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#Australian Aboriginal
autisticexpression2 · 4 months
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Seeing a lot of posts about the Palestinian flag, and it got me thinking about indigenous flags around the world.
Māori:
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Kalaallit Nunaat:
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Haudenosaunee
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Nunatsiavut:
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Australian Aboriginal:
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Torres Strait Islands:
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Rapa Nui:
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Kurdistan:
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Sami:
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Ainu:
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Of course, these are just a handful. May they all reclaim their stolen lands.
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kiunlo · 26 days
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our humanity as Australian Aboriginal people has been questioned vigorously ever since whitefella came to our fucking lands and i'm going to be honest i don't give a fucking shit if your questions about Aboriginal people are purely from a scientific evolutionary standpoint: asking how or why Aboriginal people are considered to be Homo sapiens is the most racist dogshit way you could ever fucking ask your stupid question. As if us Aboriginal people don't have to deal with racist cunts saying that we're extinct or that we're not as evolved as everyone else because we never "progressed" past a certain point or some shit (as if "progression" was some how necessary for us to support our communities and live our lives the way we wanted to). it is the most tone-deaf racist fucking dumb shit i have ever heard. i am now demanding that non-Aboriginal people actually read the many many pdfs and articles that are out there, made by Aboriginal people and by different Australian government bodies about how to work with or communicate with Aboriginal people and what is/is not allowed to be asked and other BASIC FUCKING INFORMATION ABOUT ABORIGINAL PEOPLE because you whitefella are acting so out of fucking pocket that i truly believe that you need to read this shit so you actually start acting respectful when it comes to Aboriginal issues and you know HOW to actually talk about these issues without talking over us or being a shitcunt about it. and yeah one of the PDF's is 51 pages long. suck it up and read the whole thing and don't complain about it to me.
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julia-beatrice · 2 months
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I am not usually the one to make statements with my art but here we go
Growing up as a Polish girl, I felt largely misrepresented in media. There would always be movies taking place in countries like France, UK, US.... seeing no sign of slavic culture in film and cartoons (maybe except Russia) made me feel like we don't exist. However, since I am a white european I could still identify with the characters I watch quite easily. But there are people and cultures in this world that media completely looks past, and they don't have the luxury of at least looking like what we mostly see on TV. Therefore I want to put my interests in what's foreign to me with my drawing style that reminds people of Disney and create something of a tribute to misrepresented cultures. A sort of "What if there were full length animated movies that have characters of unique backgrounds"
The girl in the picture is a native Australian. I did some reading and watching and I must say that I am very intrigued by the concept of dream-time (It kinda scares me but that just adds to the intrigue 😂). I love how unique the look of native Australians is and the sound of didgeridoo is something very mysthical. Makes me wanna visit Australia someday. I have new drawings planned already but doggust is coming so we'll see how it goes
Oh and also what else pushed me to make this idea are a couple drawings of an artist named Willow S Linda.
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lewis-the-quack · 1 year
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I am both Aro/Ace, I am also a Australian Aboriginal.
These are not mine I found them on google when I searched “indigenous AroAce”
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jareckiworld · 2 years
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Ryan Presley — Consultation (watercolour, gouache and gold leaf on panel, 2014)
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hollie47 · 9 months
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Evie Cooper is very quickly becoming a new blorbo. I love the character and how much range she has. It's not every day there's a queer first nations woman on a show that bears the NCIS title made in Australia. As a queer first nations person of Australia Tuuli Narkle is the first person I've come across who I can look at and feel a sort of connection with.
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thecreaturecodex · 1 year
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Tiddalik
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Image © Paizo Publishing, accessed at Archives of Nethys here
[The three themes I'm working with in April are PF2e conversions, wrapping up the World Tour of Oceania, and starting on commissions. This is all three! Commissioned by @vonbaghager. Tiddalik the Greedy Frog is one of the Australian Aboriginal monsters with the highest profile among Westerners, being the subject of children's books, children's plays and an episode of the PBS show Super Why! (sort of a superhero-themed Reading Rainbow analogue). Notably, this behavior is at least thematically consistent with real frogs. The water-storing frog estivates underground during the dry season in a mucus cocoon filled with water, sort of like a lungfish. ]
Tiddalik CR 7 NE Magical Beast This creature is a frog the size of a wagon, its body grossly swollen. You can hear the faint sloshing of water inside it as it moves and speaks.
