karkat envying vriska's leadership and her ability to command others vs vriska envying karkat's relationships and the way he easily forms bonds with the people around him. but at the same time both are incredibly insecure in these ways; both vriska's bossiness and ruthlessness and karkat's obsession with romance and relationships are a result of them wanting to be mature (vriska wants to be mature so others can't take advantage of her, karkat wants to be mature so others will respect him) they both want control over these parts of their lives due to their respective traumatic upbringings. but deep down they are still flawed in these areas. vriska feels guilt when she kills tavros and is insecure over her failure to live up to alternia's cold-blooded expectations. karkat's relationship with terezi blew up because he didn't have the emotional maturity to treat her with respect and his friend group fell apart under his leadership (before they died). it's like they both envy each other's facades? is this anything
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Everything around the Isabeau confession is so well written.
Firstly, the set up. When you're playing the game, killing the King is just a vague goal. A natural one! But other than the vague desire to hit an end point, there isn't really a strong emotional reason compelling the player forward. But Isabeau!!! Telling you he will tell you something once you beat the King!!! That!!! That is a tangible goal to lean onto especially over time as you get more and more endeared to the whole party. Even if you're not aware of it being a love confession, getting to Isabeau to hear what he has to say is still a compelling reason get to the end.
And if you're Aware of how these things go for stories like these, you may also say, "Well shit, we're not gonna get a confession until the end of the game, are we?"
Second, the interruptions. The order of the interruptions are so quietly brilliant. I can't get over it. Bonnie interrupting first is such an excellent choice. You know Bonnie!!! Bonnie has been jumping into conversations all game so far. So interrupting Isabeau doesn't seem all that out of place. Then Mirabelle interrupts next time. And you go, okay. Thats two of three.... but surely Odile won't interrupt, right? By this point, the player has seen Odile tease Isabeau multiple times about him liking Siffrin, so surely she won't interrupt... right? Right??? But she does. And despite it being obvious that she would, the player is still left in tension if she would.
The way things are set up, there's a plausible deniability each time. You don't expect the first interruption, Bonnie naturally would interrupt so Mirabelle could be surprising, and Odile interrupting feels so outside of what she'd usually do that you don't expect it.
And yet!!!! Saying all this!!! This is very tropey!!! Very time loop tropey!!! Stopping people from messing things up so you can have your moment is quintessential time loop tropes and yet!!! It doesn't feel tropey due to good characterization and story structure.
(And if you do realize that all three are going to interrupt from the beginning, you get a wave of DREAD when you realize that you're going to be here. Again and again. That you have to beat the King again and again and again... and as you watch the confession fizzle, seeing the Head Housemaiden there, despite Siffrin's happy demeanor, you can't help but feel it all about to crash down before it even happens. In that moment you have a taste of what the game is about to put you through).
Third, the family quests. I have two points here. Firstly, "yelling at your screen like it's a telenovela" is the best summary of my feelings on the stargazing scene. Even if you KNOW Isabeau isn't going to confess until the end of the game bc that's how these things go, it won't happen until the end because that's how good writing works, You Still Want It To Happen. So Badly. You want Isabeau to confess to Siffrin!!! You want that tension to release!!! But you have to watch and see that perfect confession slip away every time and it hurts to watch, especially if you do the quests multiple times. Second point is the fact you can't continue the Isabeau confessions on a family run kills me. It's so good. Like you're never going to get everything in one go no matter what you do so you have to pick and choose. And!!! That plays into Siffrin feeling like he's manipulating Isabeau!!!
Of course Siffrin isn't actually manipulating Isabeau but when you're so aware of what you're doing and how events could have played out, it's difficult not to see a situation where you changed the outcome as manipulation. Which... of course leads us to Siffrin's feelings at the end of trying to stop the interruptions...
Fourth, Isabeau stopping himself when confessing. It hurts so good. Idk just. Denying the player that payoff. Denying Siffrin that moment of confession. Because really Siffrin didn't learn the lesson needed to actually get this moment of vulnerability between the two of them. It's such a genius choice that brings that awful dread and hopelessness. And in the end, I suppose all five of them stop the confession from happening because from that point onward, Siffrin interrupts the confession every time. Siffrin doing everything they can to get what they want only to accept that they're never going to get it. Never CAN get this because he doesn't deserve it.
Finally, bad touch. People have talked about bad touch enough, so I dont need to go too far with it. I will say I appreciate how much it doubles down on subverting the "romancing someone in a time loop" narrative. These loops while in some ways made Siffrin more perceptive, they're also PAINFUL. They mess with his head, lean towards making worse and worse decisions, and a large part of that is his role in his family's lives. Especially with Isabeau!!! So yeah. Of course the surprise kiss doesn't go well. Especially with the context that Isabeau doesn't think Siffrin wants to be touched let alone kissed? It ends in disaster just like most of the sidequests do.
In general, the ongoing Isabeau plot is very well implemented. The seeds for it are planted immediately, and it takes a lot of commitment to see all the parts of it. As a result, unless you try to do a ton of runs in act 3 immediately just to get the confession, it's a very slow burn part of the story, doing well to parallel Siffrin's mental state and the growing hopelessness in the loops. It grounds the story in a tangible goal from the beginning and in many ways, once you get to the end of it, get to bad touch, you're left bereft. Something... lost after you spent so much time being aware of Isabeau. That tangible feeling that you're slowly running out of things to do, of ways to spend these two days.
(And of course, then you have act 6 confession, and the pure relief, the joy in finally having the confession after it being set up from act 1. Siffrin doesn't need to reciprocate for it to have its impact. Something has CHANGED they have changed. And finally FINALLY after all this time, the moment can happen. And it's beautiful).
