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#<<<< game: pillars of eternity
mytrainline · 1 year
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i feel like, rpgs going forward, especially fantasy ones, should have some kind of name generator/ suggestion box for your character’s origin & culture in character creation.
like, sure you can look up names online + theres some great name generators out there, but if you’re new to a world with its own lore and culture, it would be great to know beforehand where their names took inspirations from
like, imagine going into a game where you choose your usual character creation things, and then you plop into a world with the name like theobald mcenglishton, with your character origin apparently inspired by old rennaisance italy, and the setting is inspired by colonial spain
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imperial-agent · 6 months
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The one you gravitate towards the first time playing any cRPGs. Included Pillars of Eternity races and Divinity Original Sin ones.
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trisexyual · 10 months
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rb and respond with your top unromanceable video game character/s that you think should have been romanceable
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fyeahobsidian · 2 months
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Avowed Companions | Giatta and Kai
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rpgchoices · 3 months
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Useless rpgs recs. Videogames (not dating sims) where you play or you CAN play as a character who is wlw or mlm
Names and characters/explanations under cut (might contain minor spoilers):
Just a note, when I say romance I mean that there is actual story and plot related to it. Otehrwise for games like Fable or Skyrim (no romance) I will just write "Marry". For the romance games, a more detailed list of characters and romances can be found here.
Dragon Age Origins: You can romance Leliana (f) or Zevran (m) even with a character of their same gender
Dragon Age 2: You can romance all your companions (but Sebastian) indipendently from gender
Dragon Age Inquisition: You can romance Josephine (f) and Iron Bull (m) with any gender, and you can romance a lesbian character (Sera) or a gay character (Dorian)
Greedfall: You can romance Vasco (m) or Siora (f) with any gender
Dragon's Dogma: You can romance any character with any gender
Jade Empire: Sky (m) and Silk Fox (f) are romancable by any gender
Fable series: You can marry a character of your same gender
Skyrim: You can marry a character of your same gender
Enderal: You can romance Jasper (m) or Calia (f) as any gender
Pillars of Eternity: Deadfire: You can romance all your companions with any gender
Pendula Swing: The protagonist is canonically wlw, and you can romance male and female characetrs
Hero-U: The male protagonist can romance male characters too
Cyberpunk 2077: There are different flirts (female characters) that can be romanced by any gender, plus two full fledged romances a wlw and mlm one.
Expeditions: Viking: There is a female character (Roskva) and a male character (Ketill) who can be romanced by any gender.
Expeditions: Rome: There is a female character (Daianeira) and a male character (Caeso) who can be romanced by any gender.
Pathfinder Kingmaker: This game has multiple romances that can be romanced by characters of the same gender, mainly for wlw. Regongar is the one male character who can be romanced by any gender and also in a poly relationship with Octavia. Octavia, Kanerah, Kalikke, Nyrissa are the female characters romancable by any gender.
Pathfinder Wrath of the Righteous: Similar to Kingmaker, there are multiple characters romancable by male or female protagonists.
Rogue Trader: One male character and two female characters can be romanced by any gender.
Gamedec: Ken Zhou is the only romance option in game and can be romanced by any gender.#
Black Geyser: The romances are minimal, but there are multiple female and female characters romancable by any gender.
Always sometimes monsters (and sequel): you choose both the gender of the protagonist and the one of the romance.
Divinity Original Sin: If you play alone you control two characters who can end up in a romance (not fully written, almost subtle) indipendently from their gender.
Divinity Original Sin 2: All the companions can be romanced by any gender.
Disco Elysium: If you choose specific dialogue choices it is revealed that the protagonist (Harry) is attracted to men.
Baldur's Gate 1 and 2, enhanced edition: The enhanced edition adds Dorn and Hexxat who can be romanced by the same gender.
Baldur's Gate Siege of Dragonspear: Two romance options are not gender locked.
Baldur's Gate 3: All the companions are romancable by any gender, plus there are some more flirts/less developed romances.
