for all the games that call themselves “souls-like” why is it never reflected in the female character designs. “Our game is unforgiving and has checkpoints” ok now where’s this
People really do assume the FromSoft formula is just "super hard boss fights" but really it's Tall Ladies, Hidetaka Miyazaki's barely contained masochistic death fetish, incredibly hard but usually fair boss fights, community graffiti, annoying rat, even more annoying dog, walk walk fashion baby, poison swamp, bottomless pit, Large Jovial Dad Figure, jolly cooperation, Berserk Reference, and slapstick comedy.
Fromsoftware characters are so wild. You'll see all this fanart and fanfiction of a character, making you think that they play some major role in the game, but then you actually play it and find out that the character has like 4 lines of dialogue and dies the second time you encounter them.