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#1ub
1-upboys · 11 months
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Headcanon: Mario and Luigi are Bi Disasters
Luigi for sure. Make room for the flirt king.
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nek-ros · 10 months
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fucked up unpettable dog.. 10 heads 6 wings
code:
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ty-bayonet-betteridge · 2 months
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Coil, Precognitive Kingpin 1UB
Legendary Creature - Human Villain
If you would draw a card, instead look at the top two cards of your library. Put one of them into your hand and exile one of them.
1/3
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loreholdlesbian · 5 months
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Art links:
Rogue
Zellan
Card transcription
Two cards, identical except for the name, art, and artist.
Rogue, Mutation Thief 1UB Legendary Creature- Mutant Rogue [rare] Rogue, Mutation Thief enters the battlefield with a flying counter on it if a creature an opponent controls has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. Creatures your opponents control lose all abilities of keyword counters on Rogue and can’t gain those abilities. 3/3
Alternate name: Zellan, Combine Turncoat
End transcription
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bayesic-bitch · 11 months
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@raginrayguns did a take on Pale practioner MtG cards, which inspired me to give it a pass of my own
There were two things I wanted to do: I wanted to have all three synergize, and I wanted to play on karma as a resource.
So here's my pitch: all three are built around using Karma enchantment tokens. Each one give 1) a method of creating these tokens, and 2) spending enchantment tokens in a way that facilitates another one of the girls.
Cards below the cut
Lucy, First Witch of Kennet 1RW
Legendary Creature — Human Wizard
First strike, vigilance
When Lucy, First Witch of Kennet attacks or blocks, create a Karma enchantment token.
Lucy, First Witch of Kennet gets +1/+1 for each Aura or Equipment attached to it.
2/2
Sacrifice a karma: Target creature blocks Lucy, First Witch of Kennet this turn if able. Other creatures cannot block Lucy, Masterful Duelist this turn
Avery, Second Witch of Kennet 1WW
Legendary Creature — Human Wizard
Flash
When Avery, Path Runner deals combat damage to a player, create two Karma enchantment tokens.
Sacrifice a karma: Exile target creature you control and all Auras and Equipments attached to it, then return them to the battlefield under its owners control at the beginning of the next end step
Dash 1W
1/3
Verona, Nascent Sorceress, Dabbler in Shadow, Half-light, and Shape, Enforcer of the Undercity of Kennet, Third Witch of Kennet 1UB
Legendary Creature — Human Wizard
At the beginning of your upkeep, create a Karma token.
Sacrifice X karma: Look at the top X cards of your library. You may reveal an Aura, Equipment, Instant, or Sorcery with mana value X or less from among them and cast it without paying its mana cost.
1/1
Karma token:
Tap, Sac: Scry 1
Here's the reasoning.
Lucy is a pretty classic RW equipment creature, with a bonus ability to manipulate combat. This is really useful, but unlike the others she doesn't provide much of a way to build value over time. Additionally, she's very vulnerable to being outpaced if the opponent has stronger creatures.
Avery can be played with flash to come in and rescue other creatures, or played with Dash to quickly score hits when your opponent has tapped creatures. She's a repeatable protection spell that makes it really annoying to However she doesn't come with built-in evasion. Instead, you rely on Lucy to force blocks and create openings
Verona is a time bomb. If you leave her on the field, and the opponent doesnt do anything about here, eventually you just win from a huge bomb. She relies on Avery's cheap, repeatable protection to not die. The ability to cheat out big buffs and combat tricks is there to keep Lucy relevant later in the game.
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mustachecomics · 1 year
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1UB # 1 - 🍍🍕
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inventors-fair · 1 year
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It’s Time to D-D-D-Dual Land Runners!
And congrats to this week’s runner ups!
Hidden Dwellings by @yd12k
This is a surprisingly safe sol land, so props for that. That’s difficult to do. It does (as I’ll mention on other similar sol land submissions) force designers to take it into consideration when balancing morph cards in this environment, and its existence might cause them to be weakened a little to compensate. However, I don’t think that’s as much of a problem with this design because morph is as a rule underrate. 3 mana for a 2/2 does Not cut it these days, so I think a card like this would be a really nice boost if you want to push a morph deck for constructed. As for the color fixing, the commander player in me is a bit sad this isn’t just “one mana of any color” so that it can go in other morph decks like mono blue with Ixador or Temur with Animar but I think limiting it to sultai is the right choice, and not just cause it allows it to work for this contest. If you’re trying to push a morph deck for constructed which seems like the best role for this card, giving players a land that both speeds up their mighty morphers *and* allows them to play off-color morphs on a land they’d want to play anyway is probably a bit much, so limiting it to the main morph colors is probably a good call. The wording could use some work though. Qarsi Deceiver indicates this should be “spend this mana only to pay a morph cost”. And if you want it to work with manifest, then also “or to pay a mana cost to turn a manifested creature face up”.
