☉ What fandom do you believe needs improvement? What could you do to do that?
hella sweet munday // accepting ! // @stovthearted
the yakuza one, there needs to be more active blogs of more variety of the characters, but other than that, from what i seen of it so far, i've enjoyed this fandom quite a bit compared to the last one i was in where i was nearly seeing some kind of drama on the daily ...
which was the ffxv one, i had an ardyn blog when it was at its peak, & well, that fandom had way too much drama ( a lot of it was petty too, stuff that could have just been sorted out ooc privately ), people had to be particular around duplicates because there was also so much theft going on, & it did leave me with a very bad taste toward duplicates for a while, i had hc, thread ideas, & graphic style stolen to the point people thought i had 2 blogs of the same muse. as well as some of the ships i was requested to write, i didn't really like a lot of them, so i ended up being dropped like a fly constantly. what i did to improve it ? i ended up just going crossover with ardyn a lot of the time in the end, & wrote with a tight knit group of friends who remained in the ffxv fandom.
i honestly not seen any of this in the yakuza fandom though ? it's small, but honestly this fandom seems to have zero drama, & everyone just seems so chill to hang with.
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Happy September everybody, NaNoWriMo has decided to go "no YOU'RE the baddies" because no one likes their AI-ridden sponsor, lmao. In other news, multiple authors are suing OpenAI for copyright infringement.
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for anyone that doesn't know, i recently started school again! (that's why ive been so mia) so ill be posting class projects whenever i finish them,,, this was a figure drawing assignment :)
you can get a print of this here!
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ravage is #1 personal space stealer and heater, 10/10 would recommend having him as an amica. usually he'd be sleeping curled around soundwave's head but the other cassettes are out harassing starscream on patrol, so soundwave's chest is free real estate
anyways send me asks with ur soundwave and ravage hcs and mayhaps i'll draw them soon
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so like. at what point are we going to stop listening to game companies saying "the game was poorly received and didn't meet our sales targets, and that's why we're removing it from storefronts and taking down all the servers mere months or even weeks after release" for titles that had a long expensive development, were barely marketed, and nobody knew they'd even released until after they heard they were getting shut down and couldn't be played/purchased anymore?
I feel like the prevailing takeaway for anyone who doesn't just conclude "yeah, game was pretty mid, makes sense to me" has usually been "this company just has unreasonably impossible sales expectations and treats every project like a failure if it doesn't print a trillion dollars". but these ARE allegedly experienced business execs who aren't complete idiots, and after this most recent debacle with Concord I'm starting to wonder if a bunch of these "games getting wiped out of existence when they underperform instead of just being allowed to persist as they are and maybe improve with time" cases in recent years might be more of a Warner-Discovery type situation, like nuking an entire animated series or film that was worked on for years and preventing it from being sold because it has to be officially unprofitable for the company to use it as a tax write-off. I look at a game that was worked on for 8 years and only made available for 2 weeks, and it's hard not to see the parallels.
great work, AAA games industry, really normal and sustainable stuff you're doing over there as usual
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