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do you think transmisandry is real?
Depends.
Are you asking because you want to know if I support the idea that trans men and transmascs experience a unique form of oppression due to the intersection of their specific identities? Then, yes, though I don't like the term itself.
Are you asking in hopes that the specific phrase you're using will get me to slip up and say something about trans men/mascs you can use against me? Then I mostly just think you're an asshole.
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You ever think about how Ryne probably got a more honest yet closed-off Thancred while Minfilia got a more disingenuine yet open Thancred?
Like, the Thancred Minfilia knew and grew up with was the one we saw in arr, the flirty, teasing and sassy but friendly man who was clearly not very honest seeing as no one- not even Minfilia- noticed how worn out he was from his constant work. Even just by hw he's noticably more prickly and. not quite rude but. more outwardly cynical? He's always been kinda cynical, but in arr his teasing and banter hides it well, which never disappears but is more. natural? genuine? now. Krile directly points out that he's much more brusque than she expected of him based on how Minfilia described him.
And sure, you could attribute that behaviour to his grief and stress (which is certainly a part of it) but considering he acts much the same in ew, when he's finally moved on and come to terms with everything (and is also post-shb character development), I think it's safe to say that this is the most honest we've seen Thancred be.
But this is all Ryne has known him to be. She's never seen Thancred be flirtatious or as social and friendly as he is in arr, she's only seen him be brusque and cynical but still teasing and kind. But he's also far more closed off from her (and others) bc of That Whole Deal going on. Urianger has told her more about Thancred's true feelings than Thancred himself has. and even that's not a lot, for Urianger is not only not a mind reader and doesn't know everything that goes on on Thancred's head, but also is reluctant to share more than is necessary since it's not his place to divulge these things (and also he himself is not free from the folly of emotional self-isolation).
With Minfilia though, he's open enough that she's never doubted that he cared for and loved her even when he couldn't spend much time with her, and she felt comfortable enough to admonish him when he did his usual self-destructive behaviour (you know, becoming an alchoholic at 17 and All That Entails)
Just. food for thought
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“I. Am going. To kill that rat.” “What was that, Boss?” “I said, BACK TO YOUR POSTS NOW!” “Y-Y-Yes, sir, right away, sir!”
(ID: Kirby series fanart comic, Kintsugi AU, four borderless panels featuring Dark Meta Knight, Mirror Axe Knight, and Mirror Mace Knight, in which the latter two comment on their leader’s interesting new battle scars, much to his restrained dismay. Transcript below the cut. END ID.)
Good thing his minions aren’t the brightest bulbs in the bunch - otherwise they’d’ve found out about all the friendly hugs he’s been getting in his off-time.
(… this isn’t too much, is it? Stars, I hope not. I tried to keep it vague enough that it doesn’t have to mean anything spicy. Maybe it was just a very competitive game of tag. Or maybe DMK couldn’t quite reach an itch between his wings and Daroach got a bit overenthusiastic trying to help. Basically anything that could ruin his “big scary cool toughguy” reputation. As long as DMK is too embarrassed to admit to it in front of his crew, they’re all viable options, haha.)
Started 12/25/23, finished 12/28/23, updated 01/04/24. NOTE: This was originally posted on my deleted account on 01/04/24.
—
Transcript:
Panel 1
*DMK walking forward towards our left, M!Axe and M!Mace passing by in the opposite direction, M!Axe waves cheerily to DMK, who glances at them over his shoulder*
M!Axe: Oh, Boss, there you are! Hey, how was the fight? Didja win?
DMK: Hm? What’re you talking about?
Panel 2
*reverse shot of DMK, still glancing over his shoulder, several pink scratch lines can be seen on his back and the base of his wings, each in sets of three*
M!Mace: Got some new scratches on your back, Boss. Nasty ones, too, by the look of it.
M!Axe: (laughing, impressed) Ha! Musta been one heck of a scrap to leave marks like that! I’d hate to see what happened to the other guy, haha!
Panel 3
*front shot of DMK, his eyes shrunk to dots in realization, as a thought bubble hovers over his head - a simple headshot of Daroach, grinning roguishly beneath the shadow of his hat, showing off his claws as they glint sharply*
Panel 4
*front shot of DMK, sweating and glaring fixedly off to the side, eyes still shrunk, a vivid blush inside his visor, while M!Axe and M!Mace stand where they were before behind him, heads tilted in innocent confusion*
DMK: (strained) … … … Yes. … … A fight. … That’s what happened.
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Has anyone else noticed that post-Metamorphosis, all the canon designs' colors have gotten more saturated? Like- Marius is still pale, sure, but he doesn't look as dead as he previously had. Lethica's always been sort of purple-themed, but now she's more magenta, more indigo, less grey. Briggsy's got all sorts of color shifts in his scales and flesh. Jericho's got cool colors (green, blue) as well as his previous browns and oranges. They all just look like they have more life.
I touched on this in my previous post (which you don't need to read in order to understand this one), but Edge of Midnight has desaturated colors both in the character designs and in the stream frames, which I figure allude to the horror of the story being very upfront and obvious. (In comparison to OUAW, which has vibrant colors and started lighthearted before getting into the deeper plot.) I mentioned that the desaturated colors reminded me of a wilting flower, and theorized that there could be a sort of "rebirth" on the horizon.
Boy did I NOT know how correct I would be. Holy shit.
Each of the characters has grown into themselves and their identities, they've each literally transformed, they've gone through a sort of "rebirth." They wilted and bloomed stronger, which can be seen through their colors becoming more vibrant.
I'm such a huge fan of color meanings.
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