Skaabaren’s Laboratory by @grornt
I like this card and I like what you’re going for with it, I just think it could use a bit of a power boost in the activated ability. I think it’s a bit too expensive to ever use. I could easily see it at “UB, Discard ~:” and be perfectly fine. Alternatively though, you could make it a sacrifice effect from the battlefield. “1UB, T, Sacrifice ~:” That would give it a lot more lategame utility, since you can play it for mana fixing early and when you have mana to throw around it gives you an outlet. As is the activated ability just feels a little too weak to ever use. It probably should be weak, given that it’s on an already playable card for the deck, but I don’t think either of those changes is really gonna push it over the edge. That’s still a weak recursion ability.
Skophos Arena //Arena Champion by @bergdg
I think this works a bit better if you make this a bit less reliant on having other minotaurs- especially the transform condition and backside. Cause I think this card wants to be useable when you’re low on minotaurs- say bad draws, or you just got board wiped. And then the backside, I’d make it a bit more useable on its own- maybe instead of a scaling bonus, something like “attacking Minotaurs you control have deathtouch”. Still minotaur tribal, but a bit more useful on its own.
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dancing-sword · 1 year
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Fantober 2022 - Fanwalker Custom Cards
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Halona, Heart of Balatog   3GUR Legendary Planeswalker - Halona Hexproof +2 : Look at the top card of your library. If it’s an aura card, you may reveal it. If you do, draw two cards. Otherwise, draw a card. -3: Until end of turn, Halona, Heart of Balatog becomes a 3/3 Human Scout creature. Reveal up to two aura cards from your hand that could enchant her. For each card reveal this way, create a token that’s a copy of it and attach it to her. Starting Loyalty: 4
This is a design that @niuttuc​ had helped me with back in 2018 and it’s basically been the staple version of Halona since. The only major change since then was dropping her minus ability down to two auras. The original design of three auras was a little strong and while she wasn’t designed with one format in mind, in a competitive format like modern three auras automatically could break her.
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Nireta, Siren Scholar   1UB Legendary Planeswalker - Nireta +1: Goad target creature. Until your next turn, whenever a creature attacks you or a planeswalker you control, that creature gets -1/-0. -2 : Exile target artifact or creature until Nireta, Siren Scholar leaves the battlefield. You may cast that card for as long as it remains in exile, and you may spend mana as though it were mana of any type to cast that spell. -X: Gain control of up to X target nonland permanents with total mana value less than X. Starting Loyalty: 3
Nireta was the hardest to make a card for since there aren’t a lot of sirens in magic and there isn’t a lot of variety in them to draw inspiration/allusions from, but Magic has grown since I first made Nireta and I feel like I was able to make something nice.
Out of the three cards, my friends agreed this feels like the most fair card. Her +1 is on track with other blue walkers, her -2 just makes her a one mana cheaper Hostage Taker which is fair for the bump in rarity and potentially easier to get rid of, and her -X is good, but purposefully not amazing when done immediately on turn 3. She’d be a solid $5 mythic tier in a non-Standard format.
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Catrina, Godbutcher   1WBG Legendary Planeswalker - Catrina 0: Exile up to one target nonland permanent. Put a loyalty counter on Catrina, Godbutcher if that permanent was legendary. Put a loyalty counter on Catrina, Godbutcher if that permanent was a creature with total power and toughness 5 or greater. -5 : For each opponent, choose any number of permanents with different mana values they control. Exile all chosen permanents. Each opponent loses 1 life for each card they own exiled this way. Repeat this process once. Starting Loyalty: 3
It took me forever to think of a way to represent an oldwalker with godlike strength and a penchant for killing onto a card. I tried transforming walker cards, turning into creatures and gaining keywords, or having a equip-to-planeswalker sword for her, but nothing felt right until I came up with this. This version is broken in 1-vs-1 formats since her 0 ability is basically a stronger version of Oko’s and would still be very strong in multiplayer, but that fits her and I love it.
I think the only two things I regret are that first I wanted her 0 to have a third check like for CMC to get a loyalty, but it was way two long and second I wanted to get this out since before the lastest Thor movie came out. I know “Godbutcher” isn’t exclusive to Marvel, but I didn’t want to feel like I was copying something with the name and allusions.
