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#Apple headset
izzybreathing · 7 months
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imagine someone in an apple headset turns to you and says 'all hail plankton' and then tries to put a headset on you
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蘋果發佈《奇遇恐龍》App全新視頻 - 踏入古代恐龍世界的奇妙旅程
蘋果最近公佈了關於《奇遇恐龍》App在Apple Vision Pro上的更多資訊,並且推出了一支全新的宣傳視頻。這篇文章將以第三人稱視角,向大家分享這個令人興奮的消息。 《奇遇恐龍》是蘋果全新開發的免費App,它隨著Apple Vision Pro一同推出,為用戶提供了一次奇妙的時光之旅。這個App將用戶帶入了距今超過6600萬年的白堊紀,那是恐龍在地球上漫遊,大自然統治一切的時代。由喬恩·法夫羅執行製作,受到他在《史前星球》中的屢獲殊榮的工作啟發,使得《奇遇恐龍》能夠讓用戶彷彿恐龍巨獸正在他們的物理空間中降臨,帶來一場令人難忘的互動體驗。 這款App的特點之一是其卓越的三維圖像技術,使得恐龍和他們的環境看起來栩栩如生。用戶可以使用Apple Vision…
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shamnadt · 9 months
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Apple Vision Pro explained: Why this mixed reality headset is ideal for virtual tours
The Apple Vision Pro is a spatial computer that allows users to experience apps and features in an augmented reality (AR) and virtual reality (VR) environment. The headset is built not for just consumers, but for developers who can use its many features to design and build AR/VR applications and products. However, there is another use case where it can come in extremely handy – virtual tours.…
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mydigitalcreations · 1 year
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widecare · 2 years
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sidewalk-cracks · 1 year
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Rebog please?
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searchsystem · 7 months
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Apple / VisionPro / Headset / 2023
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dtchia · 5 months
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I wish my dog could have a phone or something so I can text her about the new toys I’m getting her. Or if I’m home late. Or letting her know we have time to go on a walk later. I just think she deserves to know.
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aurosoulart · 1 year
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Hey, sorry if this is bad(?), but I was wondering if you had any advice for getting into the xr world/career. I think I've seen you mention the topic (encouraging others to join the field?) at least once, but I don't know how to even get started. Thank you for your time!
(If you could answer this not publicly I would appreciate it, but it's fine if you do, or like, if you don't answer at all)
not a bad thing to ask at all! I've actually been in the middle of writing a guide about this for some time that I will.... hopefully finish sometime soon ghskgh.
I hope you don't mind me posting this publicly - I ended up writing a short novel and figure it might be useful to others who are curious as well! anyways, the advice I give to people with a background in illustration is to start out with a Quest 2 headset. they retail at $300 new, but you can get them used via eBay, Craigslist, FB Marketplace or someplace like that for around $200 or under. the Quest 2 works without needing to be plugged into a PC, though you will probably want to buy a more ergonomic head-strap to make it more comfortable. (the head strap that Meta sells is overpriced, but this third-party one is really good) if you're interested in working with augmented reality (the type of work I do!) and have the ability to save up some extra money, I'd recommend waiting for the release of the Quest 3, which will launch this fall and cost $500. totally not a requirement at all to start learning, though.
other than that, I'd recommend starting out with free art programs like Open Brush and Gravity Sketch to familiarize yourself with creating in-headset. both of these programs have a large amount of tutorial videos up on YouTube - as well as an active community of other artists who are all generally very friendly and eager to help people learn. VR Art Live and The Spatial Canvas's Discord servers are the communities I'm part of. :)
after that, it all just comes down to posting your new artwork online to as many platforms as you can mentally handle (this is the hardest part for me, ghsghs), and also looking at paid XR artist programs/gigs. Mozilla Hubs, Horizon Worlds, and Figmin XR (that's me!) all have some creator opportunities where they pay people to create things on their platform.
you can also find work doing XR concept art, art performances, and I've even seen grant programs for XR artists from art galleries. these things are harder to find, but if you make a LinkedIn page and a modest portfolio of your XR art, chances are high that you'll get some eyes on it.
