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#4-Slot Scales
officialrailscales · 1 year
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Old vs New
RSB® Grip | Carbon Black
QTR™ Stop | Carbon Black
4-Slot G10 RailScales® | MiniDot Texture
3-Slot G10 RailScales® | MiniDot Texture
1.5-Slot Solo’s™ | MiniDot Texture
MCX CSMR® Mag Button | Terra Bronze
- RS
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gremlingirlsmell · 1 year
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honestly lies of p is a lot of fun! I can’t really say how difficult it is overall since it’s the first soulslike I’ve ever played. but I’m already at boss 3 so I would say to give it a go if you think you’ll like it. you might want to look up where to put your skill points though if you are worried about that because I did dump all of mine into an attack stat and then it made levelling health and stamina… very expensive. but otherwise I think I’ve been doing well
that's nice to hear! i was reading the reviews and it seemed it combined some more annoying things from its inspirations, so I was a bit cautious.
it seems the demo isnt available anymore which i didnt even complete, because it was very frustrating and the Bloom + Camera smoothing + Slow attack animations (or maybe input delay because i was playing from further way over bluetooth) gave me a bit of motion sickness/disorientation.
I'll probably get it when it's on sale, currently its very expensive to me. Also the putting everything into STR is the same mistake I made in my first Dark Souls playthrough lmao. these games really should make more of an effort to teach how Stats and Scaling mechanics work imo
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simdertalia · 11 months
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🧵 ACNH Able Sisters Store Set 🪡
Sims 4, Base game compatible | 48 Now 51 items
(added the awning, chimney, and the stairs as a deco item with no footprint)
All the items you'll need to recreate The Able Sisters cute little shop in your TS4 game. All items came with only 1 swatch each. There are a few items that I added a couple of extra swatches for.
As always, turning the brightness down on functional lamps will make them look better (not overly bright) due to my vertex paint issue in Blender.
Type “ACNH Able” into the search query in build mode to find  quickly. You can always find items like this, just begin typing the title and it will appear.
Use the raise & lower keyboard cheat to put your already styled mannequins onto the displays. The displays have slots, but mannequins will only let you place them on the floor, and won't allow styling once they have been raised, so make sure to do that first. They only need to be raised 1-2 notches depending on which display you are placing them on.
Use the scale up & down feature on your keyboard to make the items larger or smaller to your liking. If you have a non-US keyboard, it may be different keys depending on which alphabet it uses.
I hope you enjoy! ☺️
Set contains: Buy: -Books Decor | 1 swatch | 70 poly -Display Tables 1-4 (for mannequins, slotted but see note above for using mannequins on tables) | 1 swatch each | 126, 594, 250, & 148 poly -Dresser Table (functional dresser) | 4 swatches | 796 poly -Fabric Crate | 3 swatches | 1156 poly -Fabric Cubby (slotted) | 1 swatch | 644 poly -Fitting Room Curtain | 1 swatch | 3482 poly -Framed Quilt (storefront) | 3 swatches | 44 poly -Framed Quilting (2 framed squares) | 1 swatch | 86 poly -Framed Wall Photos | 1 swatch | 376 poly -Hanging Flowers | 1 swatch | 778 poly -Hanging Quilt | 1 swatch | 590 poly -Jars | 1 swatch | 1815 poly -Label Doll | 4 swatches for facial expression | 6956 poly -Lamp: Indoor | 1 swatch | 740 poly -Lamp: Outdoor | 2 swatches | 282 poly -Large Baskets (slotted) | 3 swatches | 822 poly -Mabel Doll | 4 swatches for facial expression | 6200 poly -Pencil | 1 swatch | 70 poly -Potted Plant | 2 swatches | 776 poly -Rug: Fitting Room 1 | 1 swatch | 10 poly -Rug: Fitting Room 2 | 1 swatch | 34 poly -Rug: Large | 1 swatch | 587 poly -Rug: Sewing | 1 swatch | 108 poly -Sable Doll | 4 swatches for facial expression | 6200 poly -Sewing Machine | 1 swatch | 1976 poly -Sewing Table | 1 swatch | 224 poly -Sketchbook (slotted for pencil or whatever!) | 1 swatch | 542 poly -Stool End Table (Dressing Room) | 3 swatches | 298 poly -Store Sign (storefront) 6 different items for different languages (English, French, German, Italian, NL, Spanish) | 1 swatch each | 1194 poly -Store Sign 2 (hanging) | 2 swatches | 174 poly -Store Window Display | 1 swatch | 820 poly -Tailoring Machine 1-2 (screen glows in the dark) | 1 swatch each | 462 & 736 poly -Tool Basket | 1 swatch | 721 poly -Wall Hanger (dressing room) | 2 swatches | 324 poly -Wall Hooks Panel | 1 swatch | 380 poly -Wall Mirror | 1 swatch | 44 poly -Wall Spools | 1 swatch | 894 poly
Build: -Wallpaper/Paneling | 1 swatch -Wood Floor | 2 swatches for orientation
📁 Download all or pick & choose (SFS, No Ads): HERE
📁 Alt Mega Download (still no ads): HERE
📁 Download on Patreon
Will be public on December 5th, 2023
Happy Simming! ✨ Some of my sets will be early access from now on. If you like my work, please consider supporting me:
★ Patreon  🎉 ❤️ |★ Ko-Fi  ☕️  ❤️ ★ Instagram📷
Thank you for reblogging ❤️ ❤️ ❤️
@sssvitlanz  @maxismatchccworld @mmoutfitters  @coffee-cc-finds  @itsjessicaccfinds  @gamommypeach  @stargazer-sims-finds  @khelga68  @suricringe  @vaporwavesims  @mystictrance15 @public-ccfinds
The rest of my CC
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cosmicjoke · 13 days
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Here’s my Levi vs Kenny resin statue by JR Studio! Freakin’ thing took me almost 4 hours to put together. Things just weren’t slotting together easily and I was sure at certain points I was going to break something. Luckily that didn’t happen. Anyway, it’s 1/6 scale and measures about 20 inches high.
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sommerregenjuniluft · 7 months
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@jegulus-microfic march 4 - hair - 1125 words - NSFW
aka t4t jeggy for ino @veryinnovative <3
“Nah uh,” Regulus chides, tightening his fingers in the mess of James’ hair, pulling his head back, “Don’t start again.”
James whines pitifully, big baby cow brown eyes welling with tears where he’s blinking long lashes up at Regulus pleadingly, trying to get his movements back under control.
“No squirming, baby,” Regulus presses out between shudders as he keeps riding James’ bare thigh, small cock gliding back and forth easily with all the slick and sweat between the two of them.
The hand on Regulus’ hip twitches and James throws his head back into the mountain of pillows keeping him up with a whimper.
“I know, darling, I know,” Regulus coos, caressing James cheek with his free hand, leaning closer, letting his breath spill over James’ parted mouth, the roll of his hips never relenting, “But we said no cuming for a while, didn’t we?”
James’ eyes squeeze shut with another helpless noise, his thumb digging into the soft spot of Regulus’ waist harshly, “Mmgh, baby, can we—please—please, need–”
Regulus tugs at the roots of black hair again, harder this time and James cuts off with a high-pitched sound. 
He repeats, pointedly, “What did we say?”
“We said–” James swallows roughly, eyes continuously dipping down to watch where Regulus’ pink folds slide over the tan muscle of James thick thigh, smearing pre-cum and getting the dark, coarse hair at both their centers obscenely wet, “We said I only get to cum once you have.”
His voice is a thin, fragile little thing that Regulus wants to cup his palms around carefully and then devour down his throat, swallow it in one big gulp, letting it slide down the length of his tongue like the sweetest nectar. It whacks Regulus with giddy shivers and he leans in to lick into James’ mouth as reward.
His boyfriend trembles helplessly through it, always so much more turned on with just that little bit of oral stimulation, moaning and whimpering against Regulus’ tongue. He stays miraculously still all the way through it and Regulus parts their lips with a satisfied hum, scratching at the back of James’ skull soothingly as this one chases after his mouth.
“Look at you doing so good,” Regulus purrs, frotting closer in James’ lap and feeling his thigh slot farther between James’ legs.
He draws in a sharp breath, one hand immediately fisting in the sheets at their side, “Baby.”
“Ssh,” Regulus dismisses his protest, fighting hard not to let his lips twitch into a devilish grin, “Gotta get closer to you to make myself cum, baby. You understand, don’t you?”
Another roll of hips, more uncoordinated the more Regulus feels the coil in his gut tightening and he can’t help the delirious little chuckle that presses from his chest when James keens, visibly troubled about finally receiving friction but still under the confines of their agreement.
“Regulus,” James presses out, chest heaving with the challenging task of reigning in his arousal. He’s glowing with sweat, beading on the stubble over his top lip, mouth kiss bitten, swollen and red, and eyes shining warmly with the afternoon sun coming in from the window over Regulus’ shoulder. There’s a now permanent knit to his full brows, sheen of tears layered over his agonizingly prettily eyes and a look on James’ face like he’s equal measures despaired and also couldn’t love Regulus any more than he does in this very moment.