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carwrappinglondonuk · 13 days
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sdyuteiaok · 2 months
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My quests aligned such that I got to dust off an old deck--Standard, at that!--and I had a pretty great time with its weirdo game plan--you can beat down with evasive goons, you can poison your opponent out, or you can mix the two with a bunch of proliferate shenangannery--you can inflate their poison counters or pump your Ledger Shredders or recur your 2/1 poison Donatos, ideally all three at once. It's a real treat to maneuver and insinuate your way into some wacky wins. There's even a singleton 1UB Kaito in there, but otherwise everything's 2 mana or less and there's plenty to do. This really makes me fall in love with Magic all over again, though I never fell out of love, I guess, but just being able to completely play a different kind of game from what you usually play, and then within that game find novel patterns of play, it's just so cool. I love Magic.
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newsvistaarblog · 4 months
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Israeli Cabinet Approves Hostage Release Deal in Tense Meeting
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1-upboys · 19 days
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Happy MAR10, everyone!
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yrfaccountants · 4 months
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YRF Accountants
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YRF Accountants Ltd, a firm of certified and seasoned accountants located in Bolton, England, providing services to customers across the country, offers a wide array of comprehensive financial services. From bookkeeping, annual accounts, payroll and tax returns to mentoring startups and providing them a sound financial basis to commence their venture, they are ready to serve sole traders, partnerships and small to medium-sized companies with comprehensive accounting, bookkeeping and taxation services, along with an individual touch. YRF Accountants Ltd’s primary goal is to give a reliable, effective and efficient service to their customers. They intend to meet all their customers’ accounting and tax needs so that the customers can devote their energy to developing and expanding their businesses. The team at YRF Accountants Ltd strives to offer quality services that are tailored to the customers’ needs.
Business hours: 09:00 - 17:00 (Monday to Friday)
Address: 24 Bowness Road, Little Lever, Bolton, BL3 1UB
Phone: +44 1204 938696
Website: https://yrfaccountants.com
Business Email: [email protected]
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ty-bayonet-betteridge · 2 months
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ok i did the gold morning MOM team-up legends. they were a lot of fun just like team-up legends always are askdjfa;sldkfjsda;lfk
Tattletale and The Simurgh 2WUB
Legendary Creature - Human Villain Avatar
Flying, Vigilance
Players play with the top card of their library revealed.
1WU: Draw a card, then put a card from your hand on top of your library.
1UB: Each player mills a card.
2/5
***
Eidolon and Glaistig Uaine 3UBR
Legendary Creature - Human Hero Villain
When Eidolon and Glaistig Uaine enter the battlefield, exile up to three target creature cards from your graveyard.
If a creature dealt damage by Eidolon and Glaistig Uaine this turn would die, exile it instead.
Eidolon and Glaistig Uaine has all abilities of all creature cards exiled with it.
4/4
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Amy and Riley 1WBB
Legendary Creature - Human
Lifelink, Deathtouch
T: Prevent the next 2 damage that would be dealt to any target this turn.
Whenever Amy and Riley becomes tapped, you may pay WB. When you do, another target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." until end of turn.
2/3
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Chevalier and Ingenue 1WBR
Legendary Creature - Human Knight Hero Villain
1: Attach target Equipment you control to Chevalier and Ingenue. Activate this ability only once each turn.
You may exert Chevalier and Ingenue as it attacks. If you do, until end of turn it gets +X/+X, where X is the number of Equipment attached to it, and gains first strike, menace, and trample.
3/2
***
Skitter and Shadow Stalker 1WBG
Legendary Creature - Human Hero Villain
Menace
Whenever Skitter and Shadow Stalker deals combat damage to a player, planeswalker, or battle, you create that many 1/1 black and green Insect creature tokens.
Whenever Skitter and Shadow Stalker attacks, you may exile three cards from your graveyard. If you do, it can't be blocked this turn.
3/3
***
Saint and Defiant 3WUR
Legendary Creature - Human Construct Artificer
W, T: Destroy target artifact.
1R, T, sacrifice an artifact: Draw a card, then discard a card. Saint and Defiant deals X damage to any target, where X is the mana value of the sacrificed artifact.
2U, T: Return target artifact from a graveyard to the battlefield under your control. Activate this ability only if you control three or more artifacts.
2/5
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loreholdlesbian · 10 months
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Card transcription
Dimir Mindleech 1UB
Creature- Vampire Rogue [uncommon]
Flash
When Dimir Mindleech enters the battlefield, draw a card for each card target player discarded this turn.
3/1
The guild only required her to consume a single memory. The rest were for her own pleasure.
End transcription
Art link: https://www.artstation.com/artwork/L3EaEK
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photoboothsgloucester · 5 months
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Photo Booths Gloucester
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Photo Booths Gloucester Southgate House Southgate Street Gloucester GL1 1UB Tel: 01452 903000
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