Tiddaliks are monstrous frogs native to desert climes that survive the long period between rains by absorbing water like a living sponge. Unfortunately, they are peevish and cruel, and move from place to place absorbing as much water as they can, even if they don’t need it, simply for the joy of depriving others. In the desert, tiddaliks are seen as physical embodiments of selfishness and greed, and many tales and legends have sprung up around them. Some of them are even true—the idea that a tiddalik can be tricked into expelling its water with a hearty belly laugh is one of them. Unfortunately, tiddaliks are most easily amused by suffering.
A tiddalik rarely starts fights on their own—although they are carnivorous, they prefer to eat things that can’t fight back, sniping small game with blasts of pressurized water. These jets are also used as a defensive weapon until enemies get close enough that the tiddalik can grab them in its jaws and crush them. Few tiddaliks will bother to chase down fleeing enemies, but likewise they are often too stubborn to flee or surrender themselves.
A tiddalik is about ten feet in diameter. They weigh over twenty tons when waterlogged, and about one ton when empty.
Tiddalik  CR 7 XP 3,200 NE Huge magical beast (amphibious) Init +2; Senses low-light vision, Perception +13 Defense AC 19, touch 10, flat-footed 17 (-2 size, +2 Dex, +9 natural) hp 92 (8d10+54) Fort +12, Ref +8, Will +6 Weakness mirthful Offense Speed 10 ft., swim 10 ft. Melee bite +12 (1d10+9 plus grab) Ranged spit +8 (2d6+6 bludgeoning) Space 15 ft.; Reach 10 ft. Special Attacks disgorge, expel wave Statistics Str 23, Dex 15, Con 23, Int 6, Wis18, Cha 10 Base Atk +8; CMB +16 (+20 grapple); CMD 28 (32 vs. trip) Feats Nimble Moves, Power Attack, Skill Focus (Survival), Vital Strike Skills Acrobatics +7 (-1 when jumping), Climb +10,Perception +13, Survival +9, Swim +18; Racial Modifiers +4 Acrobatics when jumping, +4 Perception Languages Common SQ amphibious, drink abundance Ecology Environment warm deserts Organization solitary or pair Treasure incidental Special Abilities Disgorge (Ex) A tiddalik can release the water in its body willingly as a full round action, and the water is released automatically when the creature is slain. When the tiddalik releases water, it bursts in a 10 foot radius, dealing 8d6 points of bludgeoning damage to all creatures in the area (Ref DC 20 half). This water makes that 10 foot radius difficult terrain. The save DC is Constitution based. Drink Abundance (Ex) By spending 8 hours, a tiddalik can drink 5000 gallons of water. When it does so, it is considered to be waterlogged, which reduces its speed by 20 feet, but it can use its spit attack and disgorge and expel wave abilities. The statistics above assume that the tiddalik is waterlogged. Expel Wave (Ex) As a standard action, a tiddalik can shoot high pressure water in a 60 foot cone. All creatures in the area take 4d6 points of damage and are pushed back 10 feet. A successful DC 20 Reflex save halves the damage and negates the push effect. The save DC is Constitution based. A tiddalik can use this ability once every 1d4 rounds, but only when it is waterlogged. Mirthful (Ex) A tiddalik can be forced to use its disgorge ability with a Perform (comedy) check against a DC of 20 + the tiddalik’s Will save modifier. Spit (Ex) As a standard action, a tiddalik can spit out a jet of water. Treat this as a thrown weapon with a range increment of 30 feet. A creature struck takes 2d6 bludgeoning damage plus the tiddalik’s Strength bonus.
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autisticexpression2 · 4 months
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Ordinary settlers who have lived their entire lives on stolen land might be a bit nervous about indigenous repatriation. If you are one of those people, I recommend looking up Anglo-Indians.