it's ridiculously easy to be a big fish in a small pond right now if you have any kind of skills with these programs. I will say that there does seem to be a push towards people who can create things that are interactive and can be shared with others (like AR Snapchat/TikTok/Instagram filters, experiences created and published to platforms like Mozilla Hubs, Figmin XR, etc.), so that's something to keep in mind while learning - but not something that should stop you!
going from 2D illustration to creating things in 3D space is a whirlwind of learning new skills that can often feel overwhelming, but the most important thing is that it should feel fun and enjoyable to you. I started out by just listening to music while painting in Tilt Brush (Tilt Brush was the original version of Open Brush, before Google made it open-source) and creating whatever felt the most fun in the moment. everything else just came from natural curiosity and connecting with other artists in the space.
lastly... I have no technical (coding, traditional 3D modeling) skills. I am a 2x college dropout with chronic mental illness, and prior to my current employment I was never able to hold a job for longer than 3 months. and yet....... this new industry has changed my life completely, and at 29 years old I finally feel like I have a purpose. I'm somehow a software developer now, without needing to know anything about software development. that's wild!!!
this is why I'm so excited for the future. if this brand-new technology (still in its infancy! viewed as frightening by so many!!) was able to help me in such a radical way... what will that mean for even more people discovering it as it becomes more accessible?
I don't know the answer to that yet... but I do know how wonderful it is to see people learning about all of this for the first time. helping with that alone is more than enough for me 💖
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orangameelectronics · 6 months
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Wireless V5.0 Sports Earphones with Sweatproof Build and Noise Cancelling Abilities
Get ready to take your workout to the next level with the ultimate wireless V5.0 sports earphones. Designed to unleash your inner beast mode, these earphones combine Sweatproof durability with advanced noise-cancelling abilities for an unparalleled audio experience. Featuring the latest V5.0 Bluetooth technology, these sports earphones provide a seamless and stable connection, allowing you to move freely without worrying about tangled wires. With their sweatproof build, they can withstand even the most intense workouts, ensuring that your music never stops, no matter how hard you push yourself. But it doesn't end there. These earphones also come equipped with noise-cancelling capabilities, blocking out external distractions and immersing you in your music like never before. Whether you're hitting the gym, going for a run, or simply relaxing at home, these earphones will elevate your audio experience to a whole new level. So, get ready to unleash your beast mode and reach your fitness goals with the ultimate wireless V5.0 sports earphones. Say goodbye to distractions and hello to the perfect soundtrack for your workout. It's time to take your performance to the next level.
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trendsinsight · 11 months
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Choosing the right headset affects the quality of my customer conversations and overall comfort and productivity. With so many options available on the market, selecting the best call center headset can be a daunting task. In this article, I will discuss the top 5 factors to consider when choosing the best call center headset that meets your needs.
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Marques Brownlee (@mkbhd on tiktok)
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Apple Vision Pro:創新的體驗和獨特的銷售策略
Apple即將帶來一項名為Vision Pro的革命性產品,今天的財報電話會議的內容,我們得以窺探這家科技巨頭所期待的未來市場走向,以及他們為Vision Pro所制定的獨特銷售策略。 Vision Pro將在明年初通過Apple的官方網站和其在美國的零售店銷售。這意味著,不同於其他Apple產品,消費者不能在任何第三方零售商或網站上找到它。這樣的策略顯然是為了更好地控制銷售環境,以及提供給消費者更加專業和完整的購買體驗。 當被問及Vision Pro的發售計劃時,Apple的首席執行官Tim Cook表示,這款產品的發售方式將與Apple Watch和AirPods有所不同。除了一般的銷售流程,還會有產品的示範,讓消費者更好地了解產品的功能和特點。 Tim Cook強調,他已經親自參加了多次Vision…
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9747271149 · 1 year
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Apple Vision Pro: Revolutionizing Augmented Reality
Apple, a trailblazer in technology innovation, has unveiled its latest breakthrough in augmented reality (AR) with the Apple Vision Pro. This cutting-edge device promises to redefine the way we interact with digital content, bridging the gap between the virtual and real worlds. In this article, we'll explore the features and potential impact of the Apple Vision Pro on the AR landscape.