It gives Regulus his own little high, cunt pulsing, cock twitching and with a sudden lap of arousal washing over him, making his skin prickle, he’s pushed so much closer to the edge. Regulus blames it on that then, he thinks, stuttering through a moan of his own, what comes out of his mouth next, “Don’t you wanna be a good boy for me?”
He accompanies it by thumbing at the swell of James’ lower lip and watches closely as the scale tips for his boyfriend. Equal parts panic and arousal dumped into both cups on either side of the brass device, simply making it fall off the table entirely. Watching as James’ eyes roll back and he’s forcefully shoved over the edge.
It looks like James tries to put up a fight against it at first, breath hitching precariously, short little pants and puffs, high pitched noises but with every thrust of Regulus’ hips, every push of his own thigh against where James himself is sinfully slick he breaks eventually.
Gushing warm and wet over Regulus’ skin with a shout, face contorting with ecstasy, grip tightening on Regulus’ hip and in the end that’s all it takes to give Regulus the release he’s been chasing as well.
His hand clamps down over the nape of James’ neck with a strangled moan, muscle in his arm straining as he ruts his groin uncoordinatedly down into the meaty muscle of James’ thigh, quivering with the force of his orgasm.
That’s when James blinks his eyes back open only for them to flutter again at the sight of Regulus cuming, a moan punching out of him in response to witnessing Regulus’ climax and then tipping his chin up and reeling Regulus into another kiss like a can’t help himself.
They ride out their orgasms together, groaning and humming into each others’ mouths until they’re lazily making out and twitching at the occasional shift of muscle pressing into their oversensitive cocks.
Regulus separates them eventually, driving both hands through James’ hair from front to back and digging his short nails into his boyfriend’s head, hair damp, and content to just look at him for a bit.
James blows out a breath, cheeks puffing out adorably before he slips into a blissed, dimpled grin, gazing back up at Regulus with stars in his eyes. “Fuck,” he breathes, radiating and looking entirely too handsome in the orange sunset hue for Regulus’ post-orgasmic weak spot.
Regulus hums in response, a smile tugging on his lips and he’s frankly too exhausted to keep it in check. Still, he cocks an eyebrow at James, “Thought I was supposed to be the one cuming first?”
James groans openly, hips giving a feebly twitch, and then quickly slings his arms around Regulus’ back, burying his face in the crook of his neck, “You were so mean about it– calling me a good boy, what did you think was gonna happen?”
His body is warm and sturdy pressed against Regulus’ front, his breath humid and equally warm against the skin of his neck and Regulus would bet on the fact that his cheeks are back to tinted a faint scarlet.
The grin sneaks onto his face without notice and Regulus only breaks it for a moment to press a kiss against the side of James’ head.
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stiffyck · 1 year
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Stifd I don't want to save you from the brainrot, I want you to share it so we can all enjoy.
-the weird nonny
OKAY OKAY IF YOU INSIST-
So the idea is that scar is an alien from a planet which is basically just a big desert. There's not much to do on the planet, most of the life there stands still to preserve energy and water since it very rarely rains.
The animals usually have some kind of protection from the harsh suns (the planet has like 3 suns ive decided) - scales for example.
Scar and jellie, who is also an alien (she has 6 legs bcs I think that's cool as hell) like to burrow in the warm sand.
In 3rd life, Scar chose the desert because it reminded him the most of his home.
Scar also gets easily tired and needs to sleep much more than the others because his body is not meant for using up this much energy.
Another thing- recently I got the idea that when my 4 eared scar gets scared, the top ears cover the bottom ones, like this:
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For my desert alien scar, this is a protective thing. The top ears are harsh and have scales, while the bottom ones are soft.
And my friend, @/titsful, had brilliant idea that the bottom ears are actually very sensitive and used for affection. Scars body is pretty harsh and he can't feel touch very well because of the protective scales, so, the bottom ears are what close friends or partners rub for affection.
I also thought that the ears are usually mostly slotted together, so people barely notice there's 2 pairs, but when hes comfortable with someone, when he trusts someone, the ears separate as a show of trust.
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The art was done before the idea of the scales on the ears, but for visualisation, I'm putting the picture here.
I plan on drawing more of him, specifically focusing on the whole ear thing but.
AAAAAAAAAAA
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zedleaked · 2 months
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OVERTHINKER DOODLE BASED ON A DREAM MY FRIEND HAD ^
I ALSO LOOKED BACK AT SOME ATTACK CONCEPTS I HAD FOR OVERTHINKER I WROTE A WHILE AGO,, SO KEEP READING IF YOU WANNA SEE THOSE PLUS SOME RANDOM DOODLES:
General:
Cog Capacity
Cog capacity is up to 5 cogs in battle.
Lure resistance
Overthinker can only be lured for one round
Desk Jockeys
All cogs in this battle will be desk jockeys, although these versions of them are much more upgraded and powerful.
Attacks:
Spin
Brainstorm
Re-Org
Quack attack (I never wrote down what this was lol but I’m assuming it’s something similar to ‘Con-duck-tion’ or something)
Cheats:
Phase 1:
Surprise Experiment
Overthinker pulls out a concoction from their coat, they have the chance of pulling out from 6 different bottles, each having a different effect:
Green: Heals all cogs and toons in battle (though they don’t heal toons as much)
Orange: Causes an explosion, similar to overcharged cogs
Purple: Makes 1 or 2 cogs invincible for 2 rounds
Yellow: Turns everyone into ducks until the next phase (much like Buck’s duck attack in Wager Management) also turns any cog’s dialogue into quacks, that doesn’t really contribute anything to the battle but it’s funny
Teal: Makes it so you cannot see health or statuses of both cogs and toons (much like Rainmaker’s fog cheat but to a larger scale)
Red: Does nothing (Makes Overthinker sad) (If Overthinker pulls out a red concoction they are guaranteed to pull out a non red one the next turn)
Ducky See Ducky Do
Overthinker’s head explosion pulsates as he uses a random Manager’s ability (Ranging from street managers to kudos managers to main taskline managers) depending on the ability it can be in effect for 1 to multiple rounds.
Subject to Change
Overthinker will pull one Toon away from battle to conduct an ‘experiment’ on them, which involves inflicting a random effect on them which lasts 2-3 turns depending what it is, it can be either good or bad. The other Toons will have to deal a certain amount of damage to Overthinker to free their fellow Toon. (Overthinker will not pull away the same Toon 2 turns in a row, Overthinker will make sure to take each Toon at least once)
Shame Corner
If Overthinker takes too much damage in one round they will flee to the ‘shame corner’ dawning a dunce hat and all. Overthinker can’t take damage or attack for this round. This cheat will not activate after Subject to Change or if Overthinker is alone.
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Phase 2:
One in the Same
Both Duck Shuffler and Prethinker share stats and only take up one space in battle. Any effects inflicted on them will be shared. Duck Shuffler and Prethinker are much higher level due to having been fused a few moments ago. Due to this they deal more damage and have more health.
Extra Attack
Due to ‘One in the Same’ Duck Shuffler and Prethinker have an extra attack where they attack together, including Wager Management this makes the two attack 4 times each round.
Castling
Both Prethinker and Duck Shuffler will jump and force a desk jockey to take their position, this will trigger if Prethinker and Duck Shuffler are:
Affected by soaked, lure or trap for more than one turn.
Targeted for two turns in a row.
Wager Management
The Duck Shuffler will spin his slots each round, even during rounds where they are also castling, both cheats will happen at the same time. The slots will land on 7 different outcomes as opposed to the usual 5:
Bust: Nothing happens.
Bar: Everyone in battle will be crushed by a gold bar.
Ducks: Every Toon gets turned into a duck until the next phase.
Sevens: Heals all Cogs and Toons in battle.
Jellybeans: Gives Toons some jellybeans.
Brains: A storm cloud attacks every Toon in battle, much like the Prethinker’s forward thinking cheat.
Explosions: Duck Shuffler will throw out one of the orange concoctions from Overthinker and blow up everyone in battle, if any Cog is soaked during the explosion they will take less damage. (Like damp from Pokemon…)
Bickering
If Duck Shuffler’s Wager Management hurts him and Prethinker in any way the two will get in an argument, causing the damage they deal for the round to be increased while they’re angry, however to compensate they will take more damage from gags as a result.
1 HP
The phase ends when Duck Shuffler and Prethinker are knocked down to 1 HP, it is impossible to defeat them while they are like this.
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Phase 3:
Getting Along
Overthinker will have increased stats than his first phase due to now getting along.
Chemical Smoke
Smoke around the battlefield will hide the stats of every Cog in battle, if Overthinker is attacked directly enough, the smoke will subside until every Cog in battle besides Overthinker is defeated, in which the smoke will come back again and new Cogs will be summoned into battle. When smoke is on the field Overthinker won’t use Subject to Change or Shame Corner until the smoke is gone.
