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#Dᴀʀʟᴇɴᴇ
oldschoolfrp · 2 years
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Oerth, the Flanaess, in the eastern part of the continent of Oerik (Dᴀʀʟᴇɴᴇ’s complete 44"x34" two-sheet map from The World of Greyhawk boxed set by Gary Gygax, TSR, 1983.)
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oldschoolfrp · 2 years
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“Game time is of utmost importance.  Failure to keep careful track of time expenditure by player characters will result in many anomalies in the game.  YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.”  (Jeff Easley illus from The World of Greyhawk, TSR, 1983, with ivy border probably by Dᴀʀʟᴇɴᴇ; quote from Gary Gygax’s AD&D Dungeon Masters Guide, 1979)
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oldschoolfrp · 2 years
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Greyhawk is a fun world to visit but the published version can be too big for players or DMs to grasp all at once.  Back in February 2012 Greyhawk Grognard posted a useful breakdown of 5 “Natural Campaign areas in Greyhawk” and marked them on Dᴀʀʟᴇɴᴇ’s map.  Each one has its own varied geography and their own internal and external political tensions.  Some actually were different early campaigns that were patched together to make the bigger world.  Any one of these would be a good place to start with a local focus then expand outward.
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oldschoolfrp · 3 years
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Bone golems, from Tracy & Laura Hickman’s D&D module Rahasia.  I love the menace of Dᴀʀʟᴇɴᴇ’s reveal picture, breaking out of a 25′ tall clay statue, and the pose of her 2nd picture reminds me of Ray Harryhausen’s animated skeletons (both are from Rahasia’s 1983 release as RPGA1).  Easley’s version is great but looks to me more like an angry undead than a golem (from the 1984 general release as B7).
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oldschoolfrp · 3 years
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Jasmine by Dᴀʀʟᴇɴᴇ (Dragon 37, TSR, May 1980)
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oldschoolfrp · 4 years
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Chamber of the Guardian Beast  (Dᴀʀʟᴇɴᴇ, AD&D module C1: The Hidden Shrine of Tamoachan, TSR, 1980)
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oldschoolfrp · 5 years
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The Nyr Dyv, the Lake of Unknown Depths, is home to the barge folk known as the Rhennee.  “The clearest sign that Gary Gygax’s World of Greyhawk was based on an earlier campaign that used a map of North America is the Lake Superior/Nyr Dyv resemblance.”  (From Roles, Rules & Rolls on Blogspot)
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oldschoolfrp · 5 years
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Keep in the wilderness (Jeff Easley, with calligraphy by Dᴀʀʟᴇɴᴇ, World of Greyhawk, TSR, 1983)
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oldschoolfrp · 5 years
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“A sphere of annihilation is a globe of absolute blackness, a ball of nothingness 2′ in diameter.  A sphere is actually a hole in the continuity of the mulitverse, a void.”  (Dᴀʀʟᴇɴᴇ, AD&D Dungeon Masters Guide by Gary Gygax, TSR, 1979)
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oldschoolfrp · 5 years
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Succubus watches the setting of a black sun  (Dᴀʀʟᴇɴᴇ, AD&D Dungeon Masters Guide, TSR, 1979)
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oldschoolfrp · 7 years
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Mermaid by Dᴀʀʟᴇɴᴇ, AD&D Dungeon Masters Guide, TSR, 1979.
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oldschoolfrp · 7 years
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Geography of the Flanaess:
The Free City of Greyhawk, near Gnarley Forest and Maure Castle.  Rob Kuntz’s Maure was one of the earliest dungeons created for pre-publication D&D.
Blackmoor, a nod to Dave Arneson’s own early campaign world.
Lake Quag (setting for Andre Norton’s Quag Keep) and Perrenland (named for Chainmail coauthor Jeff Perren).
The Grand Duchy of Geoff, south of the Valley of the Mage and the Barrier Peaks.
The Bandit Kingdoms, the Duchy of Tenh, and the Theocracy of the Pale.  Tenh seems to be an homage to the Duchy of Ten in Arneson’s Blackmoor campaign.
The Dramidj Ocean.  Like the Archmage Drawmij, this is another partial anagram for Jim Ward, early Greyhawk campaign player, creator of Metamorphosis Alpha, and co-creator of Gamma World.
(Maps by Dᴀʀʟᴇɴᴇ from The World of Greyhawk, TSR, 1983.)
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oldschoolfrp · 7 years
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Giant owl.  ( Dᴀʀʟᴇɴᴇ, AD&D Dungeon Masters Guide, TSR, 1979.)
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