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You've probably wondered, "What happens to the people who just live here when the indigenous people get their land back?" The answer is pretty much nothing. Decolonization is about giving ownership of the land back to the indigenous government. It's not about displacing ordinary families who are just making ends meet. Displacing people from their homes is a big part of what made colonialism evil in the first place, and most indigenous people aren't interested in repaying evil with evil.
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kiunlo · 2 months
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sorry i got mad. but for fucking real Australian Aboriginal ppl get no fuckign respect in any capacity. ppl talking about us online like we not right fucking here and can see what you type, bitch. anything you say or write about Aboriginal people online WILL get seen by an Aboriginal person, no matter how much of a minority we may be in our own fucking country and our own land. we still have the internet and still see your stupid bullshit.
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visions-of-our-past · 3 months
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Wonambi by Hodari Nundu
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travellerflicker · 6 months
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so yk those 'rules to living in the rural south' things...?? well I felt silly and made one for Australia.
FEEL FREE TO CORRECT ME IF ANYTHING IS WORDED TERRIBLY OR INCORRECT.
:D
Rules to living in and visiting Australia
1. Nowhere is out of the observation of the past Elders eye- they are everywhere, even in the cities. This does not mean they are bad.
2. Acknowledge the traditional people and owners of the land, and the Elders past, present and future.
3. Never assume whose land you're on. There are many. Ask the locals- or ask the aboriginal community. They will know.
4. Go to the Aboriginal centres. They will teach you plant knowledge. They will teach you bush tucker. They will teach you.
5. Go to a scouts meeting if you can- and follow their rules.
6. Learn to do a cooee, and learn properly. That'll help.
7. Stick to the bloody paths. Don't get lost.
8. if you are in rural Australia, you are closer to the Elders. Respect them.
9. As well as that, don't follow that light that moves unnaturally. they are tricksters. They are Min Min lights, and they are also Aboriginal spirits.
10. They'll tell you to worry about dropbears and hoopsnakes. Don't, they are myths. Don't worry about the Elders either- they are mostly kindly. But if you need to worry, worry about the stories of monsters from the Dreamtime. Worry about how you didn't follow the rules. That's worth worrying about.
11. Respect is key, yet so is benevolence. You help someone, often they'll help you back. At least, I will.
12. Don't take more than what you need- take a lamandra leaf for everyone who needs it- but don't take many from one bush, and don't pick new ones unless you need them. Eat the lili pilis, and don't carry them because they'll be ruined. Simple.
13. Don't harm the bush, whatever you do. If you are kind to the land, it will be kind to you.
14. Leave a trail with patterns. Not your jumper, nor clothing, that's a bad idea- it may get cold, there may be bugs. There may be other things. You need your clothes.
15. Learn from the locals.
16. Learn from the Elders.
17. Have fun, and follow the rules.
of course you can take this seriously, of course you don't have to. my writing, I have my take on it, you have yours.
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tanksarefluffy · 6 months
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Hey I saw you talking about blood quantum and connecting with culture. This might seem kind of out of nowhere but maybe check out indigenous australian activists and communities sometime? We talk about this stuff a LOT over here for History Reasons and I've seen some native americans talk about how its been helpful for them
I actually have been, that’s what made me confident enough to try reconnecting, it made me realize that participating in my culture and pretending to be racially Native American when racially I’m white are two different things. I think it’s very cool how there’s been an effort to incorporate mixed (or even people that would not be considered mixed by the arbitrary cut off) people into aboriginal Australian communities. While I would not consider myself mixed race, I certainly consider myself White and Native American. At the end of the day, the blood quantum was made to erase Native communities and the more people disregard it the harder that is to do.
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jassyvee · 2 years
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My painting Dreamtime story for 3 sisters Katoomba NSW
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thecreaturecodex · 2 years
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Cheeroonear
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"MythicMay: Cheeroonear" © deviantArt user ShadeofShinon, accessed at her art gallery here
[I am putting a bit of faith into the cheeroonear being an authentic Australian aboriginal monster. The only primary source I can find for it is W. Ramsey Smith's Myths and Legends of the Australian Aboriginals, which does not attribute its stories to particular groups of people. So it might be a creation of the author, or it might be legit. In that book, it's said that an unprecedented peace among animals and people were interrupted by Cheeroonear's arrival, which inspired my take on them as profligate hunters.]