Doppelgangers
Overthinker will summon identical versions of themself at the start of the battle, each clone has their own difference whether it be slightly off colors, different speech patterns, animations playing in reverse, etc. These clones will hide in the Chemical Smoke, for every turn the real Overthinker is not attacked directly, the doppelgangers will retaliate with a group attack.
Oversized
When the real Overthinker is knocked down to half HP, they summon one last batch of clones which all kinda fuse with them, making one really big Overthinker (Don’t ask how this is possible or how I came up with this I don’t know), the battle functions similarly to phase 1 minus the Desk Jockeys.
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Hazy
More strange smoke surrounds the battlefield, decreasing the defense of the Toons in battle. However, it does a similar thing High Roller does where Laff is maxxed and damage both Toons and Cogs deal is increased.
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theresattrpgforthat · 3 months
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hi! my sister wants to be able to play with me and my brother, but she has trouble reading and writing, do you have any ttrpgs that dont require a lot of reading or writing?? (like, character sheets dont take ages or whtvr)
THEME: Little Reading or Writing Required.
Hello friend, so for folks who aren’t great with reading or writing, I think the best approach is to use systems that provide you with small amounts of information that you can keep in your head, or games that provide you with a lot of visual cues. I’m going to include some systems that seem pretty rules-lite (because they allow you to create a character pretty easily) but I’m also looking for games that give you visual or tactile aids to help you remember what’s going on in the story or with your character.
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The Best Job on Earth, by Hilander.
Welcome New Employee! Please fill out your personal info!  Note that supevisors are not beholden to know your name, and may refer to you by the 4-digit hiring code helpfully displayed on the front and rear of your uniform!
Players will take on the role of unpaid interns working for SolTech Industries, a perfectly ethical research consortium funding a Better Tomorrow! Of course, when these experiments get out of hand, our fine interns are deployed to clean up.
The Best Job on Earth is not a very long read for the GM, and probably an even shorter read for players. Your character sheet can fit on 1/3 of a piece of paper, with three stats and a little bit of space for the items you get from a d20 roll table. This game isn’t necessarily a one-shot: your interns can spent earned XP in order to get a promotion, which involves increasing personal scores and getting an extra Luck point, which basically is a resource you can use for a free re-roll. This game is great for fans of horror, paranormal science, and the crushing weight of unpaid internships.
Mausritter, by Losing Games.
Take up the sword and don the whiskers of a brave mouse adventurer in Mausritter, a rules-light fantasy adventure roleplaying game. Mausritter is built on the chassis of Into the Odd, with new rules for setting, character generation, magical artifacts, and mouse-scale adventures.
Mausritter has very concise character sheets, with only 3 stats to keep track of and a card-based inventory system. If you buy the physical version, or if you decide to do some printing, you can use these cards to put in/on your inventory slots, as visual reminders of what you are currently carrying and how much room you have left. The book is 25 pages, but character creation is one, maybe 2 at the most - and most of your creation process just involves rolling on tables! Make your mouse in minutes and you’re ready to play.
Flyover Country, by Headstone Hills.
Fields of wheat and corn ripple in the wind, hungry eyes peering out between the stalks. Billboards along the road advertise strange and dangerous attractions. Smiles are too wide, manners too polite, secrets buried too deep. The neon light of a diner glows in the distance, but you may never reach its doors. An empty highway stretches out to the horizon before wrapping back in on and around itself, twisted on into the forever horizon. This is Flyover Country.
Flyover Country uses a tarot deck as a resource and oracle as you play the game. Character creation is simple and quick - although I recommend the GM do a bit of reading and prep beforehand. Each character gains a score (or pool) of points for three aspects: Body, Mind and Wyrd. Every time they use their ability, they draw a number of tarot cards equal to their score. The player can then choose which card they want to use to represent their outcome. Characters that are injured will reduce the score of a relevant trait by 1.
One way to make this game a bit simpler is giving each of the players a card with their character’s Ghost and Haunting already written on it. This is a combination of your character’s dark secret and the strange ability that will manifest inside them once they make that secret known. When I played this with my characters, we used poker chips as tokens to represent our ability Scores, and players would hand in tokens whenever they had to reduce their scores. I think the tarot cards make for an exciting mechanic, although the game’s success certainly depends on how well the game master can interpret the outcomes of cards being drawn.
This House Will Outlive Us, by pludmale.
Residents change, but the house remains. Everyone is changed by the house, and the house, in turn, is changed by its visitors.
In this game players take turns building the story of a house. The narrative is guided by flipping a coin onto different areas of the game board. The game is played in 3 stages: determining the type of house, picking out character roles and playing out the history and future of the house itself.
This House Will Outlive Us uses a map of the house, a number of cards with prompts, and a coin that you flip in order to tell its story. Each card has to be read to figure out what happens next, but the amount of information you’re expected to retain and communicate is very small, and because the game is so collaborative, you could potentially have one person do the bulk of the reading while the table shares the role of providing answers to the prompts.
This is a game that also doesn’t really require anyone to write anything down, as it’s meant to be played in a single session, and the changes from era to era should be pretty easy to remember - although you could also assign someone to be a note-taker if you like.
Horse Girl Infinity, by Jordanfish.
The majesty of someone's passionate vague horse fantasy. Inspired and empowered by the grace and might granted from the union of girl and horse, hero and pony, pilot and mecha.
The combination perfect for horse-lovers and mech aficionados, Horse Girl Infinity is high-action but relatively simple to play. You are presented with a grid of strengths, three of which your horse is specifically good at. The amount of dice you roll is dependant on how close the skill you are using is close to one of your strengths. Some especially difficult challenges may require a group roll, where everyone has to roll their dice and contribute Victory Points dependant on your success.
Your characters’ advancement is built around their goals, which takes a mechanical effect. Your Dream is something about yourself that you want; when you act in accordance with it, you gain Determination or XP. Determination can be spent to give you an extra dice on a roll, while XP can be spent on a separate grid that gives you a new narrative advantage. I think the spatial organization of information may make it easier to find and keep track of, and you can use tokens like poker chips or coins to help you keep track of your Determination and your XP.
If you want a slightly different genre, you can also check out Demon Blade Ultimate, which is more aligned with Shonen-style anime.
Crescent Moon, by Ema Acosta.
Go on a strange journey into the patchwork world of the daydream in Crescent Moon ☾, a feelings-delving role-playing game of brave children and bold adventures.
Rules for crafting your own whimsical tale full of breathtaking landscapes and unlikely friends await inside. Delve in to uncover stories of daring deeds and fantastical creatures—of calm afternoon naps and of promises whispered under starlight.
I don’t own Crescent Moon, so I can’t say for certain that this is super non-reader friendly, but I’m willing to go out on a limb and say it is, because the character sheets remind me very much of Mausritter character sheets.
The most obvious connection is the hand-drawn inventory: you draw the objects you carry, as well as items and conditions that may affect you. Because you use cards to represent what your character is currently carrying, I think this element has the potential to reduce the amount of reading and writing the player has to do. The GM on the other hand, likely has a little more work to do in terms of planning an adventure - although I don’t think the work a GM does in this game is as much as say, a D&D DM.
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utilitycaster · 11 months
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Level Up Post: Mighty Nein: Echoes of the Solstice: The Speculation Version
DO NOT POST SPOILERS ON THIS IF YOU ARE AT THE LIVE SHOW IN PERSON. YOU WILL BE BLOCKED.
So here's the deal: I don't know what level they'll be (18-20), I am frankly assuming they level up in the first place (but like. why wouldn't they) and I'm going to have to make a bunch of assumptions, but here is a manageable-ish, I hope, summary, to be refined once we know more. Also: I'm assuming we've got Caduceus rather than Kingsley (I DO NOT KNOW THIS FOR SURE DO NOT RELY ON THIS BEING THE TRUTH) but I will make a Kingsley post if that is not the case (short answer - I'd recommend solely leveling up in blood hunter). As always with level-ups: if there is a significant omission or an error, please let me know. If I simply did not choose the same spell or feat you did, feel free to reply with "ooh nice, what about [spell]" but do not send me asks or get weird and sanctimonious about having different thoughts on subjective assessments. Anyway, here's the pre-show version; I'll make a new post Friday if appropriate.
