#Code Analysis
Explore tagged Tumblr posts
ray-room · 10 months ago
Text
Okey, so i am really invested in atoc and what I couldn't put my finger in was the variable who decides the outcome with the follower prisoner and now I think I finally understood it.
This is true whether you chose for the prisoner to stay in the palace or in prison.
So yeah, spoilers if you don't want to know it.
At first I thought the variable was not only checking in who you tell your life attempt but also in how close the coronation is (if you chose involving the nobles or the public and the festivities situation). For what I have gathered, the variable that determines the outcome of the prisoners escape is only who you tell your life attempt.
Hide the attempt to all three parties triggers the best outcome. However the nobles and the public will behave erratically and you might lose Kham's trust.
In a mixed decision, the code triggers the neutral outcome. Depending on how you tell the attempt on your life you will get some ups and downs. Even if R says you may get the attention of Lady Naza when choosing whether to tell the nobles or not, if you don't tell everyone about the attempt she will not be interested in you, at least in that point, you can get her attention later on.
Telling everyone about the attempt will result in Lady Naza giving you the flower in ch6 but will also lead in the worst outcome with the prisoner. You will also get the public and the nobles to be well behaved, adding to Kham starting to trust you.
I just love the ups and downs in each choice, it is one of the things I love the most about this game.
242 notes · View notes
blackmoreops · 1 year ago
Text
Whispers: A Powerful Static Code Analysis Tool for Credential Detection
“My little birds are everywhere, even in the North, they whisper to me the strangest stories.” – Lord Varys Meet Whispers, an advanced static code analysis tool meticulously designed to parse various common data formats, unveiling hardcoded credentials, and identifying potentially hazardous functions. Whispers seamlessly integrates into both the command-line interface (CLI) and your Continuous…
Tumblr media
View On WordPress
0 notes
kandelia-mangrove · 8 months ago
Text
Can we talk about how in the show Lestat and Armand are framed as narrative foils. Armand and Lestat who are both so aggressively theater kids, but Lestat who acts, who draws in the attention and holds it, and Armand who directs, who shapes and manipulates the narrative. Armand and Lestat's obsession with Louis and his love and frustration with his melancholy over Lestat and Claudia respectively. Who both felt second in his heart. Who fear loneliness above all else. Lestat taking what he wants to excess - no impulse control, and Armand letting things happen to him and trying to manipulate situations to get what he wants but never taking it. Armand, who even in the end, so much more powerful, never physically imposes himself on Louis. Armand who seeks complete control in subtle insidious ways. Lestat who seeks control in the physical. Armand and Lestat brought into vampire life in horrifying ways tangled up with SA. Armand who still talks about his maker with reverence, Lestat who hates his maker. Armand who pours all of himself into his partner, willing to shape himself into what they desire but ultimately needing control to feel safe. Lestat who pours all of his love into his partner but unwilling to change himself and ultimately cedes control in moments to maintain the relationship. Armand who clings to his breaking apart relationship for 77 YEARs, Lestat who let Louis go. Lestat and Armand who watch Claudia die, but one as a father and one as a murderer. Lestat and Armand so intense in their love but Lestat so painfully external and Armand so painfully internal as characters. Both constantly acting and putting on a face. Lestat as Mozart and Armand as Salieri (in the flashback scene!). Armand who loves routine and structure and repetion, Lestat who craves change and excitement. The calling cards are echos, who learned from who. Armand teaching Lestat the vampire gifts, Lestat teaching Armand a new way to live. on and on....
2K notes · View notes
starcurtain · 1 month ago
Text
Some Notes on Mydei's Characterization (Part 1)
Tumblr media
I'm already tired of seeing Mydei slander (if I have to read "He's a brawn over brains berserker who just cares about fighting" one more time, I might actually die), so I thought I'd put together some quick notes on what canon has to say about Mydei's character. Please note this post contains only my own interpretations of canon material; not everyone will interpret scenes in the same manner.
Starting with some of the most off-base stuff I've seen first:
1. Being Capable of Violence is Not the Same as Being Violent
Tumblr media
Mydei's trailer and his role in the story both confirm that he is capable of extreme acts of violence. When it comes to battle, multiple people--Eurypon and Phainon, for example--refer to Mydei specifically as a "beast," rather than a person. In his character stories, we're told that he was such a ferocious predator in the Sea of Souls that even monsters stopped coming near him, and in another of his character stories, he's described as tearing the throat out of an opposing enemy who had an army a thousand men strong. It is a basic and unavoidable fact of Mydei's character that he is capable not only of killing but of killing in egregiously brutal ways, literally tearing his enemies apart with his bare hands.
Mydei will fight, he will cause harm, and he will kill--whenever it is necessary to do so.
But there is an extreme world of difference between being capable of violence and actually being a violent person, and Mydei has shown, in both word and deed, that he is an inherently gentle character who, if given the option, would prefer to choose the path of least harm.
Over and over, the devs hit us players with the idea that Mydei's actual nature is one that abhors needless violence. We see this from his first character story, where Mydei--despite being thrown into the Sea of Souls as an infant, despite fighting every single day of his childhood just to survive--is described as saving drowning fishermen with no reward. Even the author of the legend points out the incongruity of this choice, saying "Why would a Kremnoan ever bother to save others?"
Remember that this is a Mydei who has had literally no human contact. He has no frame of reference for even the concept of generosity. If we take his story seriously, then despite being effectively feral at this point in time, his innate reaction to seeing others in danger was simply to provide aid. Even when his own survival was the only thing he had experience with, he still chose to selflessly save others, with no motivation other than the fact that benevolence appears to be his core nature.
Reinforcing this idea that Mydei is an inherently gentle person, there's the memory in Castrum Kremnos where an unknown someone asks Mydei what his dream is, with the only acceptable options being different combat roles. But Mydei's answers are charmingly abstract instead--young Mydei doesn't want to be a soldier and bring harm to others, he wants to be a wanderer or even a "beam of light."
Tumblr media
(Saw some interesting talk linking this "beam of light" with Kephale recently too. I'm very interested to see whether the upcoming patches will tie these connections together or if we're all just reading too much into things lolol.)
3.0's plot hammered this home as well, with Mydei continually disputing Aglaea's mission requests; Aglaea says that sending too many Chrysos Heirs to fight Nikador would be a waste (in case they end up dying), to which Mydei responds that there's no point in needlessly risking people's lives.
Even the 3.0 side quests repeat this message, with one Kremnoan NPC, Aelius, noting that an assassin tried to murder him on his first day in Okhema. Instead of responding with force, as might be justified by the severity of the crime, Mydei--brand-new to Okhema and their ways himself!--still chose diplomacy, and went to the Council of Okhema to legally ensure the Kremnoan people's safety, instead of directly seeking vengeance.
Even a small scene in Kremnos's ruins gives the devs an opportunity to show that Mydei prefers to exhibit aggression only when threatened first: As the Trailblazer and Co. wander through the Soul-Forging Zone, the group meets a half-crazed titankin. Obviously it poses a danger and could become a more serious threat in an instant, but Mydei doesn't offer it any resistance. It isn't violent with him, so he has no reason or motivation to be violent with it... as opposed to Phainon, whose first reaction is immediately to attack.
Tumblr media
(If you choose to kill it, by the way, Mydei scolds Phainon and the Trailblazer, effectively calling them bloodthirsty executioners...)
When Krateros attempts to manipulate Mydei using Mydei's mother's wishes, urging him to continue the cycle of domination in Kremnos, Mydei stops him cold by pointing out that (like Mydei who inherited her beliefs) he knows Gorgo was opposed to violence for violence's sake:
Tumblr media
Then, of course, there's the entire deal about refusing the crown of Kremnos, breaking his people's endless cycle of violent lives and even more violent deaths and repeatedly refusing Nikador's power because Mydei had no desire to become Strife. Despite revering his people's god for what Nikador was supposed to be--the guardian who sacrificed everything to protect Amphoreus--the game repeatedly tells us that Mydei sees Kremnos's cultural tradition of conquest as a meaningless waste of life, glorifying cruelty for no reason and bringing nothing but harm to the Kremnoans and Amphoreus as a whole.
Mydei fought hard to not become the demigod of Strife. At every turn, he was pressured and manipulated by others against his expressly stated wishes, and ultimately was left with no choice but to accept the destiny forced upon him despite clearly longing for a different, gentler life. Although I'll talk more about this later, the fact that Mydei even went so far as to change his name among the Chrysos Heirs shows us just how intensely he was trying to separate himself from his own past and from Kremnos's bloody history. Mydei wanted to be a person, yet in the end, he was forced back into being a beast, into becoming the symbol of violence, the very thing that took everything good from his life.
(This isn't a shipping post, but Phainon's efforts to take on Nikador's coreflame can be read to at least some extent as a rescue attempt--despite himself believing that Mydei was the better fit for Strife, Phainon saw how sincerely Mydei did not want to take the coreflame trial, and at least in small part, Phainon did take on the trial to spare Mydei from that inevitability. Personally, I think this failure will eventually be one of the linchpins that brings Amphoreus crumbling down, because Phainon was supposed to be everyone's hero, but just like Cyrene, he failed to save Mydei.)
I've seen some people debating this idea that Mydei is not a violent person by pointing out that Phainon calls him "reckless when he gets the urge to kill." In 3.0, Phainon implies that Mydei could even hurt other people with his recklessness in battle. But... we have never seen Mydei ever bring any harm in battle to someone he didn't intend to hurt. No one innocent ever gets injured in-game by Mydei (at least so far...), and we have no indications at any point that Mydei would intentionally endanger others out of recklessness. In fact, even in their first scene, it's Mydei who scolds Phainon for being careless during battle.
For example, Mydei's first reaction to confronting Nikador was to immediately remove Phainon and the Trailblazer from the fight so that they wouldn't come to harm. Even inside the coreflame trial, while the power of Strife was driving Phainon mad, Mydei was still level-headed enough to rally the Trailblazer and Dan Heng and get Phainon out safe. Mydei was still rational enough to even recognize the Okhemans inside the illusion and say "This isn't who these people really are; they're being twisted by Nikador."
Is this really the behavior of a reckless person who loses his sense of reason in battle?
To be honest, players should take most of what Phainon actually says about Mydei with a grain of salt. Phainon, especially during 3.0, doesn't actually know Mydei's whole story (for one, he has a foot in mouth moment in 3.0 where he tells Mydei to make more friends, only to then find out in 3.1 that Mydei had more friends; they just all died), and we know that Phainon often exaggerates Mydei in many ways when talking to others. Mydei may be reckless in battle--but his recklessness almost certainly centers on himself, being willing to risk his own life, rather than others'. This is echoed again in his "Keeping Up With Star Rail" video, where Phainon comments on Mydei's complete lack of self-defense once he enters battle. While Phainon might think Mydei's lack of attention to his own pain is worth calling out, it isn't a sign that Mydei is genuinely a mindless berserker.
