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#Black Dragon Press
geekynerfherder · 6 months
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'A Cat's Life' by Gérard DuBois.
12" x 16" giclée prints on 285gsm Platinum Etching paper, in numbered limited editions of 500 for £15 each, and £100 for the 8 print set.
On sale Thursday September 21 at 5pm UK through Black Dragon Press.
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oakfern · 2 years
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Sneak Peak by Choo, printed by Black Dragon Press
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brutarkitekt · 1 year
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Brutalism
(via Thomas Danthony)
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graphicpolicy · 1 year
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Mondo celebrates 70 years of Tokyo Story with a new Screenprinted Poster
Mondo celebrates 70 years of Tokyo Story with a new Screenprinted Poster. Available today and limited to just 200 copies! #tokyostory #poster
Last month, Tokyo Story once again landed in the top five of both the critics’ and directors’ polls for Sight and Sound’s “Greatest Films of All Time.” Everyone should have a chance to see Yasujirō Ozu‘s masterpiece on the big screen at least once.   You can celebrate the film’s 70th anniversary with this stunning poster by Tom Haugomat, the latest in Mondo‘s series of collaborations with Black…
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dailyadventureprompts · 10 months
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Villain: Brother Humble, the Unlikely Usurper
Your party has been hired to escort a delivery to a monestary high in the mountains, not the most glorious job, but it pays well. Word is that an early frost has stirred up the monsters in the region and has the local bandits looking to fill their larders before the snows force folk off the roads. Best to be quick, quiet, and be ready for anything. 
It’s a hard few days trekking up the mountains, and the heroes’ feet are aching by the time they catch sight of their destination. The monks are happy to welcome them but even more happy to receive what they carry: A large reinforced box containing the bones of one of the members of their order, lost  for some years while she was out on pilgrimage and now finally returned home to rest. Such an act of charity has more than earned the party a few nights of rest and hospitality and the monks, who happen to be as skilled brewers as they are devout souls, are more than happy to provide. Among the crowd of holy hermits the party might just notice a dour faced monk in fraying robes unloading their cart despite wearing ankle fetters, though their hosts ask them to pay no mind: Brother Humble is always in a sour mood and not even an act of god is going to change that. 
Screams wake the party that night, followed by sound of the great bell and the smell of smoke. The monks are being slaughtered, and before they can do a thing about it the part of the monastery they’re staying in catches fire. Just as they’re forced to flee they catch sight of Brother Humble, smiling toothlessly as he runs one of the other monks through with a sword of unearthly black metal, laughing as the world around him burns. 
Adventure Hooks: 
Trying to divert the mad monk from his slaughter turns out to be a hopeless task, as despite the fact that the old man should barely be able to lift the sword he fights with an inhuman strength and speed and a skill that far eclipses the party’s best. He’ll toy with them at first but should any of the heroes try to make a stand he’ll make sure to give them something to remember him by: a brutal scar, a missing hand, a burn as he presses their body up against the building as it goes up in flames. Should they somehow manage to hold their own he’ll bring the whole place down on top of their heads, leaving them to wake up and pull themselves free of the rubble in the morning. 
Though well protected in a concealed compartment within the saint’s bone box, there’s a chance the sword will be discovered during the journey either because of the party’s curiosity or a random encounter mishap. In such a case, the party will feel a calm will wash over them as they inspect the blade, a presence intoning that they are a sacred weapon sought by the monk, and it was sent to the monastery so that a great wrong may be righted. What the party do from that point is up to them, though their might be forces that would steal the sword back should they wander too far astray. 
If you’re using this adventure as the launchpad for a campain, consider the party ending the first leg of their journey taking a rest at a local outpost, or friendly mountain town before continuing on to the monastery. Not only will it give your party a break from the action and a chance to connect before shit goes down, but it will also prove a poignant moment when they limp back into the haven with whatever few survivors managed to escape the massacre. 
Background: Before he was a monk the man known as brother humble was named Firodon and he was the disinherited elder sibling of the realm’s previous soverign. Born to rule and a peerless swordsman, Firodon was unfortunately a monster who awnsered any flaw or failure with anger and delighted in petty acts of violence. He wasn’t thinking of the consequences when he dangled his youngest sister over the castle ramparts, he just wanted the brat to know her place. The ensuing fall would mean the girl would always need a chair to get around and showed the king and queen that their eldest was unfit to inherit their name, letalone a crown. 
A hunting accident was contrived, and while it would have been easiler (and saved everyone else a lot of grief in the longrun) to put a bolt through the back of prince Firodon’s head his parents were goodhearted people, and thought that with a little guidance the boy might grow beyond his wickedness outside the pressures of royal expectation. And so a body was produced, a story concocted, trusted servants sword to secrecy. Firodon was dragged to the monestary in chains and finally humbled. The queen and king might’ve been right in their thinking. Though Humble raged at the indignity of his birthright denied, life in the abby was good for him. The rigors of life living so far from the palace gave him an outlet for the energy that spurred his darkest impulses, and the monks were not affraid to correct him when he was wrong, as so many others had when he was crown prince. He was not happy, he never allowed himself to be, but he found peace, or atleast he would have had the sword dreams not started. 