Fjord: Let's get Mr. Complicated Tusktooth Stone Lavorre out of the way. He is currently Warlock 12/Paladin 5. Warlocks get a mystic arcanum at level 13 (7th level spell once per day) as well as another known spell for regular casting, a subclass feature at 14 (Master of Hexes for Fjord, which allows him to move his hexblade's curse from creature to creature if the first dies), and a mystic arcanum (8th level) and another invocation and another spell at 15. Paladins, meanwhile, get Aura of Protection (+CHA mod, so 5, to all saving throws to himself and all allies within 10 feet) at level 6, a subclass feature at 7 (Aura of Liberation - he and allies within 10 feet cannot be grappled or restrained, can use 5 feet of movement to get out of prior restraints [THIS WOULD HELP BEAU IF SHE SHOWS UP CHAINED BTW], and ignore penalties to underwater attacks) as well as another L2 spell slot, and an ASI at 8; his lay on hands pool also scales up by 5 HP per level. My personal feeling is: for the next level, take paladin level 6, which gives him and anyone within the aura +5 to all saves so long as he is not incapacitated; paladin auras are ridiculously good and every day I wish someone would play paladin straight through in CR, for me, much as I adore Fjord and Vax's dips into it. For his 19th level, I'd either take paladin 7 for the aura of liberation, or take warlock 13, which grants the mystic arcanum of which I'd take Etherealness, probably, or possibly Forcecage; the clerics can handle Plane Shift, and Finger of Death seems off-brand. He also gets another regular spell of which there are many; Contact Other Plane might not work under these conditions so I'm leaning towards Dream, which is just a great weird spell few people take, but also he could take a low level spell given he has paladin spell slots. And for 20th, take the one he didn't take for 19, for a final 13 Warlock/7 Paladin split.
Beau: Much more straightforward in comparison...but let's talk about the leveling up process. Level 18 grants Empty Body, in which she can spend 4 ki to be invisible for 1 minute and resistant to all damage other than force damage, or she can spend 8 ki to cast astral projection on herself alone, which is just hilarious and great and I would like to see it. She also increases her speed to 60 feet. Level 19 is an ASI/Feat; her stats are great so I say take Mobile because it's funny to make her normal speed 70 feet/round, or mage slayer for obvious narrative and "Beau, don't you want to pull a Cerrit on Ludinus" reasons. The capstone monk level kind of sucks (4 ki points back if she's tapped when rolling for initiative) but I don't have a good multiclass for her in mind so may as well ride it out. And of course she gets a ki point per level.
Caleb: Perhaps the only person for whom level 18 is actually fun (other than the multiclassed characters), at level 18 he gets to pick a 1st and 2nd level wizard spell in his spell book that he can cast at will. He can exchange these, but it requires 8 hours of study, so probably what he has going in to this show is what he has for the show. 19 is again a Feat/ASI, and honestly a con or dex boost never hurts a wizard. Level 20 gives him two 3rd level spells in his spellbook that he can cast once per rest (long or short) without using a spell slot. Might I suggest counterspell as one of them? And both he and the clerics gain extra high level spell slots at each level (5th, 6th, and 7th at levels 18, 19, and 20 respectively).
Veth: So she is actually trickier than Fjord, as the multiclassed character, in that I'm less sure how to split it out, but we'll go through the options: Level 17 in rogue grants her the ability to temporarily steal spells from another spellcaster who attacks her (Spell Thief) which is GREAT and she should definitely take it. Level 18 is Elusive; as long as she is not incapacitated, attack rolls cannot have advantage on her. And Level 19 is an ASI/Feat and an increase in sneak attack dice and also grants her a fourth level spell slot and new spell to go with it, which must be enchantment or illusion; Greater Invisibility seems like the obvious choice. I'd take the ASI to INT. On the other hand, if she pursues more wizard levels, Level 2 would give her a subclass and its features and another 1st level spell slot (and 2 more spells), Level 3 would give her 2nd level wizard spells and corresponding spell slots (and again, 2 more spells in her spellbook), and Level 4 is an ASI/Feat, a cantrip, and another 2nd level spell slot. I say take L17 in rogue first, then get a wizard subclass (transmutation does seem obvious for a number of reasons though abjuration, illusion, and divination have better L2 features and illusion makes narrative sense - divination would simply be hilarious), then take her final level in rogue for Elusive; but with both Veth and Fjord I think there's an obvious level to take (L17 rogue for Veth, L6 paladin for Fjord) and after that I respect Sam and Travis to pick what feels right.
Jester and Caduceus: At level 18, they can channel divinity 3 times per rest rather than 2. At level 19, they take ASIs, which honestly are up in the air for me - I'm excited to see what they pick, though @captainofthetidesbreath suggested Eldritch Adept for Jester which I would enjoy, and we haven't seen Caduceus's feat from the final episode yet which means I'm not sure about what he might take as a new one, though I'm personally always a fan of Chef. And at L20 divine intervention is guaranteed (though you can only use it once per week)...but to be honest if they are level 20, I am expecting this to be nerfed for solstice reasons because it is kind of game-breaking.
Yasha: So here's the thing. Barbarian 18-19 is kind of eh and 20 is good but not amazing. She could take it; she'd get indomitable might at 18 (treat any strength check as her strength score, 18, if she rolls lower than that), an ASI/Feat at 19, and her strength and con jump up by 4 each (and can exceed 20) - this would put her at 18 CON and 22 STR, assuming she doesn't increase either with the ASI (and to be fair I would take the ASI to strength). This is solid and entirely valid as a choice. HOWEVER, might I suggest the Grog move of taking her final three levels in fighter, which would give her a fighting style and second wind at L1, action surge at L2, and an archetype and its 3rd level features at L3. I like how Battle Master feels for Yasha but really it's that action surge that makes this great; Rune Knight or Champion are also decent options.
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elwenyere · 1 year
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Crafting Comments on Fics
So with Comment Fest approaching - and with the possibility of bot-generated comments undermining the value of reader-writer engagement - I thought it might be helpful to provide a short explanation of some different approaches I use in crafting comments, in order to identify a few places to get started for anyone who has wanted to leave more (or more detailed) comments but who feels unsure how to get going. 
This is far from an exhaustive list, and the categories are designed to allow for a mix-and-match construction with varying levels of development (from basic to more elaborate). At the heart of it, I think of commenting as a practice of paying attention to what I notice in a story and then crafting language to share those observations with the writer. So each of these categories starts from something we might notice when we read.
1. Affect: how the fic affected you/made you feel
This is a great place to start if commenting feels intimidating, because you’re drawing from your own emotional responses. A basic template might be something like “_____ made me ________.” You can pick a particular moment (the scene with the tooka infestation, the kiss in the Denny’s parking lot, the moment we realize character x was dead the whole time, etc.) or focus on the fic as a whole; and you can describe the effect in simple terms (made me cry, smile, laugh, feel soft, etc.) or extravagant ones (made me want to roll myself into the sea, made me feel like I had ascended to a new astral plane, shook me so deeply it registered a 10.3 on the Richter scale). The idea is to take one or more responses you had to the fic and let the writer know what they were/what about the story produced them. 
2. Memory: what from the fic has stuck with you
If a story has an especially strong effect on you, you might also let the author know what particular moments, lines, or images are going to linger in your mind after you finish reading. After identifying the detail(s) you want to flag (if you were going to bookmark this fic with a note to remind Future You which one it is, what image or scene or plot premise or line of dialogue would go in the “the one with the ___________” slot?), you can describe the way it’s sticking with you in general terms (I’m still thinking about it, chewing on it, rotating it like a Hot Pocket in a microwave), or you can point to some of the reasons why it’s sticking with you (it captures character x’s whole deal so well, it reminds me of y moment in the film/tv show/comic, it crystallizes a larger theme in the story so effectively). 
3. Appreciation: what in the fic seems beautiful, artful, striking
In this approach you’re giving a writer a sense of what stood out to you aesthetically about the story: the moments that made you feel like “put a frame around that fucker because I want to keep staring at it.” This category can feel tricky because there might be terminology specific to the form that we’re not familiar with, so it can feel hard to describe what exactly makes a moment strike us as well-crafted. But we might think about the appreciation approach as having a basic template: “_____ is so ________.” The first slot can be either general (the whole story, a larger scene, the way the author writes dialogue or description or a major character) or very specific (copying and pasting a particular line or passage, identifying a pattern of imagery, pointing out the way the author narrates a specific kind of experience). And the second slot can be just one adjective (beautiful, visceral, unsettling, powerful, stunning, lyrical) or a more elaborate evaluation (so effective at conveying emotions, so hard-hitting after the slow build-up, so vivid I feel like I’m actually there). 
4. Discovery: what the fic showed you/made you think about
Sometimes you read a fic that makes you think about the media/the ship/the characters in a new way, and that’s a really powerful thing to share with the writer. As with the other approaches, you can frame this in terms of the fic as a whole or pull out particular lines or plot points, and you can either describe the effect on your thinking in general terms (this changed my brain chemistry, this blew my mind, this is canon for me now) or in specific ones (I’d never thought about x moment in the film that way before, but now I’m going to think about it that way every time; the line where character x says y was like a lightbulb moment for me - it clarified so much about x’s motivations; I would never have thought about this show as being about z theme, but after reading this fic, I’m seeing z everywhere). 
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So there you have it: a non-exhaustive list of things we notice about stories and some ways to talk about that. I hope it’s helpful. And of course, when in doubt or when pressed for energy, a string of emojis, a keyboard smash, or an all-caps “I LOVED THIS!!!” are also wonderful ways to share a little love with fic writers.