I've also seen people debating this point by saying that Mydei appears to go "crazy" in battle and starts grinning when he gets a battle high. But as for Mydei's smiling in battle, we really only see it three times: 1) When Phainon first returns to Okhema, 2) When Mydei finally engages in solo combat with Nikador, and 3) When engaged in solo combat after all his allies in the coreflame trial already "died."
Tumblr media
Again, this isn't a shipping post, so write the first smile for Phainon off as you choose--maybe Mydei's just excited to have the opportunity to flex in front of his "rival." The other two smiles are admittedly a bit unhinged, but I'd argue that neither of these moments represents actual enjoyment of battle. Instead, both of these smiles occur only inside the overwhelming pall of Nikador's power, which we're told canonically infects the mind with a desire for bloodshed. More importantly, both of these instances also take place when Mydei is only fighting titankin, not human opponents, and only after Mydei has been left entirely alone, when he is certain that the only person at risk in the fight is himself. When Mydei can confirm that there's no one left to defend (or left for him to lose!), then and only then does he give in to Nikador's violence for violence's sake and engage in battle whole-heartedly.
tl;dr: Mydei was the crowned leader of a culture that glorified cruelty, death, and mindless brutality. He was forced into a life of violence where he had to fight tooth and nail for survival from virtually the moment of his birth. Everyone he ever loved died worshiping a god that used their souls as nothing but fodder for further meaningless destruction. Yet Mydei was doing everything he could to rise above that life, and to help others also rise above that life. Of course he fights when he must, but reveling in it? I don't really see the evidence.
My man did not tear down a dynasty, breaking a thousand years' cycle of pointless strife, to get hit with the "He's a battle junkie" allegations. I swear to god I will bite the next person who says it--
2. His Reputation as Quick-Tempered is a Front
While it's typically not Mydei's fans going around saying Mydei's just another "battle-obsessed manly man," there is a different stereotype I actually do see being perpetrated by self-proclaimed Mydei fans: It seems to be a common trend in fanfics and fanarts to write Mydei with a strong temper, showing him becoming very aggressive when annoyed and suggesting that his first resort in difficult situations is brute force.
To be fair, I think this is influenced by a number of factors, not the least of which is the game itself playing with this idea as a joke. In Mydei's "Keeping Up With Star Rail" video, Phainon playfully reduces Mydei to the quick-tempered brute stereotype, saying things like:
Tumblr media
Phainon also brings this up at other points, such as suggesting that Mydei would only need one try to solve the puzzle in Janusopolis because his method of solving it would be... to just punch his way through.
But again, please take the things Phainon says about Mydei with a grain of salt. Roasting your friends for fun is simply a given, and I think that Phainon's comments about Mydei are meant to be understood as playful banter about his "rival," not serious analysis of Mydei's temperament (which really doesn't align with the stereotype of a hot-head at all).
Complicating this whole situation is the English voiceover, where it is clear the voice director encouraged Mydei's English VA to portray Mydei as particularly gruff and worked up in many of his lines. I have nothing against the English VA at all, but the voice direction of the English version clearly missed the mark on Mydei's character and went for a more aggressive vibe than any of the game's other languages. (The whole thing reminds of me Ray Chase not being given proper direction on Neuvillette's character at first and dramatically changing his voice acting over the course of Fontaine's patches.) I don't mean that English Mydei is never gentle, but that many of the lines are delivered with a level of vitriol that is not suited to the scene at all nor present in other languages. (Compare this line delivery in English with the same line in Chinese, for just one example.) The English interpretation of the character is strongly colored by this strange directing decision ("Mydei should be actively angry in many of his scenes"), unfortunately.
Complicating the whole situation even further is fandom's habit of reducing characters to flat caricatures because making funny meme art and exaggerating character traits for comedic effect is so common. (And enjoyable, don't get me wrong lol.) There is a well-loved relationship dynamic of "the grumpy one with the sunshine one," and I think unfortunately Mydei and Phainon are getting this treatment in fandom quite a bit: Phainon is depicted as the exuberant, happy puppy, while Mydei is the angry, bristling cat. It just makes sense when we consider cliches, right? The muscle-bound warrior dude will obviously be a cranky, easily angered hot-head, no? To a certain extent, I understand why fans jump to that conclusion and take that route in their fanworks; it's definitely easier to depict the characters with these kinds of shorthand tropes than to encompass their complicated personalities in every art or fic.
But the problem is... in-game Mydei is really not much like fanon Mydei, at least where tempers are concerned.
Repeatedly, the game tells us that Mydei keeps a level head even in situations of extreme pressure, and that he prefers to use communication, rather than force, to try to resolve the conflicts he encounters. Going back to some examples I've already mentioned: In the ruins of Kremnos, he's the first to suggest communicating with the titankin and the first to suggest that there's no reason to use violence against them. In 3.0, a scene lots of people say shows Mydei's "bloodlust," where he confronts Nikador and claims he has an intent to kill, actually starts with the line: "All that anger and regret I feel right now, I've learned to control them".
In Okhema, when the Kremnoans were facing assassination attempts, Mydei handled the situation legally, within the confines of Okhema's clearly ridiculous bureaucracy, to ensure that the Kremnoan people would be able to live within the city. In 3.1, when Krateros wants to lose the Okheman guards that are trailing them, Mydei defers to Krateros's lead, asking him if they should use force on the guards and only complying when he says yes.
In fanarts, it's common to draw Phainon doing something silly, with a 💢grumpy Mydei💢 barely tolerating it. But... in game, Mydei actually tends to weather Phainon's teasing without that much issue, often playing along readily and teasing back or simply not rising to the bait at all, sometimes giving him a flat response that actually irritates Phainon instead.
Tumblr media
Even when Phainon lobbies some of his snappiest jests (the line about Mydei not being able to write comes to mind), Mydei's strongest reaction is usually "Why are you stupid?" and then he moves on. He's not out here roaring like an angry lion or flipping a table every time someone is a bit obnoxious in his general vicinity. Mydei's mostly chill with the silliness, guys. He's sometimes silly back.
And even in the moments where he should be his angriest, such as the day he avenged his mother by killing his father, Mydei tends to respond to pressure and even cruel provocation with level-headed answers, coldly telling Eurypon just how pointless the entire crown of Kremnos was. Krateros insults Mydei specifically for choosing communication as his conflict resolution strategy. Like, how did people decide Mydei would be an easily provoked hot-head when his own mentor insults him for trying to solve Kremnos's problems using words instead of action?
Tumblr media
Perhaps one of the only occasions in the game where we actually see Mydei genuinely lash out in anger is the moment with Tribbie, where she tells him not to worry for Phainon. Mydei responds harshly--but then immediately walks his words back, explicitly notes that his single sharp answer was rude, and apologizes.
Tumblr media
But what I haven't seen anyone discuss is that fact that Mydei had every right to be angry at Tribbie here. In the prior scene, Aglaea literally belittled and pressured him into taking on the Strife coreflame following Phainon's failure, and Mydei knew in this scene that Tribbie was fully aware of Aglaea's plan to manipulate Mydei using Phainon.
Again, not a shipping post, but Tribbie daring to go "Aw, don't be worried" rightttt after that concern for his friend was weaponized against Mydei to deny him his agency? A direct slap in the face. Aglaea--with Tribbie as her willing accomplice--knowingly put Phainon's very life at risk to entrap Mydei and force him to take on a role he was rejecting with every fiber of his being. After deliberately using Phainon--and Mydei's concern for Phainon!--as a tool, for Tribbie to have the audacity to say "You shouldn't worry about him" was actually pretty vile.
And yet it's Mydei who apologizes. It's Mydei who reins in any hint of frustration and tries to approach the situation politely, as if the person he is talking to hadn't literally just doomed him to an entire future of misery by using the safety of one of his only remaining friends as leverage. The achievement you get just before this moment, "Sing, O Goddess, of His Rage," suggests that Mydei truly is rightfully furious about this situation--but in the end, Mydei still forgives both Tribbie and Aglaea without hesitation, because he knows the importance of the Flame-Chase Journey and of following the prophecy at all cost.
Does this really strike us as someone who flies off the handle at minor annoyances, someone who is brash or easily riled up, someone who resorts to punching his way through all his problems?
Despite appearances, I think it would be more accurate to say that Mydei's temper runs pretty even and that he is actually difficult to provoke to genuine anger. There are times where we see him truly furious (when he confronts Nikador about the honorless scheme to attack Okhema, when he confronts his father, etc.), but in every situation where Mydei is angry, it's because the anger is absolutely justified, because something truly unforgivable is happening to him or those he's sworn to protect.
Mydei's suffered just about every manner of injustice it is possible for a person to suffer, and yet he soldiers on without making his suffering other people's concern. He apologizes for even minor outbursts, despite his feelings of outrage clearly being righteous. In some cases, we might even read him as a little passive aggressive instead--the fact that Phainon's food is nasty whenever he really annoys Mydei and yet he has no idea why the food is bad is a hilarious hint that Mydei's definitely more of a "revenge is a dish best served cold" kind of person than a hot-head.
So what about that moment early on, where Mydei uses the threat of violence to silence Verax Leo?
Tumblr media
Well, no Verax Leos were harmed, so? Ha, being serious, I actually think this moment should be better understood as the player's first real insight into Mydei's character, separate from Phainon's colorful commentary.
This moment tells us one thing really clearly about Mydei: He's self-aware. Mydei knows the Verax Leos are literally cowardly lions, and he knows they think he's scary. He's aware of his own reputation as a "beast," and he isn't above utilizing that reputation to achieve a goal if doing so will produce a greater good for others. Without even needing to resort to any actual attack, Mydei is able to silence the Verax Leo's rumor-mongering using just the threat of his capacity for violence.
This suggests to the player that Mydei is actually discerning, straight to the point but intelligent enough to tailor his actions to the level of response that is appropriate for a given situation. He's not a "go in fists blazing right from the start" kind of guy when that's not what's needed. He could easily just punch the lion off the wall--but he doesn't. He lets his words doing the threatening, instead of his fists. (The fact that this particular Verax Leo was apparently helping to slander Kremnoans the week before and still lived to spread rumors about March tells us how disinclined Mydei is to solve his daily problems with actual violence.)
The takeaway is that Mydei's angry reputation among Okhemans, but hell, also among players(!), is largely fueled by stereotypes more than by any real actions on Mydei's part. People expect him to a quick-tempered brute, so that's what they see, even when Mydei's real actions don't lend themselves to that cliche much.
Yet Mydei is also self-aware enough to know that same crude reputation is a powerful tool. It benefits him for certain groups to be very afraid of him, and this leads to an interesting conflict in the character: On the one hand, Mydei wants to distance himself from Kremnos's violence. He renames himself, swears allegiance to Aglaea's cause of hope, and spends his free time in Okhema doing gentle things like taking part in cooking competitions, playing house with kids, and judging drama festivals. More on this in a bit, but I think it's very interesting that not a single one of his marketing or promotional materials--nor any of his scenes in the game itself--show him willingly spending his free time on martial pursuits. (The animation they gave us was Mydei playing with children, not sparring with Phainon or even training with his dedicated warrior brothers-in-arms.) Mydei clearly wants to be seen and relate to others as a person separate from his bloodstained past.
