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#(there are cooler outfits in the game that i didn't want to spoil!)
froads · 1 year
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finally finished my semi-accurate shrimp genetics simulator and more importantly dress up game! if you've ever wanted to see a shrimp in a cool cowboy hat i have the perfect game for you.
(i want to add more accessories at some point - put some cool ideas in the tags!)
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No one asked for my thoughts on Tears of the Kingdom but here they are, in summary:
Cons:
the Depths. I liked the idea, I liked finding a bunch of different outfits, but I felt like it didn't need to be as big as the surface map and would've benefitted from being cut down and more concise. The sky wasn't as big as the surface and that worked just fine. Plus, even though they give you clothes and items that help you see in the dark, I think each lightroot should've brightened more of the map at one time. There was a shit ton of them, and climbing in the dark was a pain in the ass
Link having no emotion. Maybe this is a nitpick, but man, I feel like Link's unchanging, stoic expression and little reactions in some of the dramatic, emotional cutscenes really took me out of the moment. It's fine to keep him mute, but give him more facial expressions! Make him have human emotions to finding out shocking things about Zelda! Link in Skyward Sword had more character because he had more facial expressions, and I just don't know why they put so much effort into the emotions of all the other main characters...except our protagonist. I think giving Link more expression would've really helped drive the emotions of some scenes home
the Fire Temple. Hated that one lmao. I wound up climbing most of it
But those are my only really cons tbh. The main pros:
Ultrahand. Ascend was a great ability, too, but I think I'd have a really hard time going back to Breath of the Wild without Ultrahand. What a fun, creative tool that changes how you approach both combat and puzzles. The Zonai devices were cool, too
The temples and boss fights were a lot more interesting in this game. I didn't hate the Divine Beasts of the previous game, but save for the Fire Temple, I thought the temples and their bosses were cooler than the Divine Beasts and the Blight Ganons
Speaking of which, omg, the final Ganon fight in this game was amazing. I won't spoil it, but I really feel like the developers listened to the criticism of Calamity Ganon not being a super interesting boss fight and improved the final battle in this game vastly. What a great sequence
The plot was more interesting! BOTW's plot and memories were fine, but there was more of a mystery here and I really wanted to find all the geoglyphs and find out wtf was going on, and I was genuinely surprised by a couple of plot points
I loved all of the different outfits in this game, including the nostalgic ones. Getting Majora's Mask was an insane challenge, and I used the Fierce Deity set so much, including during the final battles, which looked awesome in some cutscenes
In general, seeing how the world did or didn't change since BOTW was cool (I was so happy Tarrey Town was there!), and it felt good to explore Hyrule again
The stuff with the sky was cool, and I think the game had enough familiar content and new/remixed content to make it a proper sequel, as opposed to extended DLC, and some contrarians are saying
Overall, great game, so glad I played it, I think it was even better than BOTW, A+
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