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officialrailscales · 1 year
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Primary and Secondary
RSB® Grip | Terra Bronze
QTR™ Stop | Terra Bronze
TerraCore® 4-Slot G10 RailScales® | Matrix Texture
TerraCore® G10 1.5-Slot Solo’s™ | Matrix Texture
CSMR® Mag Button | MilSpec Style | Terra Bronze
- RS
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wyllzel · 7 months
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🔗 Link to Google Doc.
This is how I built Wyll in my Origin Wyll playthrough. This keeps Wyll in his canon Warlock class, while also ensuring he’s handy with his trusty rapier.
The vibe of this Warlock is a spellcaster (Eldritch Blast, AOE, and Enchantment spells) with good melee action. (Very gishy! 👽) The goal is to build up both Arcane Synergy and Arcane Acuity.
Leveling up is fairly flexible, so the focus for this guide is on gear interaction. Key pieces of gear include the Ring of Arcane Synergy (Act 1), Helmet of Arcane Acuity (Act 2), and Band of the Mystic Scoundrel (Act 3).
Overall, this is a fairly standard Fiend Bladelock build, and is not so much an “end all, be all” as it is a basic (but strategic!) approach.
(Fair warning: Possible spoilers ahead!)
Leveling
Please note that this guide is really just my personal preference! I recommend fully reading through the Wiki page on BG3’s Warlock so you get a good idea of what this class can do. In this guide, I’ve added a star (⭐) next to each of the class features or spells that I especially like.
To start with, this is my Wyll’s base stats:
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Since Pact of the Blade Warlock’s “Bind Pact Weapon” feature scales weapon Attack Rolls and Damage Rolls off your spellcasting modifier, I recommend heavily prioritizing Charisma. The Warlock class becomes very SAD (Single Ability Dependent) with Charisma which is very convenient.
I prioritized Dexterity after Charisma because your Dexterity modifier affects your Initiative – and the higher your Initiative, the easier it is to get a leg up in combat. Additionally, your Dexterity modifier is added to your AC (when wearing Robes or Light Armor, which this build will be utilizing).
The next prioritized stat is Constitution, which is good for maintaining Concentration spells as well as boosting your total HP.
Level 1
One Level 1 Warlock Spell slot
Select:
Subclass: The Fiend
Two Cantrips: ELDRITCH BLAST 💥, Minor Illusion ⭐
Two Warlock spells (Level 1): Hellish Rebuke, Command
The Fiend subclass gives you:
Dark One’s Blessing (Temporary bonus HP when you kill a hostile creature)
Access to the Spells: Burning Hands, Command
Eldritch Blast genuinely solves any and all problems. (Force Damage is especially good in BG3, where 99% of your enemies do not have Force Resistance.) And Minor Illusion is a really good utility spell – especially if you’re into barrelmancy and need a safe and reliable method to cluster enemies.
The added HP from Dark One’s Blessing is really good, especially in earlier levels (Act 1) when your party is extremely squishy.
Level 2
Two Level 1 Warlock Spell slots
Select:
Eldritch Invocations: Agonizing Blast, Repelling Blast ⭐
One Warlock Spell (Level 1): Armour of Agathys
Replace a Spell: N/A
Level 3
Improved Warlock Spell Slots: Warlock Spells are now Level 2
Select:
Pact Boon: Pact of the Blade
One Warlock Spell (Level 2): Cloud of Daggers
Replace a Spell: Armour of Agathys → Hold Person
Level 4
Select:
Feat: Ability Improvement (ASI) = +1 CHA, +1 DEX ⭐
One Cantrip: Mage Hand
One Warlock Spell (Level 2): Shatter
Replace a Spell: N/A
Level 5
Deepened Pact: Pact of the Blade → Gain an Extra Attack with your weapon ⭐
Scaling Cantrips (ie., Eldritch Blast fires an additional beam) ⭐
Improved Warlock Spell Slots: Warlock Spells are now Level 3
Select:
One Eldritch Invocation: Devil’s Sight ⭐
One Warlock Spell (Level 3): Hunger of Hadar ⭐
Replace a Spell: Hellish Rebuke → Counterspell
The Fiend subclass gives you:
Access to the Spells: Fireball, Stinking Cloud
Level 6
Select:
One Warlock Spell (Level 3): Fireball
Replace a Spell: N/A
The Fiend subclass gives you:
Dark One’s Own Luck: Add +1d10 to an Ability Check once per Short Rest
Level 7
Improved Warlock Spell Slots: Warlock Spells are now Level 4
Select:
One Warlock Spell (Level 4): Banishment
Replace a Spell: Cloud of Daggers → Wall of Fire
Eldritch Invocation: Armour of Shadows ⭐
Armor of Shadows is excellent if you’re wearing robes. Because you’ll probably be wearing the Potent Robe at this point (early Act 2), this Invocation is particularly useful.
Level 8
Select:
Feat: ASI +2 to Charisma
One Warlock Spell (Level 4): Fear
Replace a Spell: N/A
Alternative Feats:
You may want to consider Alert to get the jump on enemies, especially when playing in Honor Mode. 
War Caster is a good idea if you plan to lean heavily on Concentration Spells such as Hunger of Hadar or Wall of Fire. 
Another good Feat for Concentration Spells is Resilient, which you’d take for Constitution. However, your initial Ability Score numbers would probably look different than how I have mine set up!
Spell Sniper is fun if you plan to lean heavily on Attack Roll spells – like Eldritch Blasts!
Level 9
Improved Warlock Spell Slots: Warlock Spells are now Level 5
Select:
One Warlock Spell (Level 5): Hold Monster ⭐
Replace a Spell: N/A
Eldritch Invocation: Life Drinker ⭐
Hold Monster is extremely useful in Act 3, where a lot of the major bosses you face (Orin in her Slayer form, Raphael, etc.) are Monsters.
Level 10
Scaling Cantrips (ie., Eldritch Blast fires an additional beam) ⭐
Select:
One Warlock Spell (Level 5): Flame Strike
Replace a Spell: N/A
The Fiend subclass gives you:
Fiendish Resilience: Once per Short Rest, choose a Damage Type to become Resistant to
Level 11
Gain an additional Warlock Spell slot (for a total of 3 Warlock Spell slots)
Select:
One Warlock Spell (Level 5): Cone of Cold
Mystic Arcanum: Eyebite
Any of the Mystic Arcanum spells are good, though! I just find that Arcane Gate, Circle of Death, and Flesh to Stone are only useful situationally. Create Undead is good for summons-focused teams.
Level 12
Select:
Feat: ASI +2 to Dexterity, or see Level 8.
One Warlock Spell (Level 5): Blight
Replace a Spell: N/A
Eldritch Invocation: One With Shadows
Final Composition
By Level 12, Wyll can have the following notable qualities:
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Three Level 5 Warlock Spell slots 
One Level 6 Warlock Spell that can be used once per Long Rest
Three Damage die on Damaging Warlock cantrips – AKA three bolts of Eldritch Blast for 3d10+5 Damage (the +5 applies to each Blast bolt)
An Extra Attack (Weapon) from Pact of the Blade
Spells List and Invocations
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Note: Scaling Cantrips (Level 5, Level 10) is based on your overall caster level rather than your Warlock level. As such, if you multiclass Wyll with a class like Bard or Paladin, he’ll still get the fully scaled three bolts per Eldritch Blast at Level 10.
Gear
The goal of this gear selection is to maximize the effectiveness of Wyll’s spells – particularly Enchantment spells. With the Band of the Mystic Scoundrel, Enchantment spells can be cast as a Bonus Action. Without this Band, Wyll generally won't be doing much with his Bonus Action as a Warlock – so let's fix that!
To align with his backstory, Wyll should be a formidable swordsman as well as spellcaster. As such, the weaponry in this build enhances his spellcasting, and ensures that his spellcasting enhances his sword fighting as well. (Synergizing!!!)
Headwear: Helmet of Arcane Acuity
Battle Acuity: Whenever you deal damage with a weapon attack, you gain Arcane Acuity (+1 to Spell Attack Rolls and Spell Save DC) for 2 turns.
+1 to Dexterity Saving Throws
Armor: Elegant Studded Leather
14 AC + Dexterity Modifier (18 AC)
+2 to Initiative Rolls
Can cast Shield once per Short Rest
Alternatively, you can use the Potent Robe and cast Armour of Shadows to bump your AC. However, you cannot wear the Helmet of Arcane Acuity if you do so (the helmet qualifies as Light Armor, meaning it cannot be used simultaneously with Armour of Shadows). If you’d like to use the Potent Robe instead, an alternative headwear is the Diadem of Arcane Synergy.