On the other hand, his reputation as a terrifying warrior is one of the only things allowing him to live his current life. It's only as the to-be "blood-crowned" king of Kremnos that the Kremnoans willingly follow him and respect what he has to say. His ability to decide their futures hinges on them continuing to perceive him as Mydeimos, their undying lion of conquest. His only use to Aglaea and the Flame-Chase Journey is as the future manifestation of Strife or as an expendable resource that can be thrown single-handedly at enemies because he's the only one that can take their punishment and keep kicking. His place in Okhema is only secure so long as the Okhemans continue to fear his might, their discrimination kept at bay only by the knowledge that none of them can come close to defeating the Kremnoans if it came to blows. His reputation in Okhema is secure only so long as he can continue to cow the Verax Leos into silence with threats of retaliation.
Mydei doesn't have any attachment to his image as a monster--and yet his situation will not allow him to let it go. As much as he would like to live a different life, the view that others have of him--that he is an angry, savage person who is barely restraining an innate violent nature--is a shield locked in his hand, protecting him and making it possible to keep going--even when all he really wants to do is stop.
So, long story longer: I don't think Mydei has an especially hot temper at all; he's lived an incredibly hard life and had every one of his hopes and dreams systemically stripped away from him. He's under constant and immense pressure and feels entirely alone in bearing his burdens. His frustration occasionally bubbling to the surface--for which he apologizes--is not only justified but honestly still shockingly under-stated. If I was in his situation, a whole lot more heads would have rolled.
And now, a few less important notes to round this post out because I can already tell I'm going to hit tumblr's image limit before I run out of things to say about Mydei, so:
3. He's Not a Dumb Jock or Actually that Fitness Obsessed
This one is kind of annoying because Mydei's marketing materials like to play with the "dumb jock" trope as a joke. As mentioned before, we have Phainon's humorous "If you want wisdom, he's got might" line, Mydei being terrible at math (to the point even the Trailblazer assumes they'd be better at math than Mydei), the implication that Mydei is so straightforward he would miss deceptions from those speaking in ill faith (like during the Verax Leo's riddles), and of course, the overwhelmingly common stereotype of gym bros caring more about their muscles than their brains...
But the game also goes out of its way, repeatedly, to emphasize that just as Mydei doesn't fit the stereotype of the savage warrior, he also doesn't fit the stereotype of brawn over brains, of focusing more on physical prowess than thought.
Mydei being bad at math is played for laughs, sure, but in the same breath we're also told that he's a better student of history than Phainon is (which loops back into ironic when you remember that Phainon loves history and clearly wants to be good at it).
Mydei is one of the game's only confirmed bilingual characters outside of the Genius Society, despite the fact that, if his backstory is to be believed, he would have spent the most formative years of his childhood entirely language-less, and even after leaving the Sea of Souls, would likely not have attended any form of formal schooling until he went to the Grove as an adult. He's capable not only of speaking and reading in multiple languages, but also of translating even archaic variations of his native tongue, enough so that (according to his marketing), being an archaic Kremnoan language mentor is one of his official titles.
He's also one of the characters most strongly associated with reading in the entire game, via the library, his canonically stated ability to interpret poetry, his character stories all being texts... All the other characters associated as strongly with reading as Mydei in the game are regarded as "nerds": Ratio, Dan Heng, Pela... Somehow critical portions of Mydei's character can be oriented around literature and he still gets hit with the dumb jock label???
He's also an accomplished military strategist capable of commanding the respect of seasoned veterans as well as waging effective war campaigns against enemy nations with a marginal, aging army and virtually no resources... He's capable of playing Aglaea's and Okhema's political games, despite having obvious disdain for such things... In fact, in Mydei's goodbye to Aglaea, he speaks to her as one nation's leader to another, remarking on how he's learned valuable lessons in managing his people from her, and specifically highlighting that her trait he most admires--what is missing from his own people's history--is her ability to instill genuine hope in others.
But yeah, Mydei is dumb muscle because it's funny, I guess.
What makes the whole "jock" thing loop around into doubly ironic (and also sad) is that although Mydei's character does involve a strong emphasis on health and fitness, the way it's framed in his marketing versus his actual in-game character is extremely different. Mydei's marketing is all about combat, how he's a "fitness ambassador," and "performance enhancers aren't in the Kremnoan language."
But in game Mydei...?
Tumblr media
He doesn't have anything particularly unique to teach Phainon. There isn't any special "extreme Mydei training regimen" above what the other Kremnoan soldiers do, a fact we can confirm with the bath NPC Peleus, who tells us that Mydei has taught him his training regimen, and it's just the "Kremnoan traditional exercises" (the high-altitude shuttle run, firewalking, etc.). This idea that Mydei isn't devoting himself to constantly improving his ~super special combat capability~ is also reiterated in Mydei's marketing when someone tries to scam Okhemans by selling a secret "Mydei combat move" and Mydei is just like "There's no such thing..."
Yes, this is me telling you that the fanon thing where Mydei is all about hitting the arena to beat the crap out of challengers every single day is probably not that lore accurate. Yes, of course Mydei spars and keeps up with his strict exercise routine, but combat training doesn't actually seem to be his favorite hobby. In the game, Phainon is definitely worked up about wanting to spar and practice together, but Mydei's attitude to the idea of training with Phainon seems closer to "Please... be more chill..."
Just as an example, at possibly the most plot relevant time ever to suggest a spirit-raising spar with his "bro," the ideas that instead come to Mydei's mind for working out Phainon's disappointment are...
Tumblr media
All gentle socializing.
In fact, although Mydei's marketing hyper-emphasized the "fitness" shtick, we never actually see Mydei sparring or training with anyone in any of his mainstream marketing materials or in game. (I'd say we don't even see him fitness training at all, but hey, they did add one chat sticker where he has a weight lol.)
Although we're informed repeatedly that Mydei's a fitness junkie, what his marketing and in-game free time scenes actually show us are, uhhhh *checks notes* sleeping in, taking long baths, eating pancakes, singing around the campfire with his band of bros, people watching, and babysitting? It's the life he truly deserves.
Again, this isn't to say Mydei doesn't train (obviously you don't look like that without putting in massive effort!), but both promotional materials and the scenes chosen for characters in game are deliberately designed to highlight the most integral aspects of characters' personalities. Mydei surely is exercising hard to keep up his health off-screen--but by de-emphasizing that in what the game actually visually shows us players, the only obvious conclusion is that other things (food, playing with children, spending time with comrades) are much more important to Mydei than just getting swole. Out of the "warrior" type characters we have in Star Rail, Mydei is one of the least pumped up about sparring that we've seen. From what we're actually given in game, Yanqing is infinitely more gung-ho about combat training than Mydei is.
In fact, rather than exercise itself, I'd say more of Mydei's "fitness" focus in game comes from his connection to food, and--perhaps this is me reading into things a bit too much (but that's my job, you know)--I'd argue that Mydei's repeated emphasis on eating healthy is actually a thinly-veiled trauma response to his childhood experiences with starvation.
We're told that, in the Sea of Souls, he fed on the raw flesh and bone of the abyssal monsters he fought--literally eat or be eaten--and could really only hold off the feeling of starving on the rare times that the tides were low and he could catch live shrimp instead. He also closely associates the Kremnoan Detachment, his only refuge, with the notion of comfort food.
Tumblr media
And every time food is discussed, he's quick to tell others, even the Trailblazer, exactly what to add in order to make sure they're not only full but also eating a balanced meal that will keep them hale and whole. More than a gym bro, I think Mydei missed his calling as a nutritionist.
Long story longer, Mydei has never had a time where he could go without fighting. For virtually all of his life, at least until he reached Okhema, fighting was all he ever knew. Would he even really need much extra fitness training when his entire existence is a constant stream of battles, of pushing his body to its limits over and over again? He's been "working out" since he was literally an infant, with no down time, and even in relatively peaceful Okhema, a Chrysos Heir's duty to battle never ends.
This is just my personal take on it, but I'm inclined to think that when he finds rare moments of peace, Mydei would probably prefer to do things other than fight, especially if it's something that allows him to provide for himself and others, helping his friends stay well, such as through cooking.
I think the in-game material does a great job of emphasizing that Mydei's definition of "fitness" doesn't necessarily focus foremost on being a gym bro/jock who hits the training field every five minutes--his definition of "health" and "wellness" have a lot to do with nourishing the spirit at the same time.
4. Mydei is Significantly Less Impulsive than Phainon
Okay, I can hear you--if Mydei's not a brute, and he's not a fiery temper, and he's not much of an actual gym bro, what is he?
Well, unfortunately I'm just here to tell you another thing he's not: He's not actually that proactive of a rival either.
Aglaea is quick to call Mydei and Phainon "impulsive youths," putting them on the same level in terms of childishness, but actuallyyy...
Despite the fact that Phainon likes to claim Mydei "taunts him every time they meet", every single actual competition we've ever seen between Mydei and Phainon was initiated 100% by Phainon, with Mydei just sort of getting swept up in Phainon's antics.
In their joint lightcone, it's Phainon who calls for the contest of speed. In Kremnos, it's Phainon who proposes the titankin killing competition. After the coreflame trial, it's Phainon who demands the hot bath challenge (and then lies and blames Mydei lol), and it's even Phainon who turns taking home the other affected bath patrons into a competition too, one in which Mydei flat out claims he wasn't even competing:
Tumblr media
We're given several hints, particularly throughout 3.0, that Mydei and Phainon's prior missions were largely characterized by Phainon coming up with ridiculous plans, and Mydei mostly going "Welp, that sounds like it's going to get us killed, but okay I guess."
Tumblr media
While Phainon is ready to go "Fuck it, we ball" and fight a titan to the death all by himself, Mydei spends the entire first part of 3.0 going "Hey, so, like, fighting Nikador without an army is a really dumbass decision, and we should probably not be attempting this."
Tumblr media
(This moment is kind of less funny in retrospect when you rewatch it with the knowledge that Mydei knew they couldn't handle the fight, but Phainon was like "No, we totally got this, trust me bro!" Spoiler Alert: They did not have it. Literally all of Mydei's deaths in 3.0 happened because of his crippling inability to say no to Phainon. But this is not a shipping post. I promise.)
Anyway, in one of the only examples we have of Mydei possibly being impulsive on his own, the note from the bath manager that reports someone charging into the baths to ask who the strongest warrior in Okhema is, the actual implication is that Mydei had no idea how poorly the Okhemans would take that (nor their obsession with debate which would be sparked), and his faux pas comes less from being immature and more from the cultural discrepancy between Okhema and Kremnos, as the Kremnoan in the note finds Mydei's behavior perfectly normal.
