
6 notes
·
View notes
Text
oh my god i'm still shadowbanned
8 notes
·
View notes
Text
this is urgent do i have any rpgmaker users following me guys i need to find an plugin for rpgmaker mv that has the actor face be animated in the MENU. the MENU specifically. not dialogue. THE MENU. does this exist. CAN it exist. guys i've been searching and trying to figure out how to make this work for hours no for a currently Unrevealed Project and i need this PLEASE
8 notes
·
View notes
Text
Would you guys hate me, kill me even, if I decided to make another game featuring a character returning from death again and again trying to kill someone who keeps killing them, but in completely different circumstances than Red Leaves, more refined gameplay and tilesets, with a shorter scope
2 notes
·
View notes
Text
Appreciation post for all the beginner artists who work hard despite the AI looming over us. You are fabulous. You are precious. Keep up the hard work, you are needed.
68K notes
·
View notes
Text
EVERYONE SAY HAPPY BIRTHDAY TO @chipistrate... NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2 notes
·
View notes
Text
The cast of our story, our faithful crew,
step foot in Bellows Camp for Jr. Rangers, a place for me and you.
What will you find there and what will you do?
What will you do if you find out something unexpected grew?
18 notes
·
View notes
Text
The cast of our story, our faithful crew,
step foot in Bellows Camp for Jr. Rangers, a place for me and you.
What will you find there and what will you do?
What will you do if you find out something unexpected grew?
18 notes
·
View notes