However, I wouldn't recommend the Potent Robe for a Fiend Warlock once you get the Elegant Studded Leather or an equivalent Light Armor. This is because the Potent Robe's added temporary HP (equal to your Warlock's Charisma Modifier) overrides the Dark One's Blessing, which will grant your Warlock temporary HP equal to your Warlock's Charisma Modifier plus your Warlock's Level.
Cloak: Cloak of the Weave
Arcane Enchantment: Gain a +1 bonus to Spell Save DC and Spell Attack Rolls.
Absorb Elements: Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.
Alternatively, if you expect Wyll to regularly be in melee range, I’d recommend the Cloak of Protection (defensive, +1 to AC) or Thunderskin Cloak (offensive, pairs well with the Spineshudder Amulet). 
The Nymph Cloak pairs well with the Band of the Mystic Scoundrel.
Handwear: Daredevil Gloves
+1 to Spell Attack Rolls
Daredevil Proximity: Can make Ranged Spell Attack Rolls as Melee Spell Attack Rolls
For boosting the effectiveness of Eldritch Blasting! Alternatively, the Gloves of Battlemage’s Power would be perfect for this build, but apparently they’re currently bugged (as of Feb. 20, 2024, Hotfix #18).
The Spellmight Gloves, Quickspell Gloves, Gemini Gloves, and Helldusk Gloves are also interesting options.
Footwear: Helldusk Boots
Ignores Difficult Terrain
Cannot be forcibly moved by spells or actions
Use a reaction to succeed on a Saving Throw
Hellcrawler: Teleport to an area and deal 2d8 Fire Damage upon landing in a 3m/10ft zone
Utilizing infernal gear is very synergetic with Wyll’s story. However, these boots are good for characters who want to move into melee range. Alternative teleportation boots include the Disintegrating Night Walkers or the Spaceshunt Boots.
Additionally, the Boots of Stormy Clamour pair well with the Spineshudder Amulet.
Amulet: Spineshudder Amulet
Inflict Reverberation when you deal Damage with a Ranged Spell Attack
Eldritch Blasts are Ranged Spell Attacks. :)
Ring A: Ring of Arcane Synergy
Synergetic Cantrip: When you deal damage with a Cantrip, you gain Arcane Synergy for 2 turns
When you have Arcane Synergy, your Weapon Attacks deal additional damage equal to your Spell Casting Ability Modifier. This makes a lot of sense since Wyll’s highest stat should be Charisma (aka his Spell Casting Ability Modifier), and because Wyll will probably be Eldritch Blasting (Cantrip) a lot.
Ring B: Band of the Mystic Scoundrel
Illusion Quickening: After hitting a creature with a Weapon Attack, you can cast Illusion or Enchantment spells as a Bonus Action
This item is why this build prioritizes Enchantment spells! Otherwise, the only thing Wyll can really do with his Bonus Action in combat is chug a potion (or teleport), haha.
Melee Main Hand: Infernal Rapier
High Spellcasting: +1 to Spell Save DC
Planar Ally: Cambion (Summon a Cambion as an ally)
However, being able to Bind Pact Weapon via Pact of the Blade means Wyll can wield any weapon in the game! So this slot is very flexible depending on the encounter. I favor the Infernal Rapier for the +1 to Spell Save DC and the RP value.
Melee Off Hand: Viconia’s Walking Fortress
Rebuke of the Mighty: When a foe hits you with a melee attack, you can use a Reaction to deal 2-8 Force damage and possibly knock them Prone
Spellguard: You have Advantage on Saving Throws against spells; Spell Attack Rolls against you have Disadvantage 
Swires’ Sledboard is also interesting for potential Force damage. Ketheric’s Shield is good for casters in general (+1 Spell Save DC and +1 to Spell Attack Rolls), although I usually have this shield on my party’s Wizard (Gale).
Ranged Main Hand: Darkfire Shortbow
Grants Resistance to both Fire and Cold Damage
Can cast Haste as a Level 3 spell once per Long Rest
This weapon slot is less important since Wyll will be Eldritch Blasting if he needs to make a single-target Ranged Attack. The only reason he might be using a Ranged Weapon is if he’s Silenced.
As such, it’s nice to just benefit from this bow’s passives. With Fiendish Resilience, Wyll can potentially have four Resistances at once in (very late) Act 2 – Fire and Cold from the Darkfire Shortbow, Necrotic from Selûne’s Blessing, and another from Fiendish Resilience.
Additionally, an emergency Haste is great to have on the backburner.
The Bow of Awareness is another such bow that grants a useful passive (+1 to Initiative).
Ranged Off Hand: N/A
Number Crunching
If you’ve followed the above gearing, you should have 20 AC on Wyll. Hooray!
The following table should give you an idea of how Wyll performs on the battlefield as a result of his gear synergy.
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Because this Warlock build has a lot of flexibility in what it can do (#gishy 👽), it’s hard to say how much damage Wyll can regularly dole out. However, in an ideal world, Wyll can take the following actions to get the most out of his gear:
Combat Round #1
Cast Eldritch Blast on three separate enemies, inflicting Reverberation on each and gaining Arcane Synergy.
Combat Round #2
Land a Weapon Attack (which uses Arcane Synergy) on an enemy, gaining Arcane Acuity.
Use Bonus Action to cast Hold Person or Hold Monster.
Land a Weapon Attack (which uses Arcane Synergy) on the held enemy; this Attack is automatically a Critical Hit.
Conclusion
Of course, this is just one way to class Wyll (or a general Warlock)! I prioritized thematic gearing over pure Damage output, so there are definitely ways to get this build even more powerful. For example, Wyll would probably be ethically opposed to using the Bhaalist Armor even though it would greatly enhance his rapier attacks. 
As an aside, there’s a funny bug with Warlock’s Pact of the Blade Extra Attack – in Explorer, Balanced, and Tactician, this Extra Attack adds to (instead of overlaps with) any Extra Attack you get from another class. 
So instead of having an Attack and Extra Attack like most other martial classes, the Lockadin gets an Attack, an Extra Attack, and an extra Extra Attack, for three Attacks total, LOL. (This bug is unfortunately resolved in Honor Mode.) Subsequently, the Pact of the Blade is a great multiclass with martial classes, but especially a Paladin (5 Warlock / 7 Paladin). 😁
Additionally, a lot of this gear is also excellent on a College of Swords Bard (another Charisma-based gish type). To that end, it may not be a good idea to have both a Bard and Warlock on the same team, as they’ll be fighting for the gear listed here.
Thanks for reading, and hope this gave you some ideas for your Warlock builds! :)
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kishdoodles · 5 months
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Treebark Week 2024 - A Post-Mortem
Hi! If you haven’t seen, I have released seven (7!) videos for Treebark Week 2024! This wall of text is my behind the scenes and also post-mortem thoughts on the project, which I found worth documenting.
Even if you don’t end up reading the text, I appreciate every comment, tag, and view my videos get. I did it for the fun of it and I’d be lying if I said I didn’t do it for the attention. I did, because I think these videos are the funniest things I’ve ever released. Shoutout to @thefluxqueen for being my partner in crime and confidant for these. You saw my vision.
I wanted to do something for Treebark week but admittedly I had noooo idea. So this whole gimmick was a fun set up for me to stretch my creativity in. What started as “I’m just going to do everything in mspaint with a mouse” spiraled to “I think it’s going to get boring if everything’s in the same style, so I’m going to have to do something different everyday.”
The important factor to me throughout all of this is earnesty.
Even if its life started as a joke, this project is a love letter in every respect. This is what I grew up on, this is the YouTube that is precious to me. Capturing this era of time in 7 videos is all at once easy, yet surprisingly laborious.
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First I planned the songs. Fitting the songs with the prompts was a brain scratcher, but once we (me and Spain) had a few in the rest slotted in pretty easily. Common thread was, of course, any popular song from the mid-late 2000s.
The first confirmed song was Sugar, Sugar for Sweet (Day 2) courtesy of Spain, given the Eddsworld video. We had a few songs for Burn (Day 3) or Infernal (Day 4) which we threw out (Elli Goulding’s Burn, 2NE1’s Fire, Steam Powered Giraffe’s Fire Fire, etc.) I ended up digging through my old playlist and listened to 20% Cooler, which after a realization I immediately slotted it for Frost (Day 1). Spain brought up the Heat Waves parody (Cold Spells) for Frost too, to which I realized I could just do regular Heat Waves, so that became what I did for Burn.
Bring Me To Life was brought to my attention (I forgot how, maybe Youtube recommendations?) and with the lyrics, it became the song for Blood (Day 7). The all time classic, Angel with a Shotgun, fit in nicely with the prompt of Divine (Day 4), so there was no contest. Another classic, Everytime We Touch, was harder to fit but I eventually reasoned through the prompts enough to fit it with Lips (Day 5) (the everytime we kiss part).
At this point, nothing I’ve found fit Day 6 (picnic/garden/strawberry) at ALL. So I decided the only way I knew how. RANDOM CHOICE!