In fact, instead of being an unruly youth, Mydei is criticized by other characters several times in the story specifically for choosing to hold back and think things through before committing himself to a decision. If anything, he's closer to indecisive (or at least slow to decide) than he is to impulsive.
Tumblr media
Now, don't get me wrong. The game tells us repeatedly that Mydei does get competitive as hell once Phainon actually manages to convince him to join in on the shenanigans. Of course Mydei likes to win. But the notion that Mydei is Phainon's equally impulsive rival, actively issuing his own challenges, goading his frenemy into new contests, and particularly motivated to keep one-upping Phainon? It's really more of an informed trait and a fandom cliche (red and blue rivals, the people cannot resist) than anything actually shown in the game.
At the risk of perhaps inserting too much of my own interpretation here, I'm inclined to say that Mydei's willingness to engage in Phainon's dumb competitions is less brash rivalry and much closer to "Guy who never had the chance to be an impulsive youth cautiously allowing himself the privilege of feeling carefree for ten minutes or so."
It's not that Mydei is actually that driven to assert his dominance or is particularly impetuous when left to his own devices--it's that he never before had a long enough period of peace where he was safe enough to act childish. If he ever had competitions in his past, they almost certainly would have been like "Who can murder the most enemy soldiers with their bare hands today?" In Okhema, Mydei can participate in sauna-offs.
Mydei isn't as (deliberately performatively) silly as Phainon. He's nowhere near as impulsive as Phainon is. He's not really that fixated on being a rival. But he is a pretty great partner in crime. He does allow himself to be drawn into Phainon's schemes over and over, because well... they're obviously fun for him. He gets into the competitions once they're motion, even if he complains about them at the start. Mydei's life has been criminally devoid of light-hearted joys and normalcy, and being led into trouble that doesn't result in people literally dying on him--harmless trouble--is probably an extreme novelty for Mydei. Basically what I'm saying is, he isn't going to propose the Jackass competition, but he is going to fold like paper the moment said competition is suggested.
Case in point: In 3.0, there's a second where you can actually hear him regretting his life choices, trying so hard to convince himself that he is above Phainon's weird antics, but... in the end, he can't help himself. When Phainon starts LARPing with the Trailblazer during the titankin competition, Mydei's first reaction is essentially "Oh my god, this is so cringe," but just two lines later... look who joins the LARPing.
Tumblr media
This nerddddd.
When left alone, Mydei withdraws from the world. Trailblazer typically finds him locked in silent contemplation, rejecting visitors, up on his own private corner of the rooftops. On his own, Mydei is significantly less likely to seek out trouble, cause public disturbances, or become a (usually accidental) nuisance compared to half the other Chrysos Heirs.
But when the company around him makes him feel comfortable, he is willing to engage with life in the childish ways he was never free to before. His "rivalry" with Phainon is better understood not as a macho dude-bro need to assert superiority, but as just one of the most obvious manifestations of Mydei's desire to experience the life he never got to live, to let himself be the kind of person who can just do silly things and cause dumb messes.
Mydei isn't a particularly impulsive person--but sometimes he lets himself try it out. As a treat.
Okay, last note for now:
5. Mind Your Manners
While it might be tempting to see Phainon and Mydei's competitions as the peak of Mydei's comedic contribution in the story, I think the actual funniest aspect of Mydei's character is the game's running gag about his manners.
Tumblr media
Yes, Castrum Kremnos is a savage nation that revels in death and is rumored to drink the blood of their enemies--but they still keep it classy, damn it! Sure Mydei might have grown up as a half-feral sea beast and then a homeless, wandering exile subsisting off the land, but sometimes he literally can't help it--the aristocracy just jumps right out of him.
No, I'm not joking. Mydei really does have the prim and proper manners of a blue-blooded royal.
We see this from his first appearance in the game. A character's first scene is generally their establishing moment, the devs' chance to give players a strong starting impression--which makes it so telling that one of the first things out of Mydei's mouth is a insult to Phainon's manners.
Tumblr media
This is a direct and pointed critique, suggesting Phainon has neglected his duties as a host by relying on his "guests" as back up in the battle. In the context of Amphoreus's historical inspirations, this is actually a very serious scolding: hospitality was a big, big deal in ancient Greece, and the idea of forcing foreign guests into serving you before affording them proper welcome and rest, let alone actively endangering them, would literally be considered an affront to the gods.
With this one short line, the devs are impressing the extreme difference in social status between Mydei and Phainon: Phainon is effectively a "country bumpkin," a member of a lower class who doesn't know how to (or perhaps just doesn't care to?) properly practice the civil gestures of the upper rungs of Amphorean society. Mydei, on the other hand, not only knows the proper rituals of etiquette but expects those rituals to be upheld by others. He's basically calling Phainon a mannerless peasant in one of his first lines of dialogue, which is why Phainon gets so grumpy for the rest of the conversation lol.
Tumblr media
We see Mydei's inclination towards proper decorum in several other places as well. As a prince, he's entitled to respect and deference, and while we might be inclined to say "Mydei isn't the type to enforce his royal status over others," the game itself shows us that... Mydei kind of does expect people to treat him differently.
Just as one small starting example, I know it's somewhat popular to have Mydei deny his royal status in fanfics, such as telling people not to call him by his titles or acting as if he has no connection to the upper class, but this doesn't actually happen in the game. Mydei introduces himself to the Trailblazer from the start as Castrum Kremnos's crown prince, consistently thinks of himself (such as in mission journal text) as a prince, and is largely referred to as "the crown prince" or "your highness" by everyone outside the Chrysos Heirs, including all of the Okhemans:
Tumblr media
In fact, I'd go so far as to argue that Mydei takes his role as a prince very seriously and does not remotely deny the responsibility he bears toward his people. It's important to him to fulfill his duty to the Kremnoans, so rather than downplaying his role as their prince, he seems to acknowledge it freely, working to serve as a principled leader as best he can.
In short, Mydei is aware of his status--and he expects everyone else will be aware of it too.
I don't mean this in a bad way at all; he's not rude or pompous about it--rather, I think this is a subconscious aspect of his character. Mydei has spent many of his formative years with his people putting him on a ridiculously tall pedestal. He's spent at least a decade as the leader of a group that basically worships the ground he walks on; the Kremnoans obviously aggressively follow the social protocols of their very traditional culture, which seems to include somewhat blind adoration of their kings. Even if Mydei wanted the Kremnoans to treat him as "just another one of the people," there's almost zero chance they would do so. It would likely go against their nature to even ask that of them. Ergo, Mydei's almost certainly spent his entire adult life as the recipient of his people's extreme respect--and their strict adherence to proper social protocols around their prince.
Because of this, Mydei does have specific (if likely subconscious) expectations for "how people will behave around me," and we players get to see several humorous moments where other characters in the story violate Mydei's understanding of how princes should be treated:
In a particularly infamous memory crystal, we see one of Phainon and Mydei's early interactions, with Phainon inserting himself in Mydei's presence and starting up a conversation Mydei obviously did not expect. This is such a faux pas that only someone like Phainon could have had the audacity to thoughtlessly do it; he basically hop-skip-jumped about twelve rungs on the social ladder to waylay a royal without seeking an audience--and Mydei is clearly taken aback to be approached so casually and without preamble. Although Mydei doesn't actually say it (because doing so would be rude, of course), Phainon himself awkwardly ends up acknowledging that Mydei is trying hard to end their conversation:
Tumblr media
It's not because Mydei dislikes Phainon already, but because the act of walking up on a stranger--especially a stranger who is a prince!--and assuming such a degree of familiarity as to comment on his body of all things would be so beyond the pale of appropriate social behavior that even Mydei hardly seems to know how to respond at first.
We see this same completely (or perhaps willfully) oblivious to social protocol behavior from Phainon numerous times throughout the 3.0 and 3.1 quests, and Mydei's affronted reactions are always pretty priceless. You can almost hear him thinking "The audacity!"
Tumblr media
The exact same face my conservative grandma makes when I accidentally drop an F bomb in front of her.
Tumblr media
Blatantly asking a prince to praise you? Scandalous.
But Phainon isn't the only person who can provoke these offended responses from Mydei while pushing the prince's boundaries with bad manners. Trailblazer hilariously earns themself a few critiques about their lack of courtesy too:
Tumblr media
And even Aglaea triggers a haughty response???
Tumblr media
(Sure, we could give Mydei the benefit of the doubt here and say he's talking about himself and Phainon, but honestly? I think this English translation at least could lend itself to a different take as well: Bro got so embarrassed over being caught acting a fool that THE ROYAL "WE" just burst straight out of him lmaoooo.)
In another humorous example, in the animation where Mydei plays with children, the "princess" in the play criticizes Mydei for not being very good at princely behaviors like Okheman waltzing, which immediately results in... Mydei seeking dance lessons from Tribbie so he can improve himself. Princes can't be caught slacking!
(But hilariously enough, as a sidenote, Mydei's dance ability seems to be another case of culture gap: One of the other children in Okhema, the one who was taught about Kremnoan traditions by Mydei, is actually quick to inform us that Mydei may not be familiar with Okheman dances--but he does know all about Anastenaria dancing!)
Tumblr media
(Mydei might not fit the standards for an Okheman prince, but he's killing it as a Kremnoan one!)
Anyway, being serious again: Although it's quite funny the dev team insists so much that Mydei, despite being prince of a nation of savage warriors, is nonetheless a prince, with all the trappings of prim and proper etiquette, I think it also says a lot about Mydei's character that he does try to follow social protocols so closely. He apologizes for rudeness. He minds how he speaks to others. He is precise and forthright and always honors his word. Hell, he even politely makes prior arrangements if he knows he's going to be late to an event.
Mydei is self-aware enough to know his status. He knows the weight of that status, and he knows what his status means to his people. He takes the responsibility seriously and bears the role to the best of his ability, striving to meet the Kremnoans' expectations of a "crown prince" even as he can't bring himself to truly align with their core beliefs. He is trying his best to carry himself as a leader should, complete with his commitment to honor the traditional expectations and social class systems of both Kremnos and Okhema.
Despite his rough start in life, Mydei has accepted his people's intense respect and adapted himself to become someone worthy of commanding that respect. Social graces may not have come naturally to him after a childhood completely outside of humanity's reach, but Mydei nevertheless has worked hard to become a cultured person who embodies the demeanor and decorum of a sole surviving prince.
Although it's played for laughs, it's also played quite straight throughout Amphoreus's story: Manners matter to Mydei--both in himself and in others.
Tumblr media
Anyway, since I still have more notes I jotted down about Mydei's characterization, here is some other stuff:
Part 2, over here ->
553 notes · View notes
vihbrj · 15 days ago
Text
Besides the ship, this is one of the most beautiful shoots in the entire series.