Assassin's Creed Odyssey: Multiple characters through the game are not gender locked for romance.
Eternal Home Floristry: You play as a gay man.
80 Days: The protagonist (a man) is clearly in love with a man, you can also romance a male character.
The Technomancer: You play as a male character, one of your romance option is mlm.
Sorcery!: If you play as a male character you can still romance Flanker, who is also a man and is the one romance option in the game. If you play as a female character there are some dialogue choices that can establish your character as wlw.
Knight Bewitched: The protagonists are two women in love.
Dreamfall The Longest Journey: One of the protagonists (Kian) is a gay man.
Dreamfall Chapters: Kian and Saga are respectively a gay man and a pansexual woman.
Newfound Courage: The protagonist is a gay boy, but also the whole game is about being queer.
Haven: You play as a couple of lovers, who can be two women or two men.
Fallout 4: Some of the romance options are not gender locked.
Morrowind: There is a mod to romance (links of all mods here).
Solstice: Visual novel but not dating sim, you play as two characters and one of them is a gay man.
Mass Effect Trilogy: multiple companions (nb, f or m) can be romanced with any gender.
Mass Effect Andromeda: multiple companions can be romanced wtih any gender.
Hades: The protagonist (the son of Hades) can romance a male character (and enter into a poly relationship).
Icewind Dale II: mods
Icewind Dale: mod (one male character who can be romanced by a male protagonist).
GAMES I FORGOT (EDIT):
The Red String Club: you play as two gay men who are a couple.
Please keep in mind that this is the post I constantly update:
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bovineblogger · 5 months
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hello may i request you review my favorite cow Rymrgand from the Pillars of Eternity series of video games? he is an aurochs, so technically a cow of sorts, and also a god. of entropy. thank you for your consideration 🦬
VIDEO GAME: PILLARS OF ETERNITY
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PERSONAL RATING: ★★★★★ 5/5
hes so beautiful........ i would go cultist immediately if i saw him. immediately
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ampleappleamble · 2 months
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set entirely within the Living Lands!
takes place shortly after Deadfire!
dynamic rock-paper-scissors combat requiring weapon switches!
context-sensitive ability and spellcasting button!
skill trees instead of classes!
no romances with your companions!
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jesawyer · 25 days
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Were you the one who originally came up with the concept of adra in Pillars of Eternity?
Yes, but other people contributed to the idea. Adam Brennecke originally had the idea of reincarnation being a big thing in the world. Rob Nesler was making environment concepts with gravity-defying arches and we talked about the idea of some sort of growing material that was used as a mortar between the stones that was living, kind of had some physical properties like abalone shell.
At some point shortly after that I had the idea of adra as growing through the ground as pillars and being the conduits of souls across the world. I later developed the idea that living adra could be separated from the pillars and could be an ideal vessel for essence/soul energy. Kaz Aruga suggested the name "Pillars of Eternity" during our great renaming process (it was originally called Project Eternity) and I thought it fit well.
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pbandjustice · 25 days
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Talking Faith & History with Josh Sawyer
Recently got the chance to sit down with @jesawyer ! We had always felt that while the history side of Pentiment had gotten a good amount of coverage, no one had really plumbed the depths of its depiction of faith. Before Pentiment & Honest Hearts, I had never seen characters with a believably-written faith. Since they were both under the supervision of Josh, we wanted to dig deep not just into these works but into the life of the person behind them. Why was it important to him to acknowledge the spiritual dimension of his characters? What kind of orange juice does he like? Find out that and more when you read / watch the above! (Link is to the transcript, the video interview is linked in there as well.)
Thanks again Josh for agreeing to interview, it was a blast!
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meglosthegreat · 5 months
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Cities in RPGs Poll
I'm sure many of you, like me, have encountered the following problem when playing an RPG: You get to a city, and all of a sudden, the pacing seems to slow to a crawl. You are bombarded with quests, NPCs, and places to visit, and are hit with an overwhelming sense of paralysis as you try and parse together what to do first, or at all.
