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thisnoah · 1 year
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Hiii! This is my first time doing something like this, but I'm Noah (or 林武达) with the beloved bucket for @springbon-t-art "The Missing Coworkers" event :D
The favorite ending(s) that comes to mind first are endings like zending or the skip button. I just think it's really interesting when the game highlights how little authority the Narrator really has despite the role he tries to play. The whole game is how the Narrator can't make Stanley listen and just play out the story, like how there can be unreliable narrators or third person oriented or anything where the narrator isn't omnipotent. The Narrator is only as powerful as the story allows him to be, like how in the confusion ending the game can't handle the Narrator becoming independent and saying he isn't going to restart this time, so the game just automatically restarts and erases all of the Narrator's memories. The Narrator isn't even there anymore at some point in the epilogue and skip button, which could imply mortality or something to that degree. I just really like it when the Narrator becomes a character who is capable of developing despite how you're supposed to be the protagonist, but he's stuck being a passive character by virtue of the game's design.
He's just so silly to me, little British man who just wants his story to go smoothly
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