Tumblr media
509 notes · View notes
paladin1985 · 2 months ago
Text
Tumblr media
WAAAITTTTTTTTT they did it again in s4
549 notes · View notes
that1notetaker · 1 year ago
Text
Tumblr media
It's not a headcanon if it's the truth.
5K notes · View notes
canonically47 · 26 days ago
Text
i saw a post (that must be from a WHILE back) calling connor autistic and i just haven’t been able to stop thinking about it
Tumblr media
in addition to what they’ve said, i also want to point out some other things he does that can be considered symptoms of autism:
repetitive, self-soothing movements.
connor rubs his hands together or plays with a coin if you leave him idle, or in cutscenes. it is a form of self-regulating through repetitive and familiar actions. i think fixing his tie as often as he does can also fit into this.
additionally, there is a deleted scene in which he grabs onto his collar for comfort when amanda tries to override his control in the final mission.
inability to fit in with own kind (deviants – parallel with neurodivergent peers) but also with others (humans – parallel with neurotypical peers).
as mentioned, connor struggles to relate to and bond with hank – “i think working with an officer with personal issues is an added challenge” – despite being programmed to fit into ‘any kind of group’ (desc. from his gallery). he has difficulties understanding him and voices this to amanda.
however, he also struggles to relate to fellow deviants, or androids in general, and is very different from them. this could be partly because he is a prototype, but so is markus, and he blends in well. connor, meanwhile, had a very skewed perception of both humans and deviants (see: him picking the most dumbass outfit and pose to infiltrate jericho) and struggles to interact with them, appearing hesitant at all times (see: telling markus he understands if he decides not to trust him, sounding somewhat uncertain when proposing his plan to markus or north, his whole relationships with hank and gavin etc.)
misunderstanding or total lack of understanding of social cues, norms, or common sayings.
he displays confusion when hank says “you know where you can stick your instructions?��� (“no. where?”) – which could be irony, but i read it as genuine. he has trouble interacting with people ‘normally’ and cannot emote properly, one proper example being how weird he smiles (see: awkward smiles when he talks to hank at the station the night after the interrogation, weird smile given to gavin when he does not understand his humor).
speaking of not understanding humor, not only does he find gavin unfunny, he also does not get hank’s gruesome humor (see: frowning when hank jokes “they must have really had it in for him”).
moreover, he speaks over hank (see: speaking over him in his house, thanking him for his cooperation while hank is yelling at him) without seeing it as ‘bad’ – lacking a social cue.
clear, sole focus on one single thing.
this is, of course, his mission, regardless of what it is: catching deviants (machine) or helping jericho (deviant). he always is troubled and/or upset if he fails it, and he doubts himself, is confused or disappointed when he lets androids go, and, if he explains himself, he visibly struggles in doing so: “it’s my fault, i should’ve been faster”, “i don’t know why i did it”, “there was no reason to shoot that android” etc.
sticking to routine or to familiarity.
connor does not get rid of his android uniform, nor LED, after deviating, as markus and kara do straight away. you can argue the other two do it out of need to blend in, but it is also something that frees them; connor does not take after them in this.
noticing small patterns or details other don’t
this is literally part of his programming LISTEN TO MEEEEEEE
while i don’t think all androids are neurodivergent, deviancy, in connor’s case, can be read as an allegory for neurodivergency, specifically autism.
connor always displays symptoms of deviancy regardless of your playthrough – he lies to hank in the stratford tower in ALL routes, this being a canon, non-choosable cutscene, and another solid example is fear. he expresses fear through gestures (see: flinching away from the stratford tower roof if he died from falling in the hostage chapter – fear of heights) or dialogue (see: discussing death with hank on the bridge: “nothing. there would be nothing”; being conflicted when amanda tells him he may replace him.)
machine connor is, thus, connor masking. he always has some humanity in him, but he shoves it away deep down when taking the path of a machine. he still gets frustrated (example: after his rifle stops working when he attempts to kill markus; swearing if the bomb is detonated following the deviants’ loss of the war), troubled/conflicted (example: “what’s going to happen to me?” and his little reactions when amanda presents him with rk900), and even appears sad (example: his reaction to hank’s suicide, his LED turning red, it appears as though he forces it back to blue.)
while i don’t think this is the intention of the writers, autistic connor is canon to me. he is android autistic. thank you
266 notes · View notes
chapelh1ll · 2 months ago
Text
Here's my Sam Winchester x Preachers Daughter analysis for those who care!!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
@mothercain
240 notes · View notes
descendant-of-truth · 10 days ago
Text
While I'm of the opinion that the Re:Coded movie that's in all the collections generally does a better job at giving you all the relevant cutscenes than the Days movie, after playing through the DS game myself, I still think it's a shame how much they left out. Notably, the Castle Oblivion section is... extremely nerfed in the movie.
See, when Roxas tells Sora that he can do whatever he wants when talking to the illusions from his past, he means it. You, the player, are presented with different tasks that come with multiple dialogue options, and there are three possible endings for every "world" you enter. You get a different Ending Card depending on how you act; a Normal Card, an Alternate Card, and an Extra Card.
In the movie, instead of providing you with any kind of choose-your-own-adventure routes that lead to different cutscenes, they just. vaguely animate everyone talking silently to each other, and then have the illusions fade away. Which I think loses a lot of the intrigue, but it also means that relatively few people in the fanbase have even seen any of these routes.
I won't go over every single one because that can easily be done by looking them up on YouTube, but I do want to bring up one route in specific because it's really stuck with me ever since - Wonderland's Extra Ending.
So, in Wonderland, you're presented with a series of dilemmas:
Alice can't remember her name
The White Rabbit drops his pocket watch
The Cheshire cat gives you a riddle that requires you to choose the correct box or else fight a Heartless waiting in the wrong ones
One card soldier asks you to deliver a potion to a second card soldier for him
A third card soldier is weakened and woozy
You get the Normal Ending by doing at least one of these tasks correctly, the Alternate Ending by doing all of them correctly, and the Extra Ending by doing everything wrong.
In order to get the Extra Ending, you must:
Tell Alice that she's the Queen of Hearts
Pick up the White Rabbit's watch (causing Sora to lose sight of him, unable to return it; you're supposed to just tell him where it is)
Give up on the Cheshire Cat's riddle
Give the potion to the third, weakened card soldier, instead of its intended recipient (it turns out he was just hungry, not injured, so you didn't help him. the second card soldier would have given you a sandwich)
No matter what you do, at the end of each route, the Queen of Hearts will grab your attention and accuse you of being the thief who stole her memory. She'll try to back it up with proof, and even when you've done everything right (which she acknowledges), she still concludes with an "off with your head!" which Sora implicitly runs away from, ending the world's story.
Except for in the Extra Ending.
After she recaps everything you've done wrong up to that point, she drops this dialogue that I haven't been able to stop thinking about:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Queen of Hearts: "Don't tell me you were trying to be NICE? Cheering that girl up by telling her she was important? Giving things away because you thought someone else needed them more? Trying to... to own up to your failures!? Bah! Go on! Off with you!" Data Sora: "Not 'off with my head'?" Queen of Hearts: The punishment must match the crime! See how YOU like having something NICE done to you!"
It's hard to describe what it was about this that's still so striking to me months later, but it's just... kind of off-putting, in a way?
Having the Queen of Hearts choose to spare you as a "more fitting punishment" is out of character enough already, but the fact that it's the consequence to you actually doing everything wrong makes it feel all the more pointed. This is somehow supposed to be worse than being beheaded, and it kind of works, because it feels so much more personal than her usual schtick.
And it exists in such an isolated incident, too. The level is completed immediately after this dialogue, and nothing else is changed by getting it, it's just. there.
At the same time, everything about it feels so deliberate that I can't help but feel like it either is or will be relevant elsewhere somehow. It could just be overanalyzing on my part, but the first thing that comes to mind is actually that the Queen's final line could parallel the consequence of Sora misusing the Power of Waking?
He did so for a good cause, after all, but it wasn't what he was supposed to do. He broke a taboo of nature in the process. But his punishment isn't a straightforward death; he's just put somewhere else, somewhere he can't see his friends. "Off with you," the universe says, "see how you like having something nice done to you!"
...but that doesn't really feel like it's getting to the heart of the matter, which is that Data Sora did not need to do any of this. He could have told Alice her real name, on account of it being the default dialogue option, and he could have tried to figure out what was wrong with that card soldier before giving away stuff that wasn't his. He could have tried a little harder at the riddle. These were all fairly low-stakes situations - in particular, he really didn't need to lie to Alice.
The original Sora didn't have much of a choice in what he did. It was either lose his powers and vanish, or leave Kairi shattered and functionally dead. You can't really say he made the wrong decision, or did something immoral for a superficial reason.
So then... will this line remain an isolated slap in the face to completionist DS players, or will there be more to it? Is there already more to it that I'm missing? Where's our parallel to Data Sora "cheering that girl up by telling her she was important"? What are we supposed to make of "see how you like having something nice done to you"?
What does it all mean???
(In conclusion: go check out the DS versions of these cutscenes, they're great)
169 notes · View notes
valenteal · 3 months ago
Text
The story of Anakin Skywalker is about how anyone can break under enough pressure. It isn’t a tragedy about an inevitable doom, it isn’t about how power corrupts or about how caring is dangerous. It’s about how no matter how good and kind and selfless and seemingly invincible someone is they still have needs and they can still be hurt.
Maybe this is because Phantom Menace is my favorite Star Wars movie and so I have rewatched it a million times, but for me Anakin is the most genuinely caring and selfless character in Star Wars. He wasn’t just an innocent kid (kids can be cruel and selfish and they’re usually better when they grow up not worse) he was compassionate and kind and despite growing up surrounded by some of the worst scum in the galaxy he knew nothing of greed. That says so much about his character.
Anakin’s fall to the dark side took over a decade of carful manipulation that culminated in cascade of tragedy and loss. It wasn’t an accident. Every bit of the emotional trauma, physical trauma, and mental trauma from the moment Anakin met Palpatine and on ward was planned. We don’t see the decade he spent between Phantom Menace and Attack of the Clones but immediately in the second movie we see how much Anakin has changed. Where he used to be confident he’s insecure, where he used to bold and fearless he is now arrogant, where he was once inquisitive he is now cautiously enthusiastic, where he used to build he now destroys. Every change in his behavior and outlook is the result of either the teachings of the Jedi Order which are pretty much the antithesis of his entire personality, the result of Sidious’s manipulation, or the result of the toxic attitudes of many Jedi towards him.
Now I know a lot of people have… misconceptions about what the Jedi Order is and what they stand for. It’s understandable, since I guess a lot of people think of Luke as an everything a Jedi is supposed to be but he is NOT, he wasn’t even taught their philosophy! Yoda and Windu and Luminara are everything a Jedi is meant to be. They take an impersonal approach to justice, they treat others coldly, they believe themselves to be above petty things like emotion and pain and human connection. There are Jedi who take a more progressive stance like Obi-Wan and Quinlan and Qui-Gon but you have to understand that they are not model Jedi and have their own struggles with the Order and its teachings. The Jedi code literally says “There is no emotion.” That is what Jedi strive for. And that isn’t even getting into the genocide or the politics. Focusing on how this affected Anakin. That’s what I’m doing.