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Mad World won but that was a trap, for I have biased myself toward Animal I’ve Become at that point and it almost won, so I went with that instead. This is a lawless land. 
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The actual video ideas really came to me in piecemeal, so I’ll explain how I got each idea as I cover each day in order of when I completed them. 
20% Cooler (Day 1) was the most straightforward of the days. It was done in 1 hour and 30 minutes and I was purposefully being extremely literal about the lyrics. I already had the vision for what I want, and I didn’t want to care about quality all that much, so it came together really fast. 
For my process, I lined with mspaint brush and then bucket tooled with default colours. I took advantage of the new layer system mspaint added for some scenes, but otherwise it was as simple as just drawing. (Pictured, 3 layers for 2 scenes.)
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It was really easy to just quickly edit in Windows Movie Maker 6 too, I just dragged the pictures in, slapped effects, roughly timed everything and it’s done.
Programs used: mspaint, Windows Movie Maker 6
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Sugar, Sugar (Day 2) was an honest effort at avoiding any complicated animations. I initially thought of doing an animation similar to the original video that inspired the song choice, but eventually scaled back because. I don’t want to animate. 
Thus came the decision of subject matter. I ended up settling on the demon roleplay because I thought it was the campiest thing in the world. And it was a sweet reunion, no? The lyrics just fit the vibe, and in a moment of brilliance (hitting the showers) I thought to make a visual novel. One reflective of old flash games and like the visual novels of cultural zeitgeist at the time.
I’ve known about Ren’py for quite some time now, but I’ve never properly learned how to use it. For this my task was simple. Find out how to change sprites, backgrounds, and move people into the scene.
Sprites and backgrounds were easy, so those were the first things I did. Ren’s sprites were inspired in design by Demon Hunters in the Warcraft world, mostly because I was playing a lot of Hearthstone and liked the idea. Martyn’s sprite style was inspired by early 2000s anime visual novels, like Higurashi (though I’ve personally never consumed it nor do I actually recommend consuming this piece of media (neutral) its ripple throughout the anime community was felt. Notably, parodies of the anime’s opening were very popular.) I toned back the stylizations, but trust me when I say that Martyn’s hands were purposefully big to be yaoi hands. It didn’t end up that big, and I did not give him the dorito chin here so, immense self control on my part (or cowardice?). False and Joel were just my regular style. For all this I used my tablet instead of my mouse.
The programming part was a little troublesome, but it wasn’t anything I couldn’t google, so it got done pretty fast. There’s other small bits, like how I mismatched the background sizes, the sprite sizes (with each other)(minorly) but for the most part it came together pretty quick. Once the VN was done, it was just about recording it. So I put on the song, and danced along.
[You can download the VN here]
Programs used: Ren’Py, OBS, mspaint, After Effects (just to move the scene over at the beginning)
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So I knew I wanted a classic style AMV, so that eventually became Everytime We Touch (Day 5). 
The pictures mostly come from a discord server I’m in (hi [redacted]!!!!) and I thought of it like a nice homage to the insanity we had in there. Bless all of you guys, you guys were the ones I wanted this series to be made for the most.
Not much to say beyond that, besides me just editing it all on movie maker as usual.
Programs used: Windows Movie Maker 6
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Angel With a Shotgun (Day 4) was the last to be planned for. I predicted it was going to be the easiest to make on the fly (it was) and just kind of winged it. I wanted a unique style still for it though, and the idea of drawing their cubitos came pretty late. 
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I was not exempt from this trend in my youth (my art in mspaint, age 11, me and my sister)
The rest was history. Just kidding, I really wanted something to do with the shotgun thing so I literally searched “shotgun” in Curseforge and got MrCrayfish’s gun mod just for the shotgun. I loaded up the 3rd Life world I had from my Broken Lives animatic (it’s a custom made world using the seed) and just got to work with FreeCam and OBS (it’s my first time with FreeCam too!)
A rejected clip I didn’t use because of skin consistency / continuity.
Programs used: Minecraft, mspaint, Windows Movie Maker 6
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Heat Waves (Day 3) acquired a pixel art style as an homage to its original lyric video. People have said it reminded them of Homestuck, which I honestly don’t mind. It fits the era and I did grow up with it. It kinda looped back in on itself that way.
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I blame this frame, here's it as a gif which lies unused.
For the video, the more I rewatched bits of Last Life for it (it’s been a while!) I realized it had a lot more potential than I initially thought. Though I doubt most of it didn’t come through in the final product (I limit these videos to a minute or less, if possible, excepting credits and allowing few more seconds over the minute mark so long as it felt warranted), I tried to cram in what I thought fitting to the prompt the whole time.
The watch tower burning was an easy pick, a classic Treebark moment you might say. For the rest of it, the nuance laid a lot in how Martyn presented the Shadow Alliance. “The Dog, The Shadow, The Roots. We make this place burn.” Under the eyes of the moon, it witnessed this pact form, and its resolution for the server. The moon is included in multiple frames because of this, as a stand-in for the eye of the Watcher(s) I included at the start, watching Martyn through the series.
In a lot of ways, how Lizzie and BigB turned red I also found fascinating. Lava and explosions you could argue are an extension of burning and fire, and an explosion was also how Martyn left the series. Ren, from the start of this alliance, inexplicably committed to and saw through what ultimately rips the people he was loyal to away from him. 
Martyn on the other hand, I drew in the later portions quite aware of the position he’s in, hence only his eye in the frame with the last 4 folks. This to me starts a path for him toward where he goes in the later serieses (notably in Limited Life). This is all very “vibes” and instinctual kind of “trust me on this” sort of read on c!Martyn honestly.
On missed opportunities, I’m almost upset at how I never brought up the moment Martyn buys a love crystal from Scar (never used, it got blown up) which I (and a lot of other) may have delusionally thought it was for Ren. Besides that, I never had a chance to desaturate the colours in the video leaving only red (which Ren did upon the encounter of the establishment of the Moon Cult)(it really emphasized Martyn’s lips!), I tried just plain desaturating, but ended up ditching it since it never felt like it jived well with the rest of the video.
All that aside, I finished this one really late (for me, which was past midnight on the day it was going to be posted), so I’m glad it was out on time. It’s the one I put in the most effort for, and I’m glad to see people enjoy it.
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The eye on its own, which reveals the Watcher symbol I accidentally did in the wrong orientation. Oops!
Programs used: Aseprite, After Effects
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Animal I Have Become (Day 6) was thought on for a while. Eventually I have my eureka moment and I thought it was a nice shout out to the Bannedstory community who I’ve followed in my early days, where I’d watch animations of people’s custom OCs (original characters) made with Maplestory sprites animated to audio clips that I really wasn’t supposed to be listening to at the time lol. That, and all the online games and the like I grew up with on the early internet. I personally didn’t partake in it, but roleplaying on those was a common sight, and I found it endearing. 
My partner in crime for this day in particular was @thefluxqueen, because I really can’t be bothered with character customization for a lot of these games (I respect the craft but I lack the patience), but I knew who LOVED doing that. He really knocked it out of the park, helping me do the Gachalife, Club Penguin, and the characters for Animal Jam and Ponytown. For the latter, they handed me the account information and we just went to town.
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A Treebark stream in a just world.
I can’t tell you exactly how I assigned the lyrics, but I definitely assigned the animal sections during the chorus so it was a surprise (and so it also fit the lyrics). I did have fun recording and we had a fun time in Ponytown. We were shown where other mcyt fans are by a Grian pony (Hermit Hill) and then we hung out there sitting down while we workshopped the Bannedstory segments with both our sonas together. All in all a great time.
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It took a few takes.
Programs used: Bannedstory 3 (I would’ve loved to use 4, I grew up with that!), Gachalife, Club Penguin, Animal Jam, Ponytown, Windows Movie Maker 6, OBS
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For Bring Me to Life (Day 7)... I ended up getting more attached to the thought of it the longer this project went on. 
I wanted it to be the end all be all, go out with a bang and everything. I kept thinking and thinking, how do I end Treebark week? After a week of homages, how do I make the last one?
What’s beyond my childhood? It was just growing up. But it’s not like I had to let anything go. My artistic endeavors are influenced by all of my experiences. I saw good reason to bring it all home, do a callback to the styles of the entire week, it’s my victory lap.
And why not call back every instance of Treebark through the entire series then? This evolved into me learning more about Martyn’s lore because I want to be informed! I want to make this as someone who earnestly loves the narrative of these characters, and the stories they’ve told.
From a story perspective, it felt like Martyn was always doomed to tragedy. Suppose the life series always does end tragically, but Martyn’s Vtuber in relation to all this has its own inherent tragedy to it. In my eyes, this roamer of cyberspace constantly has to live through different lives with familiar people. The people he loved and cared for in one world will always be ripped from him, and he knows that.
