#3dcg
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natsumipocket · 8 months ago
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Music comes in many formats
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nyaa · 6 months ago
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[snaptic@snaptic_]
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cat-avi · 8 months ago
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col cat
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ukgk · 3 months ago
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4D Sakura (shell) by SteppenWolf (荒野のおおかみ) (2002) ★download★
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crispyperfectionsheep · 1 year ago
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0pooleart · 2 years ago
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Freakin out, man
See the making-of here: youtu.be/h9jKc6L16y0
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a-dream-seeking-light · 23 days ago
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Io's 'Steeple Mountain' (Artist's Concept) via NASA JPL Created using data collected by the JunoCam imager aboard NASA's Juno spacecraft, this animation is an artist's concept that shows a view of a mountain on the Jovian moon Io. The data was recorded during close flybys of the moon in December 2023 and February 2024. The mountain, which the Juno science team has nicknamed "Steeple Mountain," is between 3 and 4.3 miles (5 and 7 kilometers) in height.
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vexonair · 6 months ago
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Settle In.
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khaalidamora · 4 months ago
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Post-mission gear check and debrief.
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canmom · 6 months ago
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i do think like if you're not immersed in graphics and thinking about all the data flowing around between different buffers and shit that's going on inside a frame, when you see a render of a shiny box reflecting on a wall, it's like. ok and? it's a box? but there's so much nuance to the way light floods through an environment. and so much ingenuity in finding out what we can fake and precompute and approximate, to get our imaginary space to have that same gorgeous feeling of 'everything reflects off everything else'.
light is just one example, but I think all the different systems of feedback interactions in the world are just so juicy. geology is full of them. rocks bouncing up isostatically as the glaciers flow off them. spreading ridges and stripes of magnetic polarity revealing themselves. earthquakes ringing across the world. clouds forming around mountain peaks, giving rise to forests and deserts. soil being shaped by erosion, directing future water into channels. biological evolution!! I turned away from earth sciences many years ago, to pursue maths and physics and later art and now computer programming, but all of these things link up and inform the thing I'm doing at the moment.
sometimes you try to directly recreate the underlying physics, sometimes you're just finding mathematical shapes that feel similar: fractal noise that can be evaluated in parallel, pushed through various functions, assigned materials, voxellised and marching cubesed and pushed onto the gpu, shaded and offset by textures, and in the end, it looks sorta like grass. an island that will be shaped further as the players get their hands on it.
it's all just a silly game about hamsters shooting missiles. and yet when you spend this long immersed in a project, so much reveals itself. nobody will probably ever think about these details as much as I have been. and yet I hope something of that comes across.
they say of the Bevy game engine that everyone's trying to make a voxel engine or tech demo instead of an actual game. but in a way, I love that. making your own personal voxel engine is a cool game, for you.
computers are for playing with
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natsumipocket · 9 months ago
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Happy Halloween! 🎃🌕 Natsumi is on a spooky adventure~ 👻
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nyaa · 11 months ago
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[★]
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cat-avi · 7 months ago
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rtrlowh · 7 months ago
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🍜
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ca-tsuka · 11 months ago
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Stills & artworks from "Anthéor" french 3DCG animated short film by Joseph Blanc. Produced by Miyu & Les Fées Spéciales, using Blender.
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a-dream-seeking-light · 16 days ago
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cover for death stranding 2 on the beach score.  art by entei ryu
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