Anyway, Anakin is a deeply emotional person. This is not a bad thing. It’s the source of his conviction and his empathy (which a surprising amount of Jedi lack). Anakin feels deeply, so he feels love and anger and sadness more keenly than Jedi who have worked their whole lives to shut off emotion. And he was never taught how to deal with it. The most the Jedi did was tell him to meditate, release his emotions into the Force, focus on the present or other platitudes that do not help! I would know. I’m also a deeply emotional person who feels things very keenly to the point where I had a full psychological evaluation when I was 6 years old. When a person deals with this it NEEDS to be addressed. I have wonderful parents who did everything in their power to help me from a young age and I still ended up suicidal! Anakin did not get help and was instead shamed for feeling so strongly and he ended up bottling it up. People complain about how he was “whiny” and I (a person who has also been called whiny) just go what the fuck do you expect?? Expressing his frustration verbally is literally the healthiest option he has! And we know what it looks like when he chooses other forms of venting! Anakin vented to Padmé almost immediately after reconnecting with her because she is literally the only person in his life who will listen to him (other than Sidious but he makes things worse on purpose).
So yeah. Sensitive people need to be taught how to deal with their emotions in healthy ways. Really everyone does but especially people with strong emotions.
But when Anakin isn’t overwhelmed by emotions he doesn’t have the tools to deal with, or surrounded by toxic people, or being actively manipulated by an evil dictator, that’s when you see who he really is. Which means pretty much all of Phantom Menace, a good chunk of the time he’s alone with Padmé, and… nothing else really. (I’m just going to say here that I am not including Clone Wars Anakin due to the purposeful butchering of his character. I still consider the show canon in everything but Anakin’s characterization in a lot of specific instances.)
Anakin has never been a selfish person. The things people perceive as selfish are his needs. He needs unconditional love. He needs Padmé because she is the only person who gives him that. Even without getting into his psychology and bpd and what a splitting episode is, it isn’t hard to recognize that when he places Padmé’s safety above other people’s it’s an act of self preservation more than self interest. He knows that he would literally go crazy without her. After years of being systematically isolated and traumatized she is the only thing keeping him together. In his desperation to save her and consequently his own sanity he lost both those things. But it’s important to note that he tried to do things right, that he went to Yoda for help, that he told Padmé so she could take her own steps to ensure her health. He did everything he could think of before getting desperate enough to go to Sidious. Not to mention he did everything right after discovering Sidious’s identity. It wasn’t until he was presented with a false dichotomy that boiled down to choosing his mentor and confidant of over a decade and his wife’s life or the man who has scored and distrusted him since he was child that he made the objectively wrong choice. And that was after not sleeping for weeks and having a traumatizing realization that triggered a splitting episode so he wasn’t in a head space to understand what was going on in an objective way.
So yeah. That’s my rant about Anakin Skywalker. If you want to comment or debate know that I will reply with an explanation of my thoughts that could be just as long as this post and that I will not stop until you do. You will not get the last word. I feel very strongly about this and if you’ve gotten this far you have to know that I have thought very deeply about this as well. I have heard every argument. You will not change my mind. I have done research. Engaging with this post to disagree will only lead to me expanding on this even more because this is really a brief summary of all my thoughts and feelings on the matter. If you’re just curious about the rest of my thoughts and feelings just ask.
Don’t try to attack my own morals and character because of this, I am NOT condoning Anakin’s actions or behavior, I am completely aware that he is a deeply damaged and unstable person. The point of this is not to deny that but to explain why Anakin is not naturally like that. The scariest thing about Anakin’s fall is that it happened to Anakin, a paragon of compassion and selflessness. Anyone put under the amount of pressure he was would go crazy. I doubt many people would last as long as Anakin did. He was insanely strong to resist for as long as he did.
230 notes · View notes
whereserpentswalk · 1 year ago
Text
Just saw a "feminist" video essay (by someone who just happens to only talk about feminism in relation to cishet white able bodied women) say that the Hays Code was good for women because it "prevented them from sexualizing women by preventing onscreen depictions of sex". Never before has a video said something that made me vocalize my disgust of it's takes, but this did it.
I didn't think I would have to say this but if you defend the Hays code you are horrible and not in any way progressive. And if you don't know what it is please look it up because it's probably the most important piece of history when it comes to all media analysis in the western world.
601 notes · View notes
love-byers · 4 months ago
Text
felt like sharing this vid i made in 2022 again because it's my byler roman empire
252 notes · View notes
reingkings · 4 months ago
Text
Gi-hun can’t hold grudges, and what that means for Inhun/457.
I was thinking of this the other day. I don’t consider myself to be the type of person who holds grudges, but looking at Gi-hun I feel like he puts me to shame.
Disclaimer: I don’t hate the following characters this is just an analysis.
Example A: Sae-byeok. We all love her in the fandom, but if you think about it– Gi-hun only knew her a couple of days. The first time they met, she stole from him causing him a lot of trouble. When they met again, she didn’t even apologize and was generally rude. And yet, Gi-him was willing to put his life on the line to defend her from 101. And then, he was willing to fight Sang-woo for her. He goes on to take care of her brother for her, too.
Example B: Speaking of Sang-woo, he betrayed Gi-hun pretty early on during dalgona. I think to some extent Gi-hun knew this but he still let it go. He only got angry when Sang-woo pushed the other player during the bridge game, then with Sae-byeok. And yet, even in the end when Sang-woo tried to kill him (and stabbed him through the hand) and he needed the money for his mother’s treatment - he was willing to leave the money so they could both leave alive.
Example C: The loan shark. Dude literally beat him up, humiliated him, and made him sign an agreement to sell his organs. And yet, in season 2, Gi-huh is willing to team up with them and pay them to help find the Salesman.
Example D: Jung-bae. Jung-bae is definitely another favorite, and I think we definitely have a bias towards him, but objectively he was not the greatest friend. For one, he was the one who introduced Gi-hun to horse racing, precipitating Gi-hub’s money troubles. When Gi-hun needed his help, he also didn’t lend Gi-hun money for his mother’s treatment (I don’t think he necessarily was to blame for her death, but it is a huge disappointment). They fell out of contact and reunited in the game, where he betrayed Gi-hun again by voting O. This is particularly cold-hearted when you think about the fact that the money pool would only only climb if more players die the next game. That’s what the O’s bank on. Yet, Gi-hun was never able to stay angry, and trusted him to the very end.
It kind of shows that Gi-hun can’t really distinguish from good or bad, and he is uniquely soft-hearted. If someone kicked while he was down, he would probably apologize.
To someone like In-ho, who pretty much seems to be the opposite of Gi-hun in every possible way, I think this kind of attitude makes him angry. But I think at the same time it’s what causes his obsession. In a self-indulgent evil world with bored rich people, organ traffickers, and cannibals (probably) — a person like Gi-hun is an impossibility.
Therefore, in order to satisfy his curiosity, In-ho has to test the boundaries of Gi-hun’s humanity. He’s willing to indulge Gi-hun without letting him escape. (For example, I don’t think it’s a coincidence that the Salesman was at the airport when Gi-hun was ready to leave for America. This has In-ho written all over it). He lets Gi-hun join the games, but he won’t let him keep the tracker. He lets the players vote each round, but ensures the X’s are never the majority. He lets Gi-hun stage a rebellion, but won’t let him succeed.
And yet, In-ho would rather let Gi-hun think he died than reveal to Gi-hun that he is the Frontman – arguably something that would hurt him even more.
Is this subconsciously a way out that he’s leaving himself? He knows Gi-hun could forgive him being a coward, because Gi-hun is capable of forgiving anything.
Or is it something worse. I think if you meet someone that can forgive anything, then the most special existence to that person — isn’t it the one person they are capable of hating?
214 notes · View notes
starcurtain · 8 months ago
Text
A Look at Ratio and Aventurine... and Ratio/Aventurine
Tumblr media
I was morally obligated to use this picture.
Anyway, I got an ask about my understanding of Ratio and Aventurine's relationship both in canon and as a ship that I have been holding on to for a while now because... phew, there's like... a lot to talk about there... But I felt I should at least give it a try, so here is my attempt to comment on the intersection of two of Star Rail's most complicated personalities. Long post is longgggg; you have been warned.
First, Aventurine's canon relationship to Ratio:
In the interest of not hitting tumblr's image limit, let's just throw out some of the information we have in one go:
Tumblr media
It's pretty complimentary. (Yet somehow...)
The implication of the infamous "Keeping Up with Star Rail" video is that Ratio understands Aventurine better than anyone else, and Aventurine knows this. At the very least, putting all shipping aside, Ratio is the person who can explain Aventurine's behaviors best. He's the person Aventurine chooses do so. This suggests significantly more knowledge of each other's lives than the game first led us to believe.
Other people (read as: my GOAT Owlbert) perceive respect from Aventurine to Ratio, and although I read them as a bit sarcastic, the 2.1 mission logs not only repeatedly confirm that Aventurine views Ratio as smart and reliable, but that Ratio is reliable "as always," again indicating a longer and closer history of collaboration than we get to actively see in game. The devs were working hard to tell us "Penacony isn't Ratiorine's first rodeo," which is interesting--given Topaz's voiceline recommending the Trailblazer avoid working with Aventurine whenever possible, we're led to believe through 2.0 and 2.1 that not many people will willingly work with Aventurine more than once, let alone many times.
While going through psychological scrutiny from the Ghost of Christmas Yet to Come his Harmony-infused self, the "Future" Aventurine suggests that Ratio and Aventurine are quite similar, and that Aventurine puts a surprising amount of trust in Ratio, to be willing to hinge such a dangerous plan on something as untested as Ratio's ability to act. At the very least, Aventurine's own psyche is pondering on Ratio and whether or not their connection has any emotional meaning.
But despite all this evidence suggesting Ratio and Aventurine spend significantly more time with each other than we get to see in game, Aventurine's own thoughts cast strong doubt on whether he and Ratio are actually close.
Tumblr media
Aventurine's "About Dr. Ratio" voice line suggests that Aventurine believes Ratio does not particularly like him. He seems to think that Ratio would prefer to stay away from IPC operations where possible, and it's "unfortunate" for Ratio to be stuck with Aventurine as a conversation partner. He's tolerated, rather than enjoyed. His overall impression seems to be that Ratio mostly views them as distant coworkers.
When the "Future" Aventurine suggests Ratio did not betray Aventurine willingly, actual Aventurine immediately pushes back:
Tumblr media
(Personally I'm on the fence about whether this was real doubt or just a ploy to continue sussing out Sunday; see my other post about this scene for some more thoughts.)