The Birth of Apple Vision Pro
Apple's vision for AR technology has been taking shape over the years, with the release of ARKit, ARCore, and the AR-focused LIDAR scanners in their devices. The Apple Vision Pro represents the culmination of these efforts, combining hardware and software to create a powerful AR experience.
Hardware Innovation
At the heart of the Apple Vision Pro is its impressive hardware lineup. The device boasts a sleek, lightweight headset with a wide field of view, ensuring an immersive AR experience. The headset is equipped with advanced sensors and cameras for precise tracking, gesture recognition, and spatial mapping, allowing users to interact seamlessly with virtual objects in their real environment.
Display Technology
The Apple Vision Pro features state-of-the-art display technology that provides stunning visuals. The high-resolution OLED displays offer vibrant colors and deep blacks, ensuring that virtual objects blend seamlessly with the real world. Apple's commitment to display quality ensures a comfortable and immersive AR experience for users.
Spatial Audio
To enhance immersion, Apple Vision Pro includes spatial audio technology. This allows users to hear virtual sounds as if they were coming from their physical surroundings, creating a more convincing and engaging AR experience. Whether it's directional cues or ambient sounds, the audio adapts to the user's perspective, further blurring the lines between the real and virtual worlds.
Performance
Under the hood, the Apple Vision Pro is powered by a custom-designed Apple Silicon chip, specifically optimized for AR applications. This ensures smooth performance, low latency, and efficient power consumption. Users can expect high-quality AR experiences without compromising on battery life.
Software Ecosystem
Apple has a robust software ecosystem that integrates seamlessly with the Apple Vision Pro. The device is fully compatible with the App Store, meaning users can access a wide range of AR apps and experiences. Developers are also given the tools and resources to create innovative AR applications, opening up new possibilities for entertainment, education, and productivity.
Applications and Use Cases
The Apple Vision Pro has the potential to revolutionize numerous industries and domains:
Gaming: Immersive AR gaming experiences will take center stage, with users physically interacting with virtual environments and characters.
Education: Augmented reality can enhance learning by providing interactive and immersive educational content, making complex subjects more engaging.
Medical: Surgeons can use AR for real-time guidance during complex surgeries, and medical students can practice procedures in a risk-free virtual environment.
Architecture and Design: Architects and designers can visualize and manipulate 3D models of buildings and products in real-world settings.
Entertainment: AR concerts, theater performances, and art installations will become more interactive and engaging.
Retail: Customers can try on virtual clothing and accessories, enhancing the online shopping experience.
Conclusion
The Apple Vision Pro represents a significant leap forward in the world of augmented reality. With its cutting-edge hardware, immersive display technology, spatial audio, and powerful software ecosystem, it has the potential to transform how we interact with digital content in our everyday lives. As Apple continues to refine and expand the capabilities of the Apple Vision Pro, we can anticipate a future where augmented reality seamlessly integrates into our reality, opening up new horizons for innovation and creativity.
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ronelgomes · 1 year
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Apple Vision Pro: Features, Uses, Advantages & Disadvantages.
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Apple vision pro is Apple’s first virtual reality headset. The Vision Pro has a completely three-dimensional interface that can be operated with your hands, voice, and eyes. It includes Apple’s first three-dimensional camera. And allowing users to record, relive, and fully immerse themselves in 3D spatial images and films. The headgear includes LiDAR + TrueDepth depth sensors, two high-resolution, one four-megapixel color camera, eye and facial tracking, and other capabilities. The gaming, media consumption, and communication-enabled visionOS software powers the gadget. The headset offers a 96Hz mode for specific usage cases and can refresh up to 90 Hz. Accessibility features for the gadget additionally include eye and hand motion control.
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datasculptor · 1 year
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