Firodon’s family decended from an ancient line that first rose to power through a compact with Orcus, the now dead god of oaths, part of which involved the bestowal of Dominion, darksteel sword of great power and the service of a spirit set to watch over and guard the royal house. Working from behind the scenes this spirit served Firodon’s parents faithfully, as was its role, but upon their deaths its protection transfered not to their chosen heir but to their displaced eldest child who had never abdicated and was thus the “rightful” king in accordance with the ancient pact.  Since that day it has been working tirelessly to put the sword in Firodon’s hand and see him back on the throne regardless of how much blood it needs to shed in order to do so. 
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finnicksannie · 3 months
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*backs slowly away from online HOTD discourse*
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tabletop-rpgs · 1 year
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Playtest Packet One from Project Black Flag out now!
LINK
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these people really need to stop speaking on ewan mitchell. it’s alright if you do not consider him attractive but shut up. he’s done nothing to warrant this vitriol. and i hope he never hears about this.
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psycheflame · 1 year
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The communist/feminist aemond jokes on HOTD twitter are something else.
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sunsetzer · 9 months
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It just occurred to me that my kitten has not graced tumblr with his presence yet.
Behold: Draco
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geekynerfherder · 5 months
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'The Truth is Out There' an X-Files Zine, edited and designed by Katherine Lam.
26 page 8" x 10" litho printed short run private press zine featuring brand new artworks by;
Katherine Lam Brandon Land Kim Salt Molly Magnell Natalie Shaw Nero Hamaoui Patrick Leger Sara Wong Zi Xu Zoë van Dijk
On sale now for £12 through Black Dragon Press.
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Hey Brodia fans do we think there's a nonzero chance some fuckhead noble ends up thinking the Morion Incident was a covered up/conveniently timed coup so Diamant could take over
(This is, ofc, Bullshit™️, and it makes both Diamant and Alcryst understandably incredibly upset)
#katie rambles#spoilers#engage spoilers#fe 17 spoilers#just a little political drama#because i dont think Diamant doing a 180 on what his dad did as a ruler is going to go over smoothly#might be an unpopular opinion because diamant seems well liked at least but also like. nobles be noble-ing#its probably also reduced because Alear was there and like. who the fuck questions the Divine Dragon#you're gonna walk up to jesus and tell him he's lying? ':/#but idk i think about diamant's patience finally snapping when someone gets bold enough to even suggest the idea#and he just grabs them and throws them out of the council room#because like hey man what the fuck is wrong with you you think anyone wanted morion to bite it like he did#you think diamant really wanted to finally have the sword over his head drop so mercilessly??#like people are unfortunately assholes and most of the country was not in the room where it happened so to speak#so i think it's really only reasonable for at least one person to press x to doubt the whole 'dad got zombie-d so we had to put him down'#also sad over alcryst being the one to do it because i think like.#part of what helps him follow through is feeling his rep is already shit what does he have to lose compared to his brother he loves so much#so like he really does become the black sheep of the court when what happened is explained#idk something something sudden family death intersecting with the politics of being the successors of a kingdom#alear is just here vibing because alcryst is his boyfriend and needs the emotional support and is just (pikashock) if/when diamant snaps
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YAY! 100 INKS!
Only 900 or so more to go! Hey, now I said I'd try and do something special for milestones. Working on that. In the meantime here is a photo of my Currently Inked.
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pilotstreets · 11 months
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attempting to make trash out of perler beads rn :-)
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Adventure: The Lost Marbles
“While some may be born into wild magic or have it thrust upon them by otherworldly forces, beware most of all your fellow students, for we know full well the danger of magic yet choose to trifle with it still”
- Archmage Urathil, instructing his class
“Yeah no shit teach, wizards going to wizard”
- Ember Quinsworth, problem student
Hooks:
An explosion stirs the party from their lazy morning at the inn, drawing them out onto the street just as a hail of rubble and wild shrapnel begins to fall upon the district. The tower that had for so long loomed above the neighborhood ( and acted as a landmark by which the party found their way through the unfamiliar town) has erupted into a cloud of cotton candy colored smoke and far-flying debris, leaving those not forced to run for cover to wonder just what the hell kind of experiment just went wrong up there.  Just as they’re in the midst of helping civilians, the party realizes that some of the embers streaking form the tower like wayward fireworks are infact self-willed, and the small blazes they start migrate to consume new kindling growing in size all the while.
Over the next few days the rumormill will be working overtime, spreading stories of not only who or what might’ve caused the explosion, but of the strange things over the tower’s for or so hour eruption. Folks say that they saw imps and greater fiends flying off through the smoke, the street preachers insist it was an act of divine wrath ( though fail to agree on a source) and pretty much everyone agrees this never would have happened under the old wizard, who was a respectful, civic minded sort of dame, even if she did have a fondness for skeletons.