But if we take this statement to be played straight, it implies that Aventurine doesn't fully believe Ratio will side with him, even (maybe especially) in dire circumstances. If this statement is real doubt, then despite considering Ratio the person who best understands him, despite building an entire life or death gamble around Ratio's loyalty... Aventurine still doesn't think Ratio even likes him.
Aventurine's not stupid or blind, so theoretically he should be able to read the situation better than that. But actually, there's plenty of evidence both in the game and outside it to suggest that Aventurine is not the most accurate judge of his own relationships to others and is a down-right terrible judge of his own worth as a person.
Tumblr media
"Future" Aventurine suggests that one of Aventurine's deep inner flaws--the truths that he rejects about himself--is a massive inferiority complex. This is backed up well by the mission text, where Aventurine's thoughts about himself spiral into self-harm, and the scene in the maze, where "Future" Aventurine taunts our Aventurine with the unforgettable fact that his entire life was only worth pennies:
Tumblr media
There's also pretty consistent self-deprecation, with both "Future" and real Aventurine noting several times that he's a pathetic mess of a person that other people don't trust or like.
Tumblr media
The overall impression 2.0-2.1 left me with is that Aventurine is perfectly capable of respecting and caring for others, but virtually incapable of accepting other people genuinely respecting and caring for him.
Part of this seems to stem from the directly-stated sense that he's a failure whose only worth is in transactional exchanges, using and being used by others (there's so many layers to this--internalized racism even), but I also suspect that much of his inability to accept genuine connection from others is defensive behavior.
Aventurine's true self, Kakavasha, is deeply hidden away, like the ghost of the child that manifests from his Harmony delusion in the Dreamscape. Although Aventurine clings to that person, claiming that he has "never changed," he actively coats over his beliefs, his kindness, and his authenticity with the mask of a "cavalier gambler," with glitz and glamor and showy distractions. No one gets to see Kakavasha. No one gets to know him, because being buried deep in the dirt is the only way to remain untouchable, and fiercely keeping one's distance is the only safe bet. (For both Kakavasha and any fools who would doom themselves by daring to care for him.)
So: Canon is telling us that Ratio is one of, if not the, closest people in the world to Aventurine. But canon is also telling us that that still means absolutely nothing at all, because Aventurine won't let himself be close to anyone living.
Aventurine's senses of self-worth, trust, attachment, and safety have been warped so badly by ongoing and untreated trauma and mental health issues that, at least until the end of 2.1, I just don't think he was capable of even accepting genuine friendship from Ratio, let alone anything more.
(Interesting side note here: Ratio is actually one of the people Aventurine calls "my friend" the least. He only says it directly to Ratio a single time in all of their lines of dialogue across 2.0 and 2.1, and even then, does so only when right outside Sunday's door, while almost certainly being spied upon by the Family. Anyone who knows how often "my friend" is peppered into Aventurine's dialogue otherwise should know that the absence of the phrase is actually pretty telling. It almost feels like canon Aventurine's not even sure he can call Ratio his friend, at least to Ratio's face.)
Which makes Ratio's canon relationship to Aventurine quite sad and ironic:
From start to finish, Ratio canonically esteems Aventurine more highly than almost any other character in the game. I'm not even talking about shipping when I say that there is no character Ratio is closer to in the entire game.
Tumblr media
At present, Ratio has only four voice lines about other characters, and of those four, Aventurine's is the only one that isn't someone from the Genius Society. The only one. Ratio's voice lines are also notably, uh, not very complimentary. Herta is "talented but not helpful to others" and "sees no one as her equal" (read as: she's self-absorbed). Screwllum is a "monarch, rather than a genius" (with the vague implications of being a tyrant), and Ruan Mei is overly ambitious and "fooling everyone."
Meanwhile, Aventurine is "our man" (who is "our" Ratio? who?) whose success "can't all be chalked up to luck," implying that part of Aventurine's success must come from skill. Ratio notes that Aventurine questions his own ability... but as far as Ratio's evaluation goes, he seems to doubt that Aventurine will ever experience a downfall. For someone who thinks 99% of the people he meets are mediocre failures scrambling around in the filth of existence, to be recognized as skilled and unlikely to fail is quite obviously glowing praise.
Then, of course, there are numerous moments that echo Aventurine's hints, implying that Ratio spends significantly more time with Aventurine than we see on-screen, that he knows Aventurine extremely well, and, although he tries (vainly) to pretend he isn't, he's clearly quite concerned with what Aventurine thinks of him.
Tumblr media
Especially this last one. "No wonder that gambler likes you so much" is pretty intentional on the devs' part, confirming that Ratio and Aventurine are having off-screen conversations we players are not privy to, which obviously would indicate a closer relationship than the in-game cutscenes could cover.
Then, Trailblazer has the option to flat out ask Ratio to "rate" Aventurine. (Star Rail ship bait is not even subtle.)
Tumblr media
At first, this line might read as all over the place:
"The bosses say we're partners but I wouldn't say that" -> Read as: Ratio wants people to know how their relationship is classified but doesn't want to admit to being actually invested.
"I see myself as the teacher to everyone I meet" -> Read as: Ratio at least pretends that he doesn't view anyone as his equal; everyone is either above him--geniuses--or below him--students.
"Aventurine is not that bad of a student" -> High praise; even Ratio can't pretend Aventurine's untalented.
"Actually, Aventurine's probably in metaphysical danger" -> Read as: Ratio is aware of the "void" Aventurine is experiencing and his mental struggles.
The ultimate takeaway of Ratio's "rating" actually says more about Ratio than Aventurine. When it comes down to it, Ratio's choice to answer this question for the Trailblazer instead of dismiss it tells us that Ratio has spent time quantifying and trying to define his relationship with Aventurine, is willing to at least discuss that relationship with other people (when we have no evidence he ever discusses any other personal/non-academic matters with anyone), and that Ratio pays attention to Aventurine's mental states.
Canon Ratio is not beating the allegations, I'm afraid.
But actually, I think the biggest tell about Ratio's canon relationship to Aventurine is that Ratio's behavior completely changes the moment Aventurine appears in the game.
In every single one of Ratio's other appearances, two facts are hammered home again and again:
First, Ratio hates interacting with fools and "noisy" people. He wears his plaster bust so that he doesn't even have to see them. Canonically, we're informed by both March 7th and Argenti that Ratio brought and was wearing his headpiece in Penacony. Curiously though...
Tumblr media
The players never see it throughout 2.X--probably because 90% of Ratio's scenes are with Aventurine, and Ratio is never shown wearing his bust on screen with Aventurine--even in their very first meeting in the Final Victor lightcone. Aventurine clearly knows of the bust, but despite Ratio verbally going on and on about how Aventurine is the most "flashy" and "devoid of logic" person Ratio knows... the devs deliberately send their message: Ratio has chosen not to cut himself off from Aventurine.
Aventurine can be more "clamorous" than a screaming peacock, but Ratio will still not put up walls against him. This isn't accidental. The devs had every opportunity in the world to go the opposite route and make jokes about Ratio refusing to take the bust off in Aventurine's obnoxious presence; instead they decided that Ratio apparently has a glaring, Aventurine-shaped exception to his "I don't want to perceive you fools or be perceived by you" life rule.
This "willing to tolerate shenanigans only if Aventurine is involved" behavior continues basically throughout all of Penacony's plot. In 2.3 for example, if you turn around and talk to Ratio again on the Radiant Feldspar, he flat out says:
Tumblr media
But there's no actual explanation for why he's there in the first place. He mentions he was assigned to watch over "the IPC's ambassadors," which theoretically should apply to Jade and Topaz, yet we never see him interacting with them in any capacity. He's never even shown in the same room as Jade or Topaz, and he's not shown doing any other form of business for the IPC on the Feldspar either. Theoretically, he could have been on the Feldspar to meet regarding the Divergent Universe... except Screwllum wasn't there yet, and Ratio doesn't mention a single word about the Divergent Universe to the Trailblazer.
The only person Ratio talks about in his dialogue on the Feldspar is Aventurine, and the only non-Trailblazer he talks to in 2.3 at all is also Aventurine, replying to him and only him in the group chat.
He looked like he might give it a shot to try to befriend Boothill and Argenti at the end of 2.3... but immediately changes his mind and leaves without saying a word to them.
Tumblr media
It's not really a stretch to suggest that the only reasonable excuse for Ratio to attend the party on the Feldspar was if he was there for Aventurine, a behavior that he himself notes is out of character. ("A waste of time" he says, as he stands there anyway.)
But, second and even more importantly: Ratio's single most defining character trait is that he believes people need to pick themselves up. The entire point of his debut appearance in the game was to present his philosophy that if the powerful or privileged intervene to continually "save" the mediocre, ordinary people will never learn for themselves or get the chance to grow. It is in times of desperation, he says, that fools exceed their limits and reach greatness.
Tumblr media
This is why, in 1.6, he insisted on Asta and the Trailblazer being the ones to solve the attacks happening on the space station, without relying on Screwllum or the other geniuses. Although Ratio did actively intervene a little (using the phase flame to save the researchers from death), he did so only from behind the scenes, where his actual help would not be noticed by those affected and where it had no impact on their decision-making or their struggles to solve the mystery.
He let Asta and the Trailblazer panic. He let them flounder. He even deliberately misled them at points, claiming that Duke Inferno must have kidnapped the researchers (when it was actually Ratio himself who re-routed them).
Ultimately, Ratio let Asta and the Trailblazer grow from their experiences.
Tumblr media
This is also why he lets the Trailblazer go blazing in to fight Ruan Mei's faux emanator of the propagation, despite knowing that Trailblazer was not actually strong enough to win. Ratio watched and was ready to intervene... but in the end he did not, because it was the Trailblazer's fight to lose.
Ratio's most defining character trait is that he believes standing back and observing is the true kindness, rather than inserting oneself and denying people their autonomy or opportunities to grow.
Buttttt... then there's Aventurine, and suddenly the story is completely different.
Suddenly, Ratio isn't an observer but becomes essential to the plan. He's even walking around making big claims about being the manager of the task, flexing all of his C+ acting ability to actively carry out their mutual ploy.
In 2.3, he claims he was just there to watch, and his Penacony sticker asserts he's only "a supporting character"--yet we have never seen Ratio take a more active role in the entire game. Unlike with the Trailblazer in 1.6, he's not primarily watching events unfold from shadowy corners. He's in Penacony as Aventurine's active partner in crime.
And, even more telling--he later jeopardizes their entire mission just to ask if Aventurine needs help.
Tumblr media
What? Huh? The character who is famous for the voice line "You look distressed. Is something troubling you? If so, you can figure it out for yourself" is suddenly offering his assistance entirely unprompted?
The guy whose motto might as well be:
Tumblr media
Is suddenly out here throwing his own core philosophy out the window to solve Penacony's mystery for Aventurine and save him from himself in Aventurine's hour of greatest need?