So, I'm curious as to how the placement of such cities in the overall progression of the game affects this feeling. I would like to know which of the following options, in your opinion, is the most effective place to introduce a city in a game.
[Examples of each and propaganda below]
No Large Cities: This tends to spread the burden of quest hubs out to several smaller towns or locations. Pros - you avoid the above problem entirely (a.k.a. the coward's way out). Cons - big cities are cool, and this way you don't get to see any.
Early-Game City: Generally this approach dumps the player immediately into the largest city in the game after a short intro/tutorial section. Pros - reduces the above pacing drag by putting it right at the beginning. Cons - hard to make a city an exciting setpiece when it contains largely early-game content, plus you risk overwhelming the player very early.
Mid-Game City: This usually places the main city at around the 1/3rd mark of the game, after you've first been through a smaller quest hub, and when the story is starting to ramp up. Pros - balances the potential pacing drag with not overwhelming the player immediately. Cons - easy for players to get 'stuck' there and not know when it is time to move on to other areas.
Late-Game City: Here, the main city serves as more or less the final act of the game, and is generally where the main plot will be resolved. Pros - save the coolest location for last, cities make for good stakes to a conflict with so many potential innocent lives on the line. Cons - greatest chance of falling into the pacing trap, hard to either make players care about the side content with the stakes so elevated, or make them care about the main content with so much new side content to enjoy.
Game is Mostly City: Taking the opposite approach of the first option to achieve the same result, these games tend to pace their cities out in stages or change them over time rather than have every area accessible from the start. Pros - usually you get more depth out of the city this way, while bypassing the pacing problem. Cons - you don't get to see much *but* the city, and this can make the game feel smaller.
If you have another method not covered here, or further thoughts on the types above, be sure to rb/share in the tags as I would love to hear them!
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teknomagic · 1 year
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I often think of Archmage Minoletta from the Pillars of Eternity videogames. She truly said " you know what, what I really like is the Magic Missile spell" and built a whole career around that.
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herearedragons · 3 months
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...okay this was supposed to be a tag rant on another post I was drafting, but this kind of makes a better point than what I was writing originally so let me try that again.
The thing about Edér Pillars Of Eternity and his theme of second chances is that not only that theme is everywhere for him (seriously. I did Not remember it being that present in his early dialogue but IT IS) but that his relationship with it changes over time.
At first, he's a worshipper of the god of second chances. Then, he is the one being offered a second chance, not by his god, but by a stranger who saves him from being hanged by literally just giving him something else to do with his life. Then, in Deadfire, he is the one delivering the Watcher's second chance, dragging them out of Caed Nua after it's been destroyed by Eothas. At that moment, he's closer to the embodiment of second chances than Eothas himself, which is kind of wild and exactly the kind of character arc I find fun, apparently.
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sun-marie · 2 months
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Watcher Sabina Lancaster, former Lady of Caed Nua and Captain of The Voyager ✨
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fukiana · 7 months
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     Deep within you, you feel an uncomfortable roiling. You can’t be certain if the sensation is physical or spiritual, but it immediately induces nausea and fills your ears with the sound of blood rushing through your head. The Pallid Knight- Show. Them. What. You. Are.      You close your eyes and turn your mind inward, blocking out the sounds of the harbor and the menacing pack of guards. Soon, all you can hear is the rushing of blood in your head and a muffled chime ringing somewhere far away.      You open your eyes. The harbormaster is gesturing wildly, presumably to get your attention, and yelling in your face, but you hear no words, only the ringing of the chime as your heart rate slows.      And slows.      And slows.
PILLARS OF ETERNITY 2: DEADFIRE (2018) dev. Obsidian Entertainment
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fyeahobsidian · 10 months
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Happy Anniversary Obsidian 🥳🎉 🎂
Link to the sale:
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