Amongst everything the Unguided Hand gets me the most. In the video I drew the Ren he chases as a shadow. He’ll never get the Ren he knew then, back. Even if he meets another Ren in another world, it's never going to be The Red King. To me, Limited Life is the snapping point, a point of selfishness above all else in the comfortable knowledge that he wins, without ever needing to experience the same closeness and loyalty he had in lives past. The realization that this is what the game was about. Winning at all costs. I wanted the progression to reflect that.
Deep down, maybe he yearns to be saved from all that. The song echoes that sentiment. I tried to match the lyrics to how I saw the timeline of events as close as possible for that to hit. In this, Ren is his anchor, someone that he gets drawn to no matter the incarnation. The tragedy is that Ren, even if he knows about what Martyn’s going through, can’t join him in this journey. Martyn will always be alone in this experience, and Ren can only be a short comfort before the cycle starts anew. 
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I quite liked the pixel art I did for LimLife!Martyn
From a meta perspective, this video (and by extension, the whole series) is about art and creating. I have been obsessed with art for 14 years now, and as time goes on I’ve grown fond of every way that we, as people, have evolved our storytelling. The multitudes of mediums that we have developed to express ourselves and share narratives will continue to fascinate me endlessly. Cringe be damned, there is a universal desire to create and enjoy stories of all folds. From the smallest story told from painstakingly typing chat boxes for little custom-made characters to say, to the highest production play put on for multiple hours in a game of Minecraft. 
And at the beginning of my journey lay paper and pencil. Bring Me To Life is an elaborate pun on my end, yes, but also a reflection of my roots. I started my journey as an artist endlessly doodling the adventures of tiny magical girls fighting demons, drawing fanart of costumes in MMO games I found cool, and sharing them with my friends at school. I find myself still drawing, still creating, for hundreds, if not thousands of eyes to see. Still I get inspired by the stories others tell, and I create in turn. In appreciation, in love. 
Bring Me To Life as a song, is a slate that, to me, reflected what I saw in the relationship of Treebark. Bring Me To Life is also a demand, of a piece of art that I had a vision for, that I wanted to bring to life. I struggled at how to end it for a while. Closing the book became very straightforward. It’s the end of this video, this saga, and another way that me, as a Watcher myself (as what they’re originally meant to represent) exercises control over stories in my own unique way. Creation is never limited to a select few. I think everyone should keep getting inspired by the things around them, and keep making art in turn.
To the people who’ve made it til the end here, make art, keep creating. Do shitty doodles, write whatever you want, make sounds and crafts and keep living. That’s all I really want, and this was what this whole series was about.
Programs used: mspaint, Aseprite, Blockbench, Bannedstory 3, Pencil and paper, After Effects
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gold-rhine · 3 months
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okay here are the build priorities, from ground up, just absolute BASICS, i know there are a lot of stuff in genshin that can be overwhelming.
Level up your character AND weapon AND talents. Level 90 character with lvl 20 weapon and lvl 2 talent is not doing great.
Any artifacts are better than no artifacts. Use 4 star or 3 star artifacts if you don't have 5 star ones. DO NOT wait for perfect set of 5 stars, using like only 2 and having 3 slots empty. Use the crappy ones and replace when you get better ones, but don't leave it with nothing at all.
When you decide to build a character, look up a build. it doesn't have to be 30 min video, it can be one page article, they are not most accurate, but they will give you general idea better than in game recs.
but that build is not a scripture, its a guideline. Guides will usually give you recs of several full sets, but you can mix and match. You don't have to get full artifact set for most characters.
The only exceptions where you NEED specific full set is anemo supports on full Viridescent Venerer, raiden needs 4 piece emblem and in hyperbloom team, someone needs to have 4 piece Deepwood.
For all others, main stats are priority. Get correct main stat. For attack scaling DPS like Arlecchino or Clorinde 4 star attack sands on wrong set with shitty substats are better than 5 star defence sands with great crit on correct set. DO NOT use goblets of wrong elements. Do not use physical damage goblet on your pyro DPS even if it has insane stats. Use 3 star pyro goblet if you have to.
After main stats, make sure your character has enough ENERGY RECHARGE to burst. It's priority for supports and DPS who rely on bursts. The guide will usually tell you ballpark of how much ER you need.
For DPS, stats >>>>>> full set. I've seen like, Gaming on 4 piece pyro witch set, but with 80% crit rate and 90% crit damage. You have negative crit damage here. Crit damage lower than like 120% is not really doing anything. As baseline, crit rate should aim to be higher than 50% and crit damage 150%+. High crit rate with low crit damage is kinda useless. Again, for most DPS full set is not a priority, unless its raiden.
if you have attack scaling DPS, like Arlecchino and you don't have full set, use 2 piece attack bonus and 2 piece element mastery bonus, or 2 piece attack and 2 piece pyro, or 2 piece attack and another 2 piece attack, etc. or NO bonus at all. Whatever gives you best build. 55% crit rate with 140% crit damage with correct main stats with no set is better than 88% crit rate 94% crit damage on "correct set".
feel free to ask questions
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sanhatipal · 5 months
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Figure Sculpting Commissions
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I've been wanting to do this for a long time,now it's finally possible. I'll do mini chibi figures of characters,like the ones above! 25-35 USD + shipping depending on complexity, ToS under the cut
For more examples of my sculpting skills(but I won't do scales because it's too much work), here's some Pandora Hearts merch I've made,and some other sculptures:
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The figures will be tiny, around the same size as Nendoroid Petites, which is half of regular Nendoroids (4-6cm).
References are always appreciated
Will be made of resin,air dry clay,and sometimes pieces of plastic or wood. Predominantly resin and clay.
There's the option for proportions between 1 and 2. Flandre Nendoroid is for size comparison only. No price difference.
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I'll add a stand to make sure the figure can stand properly,but it won't be removable.
No LED parts (though I'd love to, the post office told me it might get rejected at customs)
Price depends on complexity of the character. I'll give you a price (+ shipping estimate for your country) after looking at the character, and you can decide whether you want it or not,and I'll start working on it. I'll send you WIP shots occasionally.
Payment after the figure is made or almost finished,and before shipping.
Making time is 7-14 days, hopefully,but may be more because I have a volatile schedule. I'll definitely let you know and keep you updated though.
Making these take time,so if you want to pay after a few weeks,you can give me a character to start making,and pay when you're ready. I'll hold onto it for a month.
Shipping is combined for multiple figures. If you want to add another figure after I've started, or even finished, making the first, that's fine, I'll ship it together.
Shipping will be through tracked international parcel post, takes 2-4 weeks, but duration not in my hands. Domestically,speed post, takes 3-5 days.
Payment via PayPal, or GPay/UPI if in India
I can add a fuzzy Luna or crimson moon vampire like this,or anything similar if you want, for 5 usd.
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I can only work on 2-3 figures at max at a time,so if I get more requests, I'll reserve a slot,and contact you when I'm ready to start
I hold the right to turn down an offer for whatever reason.
And questions,feel free to ask on DMs. I'm also active on Discord nowadays, Flameheart3794 ,but Tumblr DMs are always open for queries!
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lyriumrain · 25 days
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A cosy/no-obligations game I played recently is SUMMERHOUSE (on steam, sadly not on switch). Very simple premise: use the provided objects to build anything you want in 4 different scenes. Review under the cut. The tl;dr is: I love it a lot :) It's a small scale game that nails what it set out to do.
There's 4 different scenes to build on, with space to the left and right so you're not stuck in one spot. You're limited to a front-on view, but that's fun because you don't have to worry about what the objects look like from the back - although I would personally call it 2.5D because when you move to the sides you can see a little bit of the depth. You can move the objects forward, backwards, up and down, and flip them horizontally.
Cons: Honestly there's very little to critique. It's a small game with a specific goal, and I think it's absolutely outstanding. There are minor issues I have with it, but remember that these are just my own hang ups and what I'd like to see fixed or handled differently:
The range of objects is limited. I consider this a pro and a con, because the limited variety forces you to be creative. But there is a clear preference for stores/street objects when I personally would have liked more personal/household items.
The range of movement and control you have over objects is sometimes very frustrating. Clipping is something that is necessary for this game to work, I understand and appreciate that, but randomly the game will decide that you're not allowed to clip some items, with them refusing to go exactly where you want. Not everyone will have this issue, so take that with a grain of salt. I personally would prefer more direct control and the ability to place things closer and further away.
You cannot move an item once it is placed, you have to delete it and replace it.
Pros: The important part! I love this game. This to me is the definition of a cosy game.
You can choose between night, day, and rain. You can turn off the UI.
The music is delightfully subtle and unobtrusive, same with ambience sounds.
Through achievements you can unlock people/animals that are attached to certain objects
You can replay your build process
There's 20 save slots
The scenes are all long enough to fit multiple builds
You can turn off the pixel filter
Like I said before, there's a limited gallery of objects, but it exercises your creativity and it's not overwhelming.
I spent 7 hours on my first "playthrough" - if you're someone who loves to noodle around with building and just wants a calm, relaxing way to pass the time, then you'll love Summerhouse.
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