Tumblr media
A lot of people get hung up on the second half of Ratio's letter, the part about staying alive, which of course is very sweet. But I think the second half causes people to forget that the first part of Ratio's letter is, quite literally, the answer to Penacony's mystery.
Ratio gave Aventurine the answer.
This is like if your professor just gave you and you alone the score key to the final exam and then turned around to insist he "doesn't play favorites."
Of course, Aventurine is brilliant and didn't need Ratio's answer about dormancy, which makes the fact that Ratio went out of the way to give it to him even more odd. Ratio despises unnecessary repetition. If he wasn't dead worried, he would never have given Aventurine an answer that Aventurine had the power to find on his own.
And, as far as canon tells us, Ratio has never done this for anyone else.
The difference is night and day. It's literally the Gordon Ramsay meme, with everyone else in the entire game being the "fucking donkeys" to Aventurine's "Oh dear. Gorgeous."
Tumblr media
So: Even if we entirely put aside shipping, if we look strictly at what we're given in canon:
Ratio treats Aventurine with more respect than he treats most other characters in the game.
He involves himself in Aventurine's struggles in a way that he flat out refuses to do for anyone else.
He compromises his own beliefs purely out of concern for Aventurine.
So, at least as far as we've been shown in canon, it is accurate to state that Aventurine is the closest character to Ratio--and unlike Aventurine (king of self-gaslighting), Ratio isn't even good at acting like he doesn't care.
Tumblr media
Frankly, the whole thing is a little sad. Ratio's behavior is so blatantly out of character that a smart person like Aventurine should easily be able to determine it is genuine, but Aventurine's personal hang-ups and ongoing trauma make it difficult for him to even see that authenticity, let alone put faith in it. Even in canon, Ratio is mostly unable to help himself when it comes to Aventurine, which is especially unfortunate given how badly skewed Aventurine's perception of himself and others is by the start of Penacony's story.
PHEW! I finally made it through canon content!
Now there's just... everything else... 🫠
Tumblr media
Well, to be honest, I don't think I could ever manage to put all my thoughts about this ship into one post. Probably not even fifty posts.
So rather than trying to say everything there is to say about Ratiorine, what I want to focus on is how fantastically these two characters just fit together. Like puzzle pieces that need to be mirror opposites in order to link, these two characters parallel each other while also perfectly filling in each other's voids. It's some of the best character pair writing I've seen in a long time (though I'm still sort of convinced it was at least 50% sheer luck on Hoyo's part), and my perspective on their ship can really be tied to my underlying perception of Ratio and Aventurine's characters as remarkably similar individuals:
It's obvious that Aventurine is not a healthy or well-adjusted adult man, but like... neither is Ratio.
Tumblr media
Both of these characters are "not quite right" marginalized people who, at least in my interpretation, have essentially given up on even faking normality and are now just vaguely play acting their way through being functioning members of a universe that is entirely unequipped to accept them for who they are. In a world full of cyborg cowboys and people with wings growing from their heads, the game still manages to somehow convince us that Aventurine and Ratio are odd ones out.
Kakavasha can't even exist in the dystopian capitalist hellscape of the IPC's machinations. "Aventurine" isn't even a real person, just a never-ending performance, a slick, devil-may-care persona without a single ounce of substance.
Tumblr media
Ratio, meanwhile, is a world of one, rejected from the only place he thought he could find validation and acceptance but unable to lower himself to fit in anywhere else.
Tumblr media
Aventurine is so bad at making genuine connections that he turns everyday conversations into gambles because he doesn't believe people will care enough to keep talking to him without tangible incentive.
Tumblr media
Ratio's insistence on treating everyone as students, not as equals, also means he has an excuse to never emotionally engage with anyone he meets. (This is not at all a textbook method of intentional avoidance to prevent any chance of social rejection. Not at all.)
At the end of the day, Aventurine and Ratio both come across as desperately lonely, and so caught up in their own situations that they really don't have the ability to climb out of that hole on their own.
Preventing them from even being able to maintain any form of relationship is also the fact that neither one of them can even find justification. Neither one of them has a reasonable answer to the question "Why am I alive?" anymore, because Aventurine's reason died on Sigonia and Ratio's reason died with an IPC invitation instead of a Genius Society letter. Though their differing perspectives have led them on opposite paths pursuing their own answers to that ultimate question of "Why should I keep living?" (Aventurine was headed toward giving up before the end of Penacony, while Ratio has invented an immeasurable, impossible goal to distract himself from feeling purposeless), both of them are pretty much miserably unfulfilled in their current lives.
They're also both violently allergic to emotional vulnerability and to having any of their flaws or true desires actually be perceived. Both of them put up insanely high walls. Aventurine pushes boundaries with everyone he meets to provoke their hatred in advance, before they can come to disdain him for his "real" flaws. He acts out harmful racist stereotypes to use others' preconceptions for advantage, manipulating every situation he's in--incidentally affirming the stereotypes against his people by doing so.
Tumblr media
Ratio puts a physical wall of plaster between himself and others, but the plaster bust actually doesn't have anything on the mental and emotional gymnastics he's engaged in to justify his isolation from the world, doing everything in his power to convince himself that he's isolated by choice, that it's perfectly logical for Veritas Ratio to have nowhere to truly belong, no one to truly belong with. He's so mundane after all. Of course the geniuses don't want him, that's just commonsense. But everyone else is so... different, so foolish, so illogical... It just wouldn't be reasonable of him to try to become one of them either, to be their friend instead of their distant educator. (You know, if you never try to integrate with others, then they can't reject you. Ratio has learned his lesson.)
Somehow, Aventurine and Ratio are two of the most competent and successful people in Star Rail's entire universe and simultaneously also two of the most misfit, reject, dysfunctional messes in the game. Like... Blade has a better support network than Aventurine and Ratio combined. The 7000-pound murderous mech with a disabled, genetically-modified war veteran who never got to live a normal human life hiding inside it is more capable of making friends than Aventurine and Dr. Ratio.
Which is why I love that the devs decided to make their canon backstory: "Some absolute treasures in the IPC and the Intelligentsia Guild had the galaxy-brained idea of pairing Ratio and Aventurine as strategic partners." The game's writing really said: "These two characters are so socially stunted, they have to be assigned a relationship like it's homework."
Tumblr media
They may not have it all figured out yet, but the fans see the design: Now that Ratio and Aventurine have each other, they're not alone anymore. I have never seen two characters better fit the "Is anyone going to match my freak?" meme only for the actual answer to be "Yes."
Ratio is "plays chess with himself" levels of loner weird? No problem--Aventurine is "Wanna take bets on who's going to die today?" weirder. Ratio wears a plaster bust to ward off idiots? Aventurine transforms into a monster on command, which is pretty much guaranteed to achieve the same effect.
Ratio wasn't chosen by Nous? That's fine, Aventurine's one job as a "chosen one" was to save his people and now they're all dead. Nobody can keep up with Ratio in conversation? Watch a single comment from Aventurine turn him into a fumbling mess on live television.
Ratio's inability to relate to the experiences and development of any peers his own age have left him extremely isolated and with a permanently scarred sense of self-worth? Wow, I wonder if Aventurine knows exactly what that feels like.
They just... fit.
And, changing focus a little here at the end: While I personally think that recovery from trauma requires internal motivation and self-kindness foremost, I also think that Ratio and Aventurine's relationship should be considered from the perspective of how they help to fill each other's gaps.
Unlike any connection at the Genius Society who will always evoke unpleasant memories of Nous's rejection, Aventurine isn't going to make Ratio feel intellectually inferior. Aventurine has nothing but good things to say about Ratio's intelligence, and it's even apparent that Ratio felt comfortable enough to at least mention his Genius Society woes to Aventurine, something he explicitly does not do with anyone else.
Tumblr media
Even when it comes to social interactions, Aventurine isn't going to make Ratio feel inadequate, because honestly? Aventurine's almost as bad at them as Ratio. Aventurine is much better at faking it socially, but when it actually counts? When he's trying to be real with others? A solid 70% of the people who meet Aventurine still end up wanting to strangle him. The guy tried to apologize for threatening to detonate the Trailblazer like a bomb by buying them a model train...
Then there's this:
Tumblr media
Aventurine is the only character explicitly called Ratio's equal in game, and more than just treating him respectfully as an equal, Aventurine also exhibits one extreme appeal that no one else in game has ever shown to Ratio: Aventurine makes Ratio feel needed. For Aventurine, Ratio is not a forgettable after-thought as he is to Herta and most of the other geniuses. He's not just "some weird guy who scolds me about school" like he is to the Trailblazer. Ratio's intellect and skill were integral to Aventurine's plan from step one to the very end. Ratio has a place in Aventurine's plots. For a character who directly assesses worth by how beneficial a person can be to others, the fact that Aventurine can make Ratio feel wanted and valued probably produced some of the strongest personal fulfillment Ratio has had in years.
On the opposite side, Ratio's in a unique position. Out of every relevant character in Aventurine's story, Ratio is the only one who has nothing to lose by choosing Kakavasha over "Aventurine." Ratio doesn't profit off Aventurine or take any expensive gifts from him, like the Trailblazer does. He doesn't need Aventurine's luck for anything at all. He'd be able to work for the IPC even if Aventurine wasn't in it. Ratio certainly doesn't want the glitz and glamour of a shallow gambling hustler persona. His work doesn't require Aventurine's continued involvement like Topaz's and Jade's does. He'd probably prefer not to know any Stonehearts at all, thank you for asking.
Outside of deliberate-acting insults about Sigonians for Sunday's sake, we're not told that Ratio has any connections to--and therefore has no preconceived biases against--Sigonians. Being a person who values self-determination and a refusal to live in mediocrity above all else, he would have nothing but esteem for how far Aventurine has managed to come despite the harsh circumstances of his life. Ratio probably wouldn't even think Aventurine's belief in Gaiathra is that strange; one of Ratio's doctorates is actually in theology.
Unlike literally everyone else in the universe who needs "Aventurine," we have every indication that Ratio's respect and admiration will only grow when he finally gets to meet "Kakavasha."
Tumblr media
Loneliness, rejection, betrayal, a lack of understanding from others--all of these can leave wounds that only genuine, deep bonds with others can heal.
On death's doorway, in the darkest shadow, when Aventurine had to make the choice between passing on to be with the family that loved him and choosing to return to a reality without them... Ratio's letter was there, telling Aventurine the exact thing he needed to hear to choose life: Someone is waiting for you to come home.
If the resounding rejection of Star Rail's Nihility is belief in humanity's power to make meaning in our own lives through our connections to others, then the ultimate message of Ratio and Aventurine's arc in Penacony is that no one needs to be alone. The world is not as empty as you fear.
And that is a message that Ratio and Aventurine can learn best through each other.
(I just... love them so much...)
865 notes · View notes
vihbrj · 19 days ago
Text
Me when Mike starts being passive-aggressive while Will talks with a guy
Tumblr media
451 notes · View notes