Cheeroonear CR 6 NE Monstrous Humanoid This giant creature is roughly humanoid, with arms so long they drag on the ground. It has a dog-like face, and a pouch like a pelican’s hangs from its throat.
Cheeroonears are large humanoids with an outsized appetite and an outsized impact on their environments. They do not hate animals, but instead see them solely as tools or resources without caring about their lives, and view smaller humanoids with a similar callousness. They do not draw distinction between animal and human meat, and will eat whichever is easier to come by. Most druids view cheeroonears as a menace, as they disrupt ecosystems by hunting vulnerable species and set fires to smoke out prey.
Most cheeroonears hunt with animals as companions—dogs are just about the only animal they have any fondness for. The dogs are used to flush out and harry prey while the cheeroonear attacks with its incredible reach. If enemies have animal companions or mounts, the cheeroonear attacks them at a higher priority. The throat pouch of a cheeroonear is big enough to allow them to swallow man-sized prey whole, but they rarely do so unless it is unarmed or already unconscious. Cheeroonears value their lives, and are more likely to flee or surrender than they are to fight to the death.
Cheeroonears typically live in mated pairs or small families. They are nomadic hunters, but do supplement their diet with roots, berries and other plant matter—usually harvested in an unsustainable way. They are happy to raid the livestock of other people if that’s more convenient than hunting wild game, but view attacks on their own dogs as a violation to be avenged. Cheeroonears are not by and large religious, but they are superstitious. Many of them hold divination in high regard, and cast lots or consult the stars before making major decisions.
A cheeroonear is about eight feet tall while hunched over in their usual posture, and ten feet when standing straight.
Cheeroonear     CR 6 XP 2,400 NE Large monstrous humanoid Init +6; Senses darkvision 60 ft., low-light vision, Perception +9, scent Defense AC 19, touch 11, flat-footed 17 (-1 size, +2 Dex, +8 natural) hp 68 (8d10+24) Fort +5, Ref +8, Will +8 Offense Speed 40 ft. Melee 2 claws +11 (1d6+4), bite +11 (1d8+4 plus grab) or masterwork longspear +12/+7 (2d6+6/x3), bite +6 (1d8+2 plus grab) Ranged javelin +9 (1d6+4) Space 10 ft.; Reach 10 ft. (20 ft. with longspear) Special Attacks biocide, swallow whole (AC 14, 6 hp, 1d6+6 bludgeoning) Statistics Str 18, Dex 15, Con 17, Int 10, Wis 15, Cha 10 Base Atk +8; CMB +13 (+17 grapple); CMD 25 Feats Combat Reflexes, Improved Initiative, Lunge, Self-Sufficient Skills Climb +11, Handle Animal +8, Heal +8, Knowledge (nature) +8, Perception +9, Stealth +3, Survival +13, Swim +11; Racial Modifiers +4 Handle Animal, +4 Knowledge (nature) Languages Common, Sylvan SQ domestic empathy +12 Ecology Environment warm and temperate land Organization solitary, pair or band (3-8) Treasure standard (masterwork Large longspear, 3 Large javelins, other treasure) Special Abilities Biocide (Su) A cheeroonear’s natural weapons are treated as bane weapons against creatures with the animal type. Domestic Empathy (Ex) A cheeroonear gains the wild empathy class ability of a druid of its Hit Dice, except that the cheeroonear can only affect the attitudes of domesticated animals. A cheeroonear gains a +4 racial bonus to this check.
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divinum-pacis · 2 years
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Perth, Australia: People gather and hold signs during a rally for Cassius Turvey at Forrest Place. Turvey, 15, was allegedly assaulted with a metal pole while walking home from school with friends in Middle Swan last month.
Photograph: Richard Wainwright/AAP
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Embracing Autumn Equinox Day: Celebrating Seasonal Shifts with Indigenous Perspectives
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