The local markets have likewise begun to fill up with magical jetsam, most of it unidentified and a good portion certainly fake, their owners looking to offload their ill gotten gain before the officials sweep through in a confiscation spree. Speaking of ill gotten gain, while out at the market the party are introduced to a local fence by the name of Dexell Wheeler and his gaggle of adopted urchin children/pick pockets. He’s got a scheme to make it big, but he’s going to need the party’s help in securing a bit of start up capital in the form of salvage directly form the recently exploded tower.
While the city watch has established a perimeter, the party could easily slip past it with the help of Dexell’s pickpockets, allowing them to line their haversacks and investigate the source of the blast at the same time. That is, provided they don’t mind braving structural instability, rogue arcane defenses and whatever chaotic elementals were generated by that alchemical blast still roaming the halls.
Setup: Otor the Inordinate was never the most exemplary wizard. Sure he had the hat, and the beard, and the crazed look in his eye that said he’d turn you in to a toad just to watch you hop, but that was just his problem. He wasn’t just an archetypal wizard, he was an unoriginal one, a poser, too concerned with affecting the aesthetic of a soothsayer to actually go and develop enough eccentricities to actually be one. While his bag if tricks might’ve been a greatest hits collection of mages that’d been dead for well over a century, what Oltor did have going for him was getting things to blow up in big, flashy ways, the sort of flashy that impresses know nothing nobles who want a wizard to entertain at parties and lay waste to their enemies upon the battlefield. Otor did both with aplom, earning himself a cushy tower and a generous stipend which he spent researching more ways to cover up for his lack of talent and originality.
Though many of his experiments failed, the real problems began when Otor began working with a local fence who he’d started paying to smuggle him components that others might have thought dangerous or profane. This fence (You’ve guessed it, Dexell) happened to know a group of shifty characters who’d recently come into possession of a number of arcane tomes, including the notes of a brilliant transmuter who was working on a process of literally crystalizing thoughts. Otor thought he was very clever when he created a rock garden that would do his thinking for him, right up until he discovered the ideas grown from a half baked destruction mage would not only be unsound but violently unstable.  
Further Adventures:
If you want more of an intro for the adventure, consider having one of the party’s first quests be for one of Dexell’s agents, sent out into the wilderness to gather some components only to have her hired muscle thrashed when the creature they were supposed to be hunting proved a little too dangerous. When the party report in to collect their reward, she’ll insist that they make the delivery to the fence themselves and save her the trip back into town, giving you a perfect reason to have the party traveling out of the starting area and towards a major center of the campaign.
What Otor failed to understand about the spell he was ripping off is that the crystals he was growing didn’t just come out of nowhere:  like all good ideas they built themselves from existing thoughts and concepts, in this case literally transmuting the figments of the fail-wizard’s ostentatious imaginings into a physical form and allowing them to affect both matter and ideas when the crystal shattered. Being so close to a metaphysical explosion literally blew Otor to bits, with different fragments of his personality and memory torn from his incinerated body and unleashed upon the world in the form of mephits. A few will linger around the tower, but one will fly to the home of Otor’s noble patron looking to entertain and pester him for money, while others will fly off to places the now dead wizard had strong mental attachments to. If left unchecked, these mephits will evolve into dangerous crystalline horrors, requiring the party to hunt them down in future adventures.
The chain reaction caused by the explosion of unpredictable magic actually created a few stable idea crystals, fragments of the upper rooms of Otor’s tower reduced to marble sized chunks of idea frozen moments before their destruction. Some of the local kids found these glittering treasures among the wreckage, and have included them in their games.  Winning these marbles will give the party a chance to loot the best stocked portions of the tower at their leisure, provided they realize that a dispel magic effect will cause the marble to fade and the trapped portion of room to materialize.
Otor’s patron will not be happy to have watched his years of investments go up in a cotton candy colored smoke and fireworks show and will be moving fast to claim everything he can that the wizard once owned. The party stands to make a powerful enemy if they’re caught with this conjuror’s contraband, but might be able to spin this into an opportunity later on down the line. Some weeks to months later, word will reach them that the noble is looking for a new court wizard, which could earn one of the party members a prestigious position should their skills prove up to muster. They WILL have to find their own tower though.
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the-black-goat-inn · 1 year
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Raising Our Flag
By
Kobold Press
/ January 10, 2023 /
Announcements
,
Editorials
To our fellow Kobolds,
Kobold Press has been and always will be committed to open gaming and the tabletop community. Our goal is to continue creating the best materials for players and game masters alike.
This means Kobold Press will release its current Kickstarter projects as planned, including Campaign Builder: Cities & Towns (already printed and on its way to backers this winter).
In particular, Deep Magic Volume 2 will remain fully compatible with the 5E rules. We are working with our VTT partners to maintain support for digital platforms.
As we look ahead, it becomes even more important for our actions to represent our values. While we wait to see what the future holds, we are moving forward with clear-eyed work on a new Core Fantasy tabletop ruleset: available, open, and subscription-free for those who love it—Code Name: Project Black Flag